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Posted

This may seem like an odd question, but is there a version of Aroused Nips that doesn't require SexLab or SexLab Aroused? I like the idea of the Frostfall implementation, but I don't want to have to run SexLab.

 

Alternatively, does anyone know how difficult it might be to try to modify Aroused Nips to not require SL or SLA?

 

I still run LE, in case it's relevant.

Posted
1 hour ago, Raistlin1 said:

This may seem like an odd question, but is there a version of Aroused Nips that doesn't require SexLab or SexLab Aroused? I like the idea of the Frostfall implementation, but I don't want to have to run SexLab.

 

Alternatively, does anyone know how difficult it might be to try to modify Aroused Nips to not require SL or SLA?

 

I still run LE, in case it's relevant.

Speaking theoretically because I am not a modder, Aroused Nips was built around Sexlab Aroused, the Frostfall part was a later addition.  So I suspect that it would be really difficult.  It would probably be easier to just build a new mod that is an add-on to Frostfall instead.

Posted
21 minutes ago, Naps-On-Dirt said:

Speaking theoretically because I am not a modder, Aroused Nips was built around Sexlab Aroused, the Frostfall part was a later addition.  So I suspect that it would be really difficult.  It would probably be easier to just build a new mod that is an add-on to Frostfall instead.

This makes sense. However, I think I actually almost have it working. I've removed the dependencies in xEdit and I've commented out any lines in the scripts that check for SLA, but I run into a bunch of errors when trying to compile the script. A lot of the errors seem to do with Campfire and Frostfall scripts, which is an issue I've run into before when trying to edit and compile Last Seed scripts, since it also depends on Campfire.

 

So, I guess my new question is, if anyone can advise on how to compile the scripts successfully, it would be much appreciated.

  • 3 weeks later...
  • 2 weeks later...
Posted

When I install the amputator patch my character has no animations and just floats. I installed the zaz animations pack (smaller version for new versions of skyrim) and I'm running it on AE. Running the mod on 3ba body works fine as it properly gets rid of the limbs. Is this an AE issue or a mod compatibility issue? I'm lost on this one.

Posted
1 hour ago, macctore said:

When I install the amputator patch my character has no animations and just floats. I installed the zaz animations pack (smaller version for new versions of skyrim) and I'm running it on AE. Running the mod on 3ba body works fine as it properly gets rid of the limbs. Is this an AE issue or a mod compatibility issue? I'm lost on this one.

Did you install the se version?

https://www.loverslab.com/topic/149018-wartimes-a-daughters-tale-le-alternate-start-scenario/?do=findComment&comment=3378897

 

Rerun fnis 

  • 2 weeks later...
Posted
7 minutes ago, Monoman1 said:

Aahh...

Quick question.

I remember there was a modification for BIS that uses iNeed water bags for bathing instead of open water.

Was that a tweak of yours or did I get lost in the sea of mods?

Posted
9 minutes ago, donttouchmethere said:

Quick question.

I remember there was a modification for BIS that uses iNeed water bags for bathing instead of open water.

Was that a tweak of yours or did I get lost in the sea of mods?

I think there was one for rnd. Possibly built in...

Not sure about ineed. I've never used it much. 

Posted
4 minutes ago, Monoman1 said:

I think there was one for rnd. Possibly built in...

Not sure about ineed. I've never used it much. 

I think I commended about it somewhere on your MM1 tweaks thread.

Oh boy, let's search ?

Posted (edited)
12 minutes ago, Monoman1 said:

I think there was one for rnd. Possibly built in...

Not sure about ineed. I've never used it much. 

ahahaha:

MM1: "You can bathe with Rnd/iNeed water containers now. Container must be 3/3 or 4/4 full. 2/3 or 2/2 or less won't work."

 

Thx!

In 2 years I will have to ask again ?

Edited by donttouchmethere
Posted
8 minutes ago, Afrodeeziac said:

oof lmao. Sorry I should've read up! Would you like me to post a zip of the converted files here? (will probably do it tomorrow AM or this weekend)

Ah thats ok thanks. I've been doing a little converting lately myself. Just need to find the time to do it and bundle it all together. 

Posted (edited)
On 6/8/2023 at 6:19 PM, Monoman1 said:

Ah thats ok thanks. I've been doing a little converting lately myself. Just need to find the time to do it and bundle it all together. 

 

This is just FYI.

Your "Bathing In Skyrim Tweaked v3.4 (17-May-2023)" do not need conversion for the loose assets (textures). The files are in a format compatible to all Skyrim versions.  The only thing that may need conversion, but is very-very-likely "not necessary", will be saving the ESP as Form44 data structure for SkyrimSE, using CK64. 

Mostly to evade the annoying comments "My mod manager says your mod is not for my SkyrimSE/AE game, bla bla bla, you lie, bla bla bla".  

 

Good Form44 vs Form43 info, and CK64 weapons formid bug. 

 

Edited by safado
  • 1 month later...
Posted
On 7/24/2023 at 10:27 AM, DeadSoldierBoy said:

I'm having this problem with BIS Tweaked where the dirt overlays disappear like 10-15 seconds after loading a save, any suggestions as to what could be causing this?

Have you increased the number of overlays on your body? Maybe something else is being applied and it just deletes it? data\SKSE\plugins\nioverride.ini (LE) or skee64.ini (SE) then ctrl + F Overlays and add more in each section. If it's not that then I dunno.

  • 3 months later...
  • 4 weeks later...
Posted

@Monoman1

I saw that I still have on my HD, the amputator tweaks from SE version 1.6 from 07/05/2021.

I believe it was in the wartimes discussion thread, when I got it.

I can send it to you, so you can make it available if you wish for it.

Posted
23 hours ago, Loki15kun said:

@Monoman1

I saw that I still have on my HD, the amputator tweaks from SE version 1.6 from 07/05/2021.

I believe it was in the wartimes discussion thread, when I got it.

I can send it to you, so you can make it available if you wish for it.

I'll take a raincheck on that. When I get home I'll check what my version is. That won't be for a week though. 

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