Raezel Posted October 5, 2019 Posted October 5, 2019 is the meta.ini file super important....? because i have another mod that had its own installed first.... its the "PC head tracking mod" and your meta.ini file is obv different. so..whats the best course of action here..? to replace that mod's meta.ini with yours or leave it be...? *edit* oh wait i read its for mod organizer? luckily i dont use it so i guess it no matter right?
Bad Dog Posted October 8, 2019 Author Posted October 8, 2019 No, it's irrelevant. MO uses it for information about the mod. 1
RebelX Posted October 13, 2019 Posted October 13, 2019 I've got problems here which I'm hoping aren't being caused by a lack of reading. I've read thread after thread! Just updated all mods, skse, json etc, etc but ingame I get a message (from MNC) that informs me 'jcontainers is wrong or worse, not installed'. ((Things will be very broken!)) Do I need to backtrack to an older JContainer file, or??? Current JContainers is 4.1.11
Bad Dog Posted October 14, 2019 Author Posted October 14, 2019 Sounds more like you haven't got it properly installed. Anyone got ideas?
RebelX Posted October 18, 2019 Posted October 18, 2019 Well things get stranger. I reinstalled Creature Framework and Sexlab, checked the load order, and now I get papyrus not installed and a message regarding SexLabUtil.dll being out of date or overwritten. But it is right there in the skse folder where it should be, as is json and papyrus etc. More things are broken each time I test the game but sex animations work, installing sexlab goes through all the correct message and reports it is successfully installed but going to change any setting in the MCM just show istall sexlab as though I never did anything.
Learningmoment Posted November 2, 2019 Posted November 2, 2019 @Bad Dog hey I annoyed you about putting a penis on the bitch werewolves on the Standard Edition of this mod about a month ago. wondering if when you have the time you could do it on this one. thanks.
DiscipleDarkfriend Posted November 6, 2019 Posted November 6, 2019 So on testing I have noticed the Stormcloak Ice wolf and the Alpha wolf have purply junk. I think it is a texture path issue. But maybe the dl got botched with try redowloading
Simcaa Posted December 26, 2019 Posted December 26, 2019 Can't get Skaelings or whatever they're called to remove their armors, is it a known bug?
Bad Dog Posted December 27, 2019 Author Posted December 27, 2019 You mean the not-nords? Not a known bug. Pics?
Bizarro Posted February 2, 2020 Posted February 2, 2020 Any chance to update the dwemer and Falmer from SIC SE? they have many variations but schlongless XD
Bad Dog Posted February 3, 2020 Author Posted February 3, 2020 I was doing a SIC SE update but lost the bubble. Maybe in a bit, but I'm doing horses now.
StrayHALO_MAN Posted February 17, 2020 Posted February 17, 2020 All of the IC wolves have no schlong texture, just purple. I think it might be a path error.
StrayHALO_MAN Posted February 17, 2020 Posted February 17, 2020 On 12/19/2018 at 10:03 PM, Moxxle said: Canine Glowing Blue/Purple Genitals - Apparently it's just misplaced textures. If the files in "\Data\Textures\MoreNastyCritters\canine\pre blipblap textures" are copied up to "\Data\Textures\MoreNastyCritters\canine", the canines I flagged in a previous post will have properly textured genitals. I don't know what "pre blipblap textures" are, but that's a real folder. I haven't tested exhaustively or changed anything on the spreadsheet, but so far so good. Life is like a box of Goblins... I tried to test discrete Goblin types, but .placeatme gives me a seemingly arbitrary number/type, and even when they're created with the same ID and look identical, they may behave differently. Most worked properly except they lose their weapons. Some, however, turned into different types, like from a normal face to Skeletor face, etc. I clicked on those from the console, which gave me a set of three IDs per. I've only tested a handful, but these are the bad Goblins that switch type: "xxxxxxxx ID BaseID "FF00213C 0011780B FF00213D "FF002132 0011786A FF002133 "FF0020B4 00117ABB FF0020D1 "FF0020A1 00117ABA FF0020B1 "FF0020ED 00117B59 FF0020EE "FF0020EF 00117B5A FF0020F0 Is that info useful? I didn't highlight anything on the spreadsheet. Frostbite Spiders - All tested good, all highlighted green. I do not have a "pre blipblap textures" folder and the junk is still purple do you know where to find them?
GadenKerensky Posted February 25, 2020 Posted February 25, 2020 Is it normal for Creature Framework to say it's reverting to an older version and things may be broken?
Bad Dog Posted February 29, 2020 Author Posted February 29, 2020 Nope. You should believe it. Updating to all the latest versions of everything should fix it.
ungodlytomato Posted February 29, 2020 Posted February 29, 2020 Is it okay to use https://www.nexusmods.com/skyrimspecialedition/mods/18639 with this? Apparently the main mod is abandoned and rather buggy, but this patch fixes most of the things. Also I am not sure if it's just on my end, but I've noticed that plagued wolves and imperial dogs have purple junk. Anyways your mods rock, man. Thank you.
GadenKerensky Posted March 2, 2020 Posted March 2, 2020 On 3/1/2020 at 12:58 AM, Bad Dog said: Nope. You should believe it. Updating to all the latest versions of everything should fix it. But I should have the latest version of MNC/CF.
GadenKerensky Posted March 5, 2020 Posted March 5, 2020 On 3/1/2020 at 12:58 AM, Bad Dog said: Nope. You should believe it. Updating to all the latest versions of everything should fix it. Seriously, I have the latest version of MNC and its packaged version of CF, but installing BDIC still comes up with the message of 'creature framework has downgraded to an older version. Things will be broken'. Any idea what else I should update, or if it's a load order issue?
JJT Posted March 6, 2020 Posted March 6, 2020 does this include the SKYTEST patch? if not, will the one on the non-SSE page work fine or need converting? (and if so how2convert?) thanks!
Mark Antony Posted March 12, 2020 Posted March 12, 2020 hey bad dog do you think this mod will ever get ABC also have you heard of a mod on SE called hunt of hircine thank you
Bad Dog Posted March 31, 2020 Author Posted March 31, 2020 Yeah, ABC, maybe. I looked at it but got distracted before figuring it out. That CF problem upthread--no one else is seeing this? I think it has to be cruft in your install. Maybe some old CF files snuck into my mod but then other people would see it too.
lydiaofwhiterun Posted April 2, 2020 Posted April 2, 2020 I've also got the CF downgraded message, same as Gadenkerensky. Says its been downgraded to 1.1.0-pre2. EDIT: I simply disabled the above from my mod list , looks like I'm good to go.
preserotri Posted April 3, 2020 Posted April 3, 2020 On 4/2/2020 at 4:56 PM, lydiaofwhiterun said: I've also got the CF downgraded message, same as Gadenkerensky. Says its been downgraded to 1.1.0-pre2. same. + CF endlessly initializing do you also use the CF provided by MNC SSE? I'm deactivating BDIC for now
badbonez Posted April 4, 2020 Posted April 4, 2020 22 hours ago, preserotri said: same. + CF endlessly initializing do you also use the CF provided by MNC SSE? I'm deactivating BDIC for now Unfortunately, I have the same issue when BDIC is installed. Without BDIC I do not get that warning and creature frameworks is shown as vers 2.0.0. With BDIC it downgrades to 1.1.0-pre2. And it never starts.
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