worik Posted April 13, 2020 Posted April 13, 2020 On 4/10/2020 at 11:32 AM, Laura 'Lokomootje' said: Fixed: The vanilla quests Hired Muscle and Rescue Mission will no longer select Laura or Katarina as a target. Thanks to @Naps-On-Dirt for finding it and @worik for sending me in the right direction. Another idea to keep other possible 3rd party quests from tagging Laura an Kat as targets: Â You could try to make excessive use of aliases to Laura and Kat. From the CK manual: Quote Reserves Reference: Once a reference is assigned to a "Reserved" alias, the Story Manager will not fill any other alias with this reference unless: A) The new alias is marked "Allow Reserved", or B) The new alias is a "From External" fill type. C) "Starts Enabled" quests - all their aliases are treated as if "Allow Reserved" was checked (in order to avoid "race conditions" where the order that the "game start" quests actually fill their aliases matters). Just an idea for now, I don't know if makes more problems with your mod and would require a major rework ? Â Edit: To make sure that you don't colide with your own internal quests, maybe use one central quest to lock down your actors and locations and then use: Quote External Alias Reference Select another Quest, and then a Reference Alias from that quest. When this quest starts, it will fill this alias with whatever is currently in the selected alias. An alias from a Kill Actor Event can fill this reference. If the selected quest isn't running, or the selected alias is empty, or if the alias reference is inside a container, this alias will fail to fill. Â
Laurawrn Posted April 13, 2020 Posted April 13, 2020 I get CTD when attempting to start Blending In on the SE version of the game as soon as it tries to equip the Tough Iron Prisoner Chains on me. I already have DD installed, is there something else for SE that I'm missing? I couldn't find any of the expansions or anything.Â
slicksly Posted April 13, 2020 Posted April 13, 2020 On 4/12/2020 at 11:49 AM, Laura 'Lokomootje' said: I told it to exclude locked locations, but that sadly doesn't cover them all. Let me know which locations you're talking about and I'll see if I can exclude them. Seeking the Curse sent me to Bthardamz, the Peryite quest location. Inconvenient as I hadn't started up the questline yet. This location isn't locked behind a locked door, but behind vines of wood placed until the appropriate quest progresses enough, which is why it might have avoided your "locked door" failsafe.
darktej Posted April 13, 2020 Posted April 13, 2020 1 hour ago, Laurawrn said: I get CTD when attempting to start Blending In on the SE version of the game as soon as it tries to equip the Tough Iron Prisoner Chains on me. I already have DD installed, is there something else for SE that I'm missing? I couldn't find any of the expansions or anything. those chains require HDT to funtion properly. that is why when she equips your pc with it ..it crashes.
Laurawrn Posted April 13, 2020 Posted April 13, 2020 10 minutes ago, darktej said: those chains require HDT to funtion properly. that is why when she equips your pc with it ..it crashes. Â I have HDT-SMP installed. Is there another one I need?
darktej Posted April 13, 2020 Posted April 13, 2020 15 minutes ago, Laurawrn said: Â I have HDT-SMP installed. Is there another one I need? not sure @Laurawrn. don't know much about Skyrim SE. when it comes to the LE version this is a HDT issue. 1
Zaflis Posted April 13, 2020 Posted April 13, 2020 1 hour ago, Laurawrn said: I have HDT-SMP installed. Is there another one I need? This is the right place of discussion for SE's DD: https://www.loverslab.com/topic/99700-devious-devices-se-43/ Â I haven't followed SE stuff for a long time, but i'm sure there are knowledgeable people making patches and giving out tips. LE and SE discussions should never mix. Basically test that your DD devices work properly, then try Laura's mod again.
Xuvish Posted April 13, 2020 Posted April 13, 2020 On 4/12/2020 at 4:49 AM, Laura 'Lokomootje' said: I'll take a look. I always confuse > and < so I probably made a mistake.     This location has been surprisingly safe and moving it can cause more problems than it has now. Unless it causes an issue with a populair mod, I want to keep it where it is now.     The biggest problem is that that set would block access to my quests and probably those from other mods too. But I do have some kind of roleplaying arrangement thingy in my notes.     I think I'll increase the chance for multiple chest and/or make it customisable.  By the way, please don't reupload my mod or parts of it. I put it in the permissions with a reason. You're free to do whatever you want in your install. It's even encouraged because it's a great way to learn, but please don't share it. I don't want people to use a collection of random patches because I don't know what's changed and what those changes do. I can't help people when they do that and they'll forget that they installed it and ask for help anyway. You're free to mess with your own game, just don't share it.      New ones came out 2 days ago. More are planned by the way. My notes are full with stuff that I want do add.      They all have the libs.zad_BlockGeneric keyword to tell other mods not to touch it, but it seems like DDe ignores that. Don't think there's anything we can do about that.     I told it to exclude locked locations, but that sadly doesn't cover them all. Let me know which locations you're talking about and I'll see if I can exclude them.      I actually have something like that in my notes. Something like a roleplay agreement where you play the sub. I don't know when I'll add it though. Kimy was able to hard code the devices where you can't take them off during the quest through the MCM menu on Deviously Cursed Loot for the Bound Queen Quest and other quests Maybe you can send them a message on how they did it. Unless you want it like it is now.
magnet7 Posted April 13, 2020 Posted April 13, 2020 Is there something specific we need to do to update this mod like start a new save?
caember Posted April 14, 2020 Posted April 14, 2020 I'm getting a CTD once Katarina / I am going to be teleported to the slavers. AFTER the chains have been equipped successfully. Â I updated from version 2.something. I know this may be a problem. Has compatibility been broken between versions? Â Edit: it is definitely the cell loading. `coc lauravalkenheimcave` also results in CTD. If I load the plugin "laura's bondage shop.esp" in creation kit and try to go to valkenheimcave location, again, CTD. Weird.
Nicoya Posted April 14, 2020 Posted April 14, 2020 I was asked to make a delivery to Vekel the Man in The Mind of a Madman. Vekel the Man in The Ragged Flagon was uninterested in receiving the delivery.
abds100 Posted April 15, 2020 Posted April 15, 2020 Thanks for the 3.1 update! I really enjoy the delivery quests. Â I just wonder can we get some new quests of the main story line in the next update? The lastest quest so far as I know is still rescuing the hunter. Can't wait for the next update. Â
Laura Posted April 15, 2020 Author Posted April 15, 2020 On 4/12/2020 at 1:28 PM, Krynn said: I basically just meant: getting a package from A to B is not really the world right now. it's not worth the effort. but you could also pick up something from an unsatisfied customer and bring it to the shop. a return shipment or something like that.  Surely this is not meant to be a second CD-Shop, it can't be without the Master! That's kinda the issue with all repeatable quests. There's no story to progress and even with many branches you're still doing the same thing. But there's room to add more stuff to the delivery quest and I plan to add some extra rewards.      On 4/13/2020 at 12:31 AM, neosuduno said: Like having to enter a lumber mill since the lady never leaves. The one in the rift. That's probably because it selected when she was outside and then went inside before you got there. I don't know if there's anything I can do about that. CDS had that issue too.      On 4/13/2020 at 6:14 AM, CovertDemon said: Thanks for the update! Got two questions, though.  Would it be possible to have it so that if you're going for the bonus for being a bound delivery girl, that your dialogue options reflect the fact that you're gagged (and bound)? How long must I wait until you can do delivery quests again? Thanks for the answers. You mean like making the prompt "Mmmhhf."? I can do that I think.  Just like Seeking The Curse, there are 3 available every 4 days.      On 4/13/2020 at 12:00 PM, worik said: Another idea to keep other possible 3rd party quests from tagging Laura an Kat as targets:  You could try to make excessive use of aliases to Laura and Kat. From the CK manual: Just an idea for now, I don't know if makes more problems with your mod and would require a major rework ?  Edit: To make sure that you don't colide with your own internal quests, maybe use one central quest to lock down your actors and locations and then use:  I don't know if it's safe to use, but I'll take a look.      On 4/13/2020 at 12:08 PM, slicksly said: Seeking the Curse sent me to Bthardamz, the Peryite quest location. Inconvenient as I hadn't started up the questline yet. This location isn't locked behind a locked door, but behind vines of wood placed until the appropriate quest progresses enough, which is why it might have avoided your "locked door" failsafe. Thanks, I'll see what I can do.     On 4/13/2020 at 6:12 PM, Xuvish said: Kimy was able to hard code the devices where you can't take them off during the quest through the MCM menu on Deviously Cursed Loot for the Bound Queen Quest and other quests Maybe you can send them a message on how they did it. Unless you want it like it is now. I just checked and she uses the same method I use. The difference is that her removal function can be started from the MCM, but the devices and removal function is roughly the same as mine. (Because I learned it by looking how she does it ) The problem is that DDe apparently does remove them from other mods.      On 4/14/2020 at 12:19 AM, magnet7 said: Is there something specific we need to do to update this mod like start a new save? Nope, all you have to do is make sure you're not loading a save where Seeking The Curse is active.      14 hours ago, caember said: I'm getting a CTD once Katarina / I am going to be teleported to the slavers. AFTER the chains have been equipped successfully.  I updated from version 2.something. I know this may be a problem. Has compatibility been broken between versions?  Edit: it is definitely the cell loading. `coc lauravalkenheimcave` also results in CTD. If I load the plugin "laura's bondage shop.esp" in creation kit and try to go to valkenheimcave location, again, CTD. Weird. That's really weird. Not much has changed to the cave since it came out. Please share a papyrus log from when it crashes, maybe there's a clue in there.     10 hours ago, Nicoya said: I was asked to make a delivery to Vekel the Man in The Mind of a Madman. Vekel the Man in The Ragged Flagon was uninterested in receiving the delivery. I don't remember playing that quest. I can't find the version of Vekel used in it and I don't see him mentioned in the CK. But I'll see what I can do.     4 hours ago, abds100 said: Thanks for the 3.1 update! I really enjoy the delivery quests.  I just wonder can we get some new quests of the main story line in the next update? The lastest quest so far as I know is still rescuing the hunter. Can't wait for the next update. Yup, story quests are next on the list.
caember Posted April 15, 2020 Posted April 15, 2020 4 hours ago, Laura 'Lokomootje' said:  That's really weird. Not much has changed to the cave since it came out. Please share a papyrus log from when it crashes, maybe there's a clue in there. My log is attached... the savegame is not the newest though.  But I checked the following: new save, coc to the cave and still CTD.  Maybe you have an older version I could try for bisecting?  Oh yeah, thanks for the mod btw, it's pretty fun   So I tried the ultimate measure - and loaded the MO profile with only STEP, and only the minimal requirements for Laura's Bondage esp. Et voila, creation kit doesn't crash any more. Which doesn't make sense to me - as loading the esp in creation kit should only load the minimal requirements as well. So it's one of the assets on the file system, which causes a problem?! Oh well. I'll investigate further once I have time. Papyrus.0.log
Xuvish Posted April 16, 2020 Posted April 16, 2020 On 4/15/2020 at 5:40 AM, Laura 'Lokomootje' said: That's kinda the issue with all repeatable quests. There's no story to progress and even with many branches you're still doing the same thing. But there's room to add more stuff to the delivery quest and I plan to add some extra rewards.      That's probably because it selected when she was outside and then went inside before you got there. I don't know if there's anything I can do about that. CDS had that issue too.      You mean like making the prompt "Mmmhhf."? I can do that I think.  Just like Seeking The Curse, there are 3 available every 4 days.      I don't know if it's safe to use, but I'll take a look.      Thanks, I'll see what I can do.     I just checked and she uses the same method I use. The difference is that her removal function can be started from the MCM, but the devices and removal function is roughly the same as mine. (Because I learned it by looking how she does it ) The problem is that DDe apparently does remove them from other mods.      Nope, all you have to do is make sure you're not loading a save where Seeking The Curse is active.      That's really weird. Not much has changed to the cave since it came out. Please share a papyrus log from when it crashes, maybe there's a clue in there.     I don't remember playing that quest. I can't find the version of Vekel used in it and I don't see him mentioned in the CK. But I'll see what I can do.     Yup, story quests are next on the list.   Going back to the subject of the DD items coming off when you use DDE Device Interaction to remove DD items, I found that Captured Dreams free trial items stay on. That mod is no longer active, but the owner started development of Re-Captured Dreams. I am doing further testing this week with a new game and seeing what gets removed and what doesn't.
Laura Posted April 16, 2020 Author Posted April 16, 2020 On 4/15/2020 at 4:34 PM, caember said: My log is attached... the savegame is not the newest though.  But I checked the following: new save, coc to the cave and still CTD.  Maybe you have an older version I could try for bisecting?  Oh yeah, thanks for the mod btw, it's pretty fun   So I tried the ultimate measure - and loaded the MO profile with only STEP, and only the minimal requirements for Laura's Bondage esp. Et voila, creation kit doesn't crash any more. Which doesn't make sense to me - as loading the esp in creation kit should only load the minimal requirements as well. So it's one of the assets on the file system, which causes a problem?! Oh well. I'll investigate further once I have time. Papyrus.0.log 114.56 kB · 0 downloads There's nothing that weird in your log, but since it's also an issue in the CK it's clear that it's not your save or papyrus related. It's really weird that it would crash in the CK and by coc'ing there. When you do that there are no devices or custom assets in there. The only thing I can think if is either a physics related crash from all the npcs in there or an object that was replaced by a broken one. The cave is based on LostKnifeHideout02. See if that crashes too, maybe that'll give a clue.     2 hours ago, Xuvish said: Going back to the subject of the DD items coming off when you use DDE Device Interaction to remove DD items, I found that Captured Dreams free trial items stay on. That mod is no longer active, but the owner started development of Re-Captured Dreams. I am doing further testing this week with a new game and seeing what gets removed and what doesn't. I just checked how Vel did it. He used the zad_BlockGeneric like me, but he also used zad_QuestItem. I learned most of what I know by watching how Kimy did things so I assumed it was good enough, but I think DDe only looks at zad_QuestItem. I don't know why because zad_BlockGeneric also means that other shouldn't touch it. Maybe that's how it was before I started modding. I'll probably add the other keyword too.
NotBlueTortoise Posted April 17, 2020 Posted April 17, 2020 (Just for clarification, I checked over the new version and my Open Cities patch doesn't need any changes. It will work as is.)
Captain Lucius of the 69th Posted April 17, 2020 Posted April 17, 2020 I'm trying to do the quest after "What She Deserves" and I'm getting a CTD at the point when I'm being told "You have to wear these" and get 15 lockpicks. Presumably there's a problem with the devices the mod is trying to equip. Are there any known problems or incompatibilities with other mods at that point? Papyrus was useless.
darktej Posted April 17, 2020 Posted April 17, 2020 10 minutes ago, Dontfollowmeman said: I'm trying to do the quest after "What She Deserves" and I'm getting a CTD at the point when I'm being told "You have to wear these" and get 15 lockpicks. Presumably there's a problem with the devices the mod is trying to equip. Are there any known problems or incompatibilities with other mods at that point? Papyrus was useless. Laura equips Chains on your PC. that device requires HDT physics.Â
NovusPeregrine Posted April 18, 2020 Posted April 18, 2020 Finally had time to play the new update...but immediately ran into problems. I've had to update several frameworks, including sexlab, so it's possible the issues aren't related to this mod, but... 1) Seeking the Curse - It was NOT active when I installed the new version (for for clarity). The first time I did the quest after updating, I was sent to Dunan to get restraints from him, and everything worked perfectly up until I tried to talk to Laura back at the shop. She wouldn't engage to finish the quest, no matter what I did. Oddly, I could talk to Katrina just fine. Ultimately, I resolved the issue by getting the restraints removed by a blacksmith. After that, I was able to talk to Laura again and hand her the bag of restraints to finish the quest. Very odd. I haven't yet tried the quest again... Â 2) A Good Fit - I have the updated 3.11 and the options to start the quest worked just fine...until it didn't. Specifically, the quest starts, then immediately bugs at the 'wait on the rug' bit. The marker shows up, and I stand right on top of it, Laura comes over to the rug...and nothing. She just stands there. Both of these MAY be related, but I can't be sure. Is the A Good Fit move-to-rug bit supposed to be automated? As in, you lose control of your character? Because...that didn't happen. If it is supposed to happen that way, then it may be the same bug twice, since as I recall, the same thing happens when finishing Seeking the Curse. If something is preventing the mod from taking control of the character...not sure what it would be though. Everything in your mod worked for me on this save, before. However, that was before the most recent updates to SKSE/Skyrim (I haven't had time to play in a while) , so it COULD be something else, though so far I haven't had another other stability problems with other parts of the game since updating... Â Edit: I got it figured out. Apparently, Fuz Ro D'oh - Silent Voice got broken during my update, somehow. Reinstalling that ended up fixing the issue. Leaving the post in case someone else runs into the issue.
yougmen Posted April 18, 2020 Posted April 18, 2020 Hi there, first off love the mod so far, but i just wanted to comment on something. On the clock/a good fit. these when i was playing through them i felt like they were very lacking, and i realized its because player input is minimal, not very immersive as your character just blindly accepts the fact that these restraints were locked on. a few suggestions, add a lot more player dialog maybe you can freak out, or maybe you can show how horny it makes you, and also another suggestion is after you complete on the clock add some dialog like how it went, and the suggestion here is if you already have locked away active add a dialog option where the PC asks Laura to keep the rest of the devices on until she unlocks the belt so that way you can do deliveries without needing to strip and put the devices on, and have them taken off every single time
Ursur1major Posted April 18, 2020 Posted April 18, 2020 Here is another suggestion for another service Laura could offer to people wanting to challenge themselves. Â Bondage Escape Rooms. Quite simply, a room or series or rooms (Maybe multiple difficulties?) with the player tied up in a number of devices, getting out of the room consists of finding hidden items, doing puzzles, and unlocking yourself gradually so that you can access the next puzzle and so on. For example, maybe there is a key inside a box, but the box needs a combination that's written on a piece of paper, but you cannot see the combination because you have a blindfold on, but you cannot remove the blindfold because your arms are tied behind your back and so on. Â These browser games here are pretty good examples of what I'm thinking of, especially "Aelie 01: Lia's Greatest Fan" and "Aelie 02: Lia's Rebellion" http://aelie.altervista.org/ Â 1
Tyrandi Posted April 18, 2020 Posted April 18, 2020 This is probably the best devious quest mod I've played so far. Really like that the quests are reasonable in time and with interesting story (With reasonable in time I mean that they don't expect you to track over half of skyrim without fast travel), and most of all that the always leave you unbound and free to normal quests when you finish the quests. Makes it perfect for a combined normal/devious play-through. Â I look forward to more quests in the main quest line.
Captain Lucius of the 69th Posted April 18, 2020 Posted April 18, 2020 16 hours ago, darktej said: Laura equips Chains on your PC. that device requires HDT physics. I'm playing SSE and using HDT-SMP. Updating SMP didn't do jack. Which chain set is it? Is there a non-HDT option in Bodyslide?
Taki17 Posted April 18, 2020 Posted April 18, 2020 8 minutes ago, Dontfollowmeman said: I'm playing SSE and using HDT-SMP. Updating SMP didn't do jack. Which chain set is it? Is there a non-HDT option in Bodyslide? You need to have HDT-PE installed, afaik it does not support SMP. But you are better off asking for the specifics in the DD for SSE thread.
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