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Posted

Hello. The thing is that a couple of phrases I have are not synchronized with lip files, and when you convert files to fuz format, then a crash occurs in the game when this dialog is activated. Try to remove the fuz of the original mod, and copy my lip and wav files to the sounds folder instead

Posted
On 4/11/2022 at 4:00 PM, vaultbait said:

 

Which animation pack has animations with aliens?

 

@ordohipper
This issue of not being able to have sexual relations with the alien was brought up on the AAF discord earlier this week.  See the screen shot for which animation exists.  In the ensuing investigation, the problem of why this was occurring was identified.  This lead to a fix being developed and tested, and that lead to other things.  My understanding is that this fix and the additional work it lead to will end up in UAP soon™️.

 

Well, I tried to paste in a screen shot.  But if it doesn't load, it's in CreaturePack01 and the animation is "Alienstage01".  Basically the animation is there but a problem with implementation in the patch prevented it from working even when attempting to call it in the AAF wizard.

 

image.png.26d21f7678f62a85ff59d5c36f7970cf.png

Posted
34 minutes ago, Razor235 said:

Hello. The thing is that a couple of phrases I have are not synchronized with lip files, and when you convert files to fuz format, then a crash occurs in the game when this dialog is activated. Try to remove the fuz of the original mod, and copy my lip and wav files to the sounds folder instead

 

So, it will work with your .wav files and they don't need to be converted to .fuz?

Posted (edited)
19 minutes ago, JonX67 said:

 

So, it will work with your .wav files and they don't need to be converted to .fuz?

 

54 minutes ago, Razor235 said:

Hello. The thing is that a couple of phrases I have are not synchronized with lip files, and when you convert files to fuz format, then a crash occurs in the game when this dialog is activated. Try to remove the fuz of the original mod, and copy my lip and wav files to the sounds folder instead

 

Can answer the question at least for my case:
It does not work, apparently.
I replaced Ego's original "Sound" folder with your "Sound" folder that contains the lip and wav files (no fuz files) and there's nothing to hear once the violation scene starts (male aggressor, female victim)

There must me some trick that I don't know of yet :)

 

P.S.:
but it doesn't crash anymore once the violation sequence ends or goes into Violate Purgatory ...

Edited by JonX67
Additional Information
Posted
22 minutes ago, Razor235 said:

Wav + lip files

wav - file sound, lip file - lip movement

Example: https://drive.google.com/file/d/1EOC6lS5J8EKrtyFgKdzR3qBrPuHBkefn/view?usp=sharing

 

I checked the folders according to your video (thank's for that).
And my structure looks exactly the same.
I found some .fuz files left in the "PlayerVoiceFemale01" folder though  (see attached picture).

As I thought they might cause the issue I deleted them from the mod installation ...but with no effect.
Still no sound is playing once the violation sequence starts.

fuz.JPG

Posted
2 hours ago, Marg597 said:

it's in CreaturePack01 and the animation is "Alienstage01".

 

Neat! I had no idea it was even in there... I suppose the bug you discovered is why I didn't realize it existed.

 

Still hoping someone will eventually pump out animations for radstags (I saw a proof of concept clip somewhere but no idea where it came from), brahmin, radroaches, radrats, cave crickets, ants, and... oh, yes, bloodworms! (What I wouldn't give for a bloodworm animation.)

Posted
1 hour ago, vaultbait said:

 

Neat! I had no idea it was even in there... I suppose the bug you discovered is why I didn't realize it existed.

 

Still hoping someone will eventually pump out animations for radstags (I saw a proof of concept clip somewhere but no idea where it came from), brahmin, radroaches, radrats, cave crickets, ants, and... oh, yes, bloodworms! (What I wouldn't give for a bloodworm animation.)

 

I share the same hope regarding those animations.  But just getting the software to do it seems hard enough.

 

I can't take any credit really for discovering or fixing this.  I only played a very small part in the shenanigans. 

 

I'm re-posting this picture from the AAF discord with permission from Saya, she's the one that fixed and tested it.  All I did was find which animation it was after a couple other people mentioned that surrendering to the Alien failed, in collaboration with some of the other moderators.  She's also responsible for some extensive XML edits that will hopefully get rolled into UAP.  Watching her progress over the last 3 days has given me a new appreciation for how much work Ulfberthó has put into this in the past.  Feel free to join the discord and search for "fuck the alien" and you can see what happened :)

 

Spoiler

image.png.d53ff763cf8ad608889c0e341f102f70.png

 

Posted
5 hours ago, Marg597 said:

See the screen shot for which animation exists.

 

2 hours ago, vaultbait said:

Neat! I had no idea it was even in there...

The problem that animations itself doesn't work. And I guess it is the reason why alien animations was not officially released.

Drop these files to AAF folder (don't forget to delete them when fix/patch/etc will be released), and you will be able to start animation with AAF UI, but Idles for alien character "plays nothing".  And also, you should not change skeleton from "Alien" to "Bloatfly" in CreaturePack01_animationData.xml

alien_positionData.xmlalien_animationGroupData.xml

Posted
23 hours ago, izzyknows said:

Just a rough guess, but maybe it's a corrupt sound file. Maybe the Lets get out of here, which is the last dialogue.

 

And yes.. it's just a game. So break the site out of it and learn a thing or 2. (usually what not to do! LOL)

 

Now guess what:
I really got it to work by actually integrating the files that I converted to .fuz into Ego's original installer and installed this modified mod.

At least it works once for now.
I've seen enough violation scenarios for a day, though ...so more testing later :D

Posted
9 hours ago, Buckandisdead said:

Seem to work fine. Some females raiders have male voices but I think this might be another mods issue or just a npc spawning issue.

Unfortunately, the author of this mod did not divide into female and male characters. I did a mod for a female character. You can disable violence from female raiders in the Violate settings

Posted

Hi, i don't know if i'm the onlyone having this issue but, nobody is surrending to me, i mean they die like normal and nothing happens, i don't know if one of my other mods is causing issues or somethings is not activated correctly, if somebody has any type of tips regarding this issue please let me know.

Posted
1 hour ago, argys41 said:

Hi, i don't know if i'm the onlyone having this issue but, nobody is surrending to me, i mean they die like normal and nothing happens, i don't know if one of my other mods is causing issues or somethings is not activated correctly, if somebody has any type of tips regarding this issue please let me know.

Make sure their surrender health isn't set to low and... you're not using OP weapons.

And, does your PC get violated when surrendering/defeated?

Posted

It'd be great if the mod teleport dumped you a certain distance away instead of back at your settlement, and if you could either give in/be defiant in the interim between violations.

Posted
2 hours ago, izzyknows said:

Make sure their surrender health isn't set to low and... you're not using OP weapons.

And, does your PC get violated when surrendering/defeated?

ok first of all that was a really fast response, thank you.

 

now,  i'm using a mod called weapons overhauls redux and some of the modifications on the weapons are pretty OP and i don't have any type of hotkey set to surrender and i'm making sure that the npcs have a chance to surrender when their health goes below 50% and i'm playing in normal dificulty (i came back to fallout couple weeks ago, don't judge me)

Posted

I've actually been trying to deal with this problem myself. I thought it might have to do with MAIM since that mod causes the enemy to bleed but uninstalling it didn't really change anything. Try putting the mod at the bottom of the load order or reinstall it, one of those things seem to have fixed the issue for me.

Posted
3 hours ago, adafluff said:

I've actually been trying to deal with this problem myself. I thought it might have to do with MAIM since that mod causes the enemy to bleed but uninstalling it didn't really change anything. Try putting the mod at the bottom of the load order or reinstall it, one of those things seem to have fixed the issue for me.

thanks m8, now it's functioning

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