Zaflis Posted August 14, 2024 Posted August 14, 2024 7 hours ago, Bad-Apple said: Thanks for the answer I just downloaded the other v3.5.1 file, the one that doesn't explicitly mention that it's the SSE version, and that works now So I guess I'm fine now, but it's a bit confusing with the files right now ^^ Using LE mod on SE should always be the last resort. As Captain said your issue is very likely the load order. Move Laura's shop to bottom of priority list maybe? (so it has biggest number) 1
Bad-Apple Posted August 14, 2024 Posted August 14, 2024 (edited) 12 hours ago, Zaflis said: Using LE mod on SE should always be the last resort. As Captain said your issue is very likely the load order. Move Laura's shop to bottom of priority list maybe? (so it has biggest number) Thanks for the advice, sadly it had no effect. No matter where I put the SSE version, the shop won't show up. I still use the "old" SSE version 1.5.97 (before 1.6 aka anniversary), maybe that's a possible reason? Will use the old v3.42 until I found a solution Edited August 14, 2024 by Bad-Apple
Tetras66 Posted August 14, 2024 Posted August 14, 2024 1 hour ago, Bad-Apple said: Thanks for the advice, sadly it had no effect. No matter where I put the SSE version, the shop won't show up. I still use the "old" SSE version 1.5.97 (before 1.6 aka anniversary), maybe that's a possible reason? Will use the old v3.42 until I found a solution I believe that's why you need this, which was in the post I linked earlier: https://www.nexusmods.com/skyrimspecialedition/mods/106441
Bad-Apple Posted August 14, 2024 Posted August 14, 2024 1 hour ago, Tetras66 said: I believe that's why you need this, which was in the post I linked earlier: https://www.nexusmods.com/skyrimspecialedition/mods/106441 Ahhh, now all things come together xD will try that now, thank you 1
Kitty Kisara Posted August 14, 2024 Posted August 14, 2024 2 hours ago, Bad-Apple said: Thanks for the advice, sadly it had no effect. No matter where I put the SSE version, the shop won't show up. I still use the "old" SSE version 1.5.97 (before 1.6 aka anniversary), maybe that's a possible reason? Will use the old v3.42 until I found a solution I ported and tested with 1.6.1170 and the current CK version. works fine for me. 1
Bad-Apple Posted August 14, 2024 Posted August 14, 2024 15 minutes ago, Kitty Kisara said: I ported and tested with 1.6.1170 and the current CK version. works fine for me. Yes, the problem was indeed that I still use Skyrim SE before the Anniversary Update ^^ The mod works now
Kitty Kisara Posted August 14, 2024 Posted August 14, 2024 Just now, Bad-Apple said: Yes, the problem was indeed that I still use Skyrim SE before the Anniversary Update ^^ The mod works now Very well 🙂 I don't know what beth changed with the Creation Kit since it is on Steam. I recognized some problems with new Creation Kit versions and 1.5.97 backports. I made a few mods myself about 3 years ago which ran perfectly with 1.5.97. I updated one of them yesterday and it also doesn't work as it should (NPC's, variables and everything is there, but no placeables in the world). I will take a closer look at it later, but I'm pretty busy with Starfield Modding right now 😁 Troubleshooting can be really annoying from time to time. When you run into problems with SSE stuff, always try the newest version update and maybe another savegame. I have no clue if things like Backported Extended ESL Support are helpful, but since it's mentioned serval times, it's worth the try I guess (I personally don't test them).
Miauzi Posted August 14, 2024 Posted August 14, 2024 Vor 19 Minuten sagte Leesjig: Könnten Sie eins machen, bei dem Lauras ursprüngliches Aussehen erhalten bleibt, indem Sie ihr einfach das Katzenkostüm ausziehen? Igitt, hässlicher Katzenanzug, er ist sehr alt. Oder vielleicht hat sie unter diesem Catsuit keinen Körper. There is already a rework of all three main characters - but the mod author doesn't seem to like it that much... which may be because the "reworked" Laura wears ballet heels (which, according to her, is definitely not her kink). The catsuit - which Laura wears in the shop - could be replaced by the "wide" DD dress... but then you still have the problem with the feet. If it were about "realism" - all trips out of the house in latex socks would be just as absurd as in ballet heels - but the current "DD catalog" also includes "conventional" heels. How we design "Laura" for ourselves - that's our business... but how the mod author sees her "Laura" - we should respect. 1
Eleusiana Posted August 14, 2024 Posted August 14, 2024 Maybe anyone can help me here... Just did another playthrough of the quest and im now stuck at, or rather before "Familiar Face". The quest just wont start. After finishing the quest before I went through the dialog as usual and after Laura tells me they go after the Markarth lead nothing. I tried starting it with the console, nope. Setstage and setobjective, nope. Even tried to finish the quest through console, doesnt work either Laura still has the Embershard dialogue. If i go into Embershard Mine it loads the variant from the mod but nothing triggers inside. I really dont want to run through all of it again to try out, as good as the mod is I dont have all that much time to play lately. Playing on AE with the backport ESL mod. No issues so far exept the softlock with the quest now.
Kitty Kisara Posted August 14, 2024 Posted August 14, 2024 1 hour ago, Eleusiana said: Maybe anyone can help me here... Just did another playthrough of the quest and im now stuck at, or rather before "Familiar Face". The quest just wont start. After finishing the quest before I went through the dialog as usual and after Laura tells me they go after the Markarth lead nothing. I tried starting it with the console, nope. Setstage and setobjective, nope. Even tried to finish the quest through console, doesnt work either Laura still has the Embershard dialogue. If i go into Embershard Mine it loads the variant from the mod but nothing triggers inside. I really dont want to run through all of it again to try out, as good as the mod is I dont have all that much time to play lately. Playing on AE with the backport ESL mod. No issues so far exept the softlock with the quest now. Which version of AE exactly?
Eleusiana Posted August 14, 2024 Posted August 14, 2024 5 minutes ago, Kitty Kisara said: Which version of AE exactly? If im not mistaken 1.6.640
Laura Posted August 15, 2024 Author Posted August 15, 2024 On 8/12/2024 at 12:18 PM, chresaliss said: Yes, after that was standart dialog, and quest ends. And in dialog when you need to choose "I ready to save that girls" she says "you already doing sjonthing for me foquse on that". And no quest in diary, If you go back a save a play the last part of the previous quest again, does it still not work? If so, please post the papyrus log. On 8/12/2024 at 9:48 PM, tesenfeu said: Heya, awersome mod by the way ! I have an idea based on the thotium collar > Since it's give you big health regen, it's would be great to have others devices who give you some " strenght " when wearing them like : - Boosting magicka regen / stamina / health - Add maximum health / stamina / magicka But having big counterpart Like heavy arousal boost etc. Would be a great expansion to the thotium collar : You can start the thing like this : " We discover an easy way to help you in your adventure . . . " And add those restraints like arm and hand cuffs, piercing / plugs / Belt and Bra. The goal is to make the player super strong at heavy cost. Of course all of that is consensual. What do you think ? I thought about it a while back but I don't want to lock too much gear on the character. I just want to use the belt and the collar. If I add to much there'll be no more room left for regular devices from The Game or other quests. I like the idea though. On 8/13/2024 at 5:39 PM, Bad-Apple said: Did Laura move to another place? I installed version 3.51 for SSE today (started a new game too) and there is no Bondage Shop where it used to be ^^ I used this mod for years now, and installed as usual. Any idea why the shop isn't there? ^^ I know this has already been solved but I wanted to say that I like the screenshot. She's just standing there with no shop in sight like 🤷♀️ 1
Sweettits Posted August 16, 2024 Posted August 16, 2024 Hey there, I am stuck on the Quest blending in... says to wait for Katrina,. but i have waited a few real days now and still she is in the cage with the boss man.. Am i missing something? and yes i found both journals.
steelgatomon Posted August 17, 2024 Posted August 17, 2024 Having some issues with the new version for SE. Playing as a Khajiit and a lot of restraints are invisible now. On the quest after Jade where you're put into the tough iron prisoner chains and they don't show up. I've ran body slide and I can get the non-quest versions of these restraints to show up fine. Wondering what else I can try to troubleshoot? Thanks in advance.
Nicoya Posted August 17, 2024 Posted August 17, 2024 Hey Laura, just dropping in to feed you a compliment cookie: The new update is great! The thotium collar is well paced, a fun little mechanic to mess around with. I hope we'll see some new quests soon, I enjoy your style! 🍪🍪🍪🍪🍪 1
tester86 Posted August 17, 2024 Posted August 17, 2024 Played through the mod again and as before, it's a great bondage mod. Finished the two requirements to unlock the new quest. Started that... Spoiler And made my first delivery for Laura. She asked for Juniper Berries, a clam meat, and an orcish battleaxe. I got the berries from Markarth, the clam I stole from a barrel in Riften, and I bought a orcish battleaxe from a blacksmith. I turned them in and received 5 tiny sapphires. That's great. You need 10 and Laura never offered another mission so I could not earn any more. I'm sure I'm missing something but after you turn in the first quest, how do you reset it to earn more sapphires? The other quests were there, make a delivery, earn some money, and find cursed loot, and under about the collar I could stop game, request game never end, but not go on another quest to get more sapphires. Thanks! Appreciate the help.
CaptainJ03 Posted August 17, 2024 Posted August 17, 2024 Spoiler 1 hour ago, tester86 said: received 5 tiny sapphires. That's great. You need 10 and Laura never offered another mission so I could not earn any more. I'm sure I'm missing something but after you turn in the first quest, how do you reset it to earn more sapphires? The next objectives should just appear in your Journal - did you check there? With turning things in, getting updates mid-screen and upper left corner, it's easy to miss that you already got the next three things to fetch for her. I sure did! If not... maybe Laura can help. 2
tester86 Posted August 17, 2024 Posted August 17, 2024 3 hours ago, CaptainJ03 said: Reveal hidden contents The next objectives should just appear in your Journal - did you check there? With turning things in, getting updates mid-screen and upper left corner, it's easy to miss that you already got the next three things to fetch for her. I sure did! If not... maybe Laura can help. You called it spot on. I did miss that. Thank you so much! 1
Toopa Posted August 20, 2024 Posted August 20, 2024 I'm on the process of reinstall skyrim for the 10000th time and I want to try out the new update without going through the whole main quest again. Is it possible to use the console for the quest or will that break things?
Miauzi Posted August 20, 2024 Posted August 20, 2024 Vor 2 Minuten sagte Toopa: Ich bin dabei, Skyrim zum 10.000. Mal neu zu installieren und möchte das neue Update ausprobieren, ohne die gesamte Hauptquest noch einmal durchzugehen. Ist es möglich, die Konsole für die Quest zu verwenden, oder führt das zu Problemen? Have you actually read the description of the new update? Probably not - otherwise you wouldn't even be asking this question! Why am I writing this? -> Because such a function is implemented! And with console commands you destroy this mod more profoundly than you can even imagine.
Toopa Posted August 20, 2024 Posted August 20, 2024 Aber entschuldigung. The description says: A skip to end of the questline is in the works. Unless I'm mistaken this implies that the skip is being worked on I havent started my last playthrough yet to know for sure
CaptainJ03 Posted August 20, 2024 Posted August 20, 2024 1 hour ago, Miauzi said: Why am I writing this? -> Because such a function is implemented! No, is not. Kitty Kisara implemented that for test purposes on the 3.50 variant on SE, AFAIK it's not in the current version, nor in LE. Laura promised to do that, but hasn't had the time yet. You know, real life, you might have heard of that... 🤪
Kitty Kisara Posted August 20, 2024 Posted August 20, 2024 11 minutes ago, CaptainJ03 said: No, is not. Kitty Kisara implemented that for test purposes on the 3.50 variant on SE, AFAIK it's not in the current version, nor in LE. Laura promised to do that, but hasn't had the time yet. You know, real life, you might have heard of that... 🤪 That was a quick edit which checked a global in the dialogues. Nice to test stuff but also a problem when it comes to new updates, because it could break stuff in the worst case. To avoid such a chaos, the 5.31 and also every future SSE/AE port will just be the Original mod without edits from my side. I guess Laura will do it in a future update herself, so it will be safe to use. 2
Miauzi Posted August 20, 2024 Posted August 20, 2024 (edited) Vor 3 Stunden sagte Toopa: Aber entschuldigung. In der Beschreibung heißt es: Ein Sprung zum Ende der Questreihe ist in Arbeit. Sofern ich mich nicht irre, bedeutet dies, dass an dem Sprung gearbeitet wird Ich habe mit meinem letzten Durchspielen noch nicht begonnen, um es genau zu wissen oki - I apologize - I overlooked this fact - I'm very sorry Vor einer Stunde sagte Kitty Kisara: Das war eine schnelle Bearbeitung, die ein Globales in den Dialogen überprüfte. Schön, um Dinge zu testen, aber auch ein Problem, wenn es um neue Updates geht, da es im schlimmsten Fall dazu führen kann, dass Dinge kaputt gehen. Um ein solches Chaos zu vermeiden, wird die 5.31 und auch jede zukünftige SSE/AE-Portierung nur der Original-Mod ohne Änderungen meinerseits sein. Ich vermute, dass Laura es in einem zukünftigen Update selbst tun wird, sodass die Verwendung sicher ist. And that's exactly where I obviously stopped reading properly and completely misunderstood something important... which led me to believe that skipping the main quest line was already implemented. - As I'm still using the previous version (on Skyrim-SE) - I actually wanted to install the current one in the next few days... which of course requires starting the game again. - Sorry - the error is mine Edited August 20, 2024 by Miauzi 1
Kitty Kisara Posted August 20, 2024 Posted August 20, 2024 48 minutes ago, Miauzi said: And that's exactly where I obviously stopped reading properly and completely misunderstood something important... which led me to believe that skipping the main quest line was already implemented. - As I'm still using the previous version (on Skyrim-SE) - I actually wanted to install the current one in the next few days... which of course requires starting the game again. - Sorry - the error is mine All good. In case you downloaded the edited version, end "the game" in case you have it active and update the mod after. Then the main quest should continue where you stopped before you activated the variable. A new save shouldn't be required in that case. When you finished the quests already, everything is fine because 3.51 just fixes some bugs.
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