Jump to content

Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


Recommended Posts

Posted
30 minutes ago, aurreth said:

 

Did you use the console to disable/enable her?  NOT "recycleactor", disable then enable.

 

I've seen the collar/cuffs only happen, but usually when I don't reload her outfit correctly.

Not this time around, no, not yet.

 

I might give that a try, but for now......?

Posted
14 minutes ago, IBAGadget said:

Not this time around, no, not yet.

 

I might give that a try, but for now......?

 

Lol  Teach me to remove the "lockable" keywords from dresses.

Posted (edited)

My Katarina makeover:

 

 

 

Same requirements as the Laura one, Apachii Female Hair and High Poly Face.  I increased her height (1.02) and weight (100) to give her a more buff, Nord warrior look, but kept her original facial tattoo because I'm not trying to replace the mod author's work, just enhance it a bit.  Can't remember if I tweaked facial features :P   I did remember the face tint stuff this time, so there shouldn't be a brown face bug!

 

As with the Laura one you may have to use the console to disable/enable (not recycleactor) her to get the changes to show.

 

 

EDIT:  Moved to it's own thread to keep from derailing the real one:  https://www.loverslab.com/files/file/20315-lauras-bondage-shop-character-makeovers/

 

Edited by aurreth
Removed unused master from esp
Posted (edited)
1 hour ago, aurreth said:

Okay, one more, just for completeness, and because I suspect we'll be seeing more of Sona in upcoming story installments.  :) 

That's nice :classic_smile:

@Laura Wouldn't it be nice to make it the official Sona NPC? (provided aurreth agrees, too)

Edited by worik
Posted
On 12/13/2021 at 10:47 AM, aurreth said:

 

I went with blonde to contrast with Laura's brown.  Plus she's a Nord, so I went with blonde Valkyrie-ish.  Increased her height to 1.05, and bumped her weight up to 0.85 (and I think the weight is still low, may try 1.0).

 

Red might be better, but it is so freakin' hard to get realistic red hair in a video game.

 

Right now any improvement for Kati or Laura would be good, sad to say they looking a bit dated right now, not that I will see them until I can get this damn quest to start after Sloane invades the shop, the 2 new ones wont start :( 

Posted
53 minutes ago, worik said:

That's nice :classic_smile:

@Laura Wouldn't it be nice to make it the official Sona NPC? (provided aurreth agrees, too)

Pleas don't. I really don't care about what other people consider being good looking or sexy, and don't need even more mod dependencies.

Posted
10 minutes ago, CaptainJ03 said:

and don't need even more mod dependencies.

? Ah, I see. It's because of the 2 requirements Polyhead and Apachiihair?

I didn't consider that, since I took them for granted.

Posted

No, shouldn't be "official", because they add dependencies.  I've always felt mods should be, well, modular.  The core should require the minimum dependencies necessary to tell the story.  Anything extra should be optional.

 

Plus, I am doing the makeover.  Not Laura (the author), me.  I've tried to pick looks based on their personalities, while retaining as much of their original appearance as possible, but it's all guesswork.  Laura has an idea of what her characters should look like, and that should be the core, official version.

 

Oh, and I updated the Kata one, I had to clean a missing master out of the ESP to avoid drawing in yet another dependency (that wasn't being used).

 

Posted
11 hours ago, worik said:

? Ah, I see. It's because of the 2 requirements Polyhead and Apachiihair?

I didn't consider that, since I took them for granted.

 

I figured most people already have those two, or at least Apachii.  I could have gone a lot further (Eyes of Beauty?) but I wanted to limit things as much as possible.  That's why I used the same dependencies for all three makeovers.

Posted
On 12/12/2021 at 5:02 AM, Laura said:

I don't want to force player to be naked. That's awful. It's done in some quests, but those quests are meant to be awful.

And like CaptainJ03, you can't hide the collar.

 

Ok, I get that.  I just thought maybe it was a minor bug.  Thank you for clarifying.

 

Hmmm, can I steal the collar and wear it, 'cause it's pretty?  :) 

 

(Technical note for those of you who try this:  I used AddItemMenu to acquire and wear it, then did a delivery.  There is no conflict, doesn't break anything, but Laura takes it away from you when she removes the rest of the delivery set :( )

Posted

Ok, so there is a Captured Dreams set for Slavetats (the groovus set), and I was thinking LBS needs a set too :)  Problem is I suck at graphics.  I mean I have some ideas, but I'd have to talk Laura out of the original image files she created the shop sign from, because I can't recreate them myself and I'm having no luck disassembling what comes with the mod :(  

 

Someone with more talent should really take a stab at this.

 

 

Posted
18 hours ago, CaptainJ03 said:

Pleas don't. I really don't care about what other people consider being good looking or sexy, and don't need even more mod dependencies.

I totally agree. Do what you want on your own, share it with people who want it, but leave LBS with as few dependencies as possible.

Beauty really is in the eye of the beholder anyways. What I may like, others might not. And I've seen many cases of so called improvements that I did not care for personally. Not saying for one second all improvements are bad, just that they aren't always what everyone wants.

Besides that... I'm used to Laura and Kat. Changing them now might make LBS less enjoyable. 

Posted
On 12/17/2021 at 12:06 AM, aurreth said:

Ok, so there is a Captured Dreams set for Slavetats (the groovus set), and I was thinking LBS needs a set too :)  Problem is I suck at graphics.  I mean I have some ideas, but I'd have to talk Laura out of the original image files she created the shop sign from, because I can't recreate them myself and I'm having no luck disassembling what comes with the mod :(  

 

Someone with more talent should really take a stab at this.

 

 

No slavetats please. That stuff is horrible.

Posted

maybe not the place to ask but do people know if skse has been given an update - mines now out of date and cant be used preventing me from using this mod

Posted
1 minute ago, magnet7 said:

maybe not the place to ask but do people know if skse has been given an update - mines now out of date and cant be used preventing me from using this mod

Are you running LE, SE, or AE?

 

If SE, what version of SKSE64 are you running? I have 2.00.17 and have no issues, even though they are up to 2.00.20

Posted
3 hours ago, Laura said:

No slavetats please. That stuff is horrible.

 

It does what it was designed to do, and it's easier to use than RaceMenu overlays.  The problem is the actual tattoo packs, people thinking that writing on women with a sharpie constitutes a "tattoo", and mod makers using slavetats to force them on players.  The mod itself isn't horrible, it's the crude way it's used by unimaginative people that's horrible.

 

Oh, and the Makeup pack lets me paint my nails and change the color when I feel like (which is my primary use for the mod lol)!

Posted

Ok, for Skyrim AE, I've tried to break down all the dependencies, see what is updated and what is not.

 

The full list of stuff that has to be installed to get LBS to work:  FNIS, SKSE, SKSE Address Library, SkyUI, Racemenu, CBBE/UUNP (pick one), XP32 Skeleton, Fuz Ro Dah, SexLab Framework, SexLab Aroused Redux, Devious Devices.

 

Devious Devices is NOT updated for AE.  It looks like we need to wait for 5.2.  

 

I can't find anything one way or another with Aroused.  Frankly all of the various Aroused threads are pretty poorly documented and don't really list dependencies.  It looks like it needs SKSE, SkyUI and SexLab, and all three of those have versions compatible with AE, but that doesn't mean Aroused will work right.  Almost everything that relies on SKSE has to be updated or it will throw version errors:

 

Quote

The plugin manager has been updated with a new versioning system to handle post-AE plugins. If you are a plugin developer, please read PluginAPI.h for the breaking change regarding how plugins report their versions and compatibility with different runtimes.

 

I'm guessing that Aroused with throw version errors at you until someone fixes it, and since the most recent files are something like 3 years old I don't know when that will happen.

 

So there.  To play LBS on AE we need to 1) Wait for the next release of Devious Devices; and 2) test SexLab Aroused to see if it works with AE.

Posted (edited)

During the quest called "origin", the guard that is supposed to carry me somewhere, doesnt. I managed to find out where I was supposed to follow him, then the objective "follow the guard" completes -even though the guard is still at the cage, chilling-. Nothing else happens. I've tried disabling enabling, opening doors, hitting people, running into their faces... I dont know the quest ids to advance, and i dont see them around here (but i havent read the 204 pages of comments). In any case, I've seen other people have a similar problem, I just cant seem to solve it through the simple means. This is SSE pre AE version. I have all the dependencies.

 

Really want to see the end of the story, this mod and its characters have me hooked.

:P

 

Reading more comments i see most people just dont seem to be able to solve it. I dont have cursed loot or anything that other people are claiming might be interfering. Ill keep trying heh

Edited by albyznts
More info
Posted
2 minutes ago, albyznts said:

During the quest called "origin", the guard that is supposed to carry me somewhere, doesnt. I managed to find out where I was supposed to follow him, then the objective "follow the guard" completes -even though the guard is still at the cage, chilling-. Nothing else happens. I've tried disabling enabling, opening doors, hitting people, running into their faces... I dont know the quest ids to advance, and i dont see them around here (but i havent read the 204 pages of comments). In any case, I've seen other people have a similar problem, I just cant seem to solve it through the simple means. This is SSE pre AE version. I have all the dependencies.

 

Really want to see the end of the story, this mod and its characters have me hooked.

:P

 

This happens a lot.  For me it's always Darius who gets stuck because for some reason he spawns in the basement while your character is two floors above and can't possibly see him :P 

 

Did you try "recycleactor" on the guard?  Works for me on Darius.  Well, he loses his clothes, but it unsticks him when disable/enable doesn't.

Posted (edited)
8 hours ago, Herowynne said:

Hey folks, I just published KSHair for Laura's Bondage Shop SE.

 

 

 

NICE!!!!

 

Now If I could figure why Laura gives me the lines for new quest but no quest starts on SSE I would be golden...... stuck questless after Sloane comes knocking in the shop.

Edited by kohlteth
Posted

Hey folks, I just finished the dream sequence for Origin, and am having an odd experience.  The quest marker initially directs me to the shop, but then when I fast travel anywhere, the quest marker has moved to where the last section of the dream took place, South of Helgen.  I think something went wrong, but I have no clue what.  

 

I have tried recycling both Kat and Laura, but they still try and walk to the spot South of Helgen.  I have tried enabling and disabling them.  What am I missing?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...