decaluka Posted September 22, 2020 Posted September 22, 2020 @saltshade he might have removed it - I remember Monoman saying it didn't actually solve the issue
Nymra Posted September 22, 2020 Posted September 22, 2020 7 hours ago, saltshade said: I think it adds to age instead of decreasing duration. Check both values after bathing and see which if one has changed. hmm, lol! need to check this indeeed! 7 hours ago, saltshade said: But with a tattoo length of only 10 hours you don't really need to bathe. I recommend it higher so you can gather up some nice body art combos. think again... I am using Set Timescale to 5, so my hours are x4 times as long as usual (I hate the super fast day/night cycles) and believe me the tattoo combos still become very ridiculous!
Monoman1 Posted September 22, 2020 Author Posted September 22, 2020 On 9/20/2020 at 9:08 PM, Nymra said: Or in other words: which value do I need to reduce the tattoo duration by 2 hours without soap? thx alot! Did you figure this out? Sorry I just don't have the time to look into it as I don't remember a whole lot about how it works. Maybe the math isn't spot on. Wouldn't be surprised as it's not my strong point.
Monoman1 Posted September 22, 2020 Author Posted September 22, 2020 9 hours ago, saltshade said: Where is the tweak for SlaveTats? My inventory gets locked even without your RapeTats tweak. https://www.loverslab.com/topic/93707-continual-menu-locking/?do=findComment&comment=2158065 3 hours ago, decaluka said: @saltshade he might have removed it - I remember Monoman saying it didn't actually solve the issue This fixes the inventory locking. In my version I was also trying to solve overlays disappearing seemingly randomly. But it didn't fix that. 1
Nymra Posted September 22, 2020 Posted September 22, 2020 1 hour ago, Monoman1 said: Did you figure this out? Sorry I just don't have the time to look into it as I don't remember a whole lot about how it works. Maybe the math isn't spot on. Wouldn't be surprised as it's not my strong point. no worries. the feature works (I set it to 100 and all tats went away) and got some hints too (maybe I looked at the wrong numbers). I will report back when I had time for some more detailled tests, but at least you have nothing to fix, that seems almost certain
WhatRules Posted September 22, 2020 Posted September 22, 2020 1 hour ago, Monoman1 said: https://www.loverslab.com/topic/93707-continual-menu-locking/?do=findComment&comment=2158065 This fixes the inventory locking. In my version I was also trying to solve overlays disappearing seemingly randomly. But it didn't fix that. Okay but I don't have any tattoos on NPCs, so either you can get that from just your own character or it's something else. I don't notice a slowdown though. It's just that my inventory/spells get locked during certain moments and it only lasts for few seconds. I suspect it could be apropos since it closes the inventory when healing occurs.
Monoman1 Posted September 22, 2020 Author Posted September 22, 2020 19 minutes ago, saltshade said: Okay but I don't have any tattoos on NPCs, so either you can get that from just your own character or it's something else. I don't notice a slowdown though. It's just that my inventory/spells get locked during certain moments and it only lasts for few seconds. I suspect it could be apropos since it closes the inventory when healing occurs. Well apropos will add wear and tear slavetats to npcs. Then, without the tweak, your inventory will be locked while those npcs are processed. It also locks while working on the player (this will still happen even with the fix linked) 1
Dru Posted September 29, 2020 Posted September 29, 2020 Question about the Loot And Degradation mod. Is it possible to add only slots and nothing else? As a separate patch? All 60 slots of armor? There are too many DD in Mortal Weapons & Armors. Thanks.
Monoman1 Posted September 29, 2020 Author Posted September 29, 2020 7 hours ago, Dru said: Is it possible to add only slots and nothing else? As a separate patch? All 60 slots of armor? Probably... But it won't be me. Sorry but I've no interest in L&D.
WhatRules Posted September 29, 2020 Posted September 29, 2020 I see you're using JKs Skyrim. Do you also have a problem with actors running into buildings and getting stuck in floors in Rorikstead? The author said it wasn't navmeshed and that it uses L-Navcut collision markers instead, but I have no idea what you can expect from it. If you don't have any issues I might have a conflict somewhere. I also noticed that the door to Cedric's trading post is locked when I disable your version. Did you change anything there?
habilon Posted September 30, 2020 Posted September 30, 2020 not sure if this has been answered before, cant find an answer or instructions so not sure. But when I install the Amputator tweak file and try to run FNIS I get a warning: >>Warning: \character\behaviors\FNIS_Amputator_Behavior.hkx not Skyrim SE compatible<< and T pose in game is there a step I am missing or a required mod to fix this?
Monoman1 Posted September 30, 2020 Author Posted September 30, 2020 8 hours ago, saltshade said: see you're using JKs Skyrim. Do you also have a problem with actors running into buildings and getting stuck in floors in Rorikstead? The author said it wasn't navmeshed and that it uses L-Navcut collision markers instead, but I have no idea what you can expect from it. If you don't have any issues I might have a conflict somewhere. Yea. Everywhere really. I've since switched to jk lite because the fps hit is just too much for around towns. Its not as pretty though. I think LE has some kind of limitation around the number of drawn objects. Skyrim really shouldn't be graphically stressing at this point. I've noticed fps dips around riften without mods. Really should look into switching to SE but where would I get the time.... 8 hours ago, saltshade said: also noticed that the door to Cedric's trading post is locked when I disable your version. Did you change anything there I don't think so. I only wanted to improve the navmeshes.
Monoman1 Posted September 30, 2020 Author Posted September 30, 2020 1 hour ago, habilon said: not sure if this has been answered before, cant find an answer or instructions so not sure. But when I install the Amputator tweak file and try to run FNIS I get a warning: >>Warning: \character\behaviors\FNIS_Amputator_Behavior.hkx not Skyrim SE compatible<< and T pose in game is there a step I am missing or a required mod to fix this? Try this: https://www.loverslab.com/topic/134349-sexlab-survival-special-edition-support-thread/?do=findComment&comment=2871700
WhatRules Posted September 30, 2020 Posted September 30, 2020 11 hours ago, Monoman1 said: Yea. Everywhere really. I've since switched to jk lite because the fps hit is just too much for around towns. Its not as pretty though. I think LE has some kind of limitation around the number of drawn objects. Skyrim really shouldn't be graphically stressing at this point. I've noticed fps dips around riften without mods. Really should look into switching to SE but where would I get the time.... I don't think so. I only wanted to improve the navmeshes. I see. I'm not going to tell you how much better SE is in that regard then...oops
habilon Posted September 30, 2020 Posted September 30, 2020 14 hours ago, Monoman1 said: Try this: https://www.loverslab.com/topic/134349-sexlab-survival-special-edition-support-thread/?do=findComment&comment=2871700 that doesnt get the error from FNIS so that is a big plus! will update if there is any issues but looks good!
Dojo_dude Posted October 9, 2020 Posted October 9, 2020 I noticed that from the latest "Deadly Traps and Curses 0.8" the scroll 'Heal Amputations' does not work anymore. I've attached my edited ESP [changed some text] Maybe a magic effect or script reference has changed? zTrap.esp EDIT: I asked @Delzaron to add something like a scroll to heal limbs, very expensive item that I guess I could add to boss chests too. I thought exchanging Dragon Souls would be a good way to regen too!
Monoman1 Posted October 9, 2020 Author Posted October 9, 2020 4 hours ago, Dojo_dude said: I've attached my edited ESP [changed some text] A log would be more useful. Of using a scroll.
Dojo_dude Posted October 12, 2020 Posted October 12, 2020 On 10/9/2020 at 1:09 PM, Monoman1 said: A log would be more useful. Of using a scroll. Hahaha, no wonder my log didn't appear.. had it turned off in my Skyrim ini. >.< Here it is. Looks like a script change has caused the scroll to no longer work. Papyrus.0.log
Monoman1 Posted October 12, 2020 Author Posted October 12, 2020 50 minutes ago, Dojo_dude said: Hahaha, no wonder my log didn't appear.. had it turned off in my Skyrim ini. >.< Here it is. Looks like a script change has caused the scroll to no longer work There's a lot of stack dumping up to just before the effect fires. I'd doubt it's the cause but makes things a bit harder to read. warning: Property aTrap_Amputated on script aTrap_HealAmputationPlayerMagicEffect attached to Active effect 35 on (00000014) cannot be initialized because the script no longer contains that property Looks like it's being called on a none. Can you link this scroll mod?
Dojo_dude Posted October 13, 2020 Posted October 13, 2020 Hmm, I might be using an out of date Deadly Traps & Curses Patched .esp The scroll was added in version .08, I renamed it to "Scroll of Regeneration" zTrap.esp
Monoman1 Posted October 17, 2020 Author Posted October 17, 2020 SCO moved to it's own page to make space. Probably for IF tweak.
sekuzeku Posted October 18, 2020 Posted October 18, 2020 would it be in your scope to add some kind of option/power/ability/ui wheel thing to Bathing to make it easier to tell followers to bathe? instead of going thru several lines of dialog. a 'followers bathe when you do' tick box etc?
Monoman1 Posted October 18, 2020 Author Posted October 18, 2020 14 hours ago, sekuzeku said: would it be in your scope to add some kind of option/power/ability/ui wheel thing to Bathing to make it easier to tell followers to bathe? instead of going thru several lines of dialog. a 'followers bathe when you do' tick box etc? Yea. I'd be of the same mind. I'd like some kind of autonomy to followers bathing. The tricky part is probably getting the follower to water - Pathing to water. I don't think it'd be possible. I'd just have to rely on you having moved the follower to water first. Then when you start bathing do a check on follower and if they're above x% dirty have them bathe automatically as well. I'm extremely busy though so this probably won't happen for a while. Also want to add options to the Mcm to add/remove actors to dirt tracking instead of through dialogue. And remove the dialogue entry altogether. Or add a toggle for it.
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