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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted
3 minutes ago, 1337DragonWolf said:

I guess I didn't pick up much about Sloane's evil. All I picked up, aside from how vengeful she is, was that she was an enabler and snob. I only really got a good grasp on what Darius was like.

 

Perhaps the idea could be applied elsewhere. Maybe a group of slavers come in, somehow get the jump on Katarina, and you walk in on them with a blade to Laura's throat. Rather than risking them slitting Laura's throat, and not wanting to have her taken as a slave for some rando, you volunteer yourself. You're taken to a slave market, bought by a woman/man(whichever you prefer), and made to cook, clean, look cute, and warm the bed while Laura and Katarina get revenge and search for you.

 

I know it's not very interesting for a lot of people to do basic chores and pleasure a slave owner while they wait for rescue, though. I'm just throwing this out there.

 

I'm sorry, you are really looking for a different mod.  There will never be non-consensual sex, slavery or servitude in LBS.  In any way, shape or form.

 

Try Deviously Pink.  It's closer to what you are looking for, and @naaitsab is actively working on it.

 

Posted

Oh!  There is a DispellAllSpells function!  So instead of 

 

395  	libs.playerref.MoveTo(PlayerHouseTeleportMarker)
396 	;libs.playerref.EquipItem(ClothesPrisonerTunic)
397
398 	Doran.Reset()
399
400 	Game.SetPlayerAIDriven(true)

 

Something like

 

395  	libs.playerref.MoveTo(PlayerHouseTeleportMarker)
396 	;libs.playerref.EquipItem(ClothesPrisonerTunic)
397
398	Doran.DispellAllSpells()
399 	Utility.Wait(1)
400	Doran.Reset()
401
402 	Game.SetPlayerAIDriven(true)

 

should work.  Maybe ?

 

Posted
18 minutes ago, aurreth said:

No, the version on page 207 is for SE.  The LE version works without the changes made there.  Ok, well, the LE version works with those same changes, but they aren't necessary ?  SE introduced a bug in the way the MoveTo command works, so I had to come up with a workaround.

 

I'm looking at adding a line to the quest that will definitively clear the paralysis spell from Doran, but, um, ok, I have no idea how the scene applies it so I'm not sure how to remove it ?  I mean I could remove the effect, but I don't know what effect to remove ID wise.

It doesn't apply it through a script. It has a package that makes the actor use the actual spell on him.

 

1 minute ago, aurreth said:

Oh!  There is a DispellAllSpells function!  So instead of 

 

395  	libs.playerref.MoveTo(PlayerHouseTeleportMarker)
396 	;libs.playerref.EquipItem(ClothesPrisonerTunic)
397
398 	Doran.Reset()
399
400 	Game.SetPlayerAIDriven(true)

 

Something like

 

395  	libs.playerref.MoveTo(PlayerHouseTeleportMarker)
396 	;libs.playerref.EquipItem(ClothesPrisonerTunic)
397
398	Doran.DispellAllSpells()
399 	Utility.Wait(1)
400	Doran.Reset()
401
402 	Game.SetPlayerAIDriven(true)

 

should work.  Maybe ?

 

Maybe you're onto something. But I want to be sure if this is a serious problem first. I don't want to change things for what could be a one-off.

Posted
10 minutes ago, HomeScreen503 said:

Enjoyed what's out so far, story actually exists and isn't a pain to slog through which isn't something that's present in many mods of this type, and the various quests were all unique and well done.

 

Not sure where the story is going but any chance of a possible "Bad End" version once the quest is completed? Something unique would be interesting but could also opt towards integration with Sanguine's Debauchery+, Simple Slavery++, or something along those lines.

 

Obviously your story so up to you whether this is something you want to see, just curious

 

Nope, not that kind of mod.  There are already plenty of those out there if that's what you are looking for.

 

Posted (edited)
12 minutes ago, Laura said:

It doesn't apply it through a script. It has a package that makes the actor use the actual spell on him.

 

Maybe you're onto something. But I want to be sure if this is a serious problem first. I don't want to change things for what could be a one-off.

 

Well I know it doesn't apply through the script silly!  The actual script I am intimately familiar with at this point ?

 

This is the second report of Doran getting stuck, so I've been going back and looking at him.  First time glitch, second time coincidence, third time enemy action.

 

I haven't reached Origin in my AE playthrough.  I'm running with a very low mod count, so we'll see if he gets stuck for me.  If he does I'll inject the code locally and see if it corrects the problem.  I want to head off as many issues as I can prior to the next release.

 

Edit:  Also a blanket dispel should remove any possibility of changes to the paralysis spell from another mod causing problems.

 

Edited by aurreth
Posted
On 1/27/2022 at 7:31 PM, Laura said:

The climax has to happen eventually. :P

The thing with the perfect girl is that it has to keep moving forward to keep it interesting. If it feels like it's going nowhere it would just be boring. But having to move forward means that you'll eventually reach the end.

All the build up with Sloane, Jade and the perfect girl. I hope the end will be good enough.

im hoping we can get some more fun quests with Jade after the resolution of the perfect girl hunt, maybe a sort of cat and mouse thing of you trying to capture her for her crimes (maybe she steals something of value from Laura and Katrina) while given her cunning she manages various traps and obstacles on the journey

Posted
Just now, magnet7 said:

im hoping we can get some more fun quests with Jade after the resolution of the perfect girl hunt, maybe a sort of cat and mouse thing of you trying to capture her for her crimes (maybe she steals something of value from Laura and Katrina) while given her cunning she manages various traps and obstacles on the journey

 

Ooh, that could be fun ?

 

Posted (edited)
19 hours ago, aurreth said:

Can I ask what version of SE you are using?  1.5.97 or 1.6+?

I'm on SE, latest version 1.5.97. You're a genius for figuring all this script stuff out, you and Laura and all the other talented modders :) I've been really enjoying LBS, thus far, in my humble opinion, it has long surpassed the venerable Captured Dreams, as far as content and stability! Looking forward to the finale of this rather epic and puzzling (pun intended) quest!

Edited by MysticDaedra
Posted
5 minutes ago, MysticDaedra said:

I'm on SE, latest version 1.5.97. You're a genius for figuring all this script stuff out, you and Laura and all the other talented modders :) I've been really enjoying LBS, thus far, in my humble opinion, it has long surpassed the venerable Capture Dreams, as far as content and stability! Looking forward to the finale of this rather epic and puzzling (pun intended) quest!

 

Pfft, I'm just tech support, Laura is the genius ❤️

 

Posted (edited)
15 hours ago, aurreth said:

Pfft, I'm just tech support, Laura is the genius ❤️

I'm not a genius. And I would've gotten nowhere without tech support people like you.

Edited by Laura
Posted
On 1/28/2022 at 1:26 PM, aurreth said:

 

I'm sorry, you are really looking for a different mod.  There will never be non-consensual sex, slavery or servitude in LBS.  In any way, shape or form.

 

Try Deviously Pink.  It's closer to what you are looking for, and @naaitsab is actively working on it.

 

I never said anything about non-consensual, but alright, I get your meaning. I guess I thought it was weird to have a bondage shop mod without at least some form of minor servitude to go along with it, but maybe I expected it to be a little like CD since Laura references it and talks about how much she enjoyed working there.

Posted
56 minutes ago, Xenomorphking121 said:

Hey um katrina really wants to murder me and im not sure why 

Did you accidentally pick up something in the shop and keep it?

I had that happen to me once, after I picked up a note in the shop, read it, then didn't drop it. Wound up having assassins coming after me as well, sent by Laura.

Posted
9 hours ago, 1337DragonWolf said:

I never said anything about non-consensual, but alright, I get your meaning. I guess I thought it was weird to have a bondage shop mod without at least some form of minor servitude to go along with it, but maybe I expected it to be a little like CD since Laura references it and talks about how much she enjoyed working there.

Servitude can be really fun if done right, but not with the evil antagonist.

I've actually had something like that in the notes for a while now, where you help them with stuff while wearing their metal set. A roleplay thingy in the shop. It's just a rough concept but I like the idea.

 

 

 

 

6 hours ago, IBAGadget said:

I had that happen to me once, after I picked up a note in the shop, read it, then didn't drop it. Wound up having assassins coming after me as well, sent by Laura.

?

Posted (edited)
10 hours ago, IBAGadget said:

Did you accidentally pick up something in the shop and keep it?

I had that happen to me once, after I picked up a note in the shop, read it, then didn't drop it. Wound up having assassins coming after me as well, sent by Laura.

 

 

Ef4cM14.gif.ceeffc48977a2c91e02199ae644f93e3.gif

 

Edited by aurreth
Posted
7 hours ago, Laura said:

Servitude can be really fun if done right, but not with the evil antagonist.

I've actually had something like that in the notes for a while now, where you help them with stuff while wearing their metal set. A roleplay thingy in the shop. It's just a rough concept but I like the idea.

That sounds really cool, maybe to attract clients Laura has you act as the shops maid during a business meeting (sort of like a status symbol for Laura to show her shop is so successful she has paid help)

Posted

Bug report.  I offered to gather restraints, talked to the contact, he said they were in two places, but the same place was listed twice.  (Birchwood camp, in this case.)  I went there expecting to find two packages of restraints but only found one.  I grabbed it and it said it was empty, they must be in the other.  But there is no other package here, and the quest variable or reference to the second package is empty.  (REF 'WHChest102' -> NONE).

Soooo, I'm not sure how to continue the quest.

Posted
3 hours ago, magnet7 said:

That sounds really cool, maybe to attract clients Laura has you act as the shops maid during a business meeting (sort of like a status symbol for Laura to show her shop is so successful she has paid help)

I want add rewards for completing repeatable quests. Being asked to demonstrate for a client was one of them. :)

I have lots of plans for later and I can then finally share some here because they're not story spoilers.

 

 

 

 

1 hour ago, Naps-On-Dirt said:

Bug report.  I offered to gather restraints, talked to the contact, he said they were in two places, but the same place was listed twice.  (Birchwood camp, in this case.)  I went there expecting to find two packages of restraints but only found one.  I grabbed it and it said it was empty, they must be in the other.  But there is no other package here, and the quest variable or reference to the second package is empty.  (REF 'WHChest102' -> NONE).

Soooo, I'm not sure how to continue the quest.

You should be able to go back to the shop and tell her it didn't work.

By the way, you said 'Birchwood camp, in this case'. Does that mean it happened in other locations too?

Posted (edited)

Doing my AE run through and I ran into the paralyzed Doran issue.  DispelAllSpells didn't work.

 

What did work, in the script Laura_SQ09_QuestScript

  • line 398, change Doran.Reset() to Doran.Disable()
  • comment out lines 599 Doran.Reset() and line 600 Utility.Wait(1)

Doran gets the MoveTo bug and ends up on the first floor (maybe moving the marker OutsideBedroom1 up some would help), but he will walk upstairs to the bedroom cell.  Just takes him a little longer to get there.  I could probably fix that by moving him to Storage between scenes, but only worth making that extensive of a change if he develops a history of not making it upstairs.

 

Usual "start from a point prior to giving Glemme her sword back" applies.

 

Compiled script attached.

 

 

EDIT:  This change is based on the 3.32 Alpha Test version from page 207.  If you use it on the tznvlw version from the download page it will probably break stuff.  Sorry, should have specified.

 

EDIT2:  Script removed, this apparently didn't work.

 

Edited by aurreth
Posted

Oh, the guard who leads you upstairs is still stalling at points to stare in Hinde's direction down in the basement.  Moving him a short distance using moveto player seems to unstick him.

 

Posted
1 hour ago, Laura said:

You should be able to go back to the shop and tell her it didn't work.

By the way, you said 'Birchwood camp, in this case'. Does that mean it happened in other locations too?

Yep, thats what I ended up doing.  This is the first time its happened to me that I can recall.  :)

Posted
3 minutes ago, Naps-On-Dirt said:

Yep, thats what I ended up doing.  This is the first time its happened to me that I can recall.  :)

 

You'll occasionally get sent on deliveries to people who aren't accessible because they can only be reached when a specific quest is active.  I can remember once being told to deliver to a (named) dead person deep in a dwarven ruin.  ?  While it can be fun trying to find people sometimes you are better off googling them ahead of time.

 

Posted
On 1/30/2022 at 5:15 PM, aurreth said:

 

You'll occasionally get sent on deliveries to people who aren't accessible because they can only be reached when a specific quest is active.  I can remember once being told to deliver to a (named) dead person deep in a dwarven ruin.  ?  While it can be fun trying to find people sometimes you are better off googling them ahead of time.

 

"What happened?"

"They're dead."

"... Oh."

Posted

After giving Doran a roasted rabbit leg, the bandits neutralize Doran and come into the room and do nothing. What should I do?

Even if you save it and bring in the save file, they keep stopping.

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