massvoid Posted August 11, 2018 Share Posted August 11, 2018 Thank you for the mod , I am currently testing it v.33. The translation files are not working properly, I see $FPV_ENABLE instead of normal English text Link to comment
Jahem_kinkaid Posted August 11, 2018 Share Posted August 11, 2018 1 hour ago, massvoid said: Thank you for the mod , I am currently testing it v.33. The translation files are not working properly, I see $FPV_ENABLE instead of normal English text thanks for reporting. my bad. was too sleepy when packed it into zip file. will update version shortly (or u can raplace double tab with single tab inside "AAF Violate\Interface\Translations\FP_Violate_En.TXT". add: upload 0.33a file with those changes. i'm sorry for such stupid mistake Link to comment
massvoid Posted August 11, 2018 Share Posted August 11, 2018 Done some more testing: Player surrender with button works, animations also. NPCs do surrender 1) Rob works fine 2) NPC Release gets PC "stuck" nailed in one spot, had same issue with FP_Violate 3) Sex does not start There following errors/warnings in log: [08/11/2018 - 04:22:04PM] warning: Property SurrenderSenderScript on script FPV_OnHit attached to alias playerRef on quest FPV_Player (70000F99) cannot be initialized because the script no longer contains that property [08/11/2018 - 04:22:04PM] warning: Property FPV_OnHit_Script on script FPV_MCM_Script attached to FPV_Player (70000F99) cannot be initialized because the script no longer contains that property [08/11/2018 - 04:56:42PM] error: Cannot call CastAs() on a None object, aborting function call stack: .Fragments:TopicInfos:TIF_FPV_Aggressor_01002F3C.Fragment_End() - "C:\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Fragments\TopicInfos\TIF_FPV_Aggressor_01002F3C.psc" Line 10 [08/11/2018 - 04:26:51PM] error: alias Victims on quest FPV_Aggressor (70002EEB): Cannot force into an alias on a non-enabled quest. stack: [alias Victims on quest FPV_Aggressor (70002EEB)].ReferenceAlias.ForceRefTo() - "<native>" Line ? [alias playerRef on quest FPV_Player (70000F99)].FPV_OnHit.OnHit() - "C:\Users\lastGrayAngel\AppData\Local\Temp\PapyrusTemp\FPV_OnHit.psc" Line 670 Link to comment
Jahem_kinkaid Posted August 11, 2018 Share Posted August 11, 2018 6 minutes ago, massvoid said: Done some more testing: Player surrender with button works, animations also. NPCs do surrender aye. it's FP Violate bug i saw it to before start convert to AAF, but forgot to fix it, focused on player surrender. thanks for reporting i'll focus on this for next build to be sure all curent Violate parts are working, before implement new features. Link to comment
Shenshi Posted August 11, 2018 Share Posted August 11, 2018 Looking forward to seeing more sex mods. Link to comment
CGi Posted August 12, 2018 Share Posted August 12, 2018 @Jahem_kinkaid Made an FOMOD for your mod. it covers the russian language and i added a full german translation to it. i created dummies for all other languages too, to avoid $-sign issues in the MCM and cleaned the plugin from iTM's. Feel free to take over it. Removed 1 Link to comment
Jahem_kinkaid Posted August 12, 2018 Share Posted August 12, 2018 11 minutes ago, CGi said: @Jahem_kinkaid Made an FOMOD for your mod. it covers the russian language and i added a full german translation to it. i created dummies for all other languages too, to avoid $-sign issues in the MCM and cleaned the plugin from iTM's. Feel free to take over it. AAF Violate V0.33a (1.5 MB) thanks will do it today Link to comment
CGi Posted August 12, 2018 Share Posted August 12, 2018 8 minutes ago, Jahem_kinkaid said: thanks will do it today Пожалуйста. Link to comment
Jahem_kinkaid Posted August 12, 2018 Share Posted August 12, 2018 @CG! can't insert your translate to mod cause strings are not capatible to esp format and i don't know how to convert them. so new version is not in fomod i know what is xTranstlate and xedit, but strings made with xedit have different order from your strings and make alot of glitches with translating in new version. so i just left old translating with separate .esp Link to comment
CGi Posted August 12, 2018 Share Posted August 12, 2018 9 hours ago, Jahem_kinkaid said: @CG! can't insert your translate to mod cause strings are not capatible to esp format and i don't know how to convert them. so new version is not in fomod i know what is xTranstlate and xedit, but strings made with xedit have different order from your strings and make alot of glitches with translating in new version. so i just left old translating with separate .esp Do it the way it works for you. Localizing plugins is not for everyone. Link to comment
Skabbe Posted August 13, 2018 Share Posted August 13, 2018 Am I the only one having an issue where on defeat only one animation will play, after which the "I can't fight on any longer..." or whatever it says will show and you get immediately teleported to safety? I've tried both min and maxing the endurance meter since I remember the original Violate had some issue with that, but it seems to make no difference. This is on a fresh game by the way. Edit: I faffed about a bit more and increased my STR to 10 which made it play 2 animations max fairly consistently. Link to comment
Guest Posted August 13, 2018 Share Posted August 13, 2018 I have this working fine, animations of AAF flavor working great in scenes BUT! Roggvir's DD Items Manager is not being respected some how. Important due to mittens attached, pipboy was floating in mid air and could not be picked up and a warning popup "unable to attach" With the mittens afterwards getting away (teleport turned off) I had no pipboy In Roggvir's DD Items Manager I had mittens gloves lots more turned OFF! Loading a save fixed it. But when no pipboy is accessible is the very reason I installed Roggvir's DD Items Manager for I have collars turned on, Corsets, dresses, boots, gags too But nothing that removes pipboy! Thus I was happy to see DD active with this AAF Violate version Thank you by the way! It does work great otherwise:) Link to comment
horonbr Posted August 14, 2018 Share Posted August 14, 2018 is it possible to allow the npc to rape the companion only but not the player? Link to comment
Jahem_kinkaid Posted August 14, 2018 Share Posted August 14, 2018 1 hour ago, horonbr said: is it possible to allow the npc to rape the companion only but not the player? it only supported by NPC surrendering. u can choose in dialog "companion" option and do not join to scene. if player surrender there is no such option Link to comment
horonbr Posted August 14, 2018 Share Posted August 14, 2018 1 hour ago, Jahem_kinkaid said: it only supported by NPC surrendering. u can choose in dialog "companion" option and do not join to scene. if player surrender there is no such option sorry i don't actually understand, how do you choose not to to join the scene? Link to comment
Jahem_kinkaid Posted August 14, 2018 Share Posted August 14, 2018 25 minutes ago, horonbr said: sorry i don't actually understand, how do you choose not to to join the scene? you can do it only when NPC surrender to you. there are dialog appear whit your choises. i can implement option for situation when Player surrendering, but what exactly you want? player need to be in surrendering pose without control enabling? or you want to keep controls? Link to comment
horonbr Posted August 14, 2018 Share Posted August 14, 2018 34 minutes ago, Jahem_kinkaid said: you can do it only when NPC surrender to you. there are dialog appear whit your choises. i can implement option for situation when Player surrendering, but what exactly you want? player need to be in surrendering pose without control enabling? or you want to keep controls? ahh i see sorry for not being clear about it, i wanted only my female companions to get raped in combat but not included the pc. Is that possible to be implemented? Link to comment
Jahem_kinkaid Posted August 14, 2018 Share Posted August 14, 2018 55 minutes ago, horonbr said: ahh i see sorry for not being clear about it, i wanted only my female companions to get raped in combat but not included the pc. Is that possible to be implemented? i'll create certain option next build. 1 Link to comment
horonbr Posted August 14, 2018 Share Posted August 14, 2018 4 hours ago, Jahem_kinkaid said: i'll create certain option next build. thank you so muchhh, im looking forward to it Link to comment
optycal Posted August 15, 2018 Share Posted August 15, 2018 Thank you for porting this mod! It's working fine for me, but I was just confused by the comments talking about options and the MCM. Is there supposed to be an MCM for this? I see you mention options, but there doesn't appear to be any MCM specifically for this in my game. I can pull up Vinfamy's control panel, but it only has those original options. Perhaps I have something installed incorrectly. Link to comment
Jahem_kinkaid Posted August 15, 2018 Share Posted August 15, 2018 1 hour ago, optycal said: Thank you for porting this mod! It's working fine for me, but I was just confused by the comments talking about options and the MCM. Is there supposed to be an MCM for this? I see you mention options, but there doesn't appear to be any MCM specifically for this in my game. I can pull up Vinfamy's control panel, but it only has those original options. Perhaps I have something installed incorrectly. for MCM you need "Mod Configuration Menu" mod installed. look for nexus for it. Link to comment
optycal Posted August 15, 2018 Share Posted August 15, 2018 25 minutes ago, Jahem_kinkaid said: for MCM you need "Mod Configuration Menu" mod installed. look for nexus for it. I have the MCM, but your mod doesn't have an entry in the MCM. Link to comment
Jahem_kinkaid Posted August 15, 2018 Share Posted August 15, 2018 2 hours ago, optycal said: I have the MCM, but your mod doesn't have an entry in the MCM. Quote i'm using MCM 1.29 Link to comment
Sulphur.999 Posted August 15, 2018 Share Posted August 15, 2018 5 hours ago, optycal said: Thank you for porting this mod! It's working fine for me, but I was just confused by the comments talking about options and the MCM. Is there supposed to be an MCM for this? I see you mention options, but there doesn't appear to be any MCM specifically for this in my game. I can pull up Vinfamy's control panel, but it only has those original options. Perhaps I have something installed incorrectly. My bet is you are using the fourplay version. It doesn't have the MCM menus. We're discussing Jahem_Kinkaid's port of the mod to AAF. He added the MCM menu as well as calls to animation packs. This version, while acting very like the fourplay version, is basically a new mod. As long as it's working you are good to go. Link to comment
optycal Posted August 16, 2018 Share Posted August 16, 2018 17 hours ago, Sulphur.4724 said: My bet is you are using the fourplay version. It doesn't have the MCM menus. We're discussing Jahem_Kinkaid's port of the mod to AAF. He added the MCM menu as well as calls to animation packs. This version, while acting very like the fourplay version, is basically a new mod. As long as it's working you are good to go. No. I have the correct version. I used to use the one from Vinfamy, but I switched to this one a few days ago after someone mentioned it in another thread. I had the correct version of Jahem_Kinkaid's port (most recent file), but it just wasn't showing up in the MCM. I ended up deleting it, restarting my PC, installing the same file, putting it in the same spot in my load order and it worked this time. I have no idea why it wasn't working before, but I suppose it doesn't matter. It's in the MCM now ? Link to comment
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