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Posted
2 hours ago, Nazzzgul666 said:

Without trying yet, this sounds a bit unfair towards melee. Partly because that's where i spam click which doesn't work on bows/magic, but still.^^ Is melee intentionally harder for some reason or do you consider it fair for some reason?

It wasn't intentionally harder towards melee, but every time you click it calls the animation event that triggers the check. If you spam clicked bow/magic I imagine it would be the same.

I'll add a cooldown for the check for you spam clickers.

2 hours ago, Nazzzgul666 said:

Again without trying, but i'm pretty sure i can get in a situation where flee doesn't work. I have a couple of mods that reduce movement speed, sometimes it's hard to move at all. I wouldn't say that's bad by default, though, my suggestion would be to add surrender if you're still in battle after x seconds fleeing.

As an alternative you might increase movement speed additionally, that should work if you really want to make fleeing possible.

The flee spell is only there as a fail-safe if a surrender scenario fails to start. Maybe adding another spell that increases movement speed if the characters current movement speed is low?

Posted
4 hours ago, SkyLover37 said:

It wasn't intentionally harder towards melee, but every time you click it calls the animation event that triggers the check. If you spam clicked bow/magic I imagine it would be the same.

I'll add a cooldown for the check for you spam clickers.

Even then i think drawing weapon/magic is easier than search for another one.^^

4 hours ago, SkyLover37 said:

The flee spell is only there as a fail-safe if a surrender scenario fails to start. Maybe adding another spell that increases movement speed if the characters current movement speed is low?

I'm not sure if there is an option to check the current speed, i don't think so actually. Is that purely for "it might be buggy" purposes or are there scenarios where it's supposed to fail? If it's just for bugs i wouldn't bother too much with that question and rather try to fix them. Doing nothing for a failed scenario wouldn't hurt for testing.^^

Posted
19 minutes ago, Nazzzgul666 said:

Even then i think drawing weapon/magic is easier than search for another one.^^

I suppose you are right. My thirst for 'realisim' made me have them drop the weapon, since them sheathing it when they dropped it wasn't 'realistic'. I'll have it sheathe the weapon instead of drop it. 

22 minutes ago, Nazzzgul666 said:

I'm not sure if there is an option to check the current speed, i don't think so actually. Is that purely for "it might be buggy" purposes or are there scenarios where it's supposed to fail? If it's just for bugs i wouldn't bother too much with that question and rather try to fix them. Doing nothing for a failed scenario wouldn't hurt for testing.^^

It should be possible to get speed stat, unless the actor value 'speedmult' isn't what I think it is. There were times where SLDefeat was not ready for another scene, and there were also times where I was against a non-compatible combatant. I suppose I could check if there are compatible targets before triggering advantage to try and eliminate the possibility for the incompatible combatant one. 

Posted
On 2/1/2019 at 12:36 AM, SkyLover37 said:

-Replaced my alcohol humiliation suppression with realistic needs and diseases. If there is a large enough demand for a FOTD variant, I'll continue work on mine. But it would essentially be the same thing...

Oh, RND, drat.  I've used RND and iNeed, and settled on iNeed as much less trouble-prone.  How exactly is RND used?  The suppression effects would still be handled by FOTD I assume.  So what is RND doing (and could iNeed do that as well?).

Posted
5 minutes ago, legraf said:

Oh, RND, drat.  I've used RND and iNeed, and settled on iNeed as much less trouble-prone.  How exactly is RND used?  The suppression effects would still be handled by FOTD I assume.  So what is RND doing (and could iNeed do that as well?).

It uses its intoxicated states right now, I do plan on adding iNeed as an option, just haven't got around to it yet.

Posted
1 hour ago, donttouchmethere said:

I get this every 5sec(?) in console:

 

FotDb: CRITICAL - current memory failed to be added to recent memory

 

with FotDb 0.5

 

should I worry? ?

That's the error message if it fails to add the event to its papyrusutil storage, I've never had it fail myself. Are other mods that use papyrus util working normally?

 

Edit: 

So i just tested again, and it failed. So guess I broke something. The console log for the memory tracker isn't being written to console so I think that quest isn't starting for some reason.

 

Edit 2:

Found a fixed the issue, uploaded fixed version to the post on the bottom of page 6 of this thread. I'd post a link for ease, but LL is being a bit spotty so I don't feel like tempting fate.

Posted
2 hours ago, SkyLover37 said:

That's the error message if it fails to add the event to its papyrusutil storage, I've never had it fail myself. Are other mods that use papyrus util working normally?

 

Edit: 

So i just tested again, and it failed. So guess I broke something. The console log for the memory tracker isn't being written to console so I think that quest isn't starting for some reason.

 

Edit 2:

Found a fixed the issue, uploaded fixed version to the post on the bottom of page 6 of this thread. I'd post a link for ease, but LL is being a bit spotty so I don't feel like tempting fate.

uff, it's hard to give a feedback atm, LL realy takes it slow today

 

thx for the quick fix

 

atm I'm not sure what the best MCM settings are, my Dragonborn just had a mental breakdown from changing into her pyjama for a good nights sleep ?

Posted
49 minutes ago, donttouchmethere said:

uff, it's hard to give a feedback atm, LL realy takes it slow today

 

thx for the quick fix

 

atm I'm not sure what the best MCM settings are, my Dragonborn just had a mental breakdown from changing into her pyjama for a good nights sleep ?

Mmm. First thing to try is to lower the second sight distance requirement, which forces the npc to looks at the player if they are within that distance. Instead of registering every NPC for LOS it now checks them individually at the time of the scan. It might also be that 'hasLOS' isn't the most reliable in terms of the NPC's actually 'seeing' the player in my experience so far :/since they often saw me through walls.

 

edit:

So I added another LOS check to the "force look at" part, and then sat in a closed door room naked with npcs around, and it appears to have worked. Updates file attached

Fotd_Utility.pex

Posted

FotDb 0.501a fixed the memory error (clean save on a running game worked so far)

 

12 hours ago, SkyLover37 said:

So I added another LOS check to the "force look at" part, and then sat in a closed door room naked with npcs around, and it appears to have worked. Updates file attached

Dragonborn mental breakdown happend in exactly in that situation. In a tavern with closed door.

So your Update sounds promising

 

Maybe a odd question:

I have LOS deactivated in SLSF, does this effect FotDb?

Posted

I have installed all the soft requirements apart from S.L.U.T.S and Dibellan Defender. What mod do you recommend to use with this one for the actual sex?

Posted
1 hour ago, mixtwo said:

I have installed all the soft requirements apart from S.L.U.T.S and Dibellan Defender. What mod do you recommend to use with this one for the actual sex?

this mod is about getting humiliated if your PC is in certain situations - like being naked or in DDs while NPCs watching -  till the PC gets an emotional breakdown

 

means you can use any sex triggering mod in combination with FotDb

 

(for example: DEC, NPC force greets for sex, enslavement and DD adding feature, follower interaction =>an all in one packet^^)

Posted

How does this mod works with SD? I don't like the hassle of getting send to Simple Slavery. it feels like too much time has passed with that mod & you aren't there for it. At least with SD, everything is sudden & immediate. You lose, you fucked, enjoy your new life. Between you lose, you fucked, then after a while you are at an auction.

Posted
15 minutes ago, Lyman the Lunatic said:

How does this mod works with SD? I don't like the hassle of getting send to Simple Slavery. it feels like too much time has passed with that mod & you aren't there for it. At least with SD, everything is sudden & immediate. You lose, you fucked, enjoy your new life. Between you lose, you fucked, then after a while you are at an auction.

Only issue I can think of would be the dialogue blocker.

Posted

Tried the test version and humiliation went 0 - 100 after disrobing briefly in bannered mare. Dialogue blocker didn't seem to work

Posted
2 hours ago, Bobbert6996 said:

Tried the test version and humiliation went 0 - 100 after disrobing briefly in bannered mare. Dialogue blocker didn't seem to work

ffs, dialogue is the bain of my existence, I don't know why I can never get it to work properly. Thanks for letting me know, looking into it.

  • 2 weeks later...
Guest AthenaESIV
Posted

Nice, love seeing updates for this mod, and always looking out for your ESV creations... Ty SkyLover, looks like good upgrades :)

Posted

tried to use it together with my standard modsetup and i just keep getting crashes after some minutes into the game.

also tried the mod only with basic requirements and i get just some more minutes before it crashes.

 

after around 3-4 saves the skyrim refuses to make further saves und shortly after it crashes then. every save that gets made needs up to around 3min of instead without this mod just some sec. for comparison the same mods with slaverun reloaded instead of fall of the dragonborn has just a savetime of around up to a min.

 

papyrus of the last crash

Papyrus.0.log

 

loadorder

loadorder.txt

 

i find the concept quite interesting and would love to get it into my loadorder, but atm is it sadly more of a burden.

Posted
2 hours ago, xarvenius said:

tried to use it together with my standard modsetup and i just keep getting crashes after some minutes into the game.

also tried the mod only with basic requirements and i get just some more minutes before it crashes.

 

after around 3-4 saves the skyrim refuses to make further saves und shortly after it crashes then. every save that gets made needs up to around 3min of instead without this mod

Fixed the long saving times, and hopefully that fixes the crash issue as well. If not let me know. :D

Posted

so far after around a 3/4 hour of playing no crash and savetimes are great ;) but the fix seams to have somehow broken the info key, found no key on my keyboard that gives out any info if set as info key

 

as far as i could see it till now it seams that it can become a very gread mod.

Posted
56 minutes ago, LAL_Narvi said:

Hi

I tried to play this mod but it made my game at one frame per second, an idea?

Try the newest update.

 

1 minute ago, xarvenius said:

so far after around a 3/4 hour of playing no crash and savetimes are great ;) but the fix seams to have somehow broken the info key, found no key on my keyboard that gives out any info if set as info key

Alright, I'll see what I did and get the fix out tomorrow... or today seeing as its 2 am... Thanks for confirming it was fixed!

Posted
55 minutes ago, LAL_Narvi said:

Hi

I tried to play this mod but it made my game at one frame per second, an idea?

have you tried to regulate your graphic settings down?

 

which version of the mod have you used?

 

have you fps probs in other games that where not there and have changed the graphics driver since then, if that is the case then just revert to an older graphics driver because soemtimes they get  a hicup inside that slows fps in certain hard/softwar combinations.

 

just closed skyrim and i had 40-60 fps depending on situation on my old but trusty gtx-660

Posted
Just now, SkyLover37 said:

.....

Alright, I'll see what I did and get the fix out tomorrow... or today seeing as its 2 am... Thanks for confirming it was fixed!

iam just standing up, reltivly

 

then thx for keeping up to fix it and take the time you need, better a working fix that needs soem time than a fix that makes it worse and is fast made

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