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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted
11 minutes ago, Civilizer said:

 

Thanks. I am using the "Alpha Test" version now. Quest started normally. Another issue cropped up - detailed above in my response to Laura. Good day.

 

 

Sorry, I'm a bit under the weather today and grumpy. 

 

You can't change over while Origin is running, as in it's in your quest log.  You need to go back to a point before giving Glemme her sword back, to make sure the old script and stuff from it isn't still in your save file.

 

Darius not appearing is a new one, and unfortunately there isn't a simple solution.  The mid-quest fix would be to move to a point outside the bedroom cell and use the console to move him to you, then go back in the cell.  He should pick up his pathing from that point.  However, to do that you need to find his Ref ID.  If you don't know how to do that, well, I can explain it to you but it's a bit involved.

 

Posted (edited)
13 minutes ago, aurreth said:

 

Sorry, I'm a bit under the weather today and grumpy. 

 

You can't change over while Origin is running, as in it's in your quest log.  You need to go back to a point before giving Glemme her sword back, to make sure the old script and stuff from it isn't still in your save file.

 

Darius not appearing is a new one, and unfortunately there isn't a simple solution.  The mid-quest fix would be to move to a point outside the bedroom cell and use the console to move him to you, then go back in the cell.  He should pick up his pathing from that point.  However, to do that you need to find his Ref ID.  If you don't know how to do that, well, I can explain it to you but it's a bit involved.

 

 

 I will go back and start that whole section again. I just hope I made a hard save at a good spot to do this as I have played through other quests since then. Thanks.

 

EDIT: I don't have a good hard save to go to - I did most of another content mod quest and I simply refuse to go redo those quests again just to finish this one.  I will use SSEdit and find out what the RefID code is for Darius.

Edited by Civilizer
Posted
3 minutes ago, Civilizer said:

 

 I will go back and start that whole section again. I just hope I made a hard save at a good spot to do this as I have played through other quests since then. Thanks.

 

I hope you can find a good save, I know how annoying it is (you would not believe the number of times I had to rerun large parts of the earlier quest before I figured out to drop a save just before giving Glemme the sword back.)

 

Unfortunately there's no other way to fix that, because of the way Skyrim handles save data.  When you hit the totem the first time Darius was in the house (his original starting location, pre-fix).  Your save still thinks he's there, but he's not:  to solve the cinematic problem I had to move 4 NPCs, including Darius, outside the house to a staging location, and then move them back in at the appropriate locations and times.  So when you change the script mid-quest your save thinks he's already there, the fix thinks he's not, and hilarity ensues.

 

However, since there is no break between Glemme-sword-returning and Origin being triggered you likely don't have to go back too far.  It all depends on what you did between talking to, um, Sona? (I've bounced around all the people and dialogues so much it's hard to keep track of who sends you where), and going to see Glemme.

 

Posted
15 minutes ago, aurreth said:

 

I hope you can find a good save, I know how annoying it is (you would not believe the number of times I had to rerun large parts of the earlier quest before I figured out to drop a save just before giving Glemme the sword back.)

 

Unfortunately there's no other way to fix that, because of the way Skyrim handles save data.  When you hit the totem the first time Darius was in the house (his original starting location, pre-fix).  Your save still thinks he's there, but he's not:  to solve the cinematic problem I had to move 4 NPCs, including Darius, outside the house to a staging location, and then move them back in at the appropriate locations and times.  So when you change the script mid-quest your save thinks he's already there, the fix thinks he's not, and hilarity ensues.

 

However, since there is no break between Glemme-sword-returning and Origin being triggered you likely don't have to go back too far.  It all depends on what you did between talking to, um, Sona? (I've bounced around all the people and dialogues so much it's hard to keep track of who sends you where), and going to see Glemme.

 

 

I obtained Darius' RefID code, however he is not being placed at all. I used disable/enable and recycleactor: commands were all accepted in the console (no errors) but he still does not spawn. It appears that I would have to go back to the point before giving Glemma her sword - which for me would involve wiping out 2/3 of my Parasites playthrough and 1/4 of Angrim's Apprentice.  Sorry but that is not going to happen. Maybe when I'm going to call it quits on this playthrough, I might skip back and try it again. I guess we'll see.

 

Thanks for the help. I'm off to work. Cheers.

Posted
26 minutes ago, Civilizer said:

 

I obtained Darius' RefID code, however he is not being placed at all. I used disable/enable and recycleactor: commands were all accepted in the console (no errors) but he still does not spawn. It appears that I would have to go back to the point before giving Glemma her sword - which for me would involve wiping out 2/3 of my Parasites playthrough and 1/4 of Angrim's Apprentice.  Sorry but that is not going to happen. Maybe when I'm going to call it quits on this playthrough, I might skip back and try it again. I guess we'll see.

 

Thanks for the help. I'm off to work. Cheers.

 

No, you need to move him into Sloane's house, using moveto player.  Since that is the only place he actually has any AI for you won't be grabbing him in the middle of another action.

 

Posted (edited)

After using this mod without any problem, I decided to play the main story, and everything works perfectly, until I get to Soledad I ask about Jade, Xayah steals the potion from me and the dialogue stops, I get stuck and she doesn't continue his dialog, I don't know if I've done something wrong, I've deleted all the mods and I've only installed the essential ones. I don't know if it's some configuration of mine. If anyone has any ideas I would really appreciate it and thanks!!! I'm dying to play it in full !!!.

Edited by agukiin51
Posted
8 hours ago, agukiin51 said:

After using this mod without any problem, I decided to play the main story, and everything works perfectly, until I get to Soledad I ask about Jade, Xayah steals the potion from me and the dialogue stops, I get stuck and she doesn't continue his dialog, I don't know if I've done something wrong, I've deleted all the mods and I've only installed the essential ones. I don't know if it's some configuration of mine. If anyone has any ideas I would really appreciate it and thanks!!! I'm dying to play it in full !!!.

 

LE, SE, or AE?  You uninstalled a bunch of mods, did you clean your save before talking to Jade?

 

A papyrus log would be helpful as well.

 

Posted
23 minutes ago, 1337DragonWolf said:

Try looking at this and see where it gets you.

 

The CTD was fixed when he changed over to the Alpha Test version.  Unfortunately he didn't have a good save from before starting Origin so a different problem was encountered later on due to old data left over in his save.

 

Posted (edited)
20 hours ago, aurreth said:

 

No, you need to move him into Sloane's house, using moveto player.  Since that is the only place he actually has any AI for you won't be grabbing him in the middle of another action.

 

 

Thanks.  I will try this out!

 

EDIT: I tried using moveto player but he still does not show up.

Thanks for the help but I am going to have to circle back to this near the end of my play through.

Edited by Civilizer
Posted
1 hour ago, Civilizer said:

 

Thanks.  I will try this out!

 

EDIT: I tried using moveto player but he still does not show up.

Thanks for the help but I am going to have to circle back to this near the end of my play through.

 

Strange that didn't work.  Some conflict between your save with the old script and the new script trying to run.  Unfortunately about the only thing I can think of is to remove LBS, clean your save, and start over.  Not an ideal solution, sorry.

Posted
4 hours ago, aurreth said:

 

The CTD was fixed when he changed over to the Alpha Test version.  Unfortunately he didn't have a good save from before starting Origin so a different problem was encountered later on due to old data left over in his save.

 

It's still good to have a way to prevent future endless loading screens. Nothing's quite as annoying as trekking all the way to a town for several minutes, making a ton of progress along the way, only to get an endless loading screen upon trying to enter through the gates, losing all of that progress, and not having an (albeit somewhat unreliable) autosave to fall back on because that WAS your autosave.

Posted
4 hours ago, aurreth said:

 

Strange that didn't work.  Some conflict between your save with the old script and the new script trying to run.  Unfortunately about the only thing I can think of is to remove LBS, clean your save, and start over.  Not an ideal solution, sorry.

 

I went back and found a stable save prior to giving Glemme her sword back.  I played it through from there and everything seemed to be working fine until I was teleported back to Skyrim - south of Helgen.  Now - seem to be waiting for something .... but nothing is happening.

 

I'll go back and wait.

Posted
12 hours ago, aurreth said:

 

LE, SE, or AE?  You uninstalled a bunch of mods, did you clean your save before talking to Jade?

 

A papyrus log would be helpful as well.

 

(SE) What I did was, delete all my saved games and start a new one, the `` papyrus'' I have no idea what it is .....

Posted
2 minutes ago, agukiin51 said:

(SE) What I did was, delete all my saved games and start a new one, the `` papyrus'' I have no idea what it is .....

Here are the LE papyrus instructions, maybe they can help point you in the right direction, at least. I don't know how similar LE and SE are in that aspect.

Posted
12 hours ago, 1337DragonWolf said:

Here are the LE papyrus instructions, maybe they can help point you in the right direction, at least. I don't know how similar LE and SE are in that aspect.

 

Same settings for SE.

Posted
14 hours ago, Civilizer said:

 

I went back and found a stable save prior to giving Glemme her sword back.  I played it through from there and everything seemed to be working fine until I was teleported back to Skyrim - south of Helgen.  Now - seem to be waiting for something .... but nothing is happening.

 

I'll go back and wait.

 

Did you get the scene with Katarina rescuing you and Laura?  Or are you standing there in a yoke?

Posted

Just finished testing the changes from the SE Alpha Test on LE, everything worked fine.  I should be able to make the changes to Laura's next version without problems, and they'll carry over when that version gets converted for SE.

 

I don't know how any of this is going to work with AE though, I haven't tried to put together a working AE mod list yet.  I only have 117 SE mods, but even that takes time to go through to see what is working and what isn't.

 

A shame Steam, Nexus and LoversLab don't treat AE as a different game the way they do LE and SE.  Would make things so much easier if I could have LE, SE and AE installed side by side instead of having to screw up my SE install to work with AE.  And, of course, the Nexus exodus making things even worse.

 

Posted
23 minutes ago, aurreth said:

I don't know how any of this is going to work with AE though, I haven't tried to put together a working AE mod list yet.  I only have 117 SE mods, but even that takes time to go through to see what is working and what isn't.

There's nothing about LBS that relies on a particular version of Skyrim. As long as its requirements are updated, it will work.

 

24 minutes ago, aurreth said:

A shame Steam, Nexus and LoversLab don't treat AE as a different game the way they do LE and SE.  Would make things so much easier if I could have LE, SE and AE installed side by side instead of having to screw up my SE install to work with AE.  And, of course, the Nexus exodus making things even worse.

AE doesn't get treated as a different game because it's just another name for the 1.6 update to SE and/or the Creation Club DLC pack for that game.

Posted
15 minutes ago, chaimhewast said:

There's nothing about LBS that relies on a particular version of Skyrim. As long as its requirements are updated, it will work.

 

AE doesn't get treated as a different game because it's just another name for the 1.6 update to SE and/or the Creation Club DLC pack for that game.

 

You'd think that, but there also aren't any changes from LE to SE that should affect the way LBS works, yet I've had to make significant changes to fix some rather nasty bugs because LE and SE handle the same Papyrus functions differently.  AE requires changes to a number of base level mods, SKSE, JContainers, Address Library, PapyrusUtil, and so on.  Every mod that relies on those has to be updated, and the mods that rely on those, and so on.  Every change to something below LBS introduces the potential for new issues to crop up, which means that a stable version of AE must be put together to test LBS against.  And we definitely don't know what is going to happen when Laura's LE scripts are recompiled using AE compatible versions of SKSE et. al.

 

At this point I'm probably the person with the best knowledge of the internal workings of LBS, the structure and code, other than Laura herself.  Laura can't provide SE support (she doesn't own that version), so if I'm not comfortable it will work flawlessly with AE before I test it, I doubt anyone else should be either.  I'm not saying don't try it with AE, I'm saying there may be bugs identified that have their basis in changes to everything that LBS relies on.  At this point we have limited to no feedback on it. 

 

And I'm well aware of the differences between LE, SE, and AE.  In relation to modding AE functions as a different game, because every mod written prior to 1.5.97 that relies on base level utilities broke with the 1.6+ update.  Authors are now required to maintain a separate version for SE and AE until Bethesda stops producing SKSE breaking updates and people feel comfortable finally making the upgrade.  That will eventually happen, but until things stabilize it would make everyone's life a lot easier if 1.5.97 and 1.6+ were categorized as different games as far as modding sites are concerned.

 

Posted
1 hour ago, aurreth said:

 

[snip]

 

And I'm well aware of the differences between LE, SE, and AE.  In relation to modding AE functions as a different game, because every mod written prior to 1.5.97 that relies on base level utilities broke with the 1.6+ update.  Authors are now required to maintain a separate version for SE and AE until Bethesda stops producing SKSE breaking updates and people feel comfortable finally making the upgrade.  That will eventually happen, but until things stabilize it would make everyone's life a lot easier if 1.5.97 and 1.6+ were categorized as different games as far as modding sites are concerned.

 

 

From what I've seen so far, it seems like the AE issues are primarily due to the compatibility issues between updated/not updated mods and the updated SKSE/1.6+ dll, so I'm hopeful that SE and AE will otherwise behave in the same uhh.. unique way. It's an unnecessary complication though, I hope they do something different for the next TES so that game updates don't break mods.

Posted
2 minutes ago, Tetras66 said:

 

From what I've seen so far, it seems like the AE issues are primarily due to the compatibility issues between updated/not updated mods and the updated SKSE/1.6+ dll, so I'm hopeful that SE and AE will otherwise behave in the same uhh.. unique way. It's an unnecessary complication though, I hope they do something different for the next TES so that game updates don't break mods.

 

That's my hope too, but I do want to make sure.  I'm working on upgrading to AE now, which means updating almost every mod that relies on SKSE.  It's not fun.

Posted
7 hours ago, aurreth said:

 

Did you get the scene with Katarina rescuing you and Laura?  Or are you standing there in a yoke?

 

Actually, I was able to get the scene triggered - another mod helped out.

 

However, once the scene completed, I was ported back to Dragonbridge and then told to go to the shop. Well I did go but I was the only one at the shop.  I soon found out that Laura and Katarina were at the Helgen area scene (in proper attire) but were not moving. Dialogue options were the standard ones - no options to end the chapter. So they just stand there.

 

The  only other thing I've noticed is that I can't sleep. I try to sleep on a bed, and for whatever reason, I start walking towards the exit and then stop. No reason for that. Same thing happens when I try to do any crafting. So, whatever scripts are running it is interfering with other functions.

 

So I am done this play through. When I come back I will definitely give this mod another try.  Thanks for yours and everyone's help!  Cheers!

Posted
28 minutes ago, Civilizer said:

 

Actually, I was able to get the scene triggered - another mod helped out.

 

However, once the scene completed, I was ported back to Dragonbridge and then told to go to the shop. Well I did go but I was the only one at the shop.  I soon found out that Laura and Katarina were at the Helgen area scene (in proper attire) but were not moving. Dialogue options were the standard ones - no options to end the chapter. So they just stand there.

 

The  only other thing I've noticed is that I can't sleep. I try to sleep on a bed, and for whatever reason, I start walking towards the exit and then stop. No reason for that. Same thing happens when I try to do any crafting. So, whatever scripts are running it is interfering with other functions.

 

So I am done this play through. When I come back I will definitely give this mod another try.  Thanks for yours and everyone's help!  Cheers!

 

Laura/Katarina being either stuck at the Helgen scene or, worse yet, found walking to Helgen are symptoms of the original 3.32 version.  Everyone so far has reported that switching to Alpha Test fixes this because the dream scene works after correcting MoveTo problems.  BUT I'm not gonna swear to it.  You may have issues left over from having the previous version installed, or this may be something else I need to look into fixing.

 

Um, you did say you switched over to Alpha Test and started from before Orgin (i.e. from before giving Glemme her sword back)?

Posted

Ok, got what appears to be a working AE install.  I'm getting a minor glitch trying to talk to Laura, it may be due to issues with my makeover mod and her positioning due to the high heels.

 

I need to set up a dev profile, disable anything not related to this mod, and, sigh, run all the quests again, just to be sure.

 

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