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Posted

I'm not sure why, but squat down animation start to appear in the middle of sex animation, than complete broke it, I try to change position to fix it, but it repeat again after few seconds.....

 

Because of that, I'm not fully try out your mod, but I still have some suggestion like to make.

 

1. I'm not expect squat down animation happen at such high frequency, especially at start, PC just squat down for a second then back up again and do it again maybe ten seconds latter.....and repeat again and again........ That just seems meaningless and annoy...

 

I thought it'll happen after been raped or much longer when expose in the public view. It might be better lower the frequency then extend anitmation for a little longer. and if it possible, let camera focus at PC like waiting cam (your screen shot). Otherwise, aroused blur effect just make scene un-enjoyable.

 

2. once, when I try to shoot arrow at enemies in dungeon, animation kick in, what?? and I I can't even atack until I switch weapon.

 

I guess, If she had brake down during the fight, she might better just drop or unequipt weapon and let enemies fuck her :P (Deviously Helpless effect,  Cursed Loot seems can trigger too?)

 

3. It took me a while to figure out, Devious Mindbreak + Separate Orgasm might cause "I couldn't take it anymore...." or "I can think anything..." dialogue box popup like crazy, six times during one sex animation is the highest record I had rightnow.

 

Because I never use them before your mod recommend. Maybe you sould warning people at enunciation before Devious Mindbreak fix this problem.

 

In general, I like your mod and wanna see more future in it. Like Armor System, it'll be great if skimpy armor can make PC harder came back from humiliation phase, and arousing, microarmor, or nipple tassels will encrease humiliation volume just simply wear it.

 

At the end, it'll be awesome if your mod can somehow work with Devious Followers, losing every control bit by bit..... damg... I need calm down.....

 

Have a good day and thanks for your mod...

 

Posted

Minor conflict with xazPrisonOverhaul - Patched.  The humiliation animation will trigger when the player is bound to a pillory, rack, or wheel. It will stop those animations.

Posted
14 hours ago, stlbatt said:

I suffer CTDs when i reload a saved game with this mod active

 

Please post what version your using, and a papyrus log. Otherwise I can't even attempt to help.

13 hours ago, restrict said:

 

1. I'm not expect squat down animation happen at such high frequency, especially at start, PC just squat down for a second then back up again and do it again maybe ten seconds latter.....and repeat again and again........ That just seems meaningless and annoy...

 

I thought it'll happen after been raped or much longer when expose in the public view. It might be better lower the frequency then extend anitmation for a little longer. and if it possible, let camera focus at PC like waiting cam (your screen shot). Otherwise, aroused blur effect just make scene un-enjoyable.

 

 

 

The frequency of breaks is what I wanted, but I agree the anims don't need to play EVERY time. I changed it so that the break anims play on the beginning of a break event, and wont do so again until a new break event is triggered. changing the 'Break Frequency' Slider to a higher value will make it harder to break after the initial break. The current event has to go over the frequency value of the prior break value to activate another break. So, if the character breaks at 100, and the frequency is 200, then the next break is when the current event reaches 300.

 

13 hours ago, restrict said:

 

2. once, when I try to shoot arrow at enemies in dungeon, animation kick in, what?? and I I can't even atack until I switch weapon.

 

I guess, If she had brake down during the fight, she might better just drop or unequipt weapon and let enemies fuck her :P (Deviously Helpless effect,  Cursed Loot seems can trigger too?)

 

I've added a sneaking check to the break anims. As for just letting the enemies fuck her, I really feel that someones will to survive/flee would overpower their want to surrender. XD. 

Although, now that I read this, an option to auto surrender at break is prob a good idea. Honestly prob should of did that instead of the advantage system. but meh, I'm an over achiever and enjoy making a minigame of everything.

 

13 hours ago, restrict said:

3. It took me a while to figure out, Devious Mindbreak + Separate Orgasm might cause "I couldn't take it anymore...." or "I can think anything..." dialogue box popup like crazy, six times during one sex animation is the highest record I had rightnow.

Thanks for the info, I'll post it under the caution section. ^.^

 

13 hours ago, jbezorg said:

Minor conflict with xazPrisonOverhaul - Patched.  The humiliation animation will trigger when the player is bound to a pillory, rack, or wheel. It will stop those animations.

I was dumb and didn't add a check to make sure the character wasn't in furniture. Will not be an issue in the next update. thanks!

 

Posted
On 3/7/2019 at 8:36 PM, SkyLover37 said:

What version are you on and could you post your papyrus log?  

apologies for taking so long to respond. it seems to have worked itself out? i didn't really do anything, i don't think. so i'm not sure why or how, but it's not happening anymore, so far

Posted
On 3/12/2019 at 10:27 AM, SkyLover37 said:

I've added a sneaking check to the break anims. As for just letting the enemies fuck her, I really feel that someones will to survive/flee would overpower their want to surrender. XD. 

Although, now that I read this, an option to auto surrender at break is prob a good idea. Honestly prob should of did that instead of the advantage system. but meh, I'm an over achiever and enjoy making a minigame of everything. 

There's no need to add a surrender function in your mod, unless you want to do so.
You just need add a function when PC break down, she'll drop/unequip weapon (maybe optional in MCN?), other mods will take care the rest stuffs, like DCL will trigger complex surrender, Deviously Helpless will trigger similar things too.

Posted
8 hours ago, restrict said:

There's no need to add a surrender function in your mod, unless you want to do so.
You just need add a function when PC break down, she'll drop/unequip weapon (maybe optional in MCN?), other mods will take care the rest stuffs, like DCL will trigger complex surrender, Deviously Helpless will trigger similar things too.

Huh. That is a very simple fix. I’ll probably do this. Thanks!

Posted

Hello, this is not really complaint but more information, i notice with a lot of mods that have many versions and planned and complete features, sometimes modder forget to make clear what the mod actually DOES... unless maybe i am blind, then i am sorry, but right now i cannot find what the mod does in description ?

Posted
4 hours ago, handsandarrows said:

Hello, this is not really complaint but more information, i notice with a lot of mods that have many versions and planned and complete features, sometimes modder forget to make clear what the mod actually DOES... unless maybe i am blind, then i am sorry, but right now i cannot find what the mod does in description ?

I had a little summery at the top before, I don't remember why I removed it and never put up a better one. Put a new one up.

Guest AthenaESIV
Posted

Changes have been coming along really well, glad to see this mod getting continued support.

 

It will be great if in several months time we see more done with the break state, like more events that can happen via random chance. Being sent to Simple Slavery, force approached by NPCs who demand being serviced, and the things you had planned in your description would be great. And speaking of your description, didn't you used to have a plan for integrating the amputator framework and some other very fetish things? Shame they are no longer there, but i imagine it proved technically difficult and not worth the hassle, so understandable.

 

Maybe Cursed Loot would be easier to integrate? The new prison system in that mod is an interesting alternative to Prison Overhaul and seems to be getting semi regular updates lately.

 

Thanks! And keep the updates coming!

 

Posted

I'm not sure why, but it still made my character stand up during sex animation after activated your mod.

 

And armor system seems didn't work? at least there's no choice option when I wear armor..

Posted
1 hour ago, AthenaESIV said:

Changes have been coming along really well, glad to see this mod getting continued support.

 

It will be great if in several months time we see more done with the break state, like more events that can happen via random chance. Being sent to Simple Slavery, force approached by NPCs who demand being serviced, and the things you had planned in your description would be great. And speaking of your description, didn't you used to have a plan for integrating the amputator framework and some other very fetish things? Shame they are no longer there, but i imagine it proved technically difficult and not worth the hassle, so understandable.

 

Maybe Cursed Loot would be easier to integrate? The new prison system in that mod is an interesting alternative to Prison Overhaul and seems to be getting semi regular updates lately.

 

Thanks! And keep the updates coming!

 

I already have code in place for several events from a break. Simple slavery, npcs will give a random piece of clothing based on skimpiness type, and a rape event. But I havnt touched packages/scenes too much, but now that the core is basically done, the events should be actually in-game next update. as for the old upcoming events description, I forget the exact series of events that caused it, but the events description got deleted and I didn't have a backup. So I just rewrote the stuff I had already partially started. I still plan on at least attempting all the ideas I originally wrote.

43 minutes ago, restrict said:

I'm not sure why, but it still made my character stand up during sex animation after activated your mod.

Could you post a papyrus log? 

Posted
1 hour ago, SkyLover37 said:

I already have code in place for several events from a break. Simple slavery, npcs will give a random piece of clothing based on skimpiness type, and a rape event. But I havnt touched packages/scenes too much, but now that the core is basically done, the events should be actually in-game next update. as for the old upcoming events description, I forget the exact series of events that caused it, but the events description got deleted and I didn't have a backup. So I just rewrote the stuff I had already partially started. I still plan on at least attempting all the ideas I originally wrote.

Could you post a papyrus log?  

Yeah sure, here it is.

After reactivated your mod, I can sure it'll happen after first break down animation.

Papyrus.0.log

Posted

Where is the option to change an outfits skimpiness? I cant find it in 0.56 it was added in 0.553 and I think I remember seeing it, did you remove it again after?

Posted
1 hour ago, restrict said:

Yeah sure, here it is.

After reactivated your mod, I can sure it'll happen after first break down animation.

Papyrus.0.logFetching info...

So apparently it thinks its trying to send a none to the sexlab check, which is not true. either way, I added a none check so hopefully that catches any issues.

 

23 minutes ago, Tenri said:

Where is the option to change an outfits skimpiness? I cant find it in 0.56 it was added in 0.553 and I think I remember seeing it, did you remove it again after?

There was, and it is indeed gone. must have accidentally got deleted when I moved options around. sorry bout that. Uploading fixed version now (V0.562)

Posted
1 hour ago, SkyLover37 said:

So apparently it thinks its trying to send a none to the sexlab check, which is not true. either way, I added a none check so hopefully that catches any issues. 

That's quick...:)
I'll give another try after figure out which mod drain my equipped enchanting weapon dry when sex scene start....:(

Posted

For some reason playing with 0.562 of this is cancelling animations partway through, it isn't starting a new animation just ending whatever i'm doing and putting me back in idle. It has affected both sexlab animations and ZaZ poses. It may not be this mod but I reverted to 0.553 and was able to finish a sexlab scene without interruption.

 

I also seem to have missed downloading 0.561 but the problem does exist in 0.56 as well if the blame lies here that is.

 

EDIT this may be the same issue restrict was having earlier now i look at the thread, so the fix didn't work i guess.

 

EDIT2 For the sake of it i went ahead and enabled logging to get this if it helps

Papyrus.0.log

Posted
On 3/17/2019 at 6:07 PM, restrict said:

There's no need to add a surrender function in your mod, unless you want to do so.
You just need add a function when PC break down, she'll drop/unequip weapon (maybe optional in MCN?), other mods will take care the rest stuffs, like DCL will trigger complex surrender, Deviously Helpless will trigger similar things too.

Unequip or sheath, dropping them can depending on many things pretty much mean total loss, I know I can never find any weapons that are force dropped from the shouts that draugr use now and then at higher levels, no matter how much I look for them.  The current version where you semi lower them, but can not then start combat with either left attack or readying weapons with switching or re-equipping them is damn annoying especially with how often it seem to trigger, using default settings I can never get more than 1 or 2 attacks before it triggers making me reequip or change weapons to continue the fight, which is getting damn annoying.  Which settings do I change to make that happen less?

 

Is there any way of seeing which item of clothing the skimpy setting is asking about as half the time I can not even remember which items of clothing or armour I am wearing.

Posted
4 hours ago, DerPeter said:

Hi, I'd like to ask if you had time to make this mod compatible with the Sisterhood of Dibella mod yet, it would be a shame if those two mods would continue to conflict each other.

If your referring to the statue placement, I already moved it to the inner sanctum. If there are any more incompatibilities, I've yet to hear of them.

 

54 minutes ago, Varithina said:

Is there any way of seeing which item of clothing the skimpy setting is asking about as half the time I can not even remember which items of clothing or armour I am wearing.

Other than through the notifications when equipped, no. Its a simple option to add to the MCM though, so I'll add it to the next update.

Edit: I misread that. So your asking for the armor skimpiness input dialogue box to display the name of the armor? 

Posted
9 hours ago, SkyLover37 said:

If your referring to the statue placement, I already moved it to the inner sanctum. If there are any more incompatibilities, I've yet to hear of them.

 

Other than through the notifications when equipped, no. Its a simple option to add to the MCM though, so I'll add it to the next update.

Edit: I misread that. So your asking for the armor skimpiness input dialogue box to display the name of the armor? 

That would be good, though if possible pausing the game and forcing the player into 3rd person so that they can see what they are wearing would be better, and then when they choose the option return to what view they were in previously.

Posted
57 minutes ago, Varithina said:

That would be good, though if possible pausing the game and forcing the player into 3rd person so that they can see what they are wearing would be better, and then when they choose the option return to what view they were in previously.

The Milk Addict mod has a similar skimpiness system for clothing specifically, and to help with deciding what skimpiness the clothing has they added a look at outfit option that gives you a couple seconds before asking again.

 

Posted
13 hours ago, Varithina said:

Unequip or sheath, dropping them can depending on many things pretty much mean total loss, I know I can never find any weapons that are force dropped from the shouts that draugr use now and then at higher levels, no matter how much I look for them.

Maybe you need this mod..Loot and Degradation..and its intro

 

 

13 hours ago, Varithina said:

 I can never get more than 1 or 2 attacks before it triggers making me reequip or change weapons to continue the fight, which is getting damn annoying.  Which settings do I change to make that happen less?

The only two mod will cause sheath or dropping I'm current using is Devious Devices and Deviously Helpless.

Devious Devices will make PC sheath and endure when plug vibrate strong.
Deviously Helpless will mack PC drop weapon in fighting pose when devices suddenly vibrating or wearing hand cuff. But it can turn off in MCM.

If it isn't those two, then I have no idea which mod cause it....

 

 

 

Posted
1 hour ago, restrict said:

The only two mod will cause sheath or dropping I'm current using is Devious Devices and Deviously Helpless.

Devious Devices will make PC sheath and endure when plug vibrate strong.
Deviously Helpless will mack PC drop weapon in fighting pose when devices suddenly vibrating or wearing hand cuff. But it can turn off in MCM.

If it isn't those two, then I have no idea which mod cause it....

 

 

 

I do have devious devices installed but had that as part of my load order for ages, never had a problem with it for a while as most of the events do not happen in combat anymore, they used to have some trigger during combat but changed it quite some time ago.

 

All I know is something in my load order is causing me to semi lower the weapon, but hitting the r key or the attack button do nothing, the only way to use a weapon is to either un-equip and re-equip them or change to another weapon and then back to the one I want, only problem is with it you can be in the middle of combat and you put the weapon away, then have to either change or switch then go back to what you want to use, which renders combat pretty much undoable, it affects both weapons and magic.

 

Using a weapon at best I can get one or two hits it before it triggers, at worse I can not even hit before it triggers, as you can imagine damn annoying.

Posted
12 hours ago, Varithina said:

I do have devious devices installed but had that as part of my load order for ages, never had a problem with it for a while as most of the events do not happen in combat anymore, they used to have some trigger during combat but changed it quite some time ago.

 

All I know is something in my load order is causing me to semi lower the weapon, but hitting the r key or the attack button do nothing, the only way to use a weapon is to either un-equip and re-equip them or change to another weapon and then back to the one I want, only problem is with it you can be in the middle of combat and you put the weapon away, then have to either change or switch then go back to what you want to use, which renders combat pretty much undoable, it affects both weapons and magic.

 

Using a weapon at best I can get one or two hits it before it triggers, at worse I can not even hit before it triggers, as you can imagine damn annoying.

I got said I had similar experience, but that always because some DD items interfere combat animation, Maybe use DCL to free your character, then use AddItemMenu to wearing one by one to find out which one and which mod cause it.

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