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Posted (edited)
1 hour ago, Monoman1 said:

The problem there is you are casting as an external type - 'zadLibs'.

https://www.loverslab.com/topic/106848-multiple-mods-with-soft-dependency-to-the-same-resource/

 

 

You can cast to built in types no problem (quest, formlist, magiceffect, globalvariable etc) but once you start casting as an external type you're going to need special handling or what happens is detailed in the thread I linked. Read my first and my last few posts in that thread should be enough to cover it (There's bit inbetween where I was still figuring things out). The Pay Sex Crime interface example is basically still how I do it. 

 

as for player bis dirt it's just something like

Float Function GetPlayerBisDirt()
	; Returns 0.0 - 1.0
	If Game.GetModByName("Bathing in Skyrim - Main.esp") != 255
		Return (Game.GetFormFromFile(0x000DA8, "Bathing in Skyrim - Main.esp") as GlobalVariable).GetValue()
	EndIf
    Return 0.0
EndFunction

 

 

thx alot for clarifying :D
I was looking for that exact thread. 
I implemented it as described and it works out nicely (once I remembered that it is a Float not an Int, that is, haha 

Edited by Nymra
Posted

@Monoman1

Not sure if this is appropriate to ask here, but your tweak for BiS, can it be applied to other bathing mods as well? The clear cum mechanic is really nice from your tweaked mod, but it requires being locked into BiS.

I do like BiS, but i was wondering if that is easily implemented into mods like Keep it Clean or Dirt and Blood. Thanks, if you're able to answer. Enjoying the tweaks for BiS so far anyway.

Posted
On 9/19/2021 at 1:45 AM, LostDremoraDream said:

@Monoman1

Not sure if this is appropriate to ask here, but your tweak for BiS, can it be applied to other bathing mods as well? The clear cum mechanic is really nice from your tweaked mod, but it requires being locked into BiS.

I do like BiS, but i was wondering if that is easily implemented into mods like Keep it Clean or Dirt and Blood. Thanks, if you're able to answer. Enjoying the tweaks for BiS so far anyway.

I guess so...? Don't know why you're asking that here though. You'd have to ask those mod authors. BiS might be easier though as it effectively has open permissions AFAIR.

Posted

Would there happen to be a changelog for each mod available somewhere? I'm specifically looking to see what's changed in the BiS Tweak since I downloaded version 2.7 from the Nexus, partially because I'm looking to fix a specific issue that's present in 2.7.

  

On 11/5/2018 at 3:51 PM, Monoman1 said:

Yes. The BiS tweak here is far more comprehensive.

 

Guys, please remember to follow the upgrade instructions in the changelog.

Found the above post using the search function, is there an actual procedure I need to follow while updating to the latest version?

Posted (edited)

Hey, y'all, I kind of feel like an idiot for posting this but I am so confused what stupid insignificant thing I'm doing wrong.

 

I really really like playing with YPS fashion and Monoman's tweak, but I hate that playing with long hair spams the top left with that bit, "You are really proud of your long hair". I'm a bit of a novice modder, but I felt like it shouldn't be so hard to remove one line in the script. I must have forgotten that I'm daft. 

 

Truthfully, I just can't get the script to compile. I tried it in SSEScript, but I know it sometimes has problems, had a ton of compilation errors. I thought maybe just doing it in the CK would help. The Gameplay > Papyrus Script Manager menu failed on compilation, but I read somewhere that it doesn't take into account script dependencies or something (obviously not a scripter here). So, I attached the script to something and then edited it from there but still had a slurry of errors failed on compilation. I couldn't even get the unedited script to compile, so clearly I'm just doing something wrong. 

 

So, I humbly implore you, smarter community of Loverslab, if it would be possible for someone to give me a compiled ypsHairScript.pex or perhaps just tell me what simple modder mistake I'm making that would cause me to get the following massive set of compilation errors. I was editing the script on the YPS03Hair quest if it matters. Also, sorry if this is technically in the wrong place? I'll remove it if it is.

 

 

 


Starting 1 compile threads for 1 files...
Compiling "ypsHairScript"...
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(3,20): unknown type yps_pc_mcm
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(4,27): unknown type ypspiercingticker
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(5,31): unknown type ypsuiextensionsscript
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(6,17): unknown type ypsutil
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\JsonUtil.psc(49,8): variable StringUtil is undefined
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\JsonUtil.psc(49,19): none is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\JsonUtil.psc(49,43): cannot compare a none to a int (cast missing or types unrelated)
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(250,12): GetModByName is not a function or does not exist
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(250,12): cannot call the member function GetModByName alone or on a type, must call it on a variable
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(250,45): cannot compare a none to a int (cast missing or types unrelated)
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(281,31): ypsuiextensionsscript is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(281,8): type mismatch while assigning to a int (cast missing or types unrelated)
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(298,12): GetModByName is not a function or does not exist
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(298,12): cannot call the member function GetModByName alone or on a type, must call it on a variable
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(298,45): cannot compare a none to a int (cast missing or types unrelated)
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(346,30): ypsuiextensionsscript is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(346,8): type mismatch while assigning to a int (cast missing or types unrelated)
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(388,17): yps_pc_mcm is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(393,12): GetModByName is not a function or does not exist
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(393,12): cannot call the member function GetModByName alone or on a type, must call it on a variable
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(393,45): cannot compare a none to a int (cast missing or types unrelated)
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(399,30): yps_pc_mcm is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(399,30): only arrays can be indexed
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(399,55): cannot compare a none to a int (cast missing or types unrelated)
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(399,108): yps_pc_mcm is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(399,108): only arrays can be indexed
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(399,95): cannot compare a int to a none (cast missing or types unrelated)
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(400,87): yps_pc_mcm is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(400,87): only arrays can be indexed
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(451,50): yps_pc_mcm is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(451,50): only arrays can be indexed
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(451,83): cannot compare a none to a int (cast missing or types unrelated)
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(451,136): yps_pc_mcm is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(451,136): only arrays can be indexed
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(451,123): cannot compare a int to a none (cast missing or types unrelated)
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(452,50): yps_pc_mcm is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(452,50): only arrays can be indexed
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(460,44): yps_pc_mcm is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(465,30): yps_pc_mcm is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(465,62): GetModByName is not a function or does not exist
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(465,62): cannot call the member function GetModByName alone or on a type, must call it on a variable
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(465,88): cannot compare a none to a int (cast missing or types unrelated)
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(482,23): variable StringUtil is undefined
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(482,34): none is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(482,53): cannot compare a none to a int (cast missing or types unrelated)
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(482,53): cannot relatively compare variables to None
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(503,23): variable StringUtil is undefined
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(503,34): none is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(503,59): cannot compare a none to a int (cast missing or types unrelated)
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(503,59): cannot relatively compare variables to None
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(533,30): yps_pc_mcm is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(533,30): only arrays can be indexed
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(533,55): cannot compare a none to a int (cast missing or types unrelated)
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(533,108): yps_pc_mcm is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(533,108): only arrays can be indexed
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(533,95): cannot compare a int to a none (cast missing or types unrelated)
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(535,74): yps_pc_mcm is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(535,74): only arrays can be indexed
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(549,34): ypsuiextensionsscript is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(549,20): type mismatch while assigning to a int (cast missing or types unrelated)
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(555,50): yps_pc_mcm is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(555,50): only arrays can be indexed
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(555,83): cannot compare a none to a int (cast missing or types unrelated)
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(555,136): yps_pc_mcm is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(555,136): only arrays can be indexed
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(555,123): cannot compare a int to a none (cast missing or types unrelated)
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(556,50): yps_pc_mcm is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(556,50): only arrays can be indexed
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(564,44): yps_pc_mcm is not a known user-defined type
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\ypsHairScript.psc(577,34): yps_pc_mcm is not a known user-defined type
 

.... And so on for all 2000+ lines of the script. I'm obviously just doing stuff wrong.

 
 

 

 

Edited by Offcycle
Posted
7 hours ago, Offcycle said:

or perhaps just tell me what simple modder mistake I'm making that would cause me to get the following massive set of compilation errors.

The "unknown type" errors are due to missing scripts that the one you're compiling depends on. I don't remember whether it needs the source or the compiled version, but that's the cause.

Posted

Hi, I've been led here.
I just installed Bathing In Skyrim a few days ago. I tried your version, everything is in $BIS_, why is that? Also, will Bend Over ever be fixed? Bathing animation wouldn't play unless I pick "Custom 3" which I believe to be "Mixed". Bend Over is now a stand still instead of an A pose which I guess is a progress...

Posted

I am moving to sexlab se newest version. Has anyone tried bathing in skyrim tweak and cum overlays on the new version? Is it ok to overwrite the new sexlab files?

Posted
5 hours ago, Lyman the Lunatic said:

Hi, I've been led here.
I just installed Bathing In Skyrim a few days ago. I tried your version, everything is in $BIS_, why is that? Also, will Bend Over ever be fixed? Bathing animation wouldn't play unless I pick "Custom 3" which I believe to be "Mixed". Bend Over is now a stand still instead of an A pose which I guess is a progress...

Funny you mention that, for BiS it looks like the ONLY animation that is actually functioning is STAND, neither 'Mixed' nor 'BEND OVER' are present, even in the KuroNomo optional downloads.

Only
KNNWashBodyStanding
KNNWashBodyStandingTypeBStart

mzinBatheAnimation1 is the BEND over animation

Posted (edited)

I have a bit of a problem with Aroused nips, anybody knows why setting areola size does not do absolutely anything in SSE? I am using 3BBA body and all the morphs are working fine  (nipplesize and length even the perkiness is fine) except the aerola size is not changing at all, tried all kind of values. Debug says in the top left corner that it is setting the nipple size to x and setting the areola size to x but nothing is happening. Anybody can help please?

Edited by Midnightbug
Posted
On 9/30/2021 at 3:11 PM, Lyman the Lunatic said:

I see...
So it was never fixed after all these yrs. I assume people just play the Default animations all these time?

Yup! lol

Posted
On 9/30/2021 at 10:41 AM, Lyman the Lunatic said:

Hi, I've been led here.
I just installed Bathing In Skyrim a few days ago. I tried your version, everything is in $BIS_, why is that? Also, will Bend Over ever be fixed? Bathing animation wouldn't play unless I pick "Custom 3" which I believe to be "Mixed". Bend Over is now a stand still instead of an A pose which I guess is a progress...

 

Monoman1's version of Bathing in Skyrim is  missing the translations file. Install Bathing in Skyrim from Nexus or from Loverslab and then merge Monoman1's version over it.

 

Posted
On 10/10/2021 at 12:32 AM, Majin Buu said:

 

Monoman1's version of Bathing in Skyrim is  missing the translations file. Install Bathing in Skyrim from Nexus or from Loverslab and then merge Monoman1's version over it.

 

Oh so I have to merge it. Okay, everything is readable now.

  • 2 weeks later...
Posted (edited)

Bug: amputation framework new version hkx file not supported by SE. Please provide an older version file because I deleted the file before testing.

 

edit: 1.3 to be specific

edit2: NVM

Edited by Sucker343
  • 4 weeks later...
Posted

Not entirely certain under which mod to post this... It's possible that this bug carried over from the original Bathing in Skyrim, but I am using your tweak.

 

When automatically redressing after bathing in a river, carry weight enchantments on gear pieces that were put on again automatically no longer apply correctly. Can be fixed by manually undressing and then putting them on again. I tested with a Silver Necklace and a pair of Leather Boots, so I'm assuming you could replicate this with any piece of gear. Just equip some and then memorize your current weight capacity, proceed to bathe & wait for redressing to occur, then check your maximum capacity again.

 

I am letting SLS handle my weight capacity through the misogyny settings, unsure if that has any effect on being able to replicate this bug or not, but it does warrant mentioning.   

Posted
On 11/10/2021 at 10:43 AM, firepunch1 said:

When automatically redressing after bathing in a river, carry weight enchantments on gear pieces that were put on again automatically no longer apply correctly. Can be fixed by manually undressing and then putting them on again.

That's an engine-level bug. You need Equip Enchantment Fix (LE/SE) for it work properly.

  • 4 weeks later...
Posted

Hello, I am using BiS Unofficial Conversion for SSE with these tweaks and washing removes the cum layers from the character (visual), but the other mods still detect the cum layers somehow. For example, SLSF will register the effects under magic tab.

 

I am also using SCO (your mod) and if I click the "remove cum on player" the cum is properly removed and the other mods react accordingly.

Going out for a swim removes the effect also. 

 

I am suspecting the BiS Tweak might not remove the cum properly from player. What do you think? 

  • 2 weeks later...
Posted

I had been using BiS tweaked 2.7 for some time now and noticed that 3.3 was out. I installed it and every time I get to water and use my bathe hot key nothing happens, if I push the shower hotkey just to check it says I am not in a shower. I disable and re-enable the BiS mod as the instructions for running mid game update. I have noticew if I have bottles of water and I am on land it gives me the choice to use them. am I missing something?

Posted
On 12/16/2021 at 10:25 PM, FireSplitter said:

Hello, I am using BiS Unofficial Conversion for SSE with these tweaks and washing removes the cum layers from the character (visual), but the other mods still detect the cum layers somehow. For example, SLSF will register the effects under magic tab.

 

I am also using SCO (your mod) and if I click the "remove cum on player" the cum is properly removed and the other mods react accordingly.

Going out for a swim removes the effect also. 

 

I am suspecting the BiS Tweak might not remove the cum properly from player. What do you think? 

I still have not managed to get it to work. I also attached a papyrus log, maybe it helps: Papyrus.0.log

Posted (edited)
On 7/21/2021 at 3:49 PM, jperrins66 said:

Bathing in skyrim SE, If this helps I have found that, for me, if I use BiS SE on nexus as the base and then overwrite with Monoman's  LE tweak version then all functions work fine out of the box in SE

 

Hi, just wondering, did you have trouble getting BiS LE tweaked to detect the dirt texture sets? I'm on SE as well but it's detecting 0 sets for me.

 

Texture Sets:

BiS Tweaked supports up to 5 different dirt texture sets. Install extra sets into '\Textures\mzin\Bathe'. The textures go directly into the 'Set' folders. Add/Remove texture sets IN ORDER. DO NOT install a set into 'Set2' and then skip 'Set3' to install into 'Set4'. The mod will stop trying to detect textures once it reaches an empty folder.

 

I noticed that installing it like you said doesn't automatically set up the 'Set' folders mentioned in the description page, it just dump the textures in the \Bathe folder. I tried to manually add them in but still no luck. I also have the latest PapyrusUtil installed.

Edited by Saber2th
Posted
3 hours ago, Saber2th said:

 

Hi, just wondering, did you have trouble getting BiS LE tweaked to detect the dirt texture sets? I'm on SE as well but it's detecting 0 sets for me.

 

Texture Sets:

BiS Tweaked supports up to 5 different dirt texture sets. Install extra sets into '\Textures\mzin\Bathe'. The textures go directly into the 'Set' folders. Add/Remove texture sets IN ORDER. DO NOT install a set into 'Set2' and then skip 'Set3' to install into 'Set4'. The mod will stop trying to detect textures once it reaches an empty folder.

 

I noticed that installing it like you said doesn't automatically set up the 'Set' folders mentioned in the description page, it just dump the textures in the \Bathe folder. I tried to manually add them in but still no luck. I also have the latest PapyrusUtil installed.

I did not have that problem

Posted
On 1/5/2022 at 5:53 PM, jperrins66 said:

I did not have that problem

 

Hmm... That's weird. Fortunately after disabling and enabling the mod through MCM, the textures finally showed up on my character, even though it still says it's detecting 0 textures, thanks anyway.

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