vaultbait Posted October 24, 2021 Share Posted October 24, 2021 21 minutes ago, MysticDaedra said: Ok, nice! I did not know, thus far I've only ever been "ended" by Raiders, been getting lucky with other factions lol. +1 Also, if you have fatal endings disabled, you won't get to see the impaling pole. 2 Link to comment
HR_Sinop Posted October 26, 2021 Share Posted October 26, 2021 (edited) On 8/3/2021 at 5:19 PM, EgoBallistic said: I can add an event for sure. But I think a separate event for every NPC would be excessive. How about I send one event, with two array parameters: the surrendering actors, and the aggressors? You would receive the event like this: Event FPV_MCM_Script.OnSurrender(FPV_MCM_Script akSender, Var[] akArgs) Debug.Trace("Received OnSurrender event from AAF Violate") Actor[] Victims = Utility.VarToVarArray(akArgs[0]) as Actor[] Actor[] Aggressors = Utility.VarToVarArray(akArgs[1]) as Actor[] EndEvent Have you had the time to include this event in an update yet? I could not find it in the mod changelog, maybe I have missed it? How should the code on my end look like to interface with this event? (is the snippet still up to date?) Thanks again for your dedication! Edited October 26, 2021 by HR_Sinop Link to comment
EgoBallistic Posted October 26, 2021 Author Share Posted October 26, 2021 7 hours ago, HR_Sinop said: Have you had the time to include this event in an update yet? I could not find it in the mod changelog, maybe I have missed it? How should the code on my end look like to interface with this event? (is the snippet still up to date?) It's on my todo list for the next release, I haven't had time to finish that yet. The interface will be as I described before. Your mod will need to handle the event thusly: Event FPV_MCM_Script.OnSurrender(FPV_MCM_Script akSender, Var[] akArgs) Debug.Trace("Received OnSurrender event from AAF Violate") Actor[] Victims = Utility.VarToVarArray(akArgs[0]) as Actor[] Actor[] Aggressors = Utility.VarToVarArray(akArgs[1]) as Actor[] EndEvent 1 Link to comment
SrDanny Posted October 29, 2021 Share Posted October 29, 2021 Hello, Installing this for the first time, just trying things out to see how they are. I have been meaning to ask, about the Nightstrikers and the Unique NPCs Creatures and Monsters of the commonwealth. When installing the mod I noticed it has a patch for Nightstrikers was avaiable but I could not select it given that I don't have the stand alone version of that mod I couldn't enable it. I did also find this mod called: Nightstriker Penises Is there a way to A) Install AAF violate with the Nightstriker support despite the creature been added through Unique NPCs? B) (I think this one would be answered in the mod's topic page but might as well ask) Could I install this patch for them even if its installed through Unique NPCs? Thanks in anycase Link to comment
EgoBallistic Posted October 29, 2021 Author Share Posted October 29, 2021 11 hours ago, SrDanny said: A) Install AAF violate with the Nightstriker support despite the creature been added through Unique NPCs? No, the form IDs for the Nightstrikers in Unique NPCs are different. I would have to make a new patch for it. 11 hours ago, SrDanny said: Could I install this patch for them even if its installed through Unique NPCs? No, the patch depends on the Nightstriker plugin, the installer won't install the patch if the parent mod is missing (and your game would CTD on startup if you forced it) Link to comment
nanishork Posted October 31, 2021 Share Posted October 31, 2021 Hey ive looked into this before, but im using the custom anubis player race, and due to the mod not knowing it can use the human skeleton, all im getting is the blowjob interaction when surrendering/overpowered. could you work on a patch like you did for the 2B model? race mod: https://www.nexusmods.com/fallout4/mods/54277?tab=files Link to comment
SrDanny Posted November 1, 2021 Share Posted November 1, 2021 On 10/29/2021 at 6:40 AM, EgoBallistic said: No, the form IDs for the Nightstrikers in Unique NPCs are different. I would have to make a new patch for it. No, the patch depends on the Nightstriker plugin, the installer won't install the patch if the parent mod is missing (and your game would CTD on startup if you forced it) I see, well at least I asked. Thanks anyways. Link to comment
Beerbatty Posted November 3, 2021 Share Posted November 3, 2021 Hi Folks Is there a way to edit the text the raiders/gunners "speak" (what displays when subtitles are on) when violating and spectating? Or is someone able to point me in the direction of a tutorial? The ones I found didn't seem to cover it. Link to comment
izzyknows Posted November 3, 2021 Share Posted November 3, 2021 4 hours ago, Beerbatty said: Hi Folks Is there a way to edit the text the raiders/gunners "speak" (what displays when subtitles are on) when violating and spectating? Or is someone able to point me in the direction of a tutorial? The ones I found didn't seem to cover it. Open it with FO4Edit and go to Quest>AFV_Scene_Approach>22C8A Dialog Topic Link to comment
17skyrim Posted November 4, 2021 Share Posted November 4, 2021 not working for me. I surrendered and the bad guys stand around and look at me. Link to comment
DrSeptimus Posted November 4, 2021 Share Posted November 4, 2021 (edited) Does AAF violate and RSE compatible with one another? I been looking at config setting and it seem like there would be conflict with surrender option for both. Edited November 4, 2021 by DrSeptimus Link to comment
DrSeptimus Posted November 4, 2021 Share Posted November 4, 2021 47 minutes ago, 17skyrim said: not working for me. I surrendered and the bad guys stand around and look at me. Install animation pack, you are missing animation pack. Link to comment
izzyknows Posted November 4, 2021 Share Posted November 4, 2021 30 minutes ago, DrSeptimus said: Does AAF violate and RSE compatible with one another? I been looking at config setting and it seem like there would be conflict with surrender option for both. Turn Off the RSE surrender (it's buggy as hell) and just use Violate. The RSE abduction works okay with Violate. 3 Link to comment
EgoBallistic Posted November 4, 2021 Author Share Posted November 4, 2021 3 hours ago, 17skyrim said: not working for me. I surrendered and the bad guys stand around and look at me. See the Troubleshooting section on the mod's download page. TL;DR your AAF installation needs fixing. 1 Link to comment
Verasmile2 Posted November 4, 2021 Share Posted November 4, 2021 4 hours ago, 17skyrim said: not working for me. I surrendered and the bad guys stand around and look at me. If the solutions above doesn't help, try to add more details (load order, other mods that might have conflicts, if AAF loads to 100% or gets stuck before) Link to comment
17skyrim Posted November 5, 2021 Share Posted November 5, 2021 (edited) 15 hours ago, EgoBallistic said: See the Troubleshooting section on the mod's download page. TL;DR your AAF installation needs fixing. Discovered the problem. I was using a costume pack which installed underwear, so that character was never nude. Now I have to find a mod that strips males of their underwear. Edited November 5, 2021 by 17skyrim Link to comment
KKSSL Posted November 6, 2021 Share Posted November 6, 2021 (edited) I need help with getting stuck after surrendering. It starts the quest (see attached files) and i can abort it too but when all the talking ends the guy who is supposed to start the animation just stands there while the others applaud and stuff. I tried removing every mod related and reinstalling, changing mod rules, tried other versions but it just doesn't work. Please help. Also sorry the screenshots are huge... Edit: Okay so the problem is not especially with AAF Violate i can't seem to start any animation with Commonwealth Captives mod too. But i still don't know what causes this i don't get any no animations error too they just stand there. Edited November 6, 2021 by KKSSL Link to comment
vaultbait Posted November 6, 2021 Share Posted November 6, 2021 1 hour ago, KKSSL said: the problem is not especially with AAF Violate i can't seem to start any animation with Commonwealth Captives mod too. But i still don't know what causes this i don't get any no animations error too they just stand there. Is any mod able to start animations for you? Were they working for you at some point? Can you start scenes manually with AAF's on-screen interface? If no, then you likely need to troubleshoot AAF, or ask for help on the AAF Discord channels, as it seems like this problem is not caused by the Violate mod.. Link to comment
KKSSL Posted November 6, 2021 Share Posted November 6, 2021 (edited) 27 minutes ago, vaultbait said: Can you start scenes manually with AAF's on-screen interface? How do i do that, using "home" ? It says start scene and MODE : Admin or Scene at the right top but nothing else. Oh i found this : Edited November 6, 2021 by KKSSL Link to comment
Krunchy Posted November 7, 2021 Share Posted November 7, 2021 Is this compatible with Crimes and Punishment? Link to comment
vaultbait Posted November 7, 2021 Share Posted November 7, 2021 13 hours ago, krunchykid said: Is this compatible with Crimes and Punishment? Yes, but you'll need to disable the surrender options in C&P if you want to use the ones in Violate. They aren't integrated in any way, so for example Violate doesn't know how to hand off to C&P's abduction scenarios like it does for RSE II: CSA. Link to comment
Imaboss Posted November 8, 2021 Share Posted November 8, 2021 When I try to use this mod I get I get a message after I get put into surrender and then the scene stops after teh dialog then the top left says "aaf onscreen status [4]" does that mean anything? Link to comment
izzyknows Posted November 8, 2021 Share Posted November 8, 2021 34 minutes ago, Imaboss said: When I try to use this mod I get I get a message after I get put into surrender and then the scene stops after teh dialog then the top left says "aaf onscreen status [4]" does that mean anything? AAF can't find animations that match the tags requested. aka: you don't have the animations for the actors involved. Link to comment
Imaboss Posted November 8, 2021 Share Posted November 8, 2021 (edited) 3 hours ago, izzyknows said: AAF can't find animations that match the tags requested. aka: you don't have the animations for the actors involved. Im new to using sex mods so was I supposed to find another mod for animations or was it a fault on my setting the mod up? Do I need to download a male body type and separate animation mods? Edited November 8, 2021 by Imaboss add more Link to comment
EgoBallistic Posted November 8, 2021 Author Share Posted November 8, 2021 3 hours ago, Imaboss said: Im new to using sex mods so was I supposed to find another mod for animations or was it a fault on my setting the mod up? Q: What animation packs do I need? AAF Violate will work with any animation pack that can be played through AAF. The following packs are recommended for aggressive type animations: 50 Shades of Fallout 4 AAF Bad End Animations - this is required if you want Bad End outcomes in Violate AAF Creature Pack - this is required if the "Everything" option is selected for Aggressor Races AAF DLC Creature Pack - enables support for DLC creatures. Requires the optional AAF Violate DLC Patch add-on. BP70's Fallout 4 Sex Anims Farelle Animations for AAF FO4 Animations by Leito Mutated Lust SavageCabbage's Animation Pack - this is required for gangbang animations with four or more actors VaderMania You will also need AAF Themes. You will want to enable Sex - Kinky Animation Support as well as all of the Race/Creature animations you will need. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now