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Posted

Thanks for the suggestions. I'm using Survival Options, so I do have the ability to increase incoming damage from enemies. I should probably do that when I'm past lvl 50 or so.

 

Posted
14 hours ago, kharita said:

@EgoBallistic do you accept donations for this mod? You've put so much work into it, and have given so much to the community here! I'd love to give something back to you. :)

Sadly it appears Ego has quit the LL modding scene. All of his mods state he's ended support on October the 18th, and his last post was on the same day too. It's a terrible shame, his support for AAF by bringing forward mods like Violate, Sex Em Up, Family Planning etc. and fixing so many bugs was huge. ?

Posted
3 hours ago, BustyArgonianMaid said:
18 hours ago, kharita said:

@EgoBallistic do you accept donations for this mod? You've put so much work into it, and have given so much to the community here! I'd love to give something back to you. :)

Sadly it appears Ego has quit the LL modding scene. All of his mods state he's ended support on October the 18th, and his last post was on the same day too. It's a terrible shame, his support for AAF by bringing forward mods like Violate, Sex Em Up, Family Planning etc. and fixing so many bugs was hug

However, he also provided the source and indicates anyone is welcome to continue development on successors/replacements using it. Maybe whoever picks up working on a new Violate substitute based on his prior work would be willing to accept donations for what they do with it.

Posted
10 hours ago, BustyArgonianMaid said:

Sadly it appears Ego has quit the LL modding scene. All of his mods state he's ended support on October the 18th, and his last post was on the same day too. It's a terrible shame, his support for AAF by bringing forward mods like Violate, Sex Em Up, Family Planning etc. and fixing so many bugs was huge. ?

Wow, that really sucks. I was wondering why he hadn't posted in a while. Hope his personal life is going ok. His contributions have been huge, and I found his code some of the best written of any F4 modders.

 

6 hours ago, vaultbait said:

However, he also provided the source and indicates anyone is welcome to continue development on successors/replacements using it. Maybe whoever picks up working on a new Violate substitute based on his prior work would be willing to accept donations for what they do with it.

True, that's good to know. Personally, Violate is in a pretty good place feature-wise for me. It's just that there are so many conflicts and issues between LL mods, and every new patch breaks things some more.

 

I know how to write code myself, but there are so many factors about F4/LL modding that make it more different and difficult to regular programming...

Posted
7 hours ago, kharita said:

I know how to write code myself, but there are so many factors about F4/LL modding that make it more different and difficult to regular programming...

Not to mention that different moders do things differently, and not always correctly. EgoBallistic is, in my book, the Top Dog on LL.

Posted
On 12/1/2020 at 4:16 AM, izzyknows said:

Not to mention that different moders do things differently, and not always correctly. EgoBallistic is, in my book, the Top Dog on LL.

He was. I've looked at his code, thinking of taking over for him. It is pretty self-explanatory, but still just getting my feet wet in the mod scene. It is pretty solid as it is, not much would need to be done to maintain it and keep it active.

 

It's been on my mind since I found an issue I would like to resolve. There is a group of 4 Raider near Sanctuary under a power line tower with a dog. I have dog sex turned off in Violate and I installed no dog animations.

 

But I don't think Violate checks the race after you have surrendered. The dog is in the list of violators and gets to take a turn on your character too. But, AAF can't find an animation to play so it aborts. This causes Violate to reinstate everyone's original factions and the raiders attack your character again.

 

So I am thinking of making a check with the violator and the MCM settings for said violators race and if not allowed, skip this one and go on to the next one.

 

That shouldn't be too difficult to do.

 

Posted
2 hours ago, Malphias said:

But I don't think Violate checks the race after you have surrendered. The dog is in the list of violators and gets to take a turn on your character too. But, AAF can't find an animation to play so it aborts. This causes Violate to reinstate everyone's original factions and the raiders attack your character again.

Interesting.. I have them turned off too, but have no issues. Maybe because I never removed the dog animations? Dunno... never looked at the Violate code, Commonwealth Captives I've "tweaked" the shit out of though. LOL

Posted
4 minutes ago, izzyknows said:

Interesting.. I have them turned off too, but have no issues. Maybe because I never removed the dog animations? Dunno... never looked at the Violate code, Commonwealth Captives I've "tweaked" the shit out of though. LOL

Perhaps, just seems to be the matches the conditions. Right now I'm tweaking all the animations so I have them all installed. Maybe I'll hit up those raiders for a quick fuck and see what happens if I have the animations, but have dogs turned off in AAF Violate.

 

 

Posted
3 hours ago, Malphias said:

Perhaps, just seems to be the matches the conditions. Right now I'm tweaking all the animations so I have them all installed. Maybe I'll hit up those raiders for a quick fuck and see what happens if I have the animations, but have dogs turned off in AAF Violate.

 

 

Oh.. not saying that's not how it's working for you. I see folks post bugs/issues all the time that I don't have or can't replicate. There are waaaaay to many variables that effect things in some very odd ways. Like right now I'm running SKK 4-76 Open World.. which causes a shit ton of weird issues with other mods. LOL

Posted
55 minutes ago, izzyknows said:

Oh.. not saying that's not how it's working for you. I see folks post bugs/issues all the time that I don't have or can't replicate. There are waaaaay to many variables that effect things in some very odd ways. Like right now I'm running SKK 4-76 Open World.. which causes a shit ton of weird issues with other mods. LOL

No doubt, got 168 of them myself.

Posted

Hi everyone!  Since Flashy had left LL, RSE II: CSA effectively abandoned and not supported, I was wondering if anyone knew how Violate would work with JoeR's supported Crime & Punishment?  CAP has the same mechanics built in as CSA, but I'm presuming Violate's CSA integration wouldn't work if CAP is installed instead.  Or does it?  Similarly, would the two mods clash if auto-surrender is enabled in CAP?

Posted
2 hours ago, OlBenny said:

Hi everyone!  Since Flashy had left LL, RSE II: CSA effectively abandoned and not supported, I was wondering if anyone knew how Violate would work with JoeR's supported Crime & Punishment?  CAP has the same mechanics built in as CSA, but I'm presuming Violate's CSA integration wouldn't work if CAP is installed instead.  Or does it?  Similarly, would the two mods clash if auto-surrender is enabled in CAP?

I'm no expert, but before EgoBallistic left he pointed out that Flashy hasn't made a CAP interface available for other mods like Violate to talk to. So there's no integration, and such integration wouldn't be possible without changes to CAP as well.

 

So yes, there'll be likely conflicts if both have auto surrender. I'd suggest having one with auto surrender and use the other with manual surrender. I've been thinking of doing just that to try out CAP - manual surrender for CAP and auto for Violate.

 

BTW although CSA isn't supported, I've been using it with Violate without major issues for a while. (Sometimes when in an abduction situation, NPCs get stuck walking towards me and the animation never plays or times out. Not 100% sure if this is CSA though. AAF gets so complicated!)

Posted
12 hours ago, kharita said:

I'm no expert, but before EgoBallistic left he pointed out that Flashy hasn't made a CAP interface available for other mods like Violate to talk to. So there's no integration, and such integration wouldn't be possible without changes to CAP as well.

 

So yes, there'll be likely conflicts if both have auto surrender. I'd suggest having one with auto surrender and use the other with manual surrender. I've been thinking of doing just that to try out CAP - manual surrender for CAP and auto for Violate.

 

BTW although CSA isn't supported, I've been using it with Violate without major issues for a while. (Sometimes when in an abduction situation, NPCs get stuck walking towards me and the animation never plays or times out. Not 100% sure if this is CSA though. AAF gets so complicated!)

Thanks kharita.  I figured as much; and I'm sure it was probably a silly question, but I just wanted to make sure.  So, thank you for that.  Indeed, I'm going to put CAP as manual and let Violate auto surrender.

As for your issue, indeed, that is odd.  You might want to check your walk_timeout setting in your AAF_settings.ini and make sure that's not -1.

Posted

Hello there lads, I've been running into an issue that I can't really find a fix for online. Since I have a troublesome time explaining exactly what's going on. I figured I'd just show what's going on here. I have all the required mods installed and installed correctly. But for what ever reason this issue keeps happening. I'm not sure if I should send my load order and PC specs as I dunno how helpful those would be. If you can't tell, this is my first time asking for help on this sorta ordeal. Any help/advise would be greatly appreciated and thank you for taking the time to read this post.

Posted
23 hours ago, Nimda64 said:

Hello there lads, I've been running into an issue that I can't really find a fix for online. Since I have a troublesome time explaining exactly what's going on. I figured I'd just show what's going on here. I have all the required mods installed and installed correctly. But for what ever reason this issue keeps happening. I'm not sure if I should send my load order and PC specs as I dunno how helpful those would be. If you can't tell, this is my first time asking for help on this sorta ordeal. Any help/advise would be greatly appreciated and thank you for taking the time to read this post.

More would be helpful, but offhand it looks like you haven't installed any animation packs or any animation packs that include the "Aggressive" tags. Have you installed Savage Cabbages animations? He has a fair amount involving Super Mutants.  You didn't crash and the scene got 'started' but also concluded right away without playing any actual animation, as far as the mod is concerned, everything went as planned. Have you ever opened AAF in-game to see what it says under it's different tabs?  It doesn't look like AAF aborted but, it also didn't find any animation to play.

 

Posted
On 12/10/2020 at 4:25 PM, Malphias said:

More would be helpful, but offhand it looks like you haven't installed any animation packs or any animation packs that include the "Aggressive" tags. Have you installed Savage Cabbages animations? He has a fair amount involving Super Mutants.  You didn't crash and the scene got 'started' but also concluded right away without playing any actual animation, as far as the mod is concerned, everything went as planned. Have you ever opened AAF in-game to see what it says under it's different tabs?  It doesn't look like AAF aborted but, it also didn't find any animation to play.

 

Turned out that not having any animation packs installed was the issue. I honestly thought that AAF Themes came with some but I guess not. Never the less, thanks for the help. I thought that I was doing something wrong as I have entirely restarted my modding scene as I recently upgraded to a much better PC. I had it working at one point on my old system so I must have just forgotten about the animation side of things.

Posted
10 hours ago, Nimda64 said:

Turned out that not having any animation packs installed was the issue. I honestly thought that AAF Themes came with some but I guess not. Never the less, thanks for the help. I thought that I was doing something wrong as I have entirely restarted my modding scene as I recently upgraded to a much better PC. I had it working at one point on my old system so I must have just forgotten about the animation side of things.

It happens, I have restarted so many times as I play awhile then decide some mod just isn't for me. After a lot of restarts I tend to forget a few details. Make silly mistakes because I thought I did something (which I did in prior restarts) but not in this one. LOL

 

Posted
On 12/13/2020 at 6:25 PM, samsungsempai said:

Hi, I have an issue that NPCs and my character dont undress during the animations. Any idea where is the problem?

I believe that AAF does the undressing, might be an issue there. Look in the settings ini for AAF and there is a code for how long they remain undressed before they get re-clothed. I set mine to around 30 because in a scene with multiple partners they would redress between on sex act and the next, so first time, they are nude, second time they are clothed, third time nude again, 4th clothed...but that setting fixed that.

 

There might be something in Violate, though. I'll take a look at the code.

 

Posted
12 hours ago, Malphias said:

I believe that AAF does the undressing, might be an issue there. Look in the settings ini for AAF and there is a code for how long they remain undressed before they get re-clothed. I set mine to around 30 because in a scene with multiple partners they would redress between on sex act and the next, so first time, they are nude, second time they are clothed, third time nude again, 4th clothed...but that setting fixed that.

 

There might be something in Violate, though. I'll take a look at the code.

 

I tried it but still the same :(

 

EDIT:

OK my bad, it seems to be fixed with "Patch for animations" by Indarello. Now I have similar issue that you described, my character is undressed in one stage and dressed in the next one. (redress delay is set to 30)

Posted
6 hours ago, samsungsempai said:

I tried it but still the same :(

 

EDIT:

OK my bad, it seems to be fixed with "Patch for animations" by Indarello. Now I have similar issue that you described, my character is undressed in one stage and dressed in the next one. (redress delay is set to 30)

I've reinstalled things so mine has reset to 15, try 45 or ...I think once I used 60

 

Also, Indarello is out-dated. Besides AAF, Themes and animation packs you only need two patches these days...UlfBerth's AAF Patch Version 2.5.30 Fix1 or later and Staged Leito Plus 1.0.5 Fixed .... install your animation packs first, then let Staged Leito over write their xmls.  Then install UlfBerth's patch but during the installation it will ask what animation packs you want it to patch...DO NOT CHECK LEITO ...as those will overwrite the Staged Leito Plus patch. Additionally if you want creature sex you will need Creature Pack v 3.01 and there is a strap-on mod you will need as well as a strap on device for Synths. Check out Hardship's front page, it has a good detailed instruction on what you need to install and how for use of Hardship, which covers everything except creatures and synths.

 

Posted
15 hours ago, Malphias said:

I've reinstalled things so mine has reset to 15, try 45 or ...I think once I used 60

 

Also, Indarello is out-dated. Besides AAF, Themes and animation packs you only need two patches these days...UlfBerth's AAF Patch Version 2.5.30 Fix1 or later and Staged Leito Plus 1.0.5 Fixed .... install your animation packs first, then let Staged Leito over write their xmls.  Then install UlfBerth's patch but during the installation it will ask what animation packs you want it to patch...DO NOT CHECK LEITO ...as those will overwrite the Staged Leito Plus patch. Additionally if you want creature sex you will need Creature Pack v 3.01 and there is a strap-on mod you will need as well as a strap on device for Synths. Check out Hardship's front page, it has a good detailed instruction on what you need to install and how for use of Hardship, which covers everything except creatures and synths.

 

Thanks, I will check it ??

Posted

Well I discovered something rather important. DO NOT PUT HANDCUFFS ON A RANDOMLY SPAWNED ENEMY AND THEN TELL THEM THEY ARE FREE TO GO. Normally in "dungeons" I'd have a enemy surrender and for fun I'd slap handcuffs on them and have a bit of fun with them. If you pick the RELEASE command, normally they'd run off, the mod that makes handcuffs into an actual binding outfit piece (Real Handcuffs) will make them stay right were they are. Well... I caught a Gunner girl, slapped some handcuffs on her and then released her. I cannot verify 100% because I cannot check scripts, but it caused a massive bug in combat and I'd CTD during combat 50% of the time. It didn't start right away, but it began shortly after that.

 

Why I think its a script error between AAF Violate and Real Handcuffs is because I reloaded a save before I cuffed the Gunner and didn't crash for hours. Reloaded the save and crashed pretty much every combat.

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