magnet7 Posted December 19, 2021 Posted December 19, 2021 21 hours ago, IBAGadget said: Are you running LE, SE, or AE? If SE, what version of SKSE64 are you running? I have 2.00.17 and have no issues, even though they are up to 2.00.20 im on 2.0.19 for SE, if their on2.0.20 then i can update just hope this doesnt mean i lose the entierty of my game progress (havent done an skse update before with an existing mod profile)
IBAGadget Posted December 19, 2021 Posted December 19, 2021 1 hour ago, magnet7 said: im on 2.0.19 for SE, if their on2.0.20 then i can update just hope this doesnt mean i lose the entierty of my game progress (havent done an skse update before with an existing mod profile) then you should be fine. I actually rolled back my SKSE to 2.0.17, as I ran into other issues with 2.0.20. If you are having issues running LBS with 2.0.19, I don't think it's your SKSE version. Do you by any chance have any of the CC assets that were part of the AE 'update'? if you do, that is more likely your issue. When my SE version updated on me to AE, I used the 'Best of Both Worlds' downgrade patcher, which rolled back my Bink.dll and Skyrim.exe files, but it left the CC content added in. Things seemed fine at first, until I noticed that some mods that had always worked fine were now acting up, or just not functioning at all. Took running the full downgrade patcher and removing all traces of the update to get things to work properly again. 1
fred200 Posted December 19, 2021 Posted December 19, 2021 On 12/18/2021 at 9:23 AM, aurreth said: Ok, for Skyrim AE, I've tried to break down all the dependencies, see what is updated and what is not. The full list of stuff that has to be installed to get LBS to work: FNIS, SKSE, SKSE Address Library, SkyUI, Racemenu, CBBE/UUNP (pick one), XP32 Skeleton, Fuz Ro Dah, SexLab Framework, SexLab Aroused Redux, Devious Devices. Devious Devices is NOT updated for AE. It looks like we need to wait for 5.2. I can't find anything one way or another with Aroused. Frankly all of the various Aroused threads are pretty poorly documented and don't really list dependencies. It looks like it needs SKSE, SkyUI and SexLab, and all three of those have versions compatible with AE, but that doesn't mean Aroused will work right. Almost everything that relies on SKSE has to be updated or it will throw version errors: I'm guessing that Aroused with throw version errors at you until someone fixes it, and since the most recent files are something like 3 years old I don't know when that will happen. So there. To play LBS on AE we need to 1) Wait for the next release of Devious Devices; and 2) test SexLab Aroused to see if it works with AE. You can add: Wait for a version of racemenu that works. There s no publicly available skse DLL yet. Bethesda keeps changing the executable on Expired... 1
aurreth Posted December 19, 2021 Posted December 19, 2021 49 minutes ago, fred200 said: You can add: Wait for a version of racemenu that works. There s no publicly available skse DLL yet. Bethesda keeps changing the executable on Expired... There's a version of SKSE up for the current AE version, but no telling how long that will last.
LieutenantPaladine Posted December 19, 2021 Posted December 19, 2021 14 hours ago, LieutenantPaladine said: Hey folks, I just finished the dream sequence for Origin, and am having an odd experience. The quest marker initially directs me to the shop, but then when I fast travel anywhere, the quest marker has moved to where the last section of the dream took place, South of Helgen. I think something went wrong, but I have no clue what. I have tried recycling both Kat and Laura, but they still try and walk to the spot South of Helgen. I have tried enabling and disabling them. What am I missing? Sorry to derail the thread, but I could use a little help here.
aurreth Posted December 19, 2021 Posted December 19, 2021 41 minutes ago, LieutenantPaladine said: Sorry to derail the thread, but I could use a little help here. Try waiting for a day. Let them walk to the spot, then return to the shop.
LieutenantPaladine Posted December 20, 2021 Posted December 20, 2021 3 hours ago, aurreth said: Try waiting for a day. Let them walk to the spot, then return to the shop. Unfortunately, they stay in that spot and don't seem to want to leave. I tried waiting three days, and they still refuse to return to the shop. I even went to a point earlier on in the quest, to see if running through it again would change the outcome, and nothing has worked. Anything else I could try?
aurreth Posted December 20, 2021 Posted December 20, 2021 11 minutes ago, LieutenantPaladine said: Unfortunately, they stay in that spot and don't seem to want to leave. I tried waiting three days, and they still refuse to return to the shop. I even went to a point earlier on in the quest, to see if running through it again would change the outcome, and nothing has worked. Anything else I could try? Go into the shop and use the console, "moveto player"? Ah, wait. Where is Sona? After the dream, when you return to the shop, Sona is supposed to be there. SHE might be stuck. Go to the temple in Whiterun and try poking her. If Sona is stuck the whole scene might be stuck.
LieutenantPaladine Posted December 20, 2021 Posted December 20, 2021 (edited) When I coc to the shop after exiting the dreamworld, Sona exits the shop, just like Kat and Laura. I haven't checked where she goes, which I suppose is something I should do. I'll report back when I have more. EDIT: As soon as Laura and Kat head south to go past Helgen, Sona returns to the Temple of Kynareth. I'm not sure exactly what got bugged here, but I know something's funky. Edited December 20, 2021 by LieutenantPaladine Discovered more information about the issue.
aurreth Posted December 20, 2021 Posted December 20, 2021 Hmm. Ok, what it sounds like is the quest is stuck at the point you exit the dream and return to your own body. At the end of the dream Laura and Kata are south of Helgen, and Sona is in the temple. When the quest advances they are all in the shop. For you the quest has stalled, so the actors keep trying to go to the location of the last scene of the dream. It's a bit more complicated than that, programmatically speaking, but essentially that is what's going on. The "clones" used in the dream are removed when you wake up, but that isn't being passed back to the quest, so the quest forces the only actors it can find to go where they should be. So it grabs the "real" Lara and Kata and Sona. (At least I hope that is what is happening and Laura didn't use the real NPCs in the dream sequence rather than creating an alias/clone for them). If Laura herself doesn't stop by I'll take a look at the quest tomorrow, see if I can't figure out how you can poke it back on track. Sorry, don't have time to deal with it this evening.
aurreth Posted December 20, 2021 Posted December 20, 2021 Ok, console time, "sqs Laura_SQ09_Quest". Need to know where you are and where you are stuck.
LieutenantPaladine Posted December 20, 2021 Posted December 20, 2021 1 hour ago, aurreth said: Ok, console time, "sqs Laura_SQ09_Quest". Need to know where you are and where you are stuck. That command outputs this:
Laura Posted December 20, 2021 Author Posted December 20, 2021 8 hours ago, aurreth said: Hmm. Ok, what it sounds like is the quest is stuck at the point you exit the dream and return to your own body. At the end of the dream Laura and Kata are south of Helgen, and Sona is in the temple. When the quest advances they are all in the shop. For you the quest has stalled, so the actors keep trying to go to the location of the last scene of the dream. It's a bit more complicated than that, programmatically speaking, but essentially that is what's going on. The "clones" used in the dream are removed when you wake up, but that isn't being passed back to the quest, so the quest forces the only actors it can find to go where they should be. So it grabs the "real" Lara and Kata and Sona. (At least I hope that is what is happening and Laura didn't use the real NPCs in the dream sequence rather than creating an alias/clone for them). If Laura herself doesn't stop by I'll take a look at the quest tomorrow, see if I can't figure out how you can poke it back on track. Sorry, don't have time to deal with it this evening. Sounds like the scene didn't end and the AI packages are keeping them there. I still don't know why SSE can't handle the scenes. By the way, they're the same actors. I just change their outfit and teleport them around. Much easier in the long term. I just know that when I want to change them in the future, I'm going to forget to change the clones too. @LieutenantPaladine Are you using SSE or AE? Also, load a previous save and play that part a few times. I want to know if it happens everytime.
golden2415 Posted December 20, 2021 Posted December 20, 2021 Hi.Hope you are doing fine. I've ran into a problem that I didn't have before.My mod manager (vortex) says that devious devices contraptions is required for this mod to function but I couldn't find a working port of DDC for SSE and when The oldrim version breaks my game.Is there any way to fix it?
Taki17 Posted December 20, 2021 Posted December 20, 2021 7 minutes ago, golden2415 said: devious devices contraptions is required for this mod to function but I couldn't find a working port of DDC for SSE It is part of the DD5.1 download, both for LE and SSE. If you are using older versions, this mod won't work properly, or at all. 1
jet41 Posted December 20, 2021 Posted December 20, 2021 Hello there! Just finished your mod for the first time. V3.32 SE. ZERO technical issue along the way (i think), very impressive! Must I say, mod seriously undersell itself with its title. I have been skipping this one from the start, thinking "ou ANOTHER fetch me DD shop". But it's story and device usage is great! -Never stuck in any device for too long, blocking other content. -Never too restrictive or repetive so i would just reload game to avoid slow tedious content. Many DD creators fail to find that balance. -And constant banter betwen characters never left me thinking: "nothing is happening. I got stuck, mod broke, better reload again." Very important. Amazing creation, almost 10/10 but it got needlessly super dark during "origin". There go story of bimbo heroine that got herself into some spicy troubles. Here comes torture and execution. Big thanks for keeping DD family alive! Note: really hope there is one ending where "perfect girl" turns up to be the dragonborn. I mean..come on!
aurreth Posted December 20, 2021 Posted December 20, 2021 9 hours ago, LieutenantPaladine said: That command outputs this: Okay, from OUTSIDE the shop, in the console "setstage Laura_SQ09_Quest 1010". Then go inside and see if everyone is in there and talking. If not, "setobjectivecompleted Laura_SQ09_Quest 1010 1", then "setstage Laura_SQ09_Quest 1015". 1000 and 1010 are the dream sequence completion. 1015 and 1020 are the final conversation with Sona, Kata and Laura. 10000 is quest complete. 3 hours ago, Laura said: Sounds like the scene didn't end and the AI packages are keeping them there. I still don't know why SSE can't handle the scenes. By the way, they're the same actors. I just change their outfit and teleport them around. Much easier in the long term. I just know that when I want to change them in the future, I'm going to forget to change the clones too. That is so not how object oriented programming works lol But then again I'm not sure how the CK manages inheritance for Actor records, whether or not you can create and remove an instance of an NPC, etc. My guess is "badly" lol
golden2415 Posted December 20, 2021 Posted December 20, 2021 57 minutes ago, Taki17 said: It is part of the DD5.1 download, both for LE and SSE. If you are using older versions, this mod won't work properly, or at all. Thanks mate it worked
aurreth Posted December 20, 2021 Posted December 20, 2021 1 hour ago, golden2415 said: Hi.Hope you are doing fine. I've ran into a problem that I didn't have before.My mod manager (vortex) says that devious devices contraptions is required for this mod to function but I couldn't find a working port of DDC for SSE and when The oldrim version breaks my game.Is there any way to fix it? Vortex gets glitchy about Devious Devices, and master files in general, on occasion. As @Taki17 says it is installed with DD 5.1 SE. Do not use the LE version, and don't try to convert the LE version to SE. Instead make sure that DD 5.1 SE is installed correctly. On the left click Plugins, wait for the list to populate. In the Name box at the top of the list type "devious". You should see a list of the devious devices plugin files. You should see those 4 ESM files. Ignore the orange triangles. Those tend to happen when the mod is originally written for LE and converted. If you don't see all 4 then you need to reinstall DD. If you do see them all, go back to the Mods tab. First, click the bell icon at the top right of Vortex and dismiss all the warnings and errors. Then click the Deploy Mods button to redeploy. Let it run, update FNIS, etc. When it finishes you shouldn't see any warnings (the bell icon again).
LieutenantPaladine Posted December 20, 2021 Posted December 20, 2021 11 hours ago, Laura said: Sounds like the scene didn't end and the AI packages are keeping them there. I still don't know why SSE can't handle the scenes. By the way, they're the same actors. I just change their outfit and teleport them around. Much easier in the long term. I just know that when I want to change them in the future, I'm going to forget to change the clones too. @LieutenantPaladine Are you using SSE or AE? Also, load a previous save and play that part a few times. I want to know if it happens everytime. @Laura I'm not using SSE or AE, just the basic original Skyrim. I'm going to give aurrith's advice a try for now, and then try some bug testing on Wednesday when I have more time.
LieutenantPaladine Posted December 20, 2021 Posted December 20, 2021 8 hours ago, aurreth said: Okay, from OUTSIDE the shop, in the console "setstage Laura_SQ09_Quest 1010". Then go inside and see if everyone is in there and talking. If not, "setobjectivecompleted Laura_SQ09_Quest 1010 1", then "setstage Laura_SQ09_Quest 1015". 1000 and 1010 are the dream sequence completion. 1015 and 1020 are the final conversation with Sona, Kata and Laura. 10000 is quest complete. I have attempted your solution, and nothing changes. The objective marker (As well as Kat and Laura) still points south of Helgen. I am stumped.
aurreth Posted December 21, 2021 Posted December 21, 2021 49 minutes ago, LieutenantPaladine said: I have attempted your solution, and nothing changes. The objective marker (As well as Kat and Laura) still points south of Helgen. I am stumped. No idea then. You can always just complete the quest I guess.
User3232 Posted December 21, 2021 Posted December 21, 2021 (edited) I found some sort of solution to issue when Laura and Katarina are going to Helgen in Origin quest. In the end of the dream, when you are standing outside and watching Katarina talking to Darius. Before she unsheathes her sword type into console setstage Laura_SQ09_Quest 900 It's important to do this before the end of the dream, or it won't work. And when you'll exit the dream Laura and Kat will stay in the shop so you can finish the quest. Seems like all this problem is caused by 900 objective not being able to set by itself. Edited December 21, 2021 by User3232
Laura Posted December 21, 2021 Author Posted December 21, 2021 20 hours ago, jet41 said: Hello there! Just finished your mod for the first time. V3.32 SE. ZERO technical issue along the way (i think), very impressive! Must I say, mod seriously undersell itself with its title. I have been skipping this one from the start, thinking "ou ANOTHER fetch me DD shop". But it's story and device usage is great! -Never stuck in any device for too long, blocking other content. -Never too restrictive or repetive so i would just reload game to avoid slow tedious content. Many DD creators fail to find that balance. -And constant banter betwen characters never left me thinking: "nothing is happening. I got stuck, mod broke, better reload again." Very important. Amazing creation, almost 10/10 but it got needlessly super dark during "origin". There go story of bimbo heroine that got herself into some spicy troubles. Here comes torture and execution. Big thanks for keeping DD family alive! Note: really hope there is one ending where "perfect girl" turns up to be the dragonborn. I mean..come on! Thank you so much. I know it got really dark. This mod kinda takes place in the LL version of Skyrim and I wanted to make a realistic take on it. And I feel like adressing the dark side is important. There is so much abusive content here. 20 hours ago, aurreth said: That is so not how object oriented programming works lol But then again I'm not sure how the CK manages inheritance for Actor records, whether or not you can create and remove an instance of an NPC, etc. My guess is "badly" lol You got me. I'm not a programmer, writer or QA tester. Don't let the contributor title fool you, I don't know what I'm doing. ? 2
Tetras66 Posted December 21, 2021 Posted December 21, 2021 22 hours ago, aurreth said: That is so not how object oriented programming works lol But then again I'm not sure how the CK manages inheritance for Actor records, whether or not you can create and remove an instance of an NPC, etc. My guess is "badly" lol You can, they can inherit practically everything, but whether it's worth the complexity of handling two references to the same NPC, idk. 1
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