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Posted (edited)

Relating to the question above, is there a way to stop the oral sex animations or reduce the chance (I find them really boring)? I had the RNG choose them around four or five times in a row recently, which gets tedious.

Edited by Slorm
Posted
58 minutes ago, Slorm said:

Relating to the question above, is there a way to stop the oral sex animations or reduce the chance (I find them really boring)? I had the RNG choose them around four or five times in a row recently, which gets tedious.

Use the hotkey in the MCM menu.

Posted
6 hours ago, ProDerp said:

So for the past few playthroughs I've done I've noticed that when I surrender to dogs, mongrels, and wolves only one animation is ever selected and played across all encounters. (Leito's Doggy Staged) I have plenty of other animation packs installed that have dog animations, like SavageCabbage, but those never play. Is this by design on Violate's part, did I mess something up somewhere, and is there a way to get those animations into the pool that Violate selects from?

 

I also apologize if this has been asked and answered before, LL's search function has become quite unreliable.

 

If Violate is relying on tags (themes) for choosing aggressive animations, there's a good chance the animations you're not seeing chosen simply aren't tagged as aggressive.

Posted

Hi, love the mod, sorry if this was asked before - when my enemies surrender they just stand back up after like 5 secs (if not caught in dialogue i guess). Is there any ideas what is that? Maybe something resets combat but i didn't find anything like that

Posted
21 hours ago, Fiona159 said:

Use the hotkey in the MCM menu.

 

That kills the animation so not quite what I was after. But thanks for the suggestion, I'd forgotten about holding down the Surrender key

Posted
14 hours ago, Dakera_jokera said:

Hi, love the mod, sorry if this was asked before - when my enemies surrender they just stand back up after like 5 secs (if not caught in dialogue i guess). Is there any ideas what is that? Maybe something resets combat but i didn't find anything like that

 

You can only have 3 surrendered enemies.  If you make a 4th one surrender the first one will get up, and so on.  Also, enemies will stay surrendered when combat stops, but if combat starts again they will get up and fight.

Posted

Just gonna let people know that there seems to be a bit of an issue between this mod and fallout who regenerated. FWR seems to interfere with the surrendering function and it seems to turn god mode off during violate's scenes. 

Posted

Hello. Any way to get a patch for AAF Violate to NOT create another body when using mod "Knockout Framework"? RSII is tacking Knockout Framework's body and it's buggy. :(

Posted
On 5/17/2022 at 3:03 PM, NOxONE said:

Soooo I installed everything needed from the AAF Fucking Manual...whenever I get an enemy to their surrender threshold, they just drop dead. I was mostly gonna use THEIR surrendering to try and enslave them for my settlements' benefit. I installed...Human Resources? Do I need to re-patch, like the AAF Manual said? I thought the Ultimate Patch was to be reinstalled when new animations were installed. 

Can someone help out with this? I'm having the exact same problem. Every other aspect of the mod works properly. I can surrender and it runs right and all, but if enemies should surrender, they drop dead instead. even if the surrender chance is set to 100%.

Posted
20 hours ago, f1tzx said:

Hello. Any way to get a patch for AAF Violate to NOT create another body when using mod "Knockout Framework"? RSII is tacking Knockout Framework's body and it's buggy.

 

Violate doesn't create bodies.

Posted (edited)
13 hours ago, Scuffedfeet said:

Can someone help out with this? I'm having the exact same problem. Every other aspect of the mod works properly. I can surrender and it runs right and all, but if enemies should surrender, they drop dead instead. even if the surrender chance is set to 100%.

 

In Violate's MCM, under Enemy Surrender Options, set the "Surrendered Enemy Health" option to "Current Health".  Do not set it to "Full Health", there is a bug that causes that setting to kill the NPC.

 

Edit: bug is fixed in version 1.58

 

Edited by EgoBallistic
Posted
22 hours ago, f1tzx said:

to NOT create another body

I do not understand what is the problem exactly, but for your information - "body" created by AAF when animation with player's participation is started. Player's model is made invisible and copy of player's model is animated.

Posted

New Version 1.58 Uploaded

  • Added support for the Perversion system in Sex Attributes.  There is a new MCM variable under Mod Integration Options called Sex Attributes Willpower Threshold.  If the player is in combat with NPCs for whom player has SA Perversion cravings, they will auto surrender if their Willpower value falls below this MCM setting.
  • Fixed a bug that caused surrendering enemies to instantly die if Surrendered Enemy Health was set to Full Health.

It is safe to update the mod in an existing game.

 

Thanks to @twistedtrebla for providing the event interface in Sex Attributes, it made the Perversion integration very easy to implement.

Posted
20 hours ago, EgoBallistic said:

New Version 1.58 Uploaded

  • Added support for the Perversion system in Sex Attributes.  There is a new MCM variable under Mod Integration Options called Sex Attributes Willpower Threshold.  If the player is in combat with NPCs for whom player has SA Perversion cravings, they will auto surrender if their Willpower value falls below this MCM setting.
  • Fixed a bug that caused surrendering enemies to instantly die if Surrendered Enemy Health was set to Full Health.

It is safe to update the mod in an existing game.

 

Thanks to @twistedtrebla for providing the event interface in Sex Attributes, it made the Perversion integration very easy to implement.


Hi @EgoBallistic Does the new mode operate regardless of CSL settings? Are the conditions for autosurrender then: SA perversion for enemy type + Willpower below threshold + CSL settings? 

I have set the threshold to 20, and my PC has a willpower of 6, and current SA Perversion cravings towards Super Mutants (I see the notification about being tempted to surrender when they are around), but my PC never autosurrenders, even after getting stripped down to naked...

 

Posted (edited)

Bug Report


The new perversion system doesn't appear to be working. Test steps:


Set the following:

fpa_value_Willpower to 3

fpa_value_PerversionCravingRaider to 4

fpa_value_PerversionCravingFeral to 4


SA Willpower Threshold to 95


Tested with Raider (3183A) and Ghoul (758AD)


The message that the pc is tempted to surrender appears on screen but she never surrenders. I tested with Raider again with logging enabled and the Violate logging enabled but it doesn't tell us anything useful (see attached tested on Ghoul). I've also attached a screenie of settings and tested with SA Affects Perversions both on and off


It may be that I've missed something though

 

EDIT:

 

I'm not quite sure how the surrender is calculated but if possible can it be some sort of percentage chance base (rather than a fixed threshold) that way the player never knows for sure if she will surrender or not

 

Papyrus.0.log

 

Spoiler

ScreenShot42.jpg.d8a086993d91a90acd0ab0e92a4cd709.jpg

 

Edited by Slorm
Posted
1 hour ago, Slorm said:

The new perversion system doesn't appear to be working. Test steps:

 

[06/06/2022 - 03:25:53PM] Cannot open store for class "FPV_SAProxyScript", missing file?
[06/06/2022 - 03:25:53PM] error: Unable to bind script FPV_SAProxyScript to FPV_SAProxyQuest (4507C258) because their base types do not match

 

Yeah it will probably work a lot better if I include the script files in the FOMOD.

Posted
2 hours ago, EgoBallistic said:

New Version 1.58.1 Uploaded

  • Added missing script file that I accidentally left out of 1.58

 

Oopsie ?

 

Just tested with a Raider and it's working fine now. Many thanks for the update.

Posted

Works perfectly, now I just have to work on the threshold for the element of surprise. It's best to go into battle and not know what's coming.


30 is probably still too much ^^

Posted (edited)
23 minutes ago, deathmorph said:

Works perfectly, now I just have to work on the threshold for the element of surprise. It's best to go into battle and not know what's coming.


30 is probably still too much ^^

 

I'm trying it on 20 for now as I tend to use willpower a lot to avoid the hacking mini game.

 

It's tricky to work out as looking at SA the willpower lost in combat is a multiple of arousal and perversion level, but it's not clear whether that's each tick, game minute or rt minute from the SA OP

Edited by Slorm
Posted
On 6/5/2022 at 3:26 AM, Scuffedfeet said:

Can someone help out with this? I'm having the exact same problem. Every other aspect of the mod works properly. I can surrender and it runs right and all, but if enemies should surrender, they drop dead instead. even if the surrender chance is set to 100%.

Sorry, didn't follow up when I figured it out. Well...'figured it out' is a lie. It just...suddenly worked for me when I put the HOTC_SE patch into my load order? I didn't even enable it, as I don't have HOTC installed. And keep in mind, as I didn't, that you'll need to hit them with the enslavement baton AND have an enslavement kit in your inventory. Took me a few dead npc's to remember THAT part lol

Posted
2 hours ago, Slorm said:

I'm trying it on 20 for now as I tend to use willpower a lot to avoid the hacking mini game.

 

It's tricky to work out as looking at SA the willpower lost in combat is a multiple of arousal and perversion level, but it's not clear whether that's each tick, game minute or rt minute from the SA OP

 

From my testing, Willpower decreases every time SA sends the "In Combat with Perversion Enemy" event.  If you turn on debug logging in Violate, you will see a "AFV report: OnCombatWithPerversionEnemy event received" message in the Papyrus log each time it receives that event, so you can work out the interval by looking at the timestamps.  I think it was about once a minute.

Posted (edited)

Then it makes sense to set the threshold to 0 or a very low value, since then at least every fight will start and then at some point there may be a capitulation.

 

But I still don't understand one thing. At Raiders, my actress got the perk Raiders Bitch and Raiders Lover1. With the ghouls she only got Ghoul's Lover1. Why not Ghoul's Bitch there, even though the mind was broken too? Or does the spirit have to be restored and then broken again?

 

And is there also Raiders Lover2? So multiple levels?

Edited by deathmorph
Posted (edited)
7 hours ago, deathmorph said:

Then it makes sense to set the threshold to 0 or a very low value, since then at least every fight will start and then at some point there may be a capitulation.

 

Hmm, I'm not so sure as the default in SA is set low (0.15). So assuming perversion at level 2 and arousal 50 that would be a willpower loss of 1.5 per rt minute (approx) so maybe only significant if completely clearing a large area like Corvega and of course your initial starting willpower. I'll see how it works out at 20 for now.

 

Meh, this'll trigger my OCD, it's time for the spreadsheets :classic_smile:

Edited by Slorm
Posted

@EgoBallistic

 

Not sure if you saw my edit on the previous page, a suggestion for a future update. It would be nice to have a chance slider for the perversion willpower surrender.

 

As it stands when the pc's willpower reaches the threshold she automatically surrenders, having a chance sliders would add a bit of uncertainty, and encourage players to carry on fighting when willpower is getting low.

 

Just an idea which might help spice things up.

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