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Posted
On 9/17/2018 at 2:29 PM, Monoman1 said:

MME Milk RND Hunger/Thirst Tweak

Milk Mod Economy 08-09-2019 by By Ed86

 

Changes:

  • Configure how much food and thirst satiation is granted when drinking milk by editing the included json file. 
  • Configure whether or not to receive an empty bottle after drinking milk. 

 

Purpose:

I found that once my character became a milk maid, RND needs basically goes out the window and RND becomes almost redundant. Milk becomes the solution to most of your needs problems. If you're the type that likes food scarcity so that you need to hunt for or actually buy food then this might interest you. Hopefully, it will also encourage you to eat cum more in Survival if necessary. Also added an option to disable getting an empty bottle after drinking a milk. Empty bottles are quite useful with RND. Getting loads of them for free doesn't seem right and reduces clutter a little. Plus where the hell are they all coming from when getting milked?! :P

 

Overwrites a single MME script that I doubt is changed very often so it will probably be compatible with future versions of MME. 

 

Remember this is for RND Only!

 

Configuring:

Configure settings by editing \SKSE\Plugins\StorageUtilData\MME RND Tweak\Settings.json

 

hungermod = How much to multiply the normal food satiation amount by. Default 0.0 (no food satiation)

thirstmod = How much to multiply the normal food satiation amount by. Default 0.25

addemptybottle = Whether to add an empty bottle or not after drinking a milk. Default 0. Set to 1 to enable

hm.... maybe i should make mobile milking require empty bottles

Posted
2 hours ago, Ed86 said:

hm.... maybe i should make mobile milking require empty bottles

As long as you don't mind supporting every needs mod as most have their own 'empty container' objects and usually more than one. 

Posted
On 11/15/2020 at 11:26 AM, decaluka said:

@DUBALADO Just chiming in to say that I use SL Cum Overlays, Bathing in Skyrim Tweaked, and Baka's Fill Her Up, all in their latest versions, and have no issues with either of them.

You were right, everything works perfectly... now I have to leave you,  I have to give a bath to a very violent Nord girl. Thank you my friend.

Posted

Idea (sorry :D) for Bathing in Skyrim:

Would it be possible to add a system like Cum Overlays for Bathing in Skyrim Dirt textures?
There are several sets of cool dirt textures and I always tick different ones in my Load Order for variety.

But I wonder if Bathing could have that integrated?
So if Dirt textures are applied, BIS always chooses randomly between I dont know, 3-5 (matching) sets? 
Choosing a different one basically after every time we wash? 

Posted
4 hours ago, Nymra said:

Idea (sorry :D) for Bathing in Skyrim:

Would it be possible to add a system like Cum Overlays for Bathing in Skyrim Dirt textures?
There are several sets of cool dirt textures and I always tick different ones in my Load Order for variety.

But I wonder if Bathing could have that integrated?
So if Dirt textures are applied, BIS always chooses randomly between I dont know, 3-5 (matching) sets? 
Choosing a different one basically after every time we wash? 

This already exists in the Bathing In Skyrim Tweak (another major addition, thanks Monoman).

Read the description in the OP (paragraph "Bathing in Skyrim", sub-paragraph "Texture sets").

Posted
13 minutes ago, Boulo_92 said:

This already exists in the Bathing In Skyrim Tweak (another major addition, thanks Monoman).

Read the description in the OP (paragraph "Bathing in Skyrim", sub-paragraph "Texture sets").

whaaaaaa???

:D 

God since how long did I miss this!!!!!
OMFG! 
 

Posted

Hi @Monoman1,

 

First of all, many thanks for these many most useful and clever mod tweaks and compatibility improvements!

 

I recently started a new game and ran into a little problem with Bathing and SL scenes. With a hit rate of 3 out of 3, BiS tweaked (latest version) would cause a massive stack dump (20 MB+ logs in under a minute) during SL scenes, no matter what I set for the 'get dirty during sex' options. I'm also using Spank that Ass, SLSO, SL Survival, and SLAredux.

 

Basically, what happens is that BiS starts dumping this at a rapid rate and doesn't stop even after sex is finished:
 

Spoiler



[11/25/2020 - 12:11:56AM] Dumping stack 1407742:
[11/25/2020 - 12:11:56AM] 	Frame count: 0 (Page count: 0)
[11/25/2020 - 12:11:56AM] 	State: Waiting on other stack for call (Freeze state: Freezing)
[11/25/2020 - 12:11:56AM] 	Type: Normal
[11/25/2020 - 12:11:56AM] 	Return register: None
[11/25/2020 - 12:11:56AM] 	Has stack callback: No
[11/25/2020 - 12:11:56AM] 	Stack trace:
[11/25/2020 - 12:11:56AM] 		[mzinBatheCheckStatusKeyQuest (CB007980)].mzinbathecheckstatusquest.OnKeyDown() - (requested call)
[11/25/2020 - 12:11:56AM] 			[param 0]: 0


 

and also this:
 

Spoiler



[11/25/2020 - 12:11:56AM] Dumping stack 1407804:
[11/25/2020 - 12:11:56AM] 	Frame count: 2 (Page count: 2)
[11/25/2020 - 12:11:56AM] 	State: Waiting on other stack for return (Freeze state: Freezing)
[11/25/2020 - 12:11:56AM] 	Type: Normal
[11/25/2020 - 12:11:56AM] 	Return register: -1
[11/25/2020 - 12:11:56AM] 	Has stack callback: No
[11/25/2020 - 12:11:56AM] 	Stack trace:
[11/25/2020 - 12:11:56AM] 		[ (CB00741C)].Message.Show() - "<native>" Line ?
[11/25/2020 - 12:11:56AM] 			IP: 0
[11/25/2020 - 12:11:56AM] 			[param1]: 100.000000
[11/25/2020 - 12:11:56AM] 			[param2]: 0.000000
[11/25/2020 - 12:11:56AM] 			[param3]: 0.000000
[11/25/2020 - 12:11:56AM] 			[param4]: 0.000000
[11/25/2020 - 12:11:56AM] 			[param5]: 0.000000
[11/25/2020 - 12:11:56AM] 			[param6]: 0.000000
[11/25/2020 - 12:11:56AM] 			[param7]: 0.000000
[11/25/2020 - 12:11:56AM] 			[param8]: 0.000000
[11/25/2020 - 12:11:56AM] 			[param9]: 0.000000
[11/25/2020 - 12:11:56AM] 		[mzinBatheCheckStatusKeyQuest (CB007980)].mzinbathecheckstatusquest.OnKeyDown() - "mzinBatheCheckStatusQuest.psc" Line 19
[11/25/2020 - 12:11:56AM] 			IP: 512	Instruction: 16	Line: 19
[11/25/2020 - 12:11:56AM] 			[keyCode]: 0
[11/25/2020 - 12:11:56AM] 			[::temp0]: False
[11/25/2020 - 12:11:56AM] 			[::temp1]: 1.000000
[11/25/2020 - 12:11:56AM] 			[::temp2]: True
[11/25/2020 - 12:11:56AM] 			[::temp3]: 0
[11/25/2020 - 12:11:56AM] 			[::temp4]: 100.000000


 

 

The only solution so far has been to completely switch of BiS in its MCM.

 

I don't post bug reports often, so please let me know if there's anything I can post or send you that might help you.

Posted
4 hours ago, El_Duderino said:

Hi @Monoman1,

 

First of all, many thanks for these many most useful and clever mod tweaks and compatibility improvements!

 

I recently started a new game and ran into a little problem with Bathing and SL scenes. With a hit rate of 3 out of 3, BiS tweaked (latest version) would cause a massive stack dump (20 MB+ logs in under a minute) during SL scenes, no matter what I set for the 'get dirty during sex' options. I'm also using Spank that Ass, SLSO, SL Survival, and SLAredux.

 

Basically, what happens is that BiS starts dumping this at a rapid rate and doesn't stop even after sex is finished:
 

  Reveal hidden contents

 



[11/25/2020 - 12:11:56AM] Dumping stack 1407742:
[11/25/2020 - 12:11:56AM] 	Frame count: 0 (Page count: 0)
[11/25/2020 - 12:11:56AM] 	State: Waiting on other stack for call (Freeze state: Freezing)
[11/25/2020 - 12:11:56AM] 	Type: Normal
[11/25/2020 - 12:11:56AM] 	Return register: None
[11/25/2020 - 12:11:56AM] 	Has stack callback: No
[11/25/2020 - 12:11:56AM] 	Stack trace:
[11/25/2020 - 12:11:56AM] 		[mzinBatheCheckStatusKeyQuest (CB007980)].mzinbathecheckstatusquest.OnKeyDown() - (requested call)
[11/25/2020 - 12:11:56AM] 			[param 0]: 0

 

 

 

and also this:
 

  Reveal hidden contents

 



[11/25/2020 - 12:11:56AM] Dumping stack 1407804:
[11/25/2020 - 12:11:56AM] 	Frame count: 2 (Page count: 2)
[11/25/2020 - 12:11:56AM] 	State: Waiting on other stack for return (Freeze state: Freezing)
[11/25/2020 - 12:11:56AM] 	Type: Normal
[11/25/2020 - 12:11:56AM] 	Return register: -1
[11/25/2020 - 12:11:56AM] 	Has stack callback: No
[11/25/2020 - 12:11:56AM] 	Stack trace:
[11/25/2020 - 12:11:56AM] 		[ (CB00741C)].Message.Show() - "<native>" Line ?
[11/25/2020 - 12:11:56AM] 			IP: 0
[11/25/2020 - 12:11:56AM] 			[param1]: 100.000000
[11/25/2020 - 12:11:56AM] 			[param2]: 0.000000
[11/25/2020 - 12:11:56AM] 			[param3]: 0.000000
[11/25/2020 - 12:11:56AM] 			[param4]: 0.000000
[11/25/2020 - 12:11:56AM] 			[param5]: 0.000000
[11/25/2020 - 12:11:56AM] 			[param6]: 0.000000
[11/25/2020 - 12:11:56AM] 			[param7]: 0.000000
[11/25/2020 - 12:11:56AM] 			[param8]: 0.000000
[11/25/2020 - 12:11:56AM] 			[param9]: 0.000000
[11/25/2020 - 12:11:56AM] 		[mzinBatheCheckStatusKeyQuest (CB007980)].mzinbathecheckstatusquest.OnKeyDown() - "mzinBatheCheckStatusQuest.psc" Line 19
[11/25/2020 - 12:11:56AM] 			IP: 512	Instruction: 16	Line: 19
[11/25/2020 - 12:11:56AM] 			[keyCode]: 0
[11/25/2020 - 12:11:56AM] 			[::temp0]: False
[11/25/2020 - 12:11:56AM] 			[::temp1]: 1.000000
[11/25/2020 - 12:11:56AM] 			[::temp2]: True
[11/25/2020 - 12:11:56AM] 			[::temp3]: 0
[11/25/2020 - 12:11:56AM] 			[::temp4]: 100.000000

 

 

 

 

The only solution so far has been to completely switch of BiS in its MCM.

 

I don't post bug reports often, so please let me know if there's anything I can post or send you that might help you.

this means nothing. that is the game telling you your script load is to heavy so some thins will lag behind

Posted
10 hours ago, El_Duderino said:

I recently started a new game and ran into a little problem with Bathing and SL scenes

Are you running the latest Bis tweak?

 

It is probably the bug in the interaction between RegisterForKey(0) (BIS) and Input.TapKey(Mouse1) (SLS compulsive sex)

Latest Bis should never register key 0. But I can't guarantee other mods don't register key zero. Which is why compulsive sex is default off. 

Posted
11 hours ago, Monoman1 said:

Are you running the latest Bis tweak?

 

It is probably the bug in the interaction between RegisterForKey(0) (BIS) and Input.TapKey(Mouse1) (SLS compulsive sex)

Latest Bis should never register key 0. But I can't guarantee other mods don't register key zero. Which is why compulsive sex is default off. 

Many thanks for your reply! And thanks for the warning about the Compulsive Sex feature -- which I had in fact turned on. Seems I overlooked or didn't realize the severity of the warning. Sorry about that and potentially wasting your time. I'll switch off that feature now and see what happens. :)

 

I'm running the latest BiS (v3.2 Nov 03) and original BiS 1.11 which is of lower priority in MO. Also latest SL Survival (I think all of my mods should be up to date, this is a brand new game where I checked for updates for everything after a longer hiatus from Skyrim).

 

/EDIT: I'm very happy to report that disabling Compulsive Sex did indeed fix it. Now even with BiS toggled on again in the MCM. Thank you very much for your help!

Posted
10 minutes ago, Zeramik231 said:

Unfortunately no, but what should happen?

The crawl on all four Animation should be playing.

Did you manage to see the Amputator crawl Animation in action in any other way?

Posted
54 minutes ago, numen13 said:

The F1 set Animation still does not work for me. Do this work for you?

 

20 minutes ago, Zeramik231 said:

Unfortunately no, but what should happen?

 

As far as I know, there is no way to know when a mod has set the players animation set. (Eg equipping an armbinder will change your animation set - hands behind back). So if another mod changes your animation set to something that is not appropriate you can use that button to reset you animation set to what amputator would want - standing normally/crawling/low crawling (if enabled)

Posted
7 minutes ago, numen13 said:

The crawl on all four Animation should be playing.

Did you manage to see the Amputator crawl Animation in action in any other way?

Crawl animations working fine for me. Manually or SL Survival dismemberment also works great.
I mean I never used "set Animation" button on both LE and SE.

Edit
Thanks for usefull info @Monoman1

Posted

Converted version 3.2 of Bathing In Skyrim Tweaked to SE and the overlays work as intended, if only slightly. I'm still unable to add additional dirt texture sets, I'm getting the same in-game error I got the first time, here's the Papyrus log if you want to take a look at it:

 

Papyrus.1.log

 

It detects the default textures that come with the mod, but they aren't as dark or pronounced. The spoiler shows what my character looks like at the max filthiness (warning: NSFW).

 

Thanks for the update!

 

Spoiler

20201201140704_1.jpg.cc3e64dedee6cd871c4e8761d6820029.jpg

 

Posted
3 hours ago, beastinair said:

Converted version 3.2 of Bathing In Skyrim Tweaked to SE and the overlays work as intended, if only slightly. I'm still unable to add additional dirt texture sets, I'm getting the same in-game error I got the first time, here's the Papyrus log if you want to take a look at it:

 

Papyrus.1.log 45.73 kB · 0 downloads

 

It detects the default textures that come with the mod, but they aren't as dark or pronounced. The spoiler shows what my character looks like at the max filthiness (warning: NSFW).

 

Thanks for the update!

 

  Reveal hidden contents

20201201140704_1.jpg.cc3e64dedee6cd871c4e8761d6820029.jpg

 

not a bug. you have to find textures and each texture looks differnt some dont look much dirty even at max.

Posted
3 hours ago, sidfu said:

not a bug. you have to find textures and each texture looks differnt some dont look much dirty even at max.

I have two texture sets that I use from LE that I tried copying over into SE after running them through Cathedral, but the mod doesn't detect them through the MCM. It spits out an error about not being able to detect the sets due to one or more files possibly being named incorrectly, hence the log.

 

The default textures that come with the mod are the same ones I'm currently using in SE, and they look like they should be darker when you hit the filthy mark. The dirt textures on my character have the same consistency no matter if I'm filthy or unspoiled.

Posted
5 hours ago, beastinair said:

I have two texture sets that I use from LE that I tried copying over into SE after running them through Cathedral, but the mod doesn't detect them through the MCM. It spits out an error about not being able to detect the sets due to one or more files possibly being named incorrectly, hence the log.

Since there should be no differences in the scripts between LE and SE BiS and you are using the same dirt files that work with BiS LE then I'd have to question papyrusutil SE. MiscUtil (a sub portion of Putil) is used to detect files and determine what's in the folder. If misc util isn't working in SE then detection won't work. But I can't answer that. 

5 hours ago, beastinair said:

The default textures that come with the mod are the same ones I'm currently using in SE, and they look like they should be darker when you hit the filthy mark. The dirt textures on my character have the same consistency no matter if I'm filthy or unspoiled.

Might be a different enb? Dunno. Obviously dirt is applied at the same opacity in LE and SE because there's no difference in BiS scripts. 

Posted
13 hours ago, Monoman1 said:

Since there should be no differences in the scripts between LE and SE BiS and you are using the same dirt files that work with BiS LE then I'd have to question papyrusutil SE. MiscUtil (a sub portion of Putil) is used to detect files and determine what's in the folder. If misc util isn't working in SE then detection won't work. But I can't answer that.

 

That would make sense, it seems like only one file isn't being detected but that's a minor issue, I'm just glad the overlays work. I didn't think of ENB at first, I don't use one on SE but I do on LE, but that's neither here nor there at this point. The mod functions as it should. Thanks again!

Posted

@Monoman1

 

I'm sure you're pretty busy with all sorts of stuff, and everyone in town asking for this and that, but could I just drop in a suggestion for a possible revision when you maybe have some time and inclination ... ?  ?

 

Your Rape Tattoos tweaks are good.  Howwever, they open up a chance to 'overload' Slavetats. 

 

I was wondering why my game's CTDs were increasing and the logs showed up thousands of entries for updating NPCs applied tats.  That's exacerbated by Slavetats running through EVERY NPC with tats, regardless of whether or not they were in a currently loaded cell or not. 

 

With the refresh time built into Slavetats not being particularly great, if you have a pile of NPCs being updated, the prior update had hardly finished before the next started.  And things sort of grind to a regular CTD

 

Rightly, when this issue has been brought up before, you've pointed people towards Slavetats, but ppl have said that as they seem to have moved on to SE, they weren't given much of a hearing

 

So what has this got to do with your tweaks?

 

You COULD help cut down a lot of this sort of nonsense by

 

- setting PC and NPC default application times to a maximum value, so that there was never a 'build up' of loads of NPCs with tats, or at least help keep it to manageable numbers

     

- restricting ZAZ tattoo applications to a much smaller value

 

- giving the option to avoid permanent tattoos altogether

 

The ZAZ ones were giving me the most grief, as this playthrough used Slaverun Reloaded, and a whole pile of Slave NPCs that ended up in Dragonsreach, when getting porked by all and sundry were having tats added that lasted for 675 hrs, and consequently, with their all being run through Slavetats almost every minute or so, overloading everything

 

I got rid of much of the existing problem by 'waiting' for 30 days to let Fade tats eliminate them and, while that screwed up my PC's Survival licenses, ? , it did get rid of the overload.  I have reset the tat limits to much much smaller values, with no 'permanents' and no ZAZ ones at all, so the Slavetat clearance is much reduced, but there will be other people out there, banging their heads on their keyboards, trying to work out why their games are grinding slowly to a halt

 

So, your doing a quick fix on the time limits might help them?

 

Anyway, hope that helps you, and maybe others too

 

And a big thanks for all your tweaks.  I have a few installed and they do make the game better

 

And tyvm for SLS, too, of course!

Posted

Started a new playthrough with Bathing in Skyrim (tweaked) and Cum Overlays, and after the first time my character slept, the face and the body became covered in cum. With no sex.

After bathing, cum "disappears" for a short time (maybe due to Wet Function), then returns.

 

Even after bathing, swimming and even resetting those mods' settings in MCM, cum seems to not vanish from the character. Before installing BiS and SCO, this bug never happened here. I'm now trying a new game without those mods and hope to figure out where this issue started.

 

Edit: Nevermind. Just discovered that this "buggy cum effect" is related to Sisterhood of Dibella's sweating mechanic. Turning off that effect fixed the issue.

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