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Bad Dog's Immersive Creatures SE


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Posted

Where did that crash log come from? I need that.

 

I've been trying to get SE stable and it just isn't. I regularly crash going through load doors and there's some kind of (I think) video driver glitch that crashes SE and all the other graphics programs pretty regularly. The second I could blame on my rig, but the first is SE. LE crashes because it runs out of memory. SE crashes because it's an entitled little princess that wants every damn thing exactly the way it expects it or else it will piss all over your shoes and then go belly up just because. (Really? The texture is the wrong size so fuck you, I'm dead?)

 

Anyway, to answer your question, I have no idea what's up with the wolf pups but I think my actual game is stable enough for me to take on another mod, i.e. e.g. Immersive Creatures and have a go at making it right.

  • 2 weeks later...
  • 3 weeks later...
Posted

I couldn't really do much with this mod. There's actually a Boar right outside of the Riverwood and some in other locations idk of yet besides somewhere in Solthsheim. Whenever I get even close to a boar i CTD. First, it attempts an animation and it just doesn't happen. Eventually walks away and I CTD. 

Posted

Other than that, I haven't seen many of the immersive creatures enemies other than the pups and I gotta say, they have not given me ANY issues. I've done a few more tests (As much as I could since, I don't really know where to find all the creatures.) I'll keep you updated with anyother issues I can find. (Hopefully I don't.) 

Posted

Apparently there are Tundra Spiders, I didn't realize they were from Immersive Creatures pack till I looked at all of the creatures added. Those things are also fine. So far, its only the boars for me. 

  • 4 weeks later...
Posted

Is there anyone having a problem with creature framework with this mod? As soon as I load the game it says Creature Framework downgraded to 1.0 There will be problems. I've tried reinstalling Creature Framework but it still shows the same pop up.

Posted
On 9/1/2020 at 3:21 PM, BakersDelight1234 said:

Is there anyone having a problem with creature framework with this mod? As soon as I load the game it says Creature Framework downgraded to 1.0 There will be problems. I've tried reinstalling Creature Framework but it still shows the same pop up.

Can confirm this as i'm running into the same issue.

Posted
On 9/4/2020 at 3:48 PM, BakersDelight1234 said:

The only way I found to fix the issue is to just start a new game. What it seems like it's doing is adding to the creature framework MCM.

Thanks. I'll take a look.

 

This fixed the problem.

Posted

Regarding the load order, it's impossible to load SIC or SLAL before any esms, and you should know that. The only exception is USSEP. Some creatures also don't have dicks, like brown skeevers for example.

Posted

It seems like, BD has included CF.... Oh shit.... Let me check...

 

Edit: I don't know if he added it accidentially, but there is a CF skript in the package... @Bad Dog: HELP!!!  WHY?

Posted

1. I was about to ask about the CF script  it was making CF not finish loading  i moved your mod above it and CF works fine now.  its ok to delete the CF script in your mod then.

2. when i was running around getting attacked by any feral wolves and any feral creature their was no texture on junk (purple).

 

besides the above mod works very well

Posted

I'm having issues getting defeat to register all the creatures that this adds. I have to reconfigure it to get it to recognize creatures at all, and sometimes not even all the regular ones, let alone most of these. Anyone have a fix or workaround to this?

Posted

There is a reconfigure option in the general section of defeat's mcm menu. For some reason it won't recognize creatures as enabled until you use the reconfigure option. Most of the time, it'll only recognize some of the basic creatures, though I've gotten the rest of them to be recognized somehow on a few save files. Just some of these don't seem to wanna work, like the ogre. Using the debug spell for sexlab says it's not a recognized actor and it won't use any animations, even though I think it's just a reskin of the giants. Though goblins, for instance, are valid and will work. 

Posted

Sexlab has to know the race, regardless of the skeleton. SL has built in the races for major mods--IC, Bruma, Reach, some others. Ogres are included. If you hit a creature with the matchmaker spell and get the "spell fizzles" message, SL doesn't have the race. Otherwise it's something else (like no valid animations).

 

I have had trouble getting SL to trigger with some of the creatures but haven't pinned it down. 

Posted
On 9/1/2020 at 2:21 PM, BakersDelight1234 said:

Is there anyone having a problem with creature framework with this mod? As soon as I load the game it says Creature Framework downgraded to 1.0 There will be problems. I've tried reinstalling Creature Framework but it still shows the same pop up.

Hi i dont know if its been mentioned but if your using MNC its already has an updated CF you don't need to redownload it it's happened to me saying it kept downgrading till i removed CF

 

and it says it on the mod page

  • 2 weeks later...
Posted
On 10/3/2020 at 7:56 AM, Keygain said:

Hi i dont know if its been mentioned but if your using MNC its already has an updated CF you don't need to redownload it it's happened to me saying it kept downgrading till i removed CF

 

and it says it on the mod page

Do SIC creatures get genitals in your game? I am using MNC SE and CF SE but BDIC cocks don't seem to work anymore for me.

Posted
On 10/15/2020 at 6:38 PM, Devorax said:

Do SIC creatures get genitals in your game? I am using MNC SE and CF SE but BDIC cocks don't seem to work anymore for me.

I re-registered CF and everything worked. FYI for anyone that has my problem: re-registering is pretty much a go-to fix if something's broken in CF. 

Posted

I am having a problem with  dog (imperial patrol dog) the penis are purple so it's missing the texture, is there a fix for this?  I have all the requirement for this mod and everything else so far is working good with no issues

 

Thanks

  • 2 weeks later...

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