HyperActive Posted August 16, 2018 Share Posted August 16, 2018 Hi there i was hoping if its possible to add [NPC vs NPC] feature for this mod also thank you for adding an MCM menu its so much better meow 1 Link to comment
Jahem_kinkaid Posted August 16, 2018 Share Posted August 16, 2018 1 hour ago, HyperActive said: Hi there i was hoping if its possible to add [NPC vs NPC] feature for this mod also thank you for adding an MCM menu its so much better meow i'll investigate it 1 Link to comment
OccamsRazor04 Posted August 17, 2018 Share Posted August 17, 2018 I would love it if there were a way of customizing more of the NPC and player interaction options in MCM. My player character at the moment is male, yet every time a female Raider violates me, she winds up playing the role of the victim more than the aggressor almost, sometimes with her hands tied behind her back! It would be cool to just get to select more as far as what scenes or animations play based on the tone of the encounter. Some of us wouldn't even mind Raider ladies using their strap-ons with the opposite sex. Anything goes in the Commonwealth, right? ? Maybe there's a way of grouping animation types under additional categories? Or maybe that's easier said than done. Nevertheless, I like the changes I've seen so far. Link to comment
Jahem_kinkaid Posted August 17, 2018 Share Posted August 17, 2018 1 hour ago, OccamsRazor04 said: I would love it if there were a way of customizing more of the NPC and player interaction options in MCM. My player character at the moment is male, yet every time a female Raider violates me, she winds up playing the role of the victim more than the aggressor almost, sometimes with her hands tied behind her back! It would be cool to just get to select more as far as what scenes or animations play based on the tone of the encounter. Some of us wouldn't even mind Raider ladies using their strap-ons with the opposite sex. Anything goes in the Commonwealth, right? ? Maybe there's a way of grouping animation types under additional categories? Or maybe that's easier said than done. Nevertheless, I like the changes I've seen so far. you can switch animation by AAF hotkeys (up and down). i'm looking for "Animation Properties" mod that will allow create "sexlab-like" animations system, but it is not stabe yet Link to comment
zytres Posted August 21, 2018 Share Posted August 21, 2018 can you please add the option to choose the surrendering npc's race and gender like in the original mod? Link to comment
Jahem_kinkaid Posted August 22, 2018 Share Posted August 22, 2018 9 hours ago, zytres said: can you please add the option to choose the surrendering npc's race and gender like in the original mod? Default races options affect races (its original option and it affected both player and npc surrendering, i didn't change any logic for this element) Gender Settings - also affect both player and NPC like in original mod im' also didnt change logic for it yet, cause there is need rerwrite almost everething for it Link to comment
Jahem_kinkaid Posted August 22, 2018 Share Posted August 22, 2018 update 0.37 A manual update procedure is REQUIRED, available in the MCM menu, to update the script version and enable automatic updates. + add version comparsion mechanism that will relaunch quests with new variables and make version updates smoother. + some surrender hotkey issues fixed + add distance check for companions surrendering (can be tune via MCM menu) + fix for surrender dialog (i broke it in one of previous version) about manul procedure: you need to do it outside battle or you can be violated when update is in progress and it will broke scripts. this procudere also doing quests reset - if someone going wrong you can reset it AFTER all scenes ends and bad news is because Violate originaly designed for using only with player all other options implemented with some kind of "crutch"... and need to fully rewrite scripts to implement correctly companions and other NPC surrendering and scenes with more complex logic... 3 Link to comment
OccamsRazor04 Posted August 22, 2018 Share Posted August 22, 2018 On 8/17/2018 at 2:00 AM, Jahem_kinkaid said: you can switch animation by AAF hotkeys (up and down). i'm looking for "Animation Properties" mod that will allow create "sexlab-like" animations system, but it is not stabe yet What I meant is that an older version of Violate did have the option to choose which gender the player was treated as by NPCs. So if you were male and selected female, then set it so that only females were potential aggressors, you'd get the female-on-female sex animations with the strap-ons. Something more complex than this would be cool, but this did use to be something that was in Violate before. Not sure why it got taken out. Link to comment
Jahem_kinkaid Posted August 23, 2018 Share Posted August 23, 2018 6 hours ago, OccamsRazor04 said: What I meant is that an older version of Violate did have the option to choose which gender the player was treated as by NPCs. So if you were male and selected female, then set it so that only females were potential aggressors, you'd get the female-on-female sex animations with the strap-ons. Something more complex than this would be cool, but this did use to be something that was in Violate before. Not sure why it got taken out. check MCM options. you need: "Gender Settings". It says: "What genders violate the player. (Default: Both)" change it to "Female" Link to comment
Jahem_kinkaid Posted August 23, 2018 Share Posted August 23, 2018 0.38 released If you upgrading from 0.37 - wait for automatical upgrade end. If you upgrade from early version - use force update button + add delay between last sex round and outcome + fix for companion distance settings changing via MCM + add "Sex until exhaustion" option. if it turn on sex scenes always continues until exhaustion, even with one rapist. This affect companion too exhaustion is NOT based on player stats (like in original Violate). just get values from MCM menu 2 Link to comment
Anionmus Posted August 25, 2018 Share Posted August 25, 2018 this would allow the use of AAF animations with FP violate? Link to comment
EgoBallistic Posted August 25, 2018 Author Share Posted August 25, 2018 (edited) How to post your Script Log: If you encounter a bug that doesn't have an obvious explanation, posting your script log here may help us diagnose it. First, enable debug logging by editing your \My Documents\My Games\Fallout 4\Fallout4.ini and edit the [Papyrus] section so it looks like this: [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 Note to MO2 users: MO2 uses its own ini file instead of the one in the My Documents folder, so you have to use MO2 to edit it. To do this, load MO2. At the top is an icon that looks like puzzle pieces. This icon has a pull down menu which includes the INI Editor option. Pick that option, and edit the Fallout4.ini as described above. Second, make sure Debug Messages are turned ON in Violate's MCM: Finally, do whatever it is that causes the problem to happen. Then, wait a few seconds, save, and exit. The script log file will be in the \My Documents\My Games\Fallout 4\Logs\Script\ folder. Post in this thread and drag the Papyrus.0.log file in as an attachment. Edited June 4, 2021 by EgoBallistic missing image 1 Link to comment
Amina Posted September 1, 2018 Share Posted September 1, 2018 Can someone pls explain me how to install this mod correctly? I'm not sure I got it installed right because surrender event does not starting in any ways... manual activation from binding key and MCM menu isnt working too 1 Link to comment
Jahem_kinkaid Posted September 1, 2018 Share Posted September 1, 2018 0.39 + corrections to the logic of the scenes ending, which should correct the situation with frozen scenes + debug messages from mod can be turned OFF or ON from MCM menut (recomended to turn it OFF) Link to comment
Jahem_kinkaid Posted September 1, 2018 Share Posted September 1, 2018 On 8/25/2018 at 5:34 AM, Anionmus said: this would allow the use of AAF animations with FP violate? no exactly. AAF Violate is not compatible with FP Violate. Link to comment
Jahem_kinkaid Posted September 1, 2018 Share Posted September 1, 2018 43 minutes ago, Amina said: Can someone pls explain me how to install this mod correctly? I'm not sure I got it installed right because surrender event does not starting in any ways... manual activation from binding key and MCM menu isnt working too you need requirement mods installed: AAF, MCM, Animations Link to comment
EgoBallistic Posted September 1, 2018 Author Share Posted September 1, 2018 Just a suggestion: you may want to consider implementing the new tags feature that is available in AAF. With mods like Atomic Lust or SavageCabbage's animations, Violate will often choose animations that don't really fit the "violation" theme. I modified my FPV_OnHit.psc so that instead of calling QuickScene() it calls StartScene() with the "aggressive" tag selected. Leito's and / or Crazy's animations already have that tag in their Positions file on the appropriate animations, and it works as expected. Spoiler ;AAF_API.QuickScene(actors, fDuration, bSkipFurniture, false) AAF:AAF_API:SceneSettings settings = AAF_API.GetSceneSettings() settings.duration = fDuration settings.preventFurniture = bSkipFurniture settings.usePackages = false settings.position = None settings.includeTags = "Aggressive" settings.excludeTags = None AAF_API.StartScene(actors, settings) Link to comment
Sulphur.999 Posted September 4, 2018 Share Posted September 4, 2018 33 minutes ago, hkheung said: hello or good evening Jahem and everyone I just tested your version 0.39 with fallout 4 v1.10.111.0, aaf v10, leito 1.4b + patch palistiro I must say that it works rather well but I have a problem. when I am raped I get undressed and my rapist also however at the end of the rape my character regains his clothes but the enemies remain naked all the time. do you have an idea? here is my load order LoadOrder_Fallout4_2018-09-04T14-14-33.txt Shoot 'em in the junk! Link to comment
Amina Posted September 4, 2018 Share Posted September 4, 2018 Still I have a problem with this mod, its just doesnt work ? When I press my bind key to surrender I get this message Link to comment
sharonasbar12 Posted September 4, 2018 Share Posted September 4, 2018 First time I have tried it. All up to date mods installed. No FP or RSE mods. Player surrenders fine some dialog, then everyone stands there. Tried with humans and supermutants. Any Ideas? 1 Link to comment
Guest Posted September 5, 2018 Share Posted September 5, 2018 hello or good evening Jahem and everyone I just tested your version 0.39 with fallout 4 v1.10.111.0, aaf v10, leito 1.4b + patch palistiro I must say that it works rather well but I have a problem. when I am raped I get undressed and my rapist also however at the end of the rape my character regains his clothes but the enemies remain naked all the time. do you have an idea? other little problem when an enemy capitulates and i want to release it, i die instantly edit: obviously only armor pieces come back after a scene clothes are missing Link to comment
GoldenRain Posted September 7, 2018 Share Posted September 7, 2018 Hello I have a few questions. 1 How do I make a clean save 2 Do I need to install all of the AFF violate patches in a row or just the last one 3 Do I still need to use a new game because I am already using FP Violate in my current mod testing game - if so I wont be able to use this mod in my main game Link to comment
Jahem_kinkaid Posted September 10, 2018 Share Posted September 10, 2018 On 9/5/2018 at 8:55 AM, hkheung said: when I am raped I get undressed and my rapist also however at the end of the rape my character regains his clothes but the enemies remain naked all the time. do you have an idea? violate doesnt undress any NPC (i'm doing only weapon unequiping). i believe it's AAF issue Link to comment
Jahem_kinkaid Posted September 10, 2018 Share Posted September 10, 2018 On 9/7/2018 at 4:59 PM, GoldenRain said: Hello I have a few questions. 1 How do I make a clean save 2 Do I need to install all of the AFF violate patches in a row or just the last one 3 Do I still need to use a new game because I am already using FP Violate in my current mod testing game - if so I wont be able to use this mod in my main game you need to install only latest version. afterthat you need to FORCE UPDATE (if you using FP violate or 0.37) and wait 10-20 seconds sithoput any action. than make a save and exit game. than load this save. it's not cl;ear, but it's allow to play. Link to comment
Jahem_kinkaid Posted September 10, 2018 Share Posted September 10, 2018 On 9/5/2018 at 1:58 AM, sharonasbar12 said: First time I have tried it. All up to date mods installed. No FP or RSE mods. Player surrenders fine some dialog, then everyone stands there. Tried with humans and supermutants. Any Ideas? do you have AAF installed? Link to comment
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