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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted
5 minutes ago, aurreth said:

 

Laura/Katarina being either stuck at the Helgen scene or, worse yet, found walking to Helgen are symptoms of the original 3.32 version.  Everyone so far has reported that switching to Alpha Test fixes this because the dream scene works after correcting MoveTo problems.  BUT I'm not gonna swear to it.  You may have issues left over from having the previous version installed, or this may be something else I need to look into fixing.

 

Um, you did say you switched over to Alpha Test and started from before Orgin (i.e. from before giving Glemme her sword back)?

 

Yes that's correct. From the beginning of the mod to just prior to giving Glemme her sword back was 3.32.  After that it was the Alpha Test version.  As an FYI, I went back and looked to just prior to porting to the shop (I was hard saving the game like a fanatic at this point!) and I did see the quest pointer moving south of Whiterun. So it sounds like that might be a leftover portion then from 3.32.

Posted
5 hours ago, aurreth said:

Ok, got what appears to be a working AE install.  I'm getting a minor glitch trying to talk to Laura, it may be due to issues with my makeover mod and her positioning due to the high heels.

Make sure you get the right MfgFix, it's for expressions.

 

DD itself might work best if you try latest beta version from the development thread... I used only the SE stable version and got pink ankle chains ? No other notable issues though, except for the last part of Origin with shop trigger. I never tried it with earlier SE version though so i do not know if there's any difference between SE and AE in that regard.

 

Oh right, sometimes "Skyrim is acting like Skyrim" means some script behaviors may persist even if you quickload game. For example if you deliver the sword and trigger the start of Origin quest and enter the place, then load game... Origin quest won't start after you turn in the sword. Game supposedly treats it as if it's done already, don't do it again... Exit and restart game to reset the script state.

Posted (edited)
On 12/18/2021 at 8:07 PM, albyznts said:

During the quest called "origin", the guard that is supposed to carry me somewhere, doesnt. I managed to find out where I was supposed to follow him, then the objective "follow the guard" completes -even though the guard is still at the cage, chilling-. Nothing else happens. I've tried disabling enabling, opening doors, hitting people, running into their faces... I dont know the quest ids to advance, and i dont see them around here (but i havent read the 204 pages of comments). In any case, I've seen other people have a similar problem, I just cant seem to solve it through the simple means. This is SSE pre AE version. I have all the dependencies.

 

Really want to see the end of the story, this mod and its characters have me hooked.

:P

 

Reading more comments i see most people just dont seem to be able to solve it. I dont have cursed loot or anything that other people are claiming might be interfering. Ill keep trying heh

So I ended up playing this mod again in a different profile. I managed to pinpoint the issue. (Special edition)

 

At some point my distribution of "fuz ro d-oh", having clearly a name that implies its for "1.5.97", it wasn't. For people with that issue in the quest Origin, just check the fuz ro doh readme in the mod files, it should say "version 1.7". As of right now, is the last link in the downloads pages on the nexus.

 

Either this distribution of fuz ro d-oh was mislabeled, or it was edited by a modlist or i merged something at some point (i would imagine that is the most likely scenario, but how would i do that to a .zip sitting idle on a hdd) Im only writing this because i saw a lot of people having the same problem and i was frustrated not to be able to solve it, then to notice it was something of my own doing after i asked for support.

 

In any case i love the mod up to the point i feel no remorse having played it again from the very beginning roleplaying a new character made just for the ocassion. I actually slave tatted (i kinda hate those) my PC a "35" because of the cave quest, which I love. I hope we get some closure to the story, i love your characters.

Edited by albyznts
typo
Posted
3 hours ago, albyznts said:

So I ended up playing this mod again in a different profile. I managed to pinpoint the issue. (Special edition)

 

At some point my distribution of "fuz ro d-oh", having clearly a name that implies its for "1.5.97", it wasn't. For people with that issue in the quest Origin, just check the fuz ro doh readme in the mod files, it should say "version 1.7". As of right now, is the last link in the downloads pages on the nexus.

 

Either this distribution of fuz ro d-oh was mislabeled, or it was edited by a modlist or i merged something at some point (i would imagine that is the most likely scenario, but how would i do that to a .zip sitting idle on a hdd) Im only writing this because i saw a lot of people having the same problem and i was frustrated not to be able to solve it, then to notice it was something of my own doing after i asked for support.

Really glad you solved it. It's really hard to help people because I don't know what their game is like. I never would've guessed it was a mislabeled requirement.

 

3 hours ago, albyznts said:

In any case i love the mod up to the point i feel no remorse having played it again from the very beginning roleplaying a new character made just for the ocassion. I actually slave tatted (i kinda hate those) my PC a "35" because of the cave quest, which I love. I hope we get some closure to the story, i love your characters.

I also absolutely hate the tats, but it's great to hear you love that quest so much.

By the way, I haven't forgotten Blending In and I'll probably want to do something like that again in the future. What made you love it? The puzzle, the characters or the location or something?

Posted
4 hours ago, albyznts said:

So I ended up playing this mod again in a different profile. I managed to pinpoint the issue. (Special edition)

 

At some point my distribution of "fuz ro d-oh", having clearly a name that implies its for "1.5.97", it wasn't. For people with that issue in the quest Origin, just check the fuz ro doh readme in the mod files, it should say "version 1.7". As of right now, is the last link in the downloads pages on the nexus.

 

Either this distribution of fuz ro d-oh was mislabeled, or it was edited by a modlist or i merged something at some point (i would imagine that is the most likely scenario, but how would i do that to a .zip sitting idle on a hdd) Im only writing this because i saw a lot of people having the same problem and i was frustrated not to be able to solve it, then to notice it was something of my own doing after i asked for support.

 

In any case i love the mod up to the point i feel no remorse having played it again from the very beginning roleplaying a new character made just for the ocassion. I actually slave tatted (i kinda hate those) my PC a "35" because of the cave quest, which I love. I hope we get some closure to the story, i love your characters.

 

I ran into similar Fuz issues with SE, and fixed it the same way, by going back to version 1.7.  That appears to be the last version which works properly with 1.5.97.  Thank you for catching this.

 

Posted
9 hours ago, Zaflis said:

Make sure you get the right MfgFix, it's for expressions.

 

DD itself might work best if you try latest beta version from the development thread... I used only the SE stable version and got pink ankle chains ? No other notable issues though, except for the last part of Origin with shop trigger. I never tried it with earlier SE version though so i do not know if there's any difference between SE and AE in that regard.

 

Oh right, sometimes "Skyrim is acting like Skyrim" means some script behaviors may persist even if you quickload game. For example if you deliver the sword and trigger the start of Origin quest and enter the place, then load game... Origin quest won't start after you turn in the sword. Game supposedly treats it as if it's done already, don't do it again... Exit and restart game to reset the script state.

 

I got it, thanks. ?  I went through my entire mod list one by one and updated everything.  Even my current save works, after removing a couple things I wasn't using anyway and doing a bit of cleaning (I had SOS installed for some reason I can't remember).

 

I installed DD 5.2 beta 4 (for AE).  I won't know how well it works until I make a new save and, sigh, run LBS again from the start.

 

Posted
5 hours ago, Laura said:

I also absolutely hate the tats, but it's great to hear you love that quest so much.

By the way, I haven't forgotten Blending In and I'll probably want to do something like that again in the future. What made you love it? The puzzle, the characters or the location or something?

It starts and you think "good excuse to see my pc on some lovely iron chains", then you get to see the other slaves on the ledgers and see their interactions with the slavers related to it. The puzzle was neat, you start this mod thinking its just excuses to see your character tied and it happens to have cool stuff on it. I fancy the comments about PC's value. Being liked by katarina and seeing her care about me is already enough to love the quest ngl. Puzzle on embershard mine is also super good and the first time i did it took me a bit more than i would like to admit.

Posted

v3.32 now has a Spanish translation available for SE. Huge thanks to agukiin51 for the translation. :)

Posted
12 hours ago, albyznts said:

It starts and you think "good excuse to see my pc on some lovely iron chains", then you get to see the other slaves on the ledgers and see their interactions with the slavers related to it. The puzzle was neat, you start this mod thinking its just excuses to see your character tied and it happens to have cool stuff on it. I fancy the comments about PC's value. Being liked by katarina and seeing her care about me is already enough to love the quest ngl. Puzzle on embershard mine is also super good and the first time i did it took me a bit more than i would like to admit.

Thanks for the feedback. :)

Posted

Hello Laura,

before i test your mod i want to ask you about a problem with DD5.1  This problem is, when a mod puts DD on the character, like POP, then this takes minutes. Minutes.

version 4.3 does not have this problem, here putting the DD on is done in a second as it should be.  So i try to avoid DD5.1.

Maybe you have an idea about this problem.

Posted
4 minutes ago, shiagwen said:

Hello Laura,

before i test your mod i want to ask you about a problem with DD5.1  This problem is, when a mod puts DD on the character, like POP, then this takes minutes. Minutes.

version 4.3 does not have this problem, here putting the DD on is done in a second as it should be.  So i try to avoid DD5.1.

Maybe you have an idea about this problem.

The new DD is actually a whole lot faster than the older versions. So it should be the other way around. It can be slower if the mod that's equipping them hasn't been updated to DD5. In that case it uses a backwards compatibility mode which is slower. But if the mod is updated to DD5 and your game is also updated to DD5 it should be a lot faster.

Posted
1 hour ago, Laura said:

The new DD is actually a whole lot faster than the older versions. So it should be the other way around. It can be slower if the mod that's equipping them hasn't been updated to DD5. In that case it uses a backwards compatibility mode which is slower. But if the mod is updated to DD5 and your game is also updated to DD5 it should be a lot faster.

yes it was pop 4.61 because i get big trouble with pop 5+  (pc getting invisible when whipped, etc)

Posted

Stuck on the part where you need to go to the Knife bandit hideout in search of Sirgen. Just points to a chest, which when opened does nothing.

 

Am I suppose to look somewhere?

Posted
5 minutes ago, asdt123123 said:

Stuck on the part where you need to go to the Knife bandit hideout in search of Sirgen. Just points to a chest, which when opened does nothing.

 

Am I suppose to look somewhere?

You are supposed to read a note contained within said chest.

Posted
2 hours ago, asdt123123 said:

A mod must of overwritten the chest. I manually got it and it worked. Thanks

 

You should have found two chests, the big boss chest, and another off to its right near the cell.  The boss chest is unlocked, the second chest, placed by LBS, has a low level lock and contains the note you need.

 

Posted

Can we have more colors for devices, like those found on Devious Devices - Equip, and even more, being sold by Laura? OOO!!! Or, we can have a quest where Laura ordered dyes, and she asks you to, I dunno, go find out what happened to them, or accompany the delivery woman(hopefully a woman) during her rounds to receive the dyes, or gather ingredients and deliver them to a dye-maker. Then you model the color of your choice while Laura and Katarina gush over how you look cute bound up, and extra cute in that particular color.

Posted

Loving the new quests ^^ I am wondering though, how long do one have to wait in the dream sequence? (The point where you're stuck in bed while the couple fetches the guest..) Been waiting for a gooood while now, a bit over 1 real life hour. Did install the fix from page 209 as I was having problems with the husband not showing up in the mansion, and the fix sorted that problem ^^ (restarted Origin from before handing over the sword as was instructed.)

Posted
Just now, HomeScreen503 said:

Curious as to how I actually start the quests for this mod, can't seem to figure it out.

Should be as simple as talking to Laura at her shop, and asking if there's anything you can help with. Not the delivery, and not the finding restraints option, can't recall the exact wording for starting the main quest.

Posted
10 minutes ago, Valauthiel said:

I am wondering though, how long do one have to wait in the dream sequence? (The point where you're stuck in bed while the couple fetches the guest..) Been waiting for a gooood while now, a bit over 1 real life hour.

Definitely not that long, that's for sure. Only supposed to be a few seconds. See if they are outside the room and who exactly is there if go into freecam mode (console command: tfc) and look around the house. If someone who is required for the scene is not present, it will get stuck.

 

3 minutes ago, HomeScreen503 said:

Curious as to how I actually start the quests for this mod, can't seem to figure it out.

Ask Laura if there is anything for you to do. Initially, you'll have two options, select that's about helping out with the shop. You will need to complete this first quest to unlock the rest of the repeatable- and story quests.

Posted
10 minutes ago, Taki17 said:

Definitely not that long, that's for sure. Only supposed to be a few seconds. See if they are outside the room and who exactly is there if go into freecam mode (console command: tfc) and look around the house. If someone who is required for the scene is not present, it will get stuck.

 

Husband, wife, and "guest" is just outside the bedroom door, just standing there (well, two are standing) looking in the general direction of my toon.

Posted
4 minutes ago, Valauthiel said:

Husband, wife, and "guest" is just outside the bedroom door, just standing there (well, two are standing) looking in the general direction of my toon.

 

Doran (the guest) is stuck.  TFC until you can see him, open the console, click on him and then disable/enable.

 

He doesn't usually get stuck, so you may have something interfering with the mod.  Are you using SE (1.5.97) or AE (1.6+)?

 

Posted
5 minutes ago, aurreth said:

 

Doran (the guest) is stuck.  TFC until you can see him, open the console, click on him and then disable/enable.

 

He doesn't usually get stuck, so you may have something interfering with the mod.  Are you using SE (1.5.97) or AE (1.6+)?

 

Using SE (1.5.97). Will try the disable/enable, and let you know how that went.

Posted
9 minutes ago, aurreth said:

 

Doran (the guest) is stuck.  TFC until you can see him, open the console, click on him and then disable/enable.

 

He doesn't usually get stuck, so you may have something interfering with the mod.  Are you using SE (1.5.97) or AE (1.6+)?

 

 

3 minutes ago, Valauthiel said:

Using SE (1.5.97). Will try the disable/enable, and let you know how that went.

That did the trick, scene is now moving ^^ Thanks a bunch :D

Posted
1 minute ago, Valauthiel said:

 

That did the trick, scene is now moving ^^ Thanks a bunch :D

 

Thanks!  I'll take a look, see if I can't find a tweak to properly motivate Doran to do his damn job! ?

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