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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted

I see Laura sells the Pet suit too, so I have a question. Is there any quest using it (I have not completed all the available ones) or any plan to use it in the future in this mod?

Thanks

You're making me love skyrim again ?

Posted
5 hours ago, whatto51 said:

I see Laura sells the Pet suit too, so I have a question. Is there any quest using it (I have not completed all the available ones) or any plan to use it in the future in this mod?

The petsuit definitely can show up.  Not 100% sure if it is guaranteed or not based on your choices or randomness.

Posted

My devious Heroines! ?

An attempt to shoot portraits. ?‍♂️

Not sure what hair-colors/styles you had envisioned, so I improvised a bit.

 

I really like the new shop style. ?

Still the safest place around, even with that high density of devious devices in a small space ?

 

Katarina:

Spoiler

ScreenShot1366.jpg.de8feac590474521ac458cddb8a0d9ad.jpg

 

 

ScreenShot1367.jpg.46143841606de6039539be26ff43715b.jpg

 

Laura:

Spoiler

ScreenShot1365.jpg.9d6d6f83f6f56670d5d5de265005a150.jpg

 

 

ScreenShot1368.jpg.e912246a27eec0c8ccf38ef17ffb0b14.jpg

 

 

ScreenShot1369.jpg.69594cdfaa9a161d02c3b49a683bfac1.jpg

 

 

Posted

Great mod, love it. Looking forward to the continuation, the quests are great, characters are written well and tons of references,

 

I do think it'd be cool if you had bad ends like in Dogma Thief or a few other mods, like if you keep fucking up in the slave cave, some flavour text and end up with you and Katarina enslaved forcing a reload (with a message ala Morrowind). I've always thought there is a lack of urgency in many mods or you just don't have to be careful cause there are no consequences. Just something to think of anyway.

Posted
On 9/17/2019 at 10:06 AM, Laura 'Lokomootje' said:

That means a lot, thank you. :blush:

 

 

That's a good one. A girls night out with her could be really cool for a quest.

 

 

I want to keep those after the quests. Making them a random event could be really annoying if people just want to trade or start a quest. Having to randomly trigger would also mean that a script needs to fire as soon as you step into the shop, which isn't ideal for performance.

 

 

That could be really fun. I already had something like that in my notes.

 

 

An advertising quest is also something I want to make.

 

 

:D

Thanks for the suggestions by the way.

I have most of story planned out, so I know how it will go and how it will end, but I'm always looking for fun scenarios to make the story quests interesting. The story itself will never be interesting if the quests aren't fun.

You could also do the MCM user-choice route.

-Random events at X percent (0 = disabled, 100 = always)

-Random events between X and Y percent

So it can be disabled, always active or something completely random. Quite easy to attach a forcegreet to this of course.

 

I always liked the 'this could be bad' feeling after returning from a delivery that was stolen in CD. But not everyone fancies that sort of events as you said.

Posted
On 9/17/2019 at 1:06 AM, Laura 'Lokomootje' said:

I want to keep those after the quests. Making them a random event could be really annoying if people just want to trade or start a quest. Having to randomly trigger would also mean that a script needs to fire as soon as you step into the shop, which isn't ideal for performance.

True, hadn't considered the script load required, plus even if it was manageable you'd still have the immersion-break of watching Kat equip an armbinder as you load in (and the snapping to the correct animation as it applies). 

 

 

If you do find you have more ideas for this type of character interaction than you have main quests, a better place for more could be directly after the PC completes a radiant/repeatable quest. 

 

 

A few more ideas related to that:

  • If the PC was a good girl and brought home new toys, Laura might get a bit too enthusiastic about trying something on herself, or she may start a conversation with Kat about the benefits/drawbacks of the various varieties of (insert bondage item here).
  • If the PC just came back from doing some advertising in Whiterun, perhaps an NPC could enter the store and do some shopping for themselves/sub/wife/willing slave.  Or a sketchy guy could come in and start acting creepy until Kat kicks him out.
  • If the PC just had her belt/plug removed, Laura might teasingly offer the items to Kat, and get a suitable response in return.

 

Definitely some technical challenges, like having the scenes shut down gracefully if the player simply leaves and giving the player the option to still talk to Laura/Kat before the scene or while it is in progress if they just want to do some shopping or pick up a new quest/get tied up.  Might be a fun optional way to just watch the characters interact between themselves while have it be purely optional, and if you got a repeat of the same scene you could just leave rather than sit through it.

Posted

I have been crashing on the third quest when the pc is equip with the items in front of the counter. Running SSE.

 

Spoiler

[09/19/2019 - 12:06:14AM] [Zad]: RemoveDevice called for Strong Ebonite Catsuit Socks (Black)
[09/19/2019 - 12:06:14AM] [Zad]: Acquired mutex, removing Strong Ebonite Catsuit Socks (Black)
[09/19/2019 - 12:06:14AM] Refreshing Helmets [_mz_HT_ActorScript <Active effect 1 on  (00000014)>]
[09/19/2019 - 12:06:14AM] [Zad]: EvaluateAA([Actor < (00000014)>])
[09/19/2019 - 12:06:14AM] [Zad]: UpdateControls()
[09/19/2019 - 12:06:14AM] [Zad]: OnUnequipped(Riftix: Strong Ebonite Catsuit Socks (Black))
[09/19/2019 - 12:06:14AM] [Zad]: Detected removal token. Done.
[09/19/2019 - 12:06:14AM] [Zad]: RemoveDevice called for Strong Ankle Shackles
[09/19/2019 - 12:06:15AM] [Zad]: Acquired mutex, removing Strong Ankle Shackles
[09/19/2019 - 12:06:15AM] Refreshing Helmets [_mz_HT_ActorScript <Active effect 1 on  (00000014)>]
[09/19/2019 - 12:06:15AM] [Zad]: OnUnequipped(Riftix: Strong Ankle Shackles)
[09/19/2019 - 12:06:15AM] [Zad]: Detected removal token. Done.
[09/19/2019 - 12:06:15AM] [Zad]: EvaluateAA: Reverting to unbound AA
[09/19/2019 - 12:06:15AM] FNIS aa SetAnimGroup mod: DeviousDevices Actor: [ActorBase < (00000007)>] group: _h2heqp base: 0 number: 0
[09/19/2019 - 12:06:15AM] FNIS aa SetAnimGroup mod: DeviousDevices Actor: [ActorBase < (00000007)>] group: _h2hidle base: 0 number: 0
[09/19/2019 - 12:06:15AM] FNIS aa SetAnimGroup mod: DeviousDevices Actor: [ActorBase < (00000007)>] group: _h2hatkpow base: 0 number: 0
[09/19/2019 - 12:06:15AM] FNIS aa SetAnimGroup mod: DeviousDevices Actor: [ActorBase < (00000007)>] group: _h2hatk base: 0 number: 0
[09/19/2019 - 12:06:15AM] FNIS aa SetAnimGroup mod: DeviousDevices Actor: [ActorBase < (00000007)>] group: _h2hstag base: 0 number: 0
[09/19/2019 - 12:06:15AM] FNIS aa SetAnimGroup mod: DeviousDevices Actor: [ActorBase < (00000007)>] group: _jump base: 0 number: 0
[09/19/2019 - 12:06:16AM] FNIS aa SetAnimGroup mod: DeviousDevices Actor: [ActorBase < (00000007)>] group: _sneakmt base: 0 number: 0
[09/19/2019 - 12:06:16AM] FNIS aa SetAnimGroup mod: DeviousDevices Actor: [ActorBase < (00000007)>] group: _sneakidle base: 0 number: 0
[09/19/2019 - 12:06:16AM] FNIS aa SetAnimGroup mod: DeviousDevices Actor: [ActorBase < (00000007)>] group: _sprint base: 0 number: 0
[09/19/2019 - 12:06:16AM] FNIS aa SetAnimGroup mod: DeviousDevices Actor: [ActorBase < (00000007)>] group: _shout base: 0 number: 0
[09/19/2019 - 12:06:16AM] FNIS aa SetAnimGroup mod: DeviousDevices Actor: [ActorBase < (00000007)>] group: _mtx base: 0 number: 0
[09/19/2019 - 12:06:16AM] FNIS aa SetAnimGroup mod: DeviousDevices Actor: [ActorBase < (00000007)>] group: _mt base: 0 number: 0
[09/19/2019 - 12:06:16AM] FNIS aa SetAnimGroup mod: DeviousDevices Actor: [ActorBase < (00000007)>] group: _mtturn base: 0 number: 0
[09/19/2019 - 12:06:16AM] FNIS aa SetAnimGroup mod: DeviousDevices Actor: [ActorBase < (00000007)>] group: _mtidle base: 0 number: 0
[09/19/2019 - 12:06:16AM] FNIS aa SetAnimGroup mod: FNIS Sexy Move Actor: [ActorBase < (00000007)>] group: _mt base: 19 number: 3
[09/19/2019 - 12:06:17AM] FNIS aa SetAnimGroup mod: FNIS Sexy Move Actor: [ActorBase < (00000007)>] group: _mtx base: 0 number: 3
[09/19/2019 - 12:06:21AM] VM is freezing...
[09/19/2019 - 12:06:21AM] VM is frozen
[09/19/2019 - 12:06:21AM] Saving game...
[09/19/2019 - 12:06:21AM] VM is thawing...
[09/19/2019 - 12:06:26AM] error: Unbound native function "FormHasKeywordString" called
[09/19/2019 - 12:06:26AM] Warning: Assigning None to a non-object variable named "::temp7"
stack:
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.Logic() - "zadDevicesUnderneathPlayerScript.psc" Line 17
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.OnObjectEquipped() - "zadDevicesUnderneathPlayerScript.psc" Line 48
[09/19/2019 - 12:06:26AM] Refreshing Helmets [_mz_HT_ActorScript <Active effect 1 on  (00000014)>]
[09/19/2019 - 12:06:27AM] error: Unbound native function "FormHasKeywordString" called
[09/19/2019 - 12:06:27AM] Warning: Assigning None to a non-object variable named "::temp7"
stack:
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.Logic() - "zadDevicesUnderneathPlayerScript.psc" Line 17
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.OnObjectUnequipped() - "zadDevicesUnderneathPlayerScript.psc" Line 66
[09/19/2019 - 12:06:27AM] error: Unbound native function "FormHasKeywordString" called
[09/19/2019 - 12:06:27AM] Warning: Assigning None to a non-object variable named "::temp7"
stack:
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.Logic() - "zadDevicesUnderneathPlayerScript.psc" Line 17
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.OnObjectUnequipped() - "zadDevicesUnderneathPlayerScript.psc" Line 66
[09/19/2019 - 12:06:27AM] error: Unbound native function "FormHasKeywordString" called
[09/19/2019 - 12:06:27AM] Warning: Assigning None to a non-object variable named "::temp7"
stack:
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.Logic() - "zadDevicesUnderneathPlayerScript.psc" Line 17
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.OnObjectUnequipped() - "zadDevicesUnderneathPlayerScript.psc" Line 66
[09/19/2019 - 12:06:27AM] error: Unbound native function "FormHasKeywordString" called
[09/19/2019 - 12:06:27AM] Warning: Assigning None to a non-object variable named "::temp7"
stack:
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.Logic() - "zadDevicesUnderneathPlayerScript.psc" Line 17
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.OnObjectUnequipped() - "zadDevicesUnderneathPlayerScript.psc" Line 66
[09/19/2019 - 12:06:27AM] [Zad]: Set slot mask to [0]: 0
[09/19/2019 - 12:06:27AM] Refreshing Helmets [_mz_HT_ActorScript <Active effect 1 on  (00000014)>]
[09/19/2019 - 12:06:27AM] error: Unbound native function "FormHasKeywordString" called
[09/19/2019 - 12:06:27AM] Warning: Assigning None to a non-object variable named "::temp7"
stack:
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.Logic() - "zadDevicesUnderneathPlayerScript.psc" Line 17
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.OnObjectUnequipped() - "zadDevicesUnderneathPlayerScript.psc" Line 66
[09/19/2019 - 12:06:27AM] error: Unbound native function "FormHasKeywordString" called
[09/19/2019 - 12:06:27AM] Warning: Assigning None to a non-object variable named "::temp7"
stack:
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.Logic() - "zadDevicesUnderneathPlayerScript.psc" Line 17
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.OnObjectUnequipped() - "zadDevicesUnderneathPlayerScript.psc" Line 66
[09/19/2019 - 12:06:28AM] VM is freezing...
[09/19/2019 - 12:06:28AM] VM is frozen
[09/19/2019 - 12:06:28AM] Saving game...
[09/19/2019 - 12:06:28AM] VM is thawing...
[09/19/2019 - 12:07:18AM] VM is freezing...
[09/19/2019 - 12:07:18AM] VM is frozen
[09/19/2019 - 12:07:18AM] Saving game...
[09/19/2019 - 12:07:19AM] VM is thawing...
[09/19/2019 - 12:07:24AM] [Zad]: ZadNpc::OnUpdateGameTime()
[09/19/2019 - 12:07:24AM] [Zad]: Processing [Trip and Fall]
[09/19/2019 - 12:07:24AM] [Zad]: ZadNpc::DoRegister(1.499961)
[09/19/2019 - 12:07:24AM] [Zad]: Config Interval:1.500000. Total number of events: 2. Next staggered update in 0.750000
[09/19/2019 - 12:07:47AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None].zadx_SndEffectSuitSoundSlow.RegisterForSingleUpdate() - "<native>" Line ?
    [None].zadx_SndEffectSuitSoundSlow.OnUpdate() - "zadx_SndEffectSuitSoundSlow.psc" Line 55
[09/19/2019 - 12:07:51AM] Found 1 nakedActors
[09/19/2019 - 12:07:51AM] slaScanner start time is ....467.600037
[09/19/2019 - 12:07:51AM] Found 2 arousedActors
[09/19/2019 - 12:07:52AM] slaScanner After getting actors is ....468.752014, player is naked False, Actor Count 2
[09/19/2019 - 12:07:53AM] [slainternalscr <sla_Internal (0C083137)>]: Katarina got 4 exposure for  seeing naked Laura
[09/19/2019 - 12:07:53AM] [slainternalscr <sla_Internal (0C083137)>]: Riftix got 8 exposure for  seeing naked Laura
[09/19/2019 - 12:07:53AM] slaScanner end time is ....469.856018
[09/19/2019 - 12:07:53AM] Next update in 120.000000
[09/19/2019 - 12:08:21AM] error: Unbound native function "FormHasKeywordString" called
[09/19/2019 - 12:08:21AM] Refreshing Helmets [_mz_HT_ActorScript <Active effect 1 on  (00000014)>]
[09/19/2019 - 12:08:21AM] Warning: Assigning None to a non-object variable named "::temp7"
stack:
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.Logic() - "zadDevicesUnderneathPlayerScript.psc" Line 17
    [alias PlayerREF on quest zadDevicesUnderneathQuest (0E041472)].zadDevicesUnderneathPlayerScript.OnObjectUnequipped() - "zadDevicesUnderneathPlayerScript.psc" Line 66
[09/19/2019 - 12:08:21AM] [Zad]: OnContainerChanged()
[09/19/2019 - 12:08:21AM] [Zad]: Set slot mask to [0]: 0
[09/19/2019 - 12:08:21AM] [Zad]: OnEquipped(Riftix: Tough Iron Prisoner Chains)
[09/19/2019 - 12:08:21AM] Refreshing Helmets [_mz_HT_ActorScript <Active effect 1 on  (00000014)>]
[09/19/2019 - 12:08:21AM] [Zad]: No menus are open. Equipping silently.
[09/19/2019 - 12:08:21AM] [Zad]: Sending device event DeviceEquippedPrisoner Chains(Riftix:1)
 

 

Posted
5 hours ago, Grixer said:

I used console to spawn in tough iron prisoner chains and it upon equipping CTD

Most likely a DD for SSE or hdt-smp physics related issue. You might have better luck asking in their respective threads.

Posted
On 9/17/2019 at 2:35 PM, zwdragonbone8314 said:

Finally finished the new 4 quests. Exceed my expectation. Thanks for your hard work. Really looking forward to play a new updated of this mod.

Thank you. :blush:

 

 

 

On 9/17/2019 at 11:08 PM, whatto51 said:

I see Laura sells the Pet suit too, so I have a question. Is there any quest using it (I have not completed all the available ones) or any plan to use it in the future in this mod?

Thanks

You're making me love skyrim again ?

Yeah, it's used in the Seeking The Curse quest. There's a chance to get the petsuit in the branch where the chest is inside a city.

 

 

 

19 hours ago, philyb said:

Great mod, love it. Looking forward to the continuation, the quests are great, characters are written well and tons of references,

 

I do think it'd be cool if you had bad ends like in Dogma Thief or a few other mods, like if you keep fucking up in the slave cave, some flavour text and end up with you and Katarina enslaved forcing a reload (with a message ala Morrowind). I've always thought there is a lack of urgency in many mods or you just don't have to be careful cause there are no consequences. Just something to think of anyway.

I thought about it, but I'm not a fan of hard failstates. Adding different outcomes would also make it take even longer to make.

I still want to do something like that somewhere, but I'm not sure how yet.

 

 

 

17 hours ago, naaitsab said:

You could also do the MCM user-choice route.

-Random events at X percent (0 = disabled, 100 = always)

-Random events between X and Y percent

So it can be disabled, always active or something completely random. Quite easy to attach a forcegreet to this of course.

 

I always liked the 'this could be bad' feeling after returning from a delivery that was stolen in CD. But not everyone fancies that sort of events as you said.

I want to make more of those scenes, but I'm keeping them attached to quests. Having them fire randomly gives too many issues.

 

The 'this could be bad' feeling when returning is something I want to work on by the way.

 

 

 

7 hours ago, Reesewow said:

True, hadn't considered the script load required, plus even if it was manageable you'd still have the immersion-break of watching Kat equip an armbinder as you load in (and the snapping to the correct animation as it applies). 

A lot of stuff sadly isn't possible because of technical limitations.

 

Quote

If you do find you have more ideas for this type of character interaction than you have main quests, a better place for more could be directly after the PC completes a radiant/repeatable quest. 

Yeah, that's what I was thinking.

 

Quote

 

A few more ideas related to that:

  • If the PC was a good girl and brought home new toys, Laura might get a bit too enthusiastic about trying something on herself, or she may start a conversation with Kat about the benefits/drawbacks of the various varieties of (insert bondage item here).
  • If the PC just came back from doing some advertising in Whiterun, perhaps an NPC could enter the store and do some shopping for themselves/sub/wife/willing slave.  Or a sketchy guy could come in and start acting creepy until Kat kicks him out.
  • If the PC just had her belt/plug removed, Laura might teasingly offer the items to Kat, and get a suitable response in return.

 

Definitely some technical challenges, like having the scenes shut down gracefully if the player simply leaves and giving the player the option to still talk to Laura/Kat before the scene or while it is in progress if they just want to do some shopping or pick up a new quest/get tied up.  Might be a fun optional way to just watch the characters interact between themselves while have it be purely optional, and if you got a repeat of the same scene you could just leave rather than sit through it.

I'm keeping the scenes attached to quests, but I do want to add something like randomly appearing customers to keep it from feeling empty.

Thanks for the scene ideas by the way. :)

 

 

 

3 hours ago, Grixer said:

I used console to spawn in tough iron prisoner chains and it upon equipping CTD

Like Taki said, you're having an issue with DD itself. It's best to ask in that thread.

Posted

Played through the new quests. Beautiful job! Great writing, interesting quest design, very stable. Looking forward to next update. Thank you for this great contribution! 

Posted

How to play new quests after "Blending In"?  When i ask Laura if she needs help, she tells me that i'm already helping her. Did i miss something? :classic_undecided:

Posted
10 hours ago, Taki17 said:

Most likely a DD for SSE or hdt-smp physics related issue. You might have better luck asking in their respective threads.

I am using CBPC as it is far more user friendly and works absolutely fantastic. Could this be the issue?

Posted
23 minutes ago, Grixer said:

I am using CBPC as it is far more user friendly and works absolutely fantastic. Could this be the issue?

Possibly. But I have 6 minutes played on SE, that's why you should be asking in an SE-specific thread about DD.

Posted
16 hours ago, Grixer said:

I used console to spawn in tough iron prisoner chains and it upon equipping CTD

I don't know about SSE, but I fixed it in old skyrim installing the HDT extensions (not sure about name)... it's an hard requirement for DCL

Posted
Spoiler

 

On 9/13/2019 at 3:51 AM, piotsze said:

Everybody reading this - please keep in mind that this might be explicit solution to free up from the bugged belt ("Locked Away" quest) from previous version! You shall never - i do repeat - never - do any quest like that, or this might brake your game tremendously. This is only one solution that i can think of - also made screenshots how it will play out. Now - after being warned - your console is your only friend now! (read this, and understand this fully)

 

In the console write, confirm by "Enter":



sqs Laura_SecureBeltQuest

should give result:



Stage 0: 0
Stage 10: 0
Stage 20: 0

Solution is to START quest 'Locked Away' for dialogue on Laura to appear and be able to interact with Laura to remove it. Next command:



startquest Laura_SecureBeltQuest

it will change "Stage 0:" to a value of "1"

this will not appear in journal as a quest given by Laura, even if at some point there will be notification on the screen! This is "silent" solution to free you up from the belt which should work. Please verify by yourself.

Next in the console:



setstage Laura_SecureBeltQuest 10

this will silently advance stage of quest to the point when you can talk to Laura, and the dialogue will appear on Laura: "About this belt."

After that you choose options that you want to be unlocked.

She will put you in the Shop Cell, behind crates. Than she will unlock belt.

But Laura will keep you in the cell for about two hours. Than she will unlock Cell Crates... At this point you should have already be free from belt.

Also after it is done, just to be sure:



stopquest Laura_SecureBeltQuest

 

Also i would like to apologize to bring this solution up. It is kinda rude one, but very technical in nature.

 

Screenshot confirming that it works - quest-side, in the spoiler below:

 

 

  Reveal hidden contents

 

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Because i dont want to wear this belt - and you have a bugged belt - it's up to you to test this out! ?

 

EDIT: Misty Skye is just my follower. Somehow she jumped into the cell also! ?

 

 

 

Thanks! Worked like a charm. FWIW, stage 0 and 10 were already at 1 for some reason, but everything you laid out worked perfectly regardless.

Posted
1 hour ago, Tockity said:
  Reveal hidden contents

 

 

 

 

Thanks! Worked like a charm. FWIW, stage 0 and 10 were already at 1 for some reason, but everything you laid out worked perfectly regardless.

Glad to help. Have a fun! ?

Posted

The shop seems to conflict with Expanded Towns and Cities. The location of the shop overlaps another building in it, but, I switched to JK's Skyrim and that solved my problem.

 

On another note. Since Captured Dreams is sadly gone now, do you think you might pickup where Val left off and bring it back as part of LBS? (your own location and npc's and such?). I would like to see more quests in this, I really liked where the story was going when I came back from failing to capture Jade. I hope you have more story to tell with these characters, it was really fun.

Posted

I have a question about the quest locked away. Is this a joke? in my mcm setting is the minimum to wear 3 days and the maximum 7 days but i wear this damn belt for 17 days now and that damn bitch won't free me. she only extend the time after i ask to remove the belt AFTER the last time i asked a few ingame days earlier. so what? must i wear this and i must admit good looking but very very frustrating belt forever? i start to hate laura and i realy liked her at first.

 

PS: don't take my comment to seriously. i'm not really angry but it sounds better this way. i mean hello? i'm locked up and start to get frustratet, especially because i was so dumb and ordered that belt with the pleasurer plugin...

 

Edit:

She finally released me! phew, after 20 days. the mod creator wrote that all bindings are harmless but i really got scared by this one. good mod!!!

Posted

I'm getting the dreaded Red ! Box when certain LBS armbinders are placed on my player character. Are there any known issues that cause this to happen? I think I've seen this happen once before, I can't remember if it was from Devious Followers, which I use regularly, or if it was Captured Dreams. I know for a fact that some of the problems have to do with my hard drive. Tech friend found out that I have something wrong with it that doesn't allow data to be read properly or something. Anyway, long story short, I'm getting that error, its annoying at most, as it would be better to see the armbinder than the error marker.

Posted
12 minutes ago, griffinpyros said:

I'm getting the dreaded Red ! Box

That's a game/mod install problem. There are no custom armbinders with unique models in LBS. (yet...)

 

- check the integrity of your DD mod install

 

- rebuild your DD items in Bodyslide

 

- reset archive invalidation for the game

 

- get a new hard drive and do a clean install

 

In the end, it's either a DD, a whole game, or whole computer related problem.

Posted

Ok, thankyou Taki. I'll give that a try, well, when I'm a little more awake. Been up all night again and trying to fix my sleep schedule, so that means staying up until 8pm if I can... so time to abuse the crap out of coffee.

Posted
On 9/19/2019 at 6:07 PM, carnifex said:

Played through the new quests. Beautiful job! Great writing, interesting quest design, very stable. Looking forward to next update. Thank you for this great contribution! 

:blush:

 

 

 

On 9/19/2019 at 6:34 PM, cryo said:

How to play new quests after "Blending In"?  When i ask Laura if she needs help, she tells me that i'm already helping her. Did i miss something? :classic_undecided:

Make sure you're not currently already doing a quest. Check the journal to make sure.

If you're not currently doing one, that means a quest failed to stop. If that's the case, which quest is the last one you did?

 

 

 

14 hours ago, griffinpyros said:

The shop seems to conflict with Expanded Towns and Cities. The location of the shop overlaps another building in it, but, I switched to JK's Skyrim and that solved my problem.

Mod's like Expanded Towns and Cities are notorious for creation conflicts with other mods. There's not much I can do about mods that almost completely fill that area.

Quote

On another note. Since Captured Dreams is sadly gone now, do you think you might pickup where Val left off and bring it back as part of LBS? (your own location and npc's and such?). I would like to see more quests in this, I really liked where the story was going when I came back from failing to capture Jade. I hope you have more story to tell with these characters, it was really fun.

I do want to implement some CDS inspired features, like the delivery quest and those Little Helper/Devil plugs. But I don't want to add another shop because that'll add a ton of work and it will split my focus.

 

There will be more story quests in the future by the way. 90% of the story is already written down. I know how it goes and how it ends, but the hard part is making the quests itself interesting.

 

 

 

9 hours ago, Schalli1980 said:

I have a question about the quest locked away. Is this a joke? in my mcm setting is the minimum to wear 3 days and the maximum 7 days but i wear this damn belt for 17 days now and that damn bitch won't free me. she only extend the time after i ask to remove the belt AFTER the last time i asked a few ingame days earlier. so what? must i wear this and i must admit good looking but very very frustrating belt forever? i start to hate laura and i realy liked her at first.

 

PS: don't take my comment to seriously. i'm not really angry but it sounds better this way. i mean hello? i'm locked up and start to get frustratet, especially because i was so dumb and ordered that belt with the pleasurer plugin...

 

Edit:

She finally released me! phew, after 20 days. the mod creator wrote that all bindings are harmless but i really got scared by this one. good mod!!!

That was a rollercoaster. :P

When she increases the timer because you asked too early, there should be a message in the top-left to clarify it. Did the message not show up?

 

Posted

If I can drop a suggestion (request?), keep the combat solution to a minimum. It doesn't fit too well with bondage. Dialogues, finding the right stuff, trial and error (with consequences) and... well, forced bondage of course... all while teased or overstimulated by plugs, it's a better option. My subby personal opinion of course. ?

Posted

So after a random quest to get bondage gear, I looted the chest to get equipped with the items and went back to the shop.

I can no longer interact with Laura, every time I try to talk to her she just says "We've got this." and I get no dialogue options, pretty much making me stuck.

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