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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted
1 hour ago, Taki17 said:

So unless new unique items are created and added to the script to equip, you won't see new restraints equipped based on random chance.

:classic_smile: Thank you. In that case:

Dear @Laura 'Lokomootje' I hereby offer to fetch you 10 cursed items and deliver them to the shop in Whiterun in exchange for the official inclusion of devious uncuttable ropes into the STC quest.

Perhaps a side variant, because they have no locks but require some other magic trick?

Perhaps Kat has so learn this trick first? I'd be glad to undertake another adventure with her to gather this knowledge. Well, ok :classic_dodgy: as long as it isn't Swain again.

 

This offer is of course open to negotiations :classic_biggrin:

 

Edit:

Regarding the changes in v3.10

Did I mention that I like the immersive way how Swain relocates to his new post? :classic_biggrin:?

Spoiler

I couldn't keep myself from sneaking  behind him

Swain.jpg.ee532e217e80078d21ee72dfdcc71a2a.jpg

 

Posted
20 minutes ago, Taki17 said:

Well, that's weird. It should be at the very bottom of the dialogue options list. What kind of savegame is this? I take it you upgraded the mod on an already existing savegame? If so, did you follow the upgrade instructions Laura left for this version?

 

Yes this is old save and Seeking The Curse was not active

Papyrus.0.log

Posted

I too have the problem that I do not have to option to ask about the collar eventhough I finished "A Strange Rock".

It works in a new game but since my char is lvl. 76 I really dont want to start over a new.

 

Is there maybe a console command to fix this or any other workaround? 

Is this planned to be looked at and eventually fixed? Or are there no rescources for that?

Posted

I got (On the clock) quest to deliver package to Grym Grusom in The Forgotten Regret in Pale. After asking innkeeper in Dawnstar he points me to the townhall. Odd thing is when i'm inside the quest arrow points back outside to Skyrim and there is no npc. I tried "coc" command to the location but it also puts me in townhall. In load order there's only Alternate Start and CC starts after this.

 

I placed Grym inside the townhall but he only says "Yes" and doesn't start dialog. Then proceeds to walk outside but oddly appears back inside, and repeat... It's the first i've seen loop like this in Skyrim ?

Posted

Thank you very much for the update, @Laura 'Lokomootje'. I know it hasn't been ported to SSE yet, but the first time I played this mod it hadn't received a port either, and it worked just fine. The only thing I had done back then was optimizing the meshes, which is what I'll do now.

 

When I get to the end of the mod storyline (and done the repeatable quests), I'll say how it went. Of course, a trustworthy port is always recommended, so I hope it gets ported soon. :)

Posted

You misspelled my name, but whatever! :classic_biggrin:


the new delivery service is great, but a little too short.
is it possible to be late for that? - i waited 5 days before delivering and it didn't make any difference.

there should be a possibility to be employed in the shop, so that after every delivery quest the whole equipment is not removed again. :classic_smile:


i personally still miss the boots in this mod, but you don't want them! :classic_tongue:

 

Posted

Hey there!

 

Can confirm that I also can't trigger the new quests. The save file isn't new, I didn't have Seeking the Curse activated, A Strange Rock is done, the other new features are in as far as I can tell, but I can't ask about the collar. Tried to use console commands to trigger the quest (since it is there if you search "Laura") but no dice.

 

Everything else seems to work, which is nice.

 

Personally, I blame my Oldrim install that has been through a lot over the years in terms of mods. When a SSE port comes, I'll try there. (edit: error)

Posted

my old save can't get the "good fit" quest start too, of course the delivery quest can't be trigger because of that.

I tried to make a clean save, redo the strange rock quest from the very beginning and the collar option came up, this time the new quest worked perfectly

but when I try the delivery quest, it points me to "Kayleigh in ustolf's party room", spent some time found out it's curse loot modded interior for its own "Leon/Leah's quest"

I mean, that place acts almost like an onetime “sealed” room, after the quest it can't be access again.

why would the delivery quest point to there? It's because my save too buggy to handle or the quest scripts choose a wrong place?

Posted

Oooh wow, sounds like it randomly chose a location that is only accessible during the Leon quest.  You can coc to Ustolfsmansion I think it is named. Or Ustolfshouse. Something like that.

Posted

Liking the Delivery quest so far, but can I suggest a toggle for the armbinder/gag chance % frequency.

 

I might have missed it, but shouldn't there be an additional dialog from Swain or Laura about a set of keys crafted for the chastity set in A Good Fit/On the Clock? 

 

This might be harder to do, but any chance of adding voiced dialog for Laura and Kat for some parts or just giving them the default npc voices such as "Welcome" "Anything you need?"

Posted
5 hours ago, worik said:

:classic_smile: Thank you. In that case:

Dear @Laura 'Lokomootje' I hereby offer to fetch you 10 cursed items and deliver them to the shop in Whiterun in exchange for the official inclusion of devious uncuttable ropes into the STC quest.

Perhaps a side variant, because they have no locks but require some other magic trick?

Perhaps Kat has so learn this trick first? I'd be glad to undertake another adventure with her to gather this knowledge. Well, ok :classic_dodgy: as long as it isn't Swain again.

 

This offer is of course open to negotiations :classic_biggrin:

 

Edit:

Regarding the changes in v3.10

Did I mention that I like the immersive way how Swain relocates to his new post? :classic_biggrin:?

  Reveal hidden contents

I couldn't keep myself from sneaking  behind him

Swain.jpg.ee532e217e80078d21ee72dfdcc71a2a.jpg

 

The restraints used in STC are copies of regular restraints with changed properties to make them inescapable. Adding more will make equipping and unequipping them take longer, so I don't want to add too much more. But I still have "Add more restraints to STC" in my notes so maybe I'll add some more one day.

 

 

 

 

 

3 hours ago, Zaflis said:

I got (On the clock) quest to deliver package to Grym Grusom in The Forgotten Regret in Pale. After asking innkeeper in Dawnstar he points me to the townhall. Odd thing is when i'm inside the quest arrow points back outside to Skyrim and there is no npc. I tried "coc" command to the location but it also puts me in townhall. In load order there's only Alternate Start and CC starts after this.

 

I placed Grym inside the townhall but he only says "Yes" and doesn't start dialog. Then proceeds to walk outside but oddly appears back inside, and repeat... It's the first i've seen loop like this in Skyrim ?

Sounds like it sent you to an NPC that despawned or didn't spawn correctly in the first place. It's not an NPC from the game itself or it's DLCs. I don't think there's a way to exclude them.

I think it's just bad luck that you got him. You can always go back to Laura to stop the quest when you get something like this.

 

 

 

 

 

1 hour ago, Krynn said:

You misspelled my name, but whatever! :classic_biggrin:

Oh shit, I'll fix it when I can. ?

 

1 hour ago, Krynn said:

the new delivery service is great, but a little too short.
is it possible to be late for that? - i waited 5 days before delivering and it didn't make any difference.

There should be a timer running and you should be able to be late.

 

1 hour ago, Krynn said:

there should be a possibility to be employed in the shop, so that after every delivery quest the whole equipment is not removed again. :classic_smile:

That gives too many compatibility issues and I don't want to enslave the player. Sorry.

 

1 hour ago, Krynn said:

i personally still miss the boots in this mod, but you don't want them! :classic_tongue:

Maybe I'll add them one day.

 

 

 

 

 

26 minutes ago, TajZ said:

Liking the Delivery quest so far, but if I may suggest a toggle for the armbinder/gag chance % frequency.

Do you think you get them too much, not enough or do you just want more control?

 

26 minutes ago, TajZ said:

I might have missed it, but shouldn't there be a dialog from Swain or Laura about a set of keys for A Good Fit/On the Clock? 

What do you mean?

 

26 minutes ago, TajZ said:

This might be harder to do, but any chance of adding voiced dialog for Laura and Kat for some parts or just giving them the default npc voices such as "welcome" "Anything you need?"

I'm not going to add spoken voicelines. It's just not feasible. I also have a terrible accent.

Adding the default voice inbetween can be really weird because then they'll only sometimes say something.

Posted

To the people that don't get the dialogue option to start [A Good Fit]. It sounds like a symptom of an unstable game or bad save, but there's something you can try.
Open the console and enter these in this order:
StopQuest LauraShopDialog
StartQuest LauraShopDialog

 

Let me know if it works. If it doesn't please share a papyrus log.

 

 

 

 

 

To those that get a customer that they can't reach.
There is a chance that an npc from another mod gets chosen as a customer. Some of them are unreachable so that can be a problem.
I don't think there a way to let the game exclude them, but if it happens you can always go back to Laura to stop the quest.

Posted
11 minutes ago, Laura 'Lokomootje' said:

To the people that don't get the dialogue option to start [A Good Fit]. It sounds like a symptom of an unstable game or bad save, but there's something you can try.
Open the console and enter these in this order:
StopQuest LauraShopDialog
StartQuest LauraShopDialog

 

Let me know if it works. If it doesn't please share a papyrus log.

Not works for me.

Papyrus.0.log

Posted

The dialog for A Good Fit is supposed to be under "Can I do something for you?", right?  If so, I am not getting it either on a save where I've already done all the previous quests for the shop (well, except the chastity one because who wants to get locked away on purpose?!?!)  I tried to stop and start the dialog quest but that didn't help.  I'll try to make a papyrus log tonight, can't right now.

Posted
19 minutes ago, Laura 'Lokomootje' said:

To the people that don't get the dialogue option to start [A Good Fit]. It sounds like a symptom of an unstable game or bad save, but there's something you can try.
Open the console and enter these in this order:
StopQuest LauraShopDialog
StartQuest LauraShopDialog

 

Let me know if it works. If it doesn't please share a papyrus log.

 

 

 

 

 

To those that get a customer that they can't reach.
There is a chance that an npc from another mod gets chosen as a customer. Some of them are unreachable so that can be a problem.
I don't think there a way to let the game exclude them, but if it happens you can always go back to Laura to stop the quest.

Hi there!

 

I'm afraid it didn't work :(

 

Here is the log. I know nothing about these logs, but I didn't like how big it is (first time creating one). I'm fully ready for a reply like "wow, your game is broken". I have yet to try creating a new game, might be the next step.

 

 Papyrus.0.log

Posted
3 minutes ago, Naps-On-Dirt said:

The dialog for A Good Fit is supposed to be under "Can I do something for you?", right?  If so, I am not getting it either on a save where I've already done all the previous quests for the shop (well, except the chastity one because who wants to get locked away on purpose?!?!)  I tried to stop and start the dialog quest but that didn't help.  I'll try to make a papyrus log tonight, can't right now.

I just double checked the dialogue conditions in the CK and I think I made a really dumb mistake.

To anyone who has this issue, please use the .esp and let me know if it fixed it.

 

Laura's Bondage Shop.esp

Posted
3 minutes ago, Viri1 said:

Hi there!

 

I'm afraid it didn't work :(

 

Here is the log. I know nothing about these logs, but I didn't like how big it is (first time creating one). I'm fully ready for a reply like "wow, your game is broken". I have yet to try creating a new game, might be the next step.

 

  Papyrus.0.log 44.65 kB · 1 download

That doesn't look like a bad log. It's hard to tell because it's only from a 2 min session, but it doesn't look that bad.

I think I found the issue though. My own stupidity. Please use the .esp from the post above this one and let me know if it works.

Posted
10 minutes ago, Laura 'Lokomootje' said:

To anyone who has this issue, please use the .esp and let me know if it fixed it.

Dialog fixed, thanks. 

Posted
11 minutes ago, Laura 'Lokomootje' said:

That doesn't look like a bad log. It's hard to tell because it's only from a 2 min session, but it doesn't look that bad.

I think I found the issue though. My own stupidity. Please use the .esp from the post above this one and let me know if it works.

Briefly tested it, and it seems to work. At least, the dialogue option is there now. When I get the time, I will test the whole thing and let you know. Thanks!

Posted

Ran through the intro quest and the first delivery.  I like how you can opt out of the bra, maybe you can make it so that after X number of completed deliveries, you can do it without the belt too.  Besides, how am I going to provide extra service in a belt?  :P

 

Posted
31 minutes ago, Laura 'Lokomootje' said:

I just double checked the dialogue conditions in the CK and I think I made a really dumb mistake.

Dang, how did we miss that during testing? Someone had that come up, but we never actually escalated that beyond the papyrus log.

 

Out of curiosity, what was the issue?

 

6 minutes ago, Naps-On-Dirt said:

Ran through the intro quest and the first delivery.  I like how you can opt out of the bra, maybe you can make it so that after X number of completed deliveries, you can do it without the belt too.  Besides, how am I going to provide extra service in a belt?  :P

The mouth and the rear hole, evidently.

 

And that belt is some high quality promotional gear that some artisan spent days crafting, you are going to wear it proudly. ?

Posted

I have never, ever converted a mod to SE before, but I took a stab at it because I just couldn't wait. I dropped Laura's updated .esp file from a few posts up into the original package, then ran Cathedral Assets Optimizer, then re-saved the .esp in the Creation Kit. After adding it to my game (started earlier today so basically a new game), I was able to go to the shop, talk to Laura, and get the Strange Rock quest. That's all the testing I've done so far but I'll spend some more time with it tonight.

 

(Your mileage may vary. No warranties expressed or implied.)

Laura's Bondage Shop V3.10a SE.7z

Posted
2 hours ago, Laura 'Lokomootje' said:

 

 

 

Do you think you get them too much, not enough or do you just want more control?

 

What do you mean?

 

I'm not going to add spoken voicelines. It's just not feasible. I also have a terrible accent.

Adding the default voice inbetween can be really weird because then they'll only sometimes say something.

There is not enough as I only got asked for restraints 2/7 runs and more control would be nice.

 

So Kat says there might not be keys arriving for a few weeks, so PC will be stuck in them, but I don't know if Swain said he would craft a set of keys to unlock the player. That way, Laura can logically unlock the player after A Good Fit and after every delivery run. I have Deviously Enslaved installed so Leah interrupted Swain's dialogue ;)

 

Ah, gotcha. Would be nice to hear Laura and Kat speak but I can totally understand that.

Posted

After a short testing session on the new stuff everything seemed to work for me ( Newish game so no previous missions run on it for LBS) the only thing I didnt see work was the an addition add on for being late at the first real delivery, 

Spoiler

It may have been because I was already in gag and armbinder but nothing new was added . A later delivery added a blindfold so the system in general works just didnt the first time..

 

All in all a very nice addition to the shop with so many options for later additions to random quests.. A very good base so much could be done with in time if required.. great job as always.

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