Monoman1 Posted December 14, 2020 Author Posted December 14, 2020 On 12/7/2020 at 8:26 PM, donkeywho said: You COULD help cut down a lot of this sort of nonsense by Aren't these kind of options as is? Disable permanent tattoos. Reduce the amount of time of tats. Decrease the chance of tats. I've a fairly beefy machine but I've never been able to attribute CTDs to tats. 1
angrykiwi Posted December 15, 2020 Posted December 15, 2020 Hi, I'm using these tweaks in SE and everything works fine except for the SOS public hair, which is for LE and wasn't converted, meanwhile there exists an updated version of this mod for SE which i want to use. So i would like to know where i have to edit for the mod to equip items from the other version.
Monoman1 Posted December 15, 2020 Author Posted December 15, 2020 26 minutes ago, angrykiwi said: Hi, I'm using these tweaks in SE and everything works fine except for the SOS public hair, which is for LE and wasn't converted, meanwhile there exists an updated version of this mod for SE which i want to use. So i would like to know where i have to edit for the mod to equip items from the other version. Don't know much about SE I'm afraid. I thought it'd just be a case of running the mod through cathedral. My understanding is that 99% of the time the esp doesn't need to be modified. The main problem is around meshes and textures afaik. (And SKSE plugins of course) @Corsayr would be the one to ask. I'm fairly sure she uses IF.
Corsayr Posted December 15, 2020 Posted December 15, 2020 18 minutes ago, angrykiwi said: Hi, I'm using these tweaks in SE and everything works fine except for the SOS public hair, which is for LE and wasn't converted, meanwhile there exists an updated version of this mod for SE which i want to use. So i would like to know where i have to edit for the mod to equip items from the other version. 10 minutes ago, Monoman1 said: Don't know much about SE I'm afraid. I thought it'd just be a case of running the mod through cathedral. My understanding is that 99% of the time the esp doesn't need to be modified. The main problem is around meshes and textures afaik. @Corsayr would be the one to ask. I'm fairly sure she uses IF. I have been using the LE version of SOS Pubic hair and I just converted it using Cathedral Asset Optimizer. That all seems to work, I have looked at the new SOS female pubic hairs, and it looks nice but until Emily returns and updates YPS to work with it, trying to incorporate it into MM1s tweaks would be a tough row to hoe. It would involve significant changes to YPS that would break out of the 'tweak' category and be more of the 'redux' category. ? tl;dr The changes you want would have to happen at the YPS level
angrykiwi Posted December 15, 2020 Posted December 15, 2020 31 minutes ago, Corsayr said: I have been using the LE version of SOS Pubic hair and I just converted it using Cathedral Asset Optimizer. That all seems to work, I have looked at the new SOS female pubic hairs, and it looks nice but until Emily returns and updates YPS to work with it, trying to incorporate it into MM1s tweaks would be a tough row to hoe. It would involve significant changes to YPS that would break out of the 'tweak' category and be more of the 'redux' category. ? tl;dr The changes you want would have to happen at the YPS level I've tried to pass the main file thru the CAO using this tutorial but ended up CTD as soon as the meshes start to render after getting them equipped thru SOS (YPS didn't "see" them), could you share the file or tell me how to use it if you don't mind? I'm quite new with converting LE mods.
Corsayr Posted December 15, 2020 Posted December 15, 2020 16 minutes ago, angrykiwi said: I've tried to pass the main file thru the CAO using this tutorial but ended up CTD as soon as the meshes start to render after getting them equipped thru SOS (YPS didn't "see" them), could you share the file or tell me how to use it if you don't mind? I'm quite new with converting LE mods. Your CDT probably comes from converting the plugin to a form 44 There was a myth in the early days of converting that esp files needed to be converted from the form 43 (the version LE uses) to form 44 the version that SE uses. In reality that actually breaks more than it fixes. As I understand it the only differences are in water flow records so as long as there are none of those, the form 43 is fine. In this case there are no water flow records so you can skip the bit about opening the file in CK. Just install as usual and run CAO on the installed folder with the settings mentioned in the tutorial.
angrykiwi Posted December 15, 2020 Posted December 15, 2020 1 hour ago, Corsayr said: Your CDT probably comes from converting the plugin to a form 44 There was a myth in the early days of converting that esp files needed to be converted from the form 43 (the version LE uses) to form 44 the version that SE uses. In reality that actually breaks more than it fixes. As I understand it the only differences are in water flow records so as long as there are none of those, the form 43 is fine. In this case there are no water flow records so you can skip the bit about opening the file in CK. Just install as usual and run CAO on the installed folder with the settings mentioned in the tutorial. Nope, didn't use CK, all i did was download the mod (top file), run thru CAO, install it and get the SE bodyslide patch. In game YPS didn't equip anything on me, and when i do so thru the SOS i get CTD Wonder what i did wrong..
Corsayr Posted December 15, 2020 Posted December 15, 2020 1 hour ago, angrykiwi said: Nope, didn't use CK, all i did was download the mod (top file), run thru CAO, install it and get the SE bodyslide patch. In game YPS didn't equip anything on me, and when i do so thru the SOS i get CTD Wonder what i did wrong.. So I just spent some time trying to reproduce the crash you get and I got nothing. Do you have Bug Fixes SSE installed? It will generate a .NET crash log when you CTD what does that log say?
angrykiwi Posted December 15, 2020 Posted December 15, 2020 24 minutes ago, Corsayr said: So I just spent some time trying to reproduce the crash you get and I got nothing. Do you have Bug Fixes SSE installed? It will generate a .NET crash log when you CTD what does that log say? didn't have it before, installed but didn't find where it dumps the crash logs but found other logs in NSF directory (file attached). There's also attached whatever mess i have converted. Crash_2020_12_16_1-19-37.txt SOS Pubic Hair for Females.rar
Corsayr Posted December 15, 2020 Posted December 15, 2020 36 minutes ago, angrykiwi said: didn't have it before, installed but didn't find where it dumps the crash logs but found other logs in NSF directory (file attached). There's also attached whatever mess i have converted. Crash_2020_12_16_1-19-37.txt 44.17 kB · 0 downloads So what version of XPMSE (skeleton) are you using? Try updating / reinstalling making sure nothing overwrites the skeleton files.
TBDM Posted December 16, 2020 Posted December 16, 2020 I seem to have an issue between your tweaked BiS and SD+. My character and her follower got enslaved and now every time my character has sex there is a rediculous number of messages saying "You are X% dirty" that overwhelms the message system to the point that it's nearly impossible to read the other messages. I don't know if it's a message being generated every tick or second or something. This never happened prior to the SD+ slavery and I don't see any way to turn it off. Is there a way to do so or a reason that these conditions would cause this?
Monoman1 Posted December 16, 2020 Author Posted December 16, 2020 5 hours ago, TBDM said: I seem to have an issue between your tweaked BiS and SD+. My character and her follower got enslaved and now every time my character has sex there is a rediculous number of messages saying "You are X% dirty" that overwhelms the message system to the point that it's nearly impossible to read the other messages. I don't know if it's a message being generated every tick or second or something. This never happened prior to the SD+ slavery and I don't see any way to turn it off. Is there a way to do so or a reason that these conditions would cause this? Update BiS tweak. Disable compulsive sex in SLS. Read here for why: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=3148338 I think I need to do a PSA post on that.
angrykiwi Posted December 16, 2020 Posted December 16, 2020 11 hours ago, Corsayr said: So what version of XPMSE (skeleton) are you using? Try updating / reinstalling making sure nothing overwrites the skeleton files. Skeleton is the latest one, as for the overrides the only thing that was overriding it were MNC, tried without overrides (and i've also reinstalled it), still CTD. never had such crashes before with any other items.
Corsayr Posted December 16, 2020 Posted December 16, 2020 7 hours ago, angrykiwi said: Skeleton is the latest one, as for the overrides the only thing that was overriding it were MNC, tried without overrides (and i've also reinstalled it), still CTD. never had such crashes before with any other items. So do what it takes to get a CTD and save the crash log from like 4 of them, and post those. The crash log sometime has things that just happen to be running at the time of the crash mingled in, but if anything in the crash log is consistently there it is a likely culprit.
angrykiwi Posted December 16, 2020 Posted December 16, 2020 1 hour ago, Corsayr said: So do what it takes to get a CTD and save the crash log from like 4 of them, and post those. The crash log sometime has things that just happen to be running at the time of the crash mingled in, but if anything in the crash log is consistently there it is a likely culprit. A small update, now i've got the SOS to autorestart by picking a different addon, which makes the YPS to equip an item which in return causes 2 endings: CTD as soon as i close a menu with no armor equipped or the screen gets dark (mesh rendering issue) and then CTD. Logs are in the attachment. (Thanks for helping me with this, i'm quite a perfectionist with modding and this issue grinds me a bit) (UPDATE: tried to see if it would be the same in the starting cell (new game) and i've had no CTD and the mesh was visible (no textures though, but it's an easy fix), i'll test around more to see if it can be replicated outside) Crash_2020_12_16_22-2-49.txt Crash_2020_12_16_22-4-20.txt Crash_2020_12_16_21-55-57.txt Crash_2020_12_16_21-57-32.txt
Corsayr Posted December 16, 2020 Posted December 16, 2020 19 minutes ago, angrykiwi said: (UPDATE: tried to see if it would be the same in the starting cell (new game) and i've had no CTD and the mesh was visible (no textures though, but it's an easy fix), i'll test around more to see if it can be replicated outside) No texture try this Despite the script, sometimes something happens and you still have to manually change the color. To do this, simply enter the racemenu (open console with ~ and type "showracemenu" without the quotes) and edit your hair color in order to get the pubic hair to change color (you can change it back, you just need to edit it). Alternatively, you can equip something that covers slot 52 and then unequip it. I looked over your CTDs which appear to be caused by a Null field (blank probably) in a field that needs to be a not blank. Since it doesn't appear to be happening on a new game it is something baked into your old save. It will be a lot harder to track down if it is only in the old save and not in a new game.
angrykiwi Posted December 16, 2020 Posted December 16, 2020 43 minutes ago, Corsayr said: No texture try this Despite the script, sometimes something happens and you still have to manually change the color. To do this, simply enter the racemenu (open console with ~ and type "showracemenu" without the quotes) and edit your hair color in order to get the pubic hair to change color (you can change it back, you just need to edit it). Alternatively, you can equip something that covers slot 52 and then unequip it. i've just had a case where there were no textures (purple), all i did is create a separate folder in textures/actors/character/female with textures, but yeah, new game helped, though i don't know what caused it since i've only installed 3 mods installed and they weren't script heavy besides maybe the fertility mod.
Corsayr Posted December 16, 2020 Posted December 16, 2020 10 minutes ago, angrykiwi said: i've just had a case where there were no textures (purple), all i did is create a separate folder in textures/actors/character/female with textures, but yeah, new game helped, though i don't know what caused it since i've only installed 3 mods installed and they weren't script heavy besides maybe the fertility mod. with it being an apparent issue with your save file (as I mentioned) it will be nearly impossible to find the problem... Do you have a save game cleaner? Like Fallrim tools?
angrykiwi Posted December 16, 2020 Posted December 16, 2020 55 minutes ago, Corsayr said: with it being an apparent issue with your save file (as I mentioned) it will be nearly impossible to find the problem... Do you have a save game cleaner? Like Fallrim tools? yeah, tried to run it thru the save and it didn't help, though it's easier for me to just to start anew since it was a fresh playthrough. thanks for the help though, otherwise i'd have thought that it was a botched mod conversion that i did and not a save issue. 1
DonQuiWho Posted December 17, 2020 Posted December 17, 2020 On 12/14/2020 at 5:12 AM, Monoman1 said: Aren't these kind of options as is? Disable permanent tattoos. Reduce the amount of time of tats. Decrease the chance of tats. I've a fairly beefy machine but I've never been able to attribute CTDs to tats. Thanks for the reply What I'd had in mind was maybe saving mugs like me ( ? ) hours working out why they might have problems, by setting the defaults to lower values that they could increase at their own risk No big deal tho ?
Garkin Posted December 21, 2020 Posted December 21, 2020 A little tweek for your tweeked version of RapeTattoos - - Loading tattoos in MCM is incredibly slow. You can greatly speed things up simply by disabling sorting function (do you really need soritng?). - changed array size hack to native SKSE function - removed limit of how many tattoos is shown in MCM menu. (It wasn't really necessary, but why not.) - chance in MCM menu is now shown as % instead decimals (10% instead of 0.1) - changed deprecated SexLab functions to new ones Tweeked Rape Tattoos Tweaked.7z 5
hotrack Posted January 4, 2021 Posted January 4, 2021 I have something weird with BiS Tweak. Any attempt to tick Extended armor slots results in the main armor slots reverting to default values after exiting the MCM or even changing the MCM page, and not to even saved values, but default mod values. EDIT: NVM, seems the MCM is a bit touchy on the Extended part that multiple ticking at one time will revert/lose the main armor slots values. Only way seems to be is ticking one choice, changing the page, then returning to make another choice, one at a time.
angrykiwi Posted January 7, 2021 Posted January 7, 2021 @Corsayr Hi, it's me again. This time it's not the crash (apparently it was the botched bodyslide) but that YPS don't equip anything while SOS works fine, tried to reset it in YPS settings but it didn't help. EDIT: Solved. Note to people who has the same issue with LE version and YPS, use AIO addon, as for the bodyslide, i will try to create it myself and post the results on sos addon's support page (with the link here). EDIT2: I have created bodyslides for SE cbbe 3bbb, here's the link.
CynicalCore Posted January 9, 2021 Posted January 9, 2021 Hey @Monoman1, is there a chance that u can add a overlaysystem to this mod? there are already Textures for Wounds but sadly they can only be applied manually in RM. Its an awsome mod which plays nice with SL Survival. This mod stops me from adventuring dungeons which also leads into a lot gold through the found loot. Now i need to be carefully cos healing cost a lot and/or time. With the taxes i need to earn money somewhere else, means i dont do the "cleaning dungeon and selling the loot" cycle... anyway. hope u are interested. EDIT: or adding such system to the Amputator framework, since it does kinda a similar thing.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now