bunnyguy Posted July 30, 2019 Posted July 30, 2019 I wound up using the console to join the society with join_society bdsm_society Not sure what my issue is. Might be a mod issue. I wasn't tribal or nomadic either. I do hope you find the bug, whatever it is, though it may well be my fault. I probably will try this mod again in the future, for the moment it seems barren and devoid of content, but that may be because of how I joined the society, dunno. Good luck, though, I'm looking forward to seeing how the mod develops.
Throwawayaccount321 Posted August 1, 2019 Posted August 1, 2019 So im having an issue with this where no Domina are getting the trait Dominant, its becoming such an issue where as its almost not possible for me to be submissive... I've reinstalled the mod multiple times and started many new games. Please help
Throwawayaccount321 Posted August 2, 2019 Posted August 2, 2019 On 8/1/2019 at 3:34 PM, Throwawayaccount321 said: So im having an issue with this where no Domina are getting the trait Dominant, its becoming such an issue where as its almost not possible for me to be submissive... I've reinstalled the mod multiple times and started many new games. Please help Edit: There is also a problem where the few said dominant lovers never Hold Sessions, then I have to Offer Submission again.
Cheri Song Posted August 2, 2019 Posted August 2, 2019 It's been literally one day. We can all see your post. Please do not bump threads in a bid to gain more attention.
livevil Posted August 7, 2019 Author Posted August 7, 2019 On 8/1/2019 at 8:34 PM, Throwawayaccount321 said: 1) So im having an issue with this where no Domina are getting the trait Dominant, its becoming such an issue where as its almost not possible for me to be submissive... I've reinstalled the mod multiple times and started many new games. Please help 2) There is also a problem where the few said dominant lovers never Hold Sessions, then I have to Offer Submission again. 1) Characters don't have to be dominant to accept an offer of submission. In fact, the main source of that trait is the establishment of a dom-sub-relationship, either via domination or getting offered submission. 2) If you can offer submission, you don't have a dominant lover, and only if you have a dominant lover can they initiate a session.
TentaclePentacle Posted August 7, 2019 Posted August 7, 2019 Is there a way to join more than 1 society or is there a mod to allow you to do that?
livevil Posted August 9, 2019 Author Posted August 9, 2019 On 8/8/2019 at 1:38 AM, TentaclePentacle said: Is there a way to join more than 1 society or is there a mod to allow you to do that? No, that is hardcoded into the game and cannot be affected by mods. Such questions are however better asked at the Paradox forums.
coocoodas Posted August 23, 2019 Posted August 23, 2019 Thanks for the mod. Would you be able to make a version where portrait changes are not applied? Lords switching into ball-gagged portrait in and out really hurts immersion for me when I'm just trying to play CK2 with BDSM spice added to it.. Also I found that while playing this mod with dark worlds I could submit myself to multiple mistresses/masters while dominating others and non of the doms ever engaged me in a BDSM play for years(excluding events that automatically fires). Only interaction that happened was initiated by the player dom.
coocoodas Posted August 24, 2019 Posted August 24, 2019 There is a bug where you get stuck in a loop of infinite punishment despite not having any missions.
bearpw Posted August 24, 2019 Posted August 24, 2019 1 hour ago, coocoodas said: There is a bug where you get stuck in a loop of infinite punishment despite not having any missions. I've gotten that bug aswell
livevil Posted September 13, 2019 Author Posted September 13, 2019 On 8/24/2019 at 8:22 AM, bearpw said: I've gotten that bug aswell Has that bug occurred in result of the "craft a device"-mission? If so, the new update should fix it. Next I'll focus work on the Master rank and version 1.0. That version will mark the completion of all currently planned features and the transition from alpha to beta. You can expect a few more DevDiaries on the new features when the development nears completion.
squallxue Posted September 14, 2019 Posted September 14, 2019 waiting for V1.0 good job~ could I reward?
livevil Posted November 4, 2019 Author Posted November 4, 2019 On 9/14/2019 at 2:54 AM, squallxue said: could I reward? I'll look into setting something up after the 1.0 update. On 10/15/2019 at 11:11 PM, slaveonline21 said: Any news on an update? Soon ... ? 1
livevil Posted December 4, 2019 Author Posted December 4, 2019 Hello everyone, and welcome to the first Development Diary for version 1.0 “Master”. As the mod nears completion, I'll release these to shorten the final months of waiting until you can finally properly become the Master and rule the House of O. The feature I want to talk about today is however one that concerns submissives just as much. Master's Private Slave While they technically own all the slaves and servants in the House, the Master can choose one fully trained servant to keep just for themselves. This ‘private slave’ won’t be available for any interactions to other members of the House. It’s not just 'pick one and be done' though. The prospect of being the Master’s personal toy is a prestigious one (at least inside the House) and as such a potential candidate must prove themselves. They are summoned to the House and are presented with a series of small tasks, that determine their devotion to the Master and skill as a slave. After that, the final decision of course lies with the Master. The relationship between the Master and their private slave acts as a special kind of dom-sub-relationship. It mostly has the same features as those that can be entered by submitting to or dominating another character. The main difference is the inability to get out of this relationship. Once committed to the Master, the slave cannot submit to or be dominated by anyone else. Only if by some twist of fate, the Master would lose that position, does the slave have the opportunity to be free again. As with most aspects of the mod, this can be experienced from both perspectives. Accepting Your Place Serving the Master directly is a great way of earning their favor and it comes with some nice perks. For example, you get a shiny new collar with nice stats. And while your Master might not trust you with your own money and demand to manage a portion of it themselves, this slave tribute isn’t just gone. The Master may choose to invest it into high quality items, competent courtiers, or loyal vassals to keep their poor little slave save from the threats of the world. There are also consequences though. With time, the Master might demand more and more control over your life. A devoted slave may be happy to leave their old life behind and become their Master’s property, but it’s a slippery slope down the path of self-surrender. One day you might see no problem with giving up a little more control, and the next you obediently stamp your seal on the paper declaring your abdication. That’s it for today. In the next DevDiary I’ll talk about more opportunities and challenges that come with being the Master of the society. You can expect it in about a month. 7
Reaper121 Posted December 12, 2019 Posted December 12, 2019 Where it says you may return to the House any time, how do you do that?
livevil Posted December 17, 2019 Author Posted December 17, 2019 On 12/12/2019 at 9:59 AM, Reaper121 said: Where it says you may return to the House any time, how do you do that? That's more or less fluff. It pertains to free interaction with members of the House. Which is perfectly natural for other societies, but in the House of O it is a privilege you must earn by completing the initial training.
livevil Posted January 12, 2020 Author Posted January 12, 2020 Hello everyone and welcome to another Dev Diary for the 1.0 Master update. With Christmas and New Year’s around, I wasn’t able to work on the mod as much as I had planned, so I had to delay this a little. Here we go none the less. The topic of today are the general perks and challenges of becoming Master/Mistress. Boons of being Master As Mistress or Master of the House of O you are at the top of the food chain. All the slaves are your property, the servants must obey your every command, and even the dominant members are beholden to you. But that’s only role play and pretense, you say? Well, yeah, if you want it to be. It’s your privilege as the ruler of the House to decide how strict or lenient you want to interpret the statutes set by your predecessors. If a new recruit suddenly decides that they rather not be a slave, you can let them leave it you want. But you know that’s not what they want. They want to be dominated and made to serve. After all why else would they be here. This is only one example of the decisions you get to make as the person in charge of the society. Do you punish a servant for stepping out of line, or recognize their dominant tendencies? Should slave training be a fun exercise for the trainer as well as the trainee, or should slaves be rigorously broken into service? As Master you can shape the House to your own preferences and pass that legacy on to your successor. Whether the House is leaning more towards fun role play, or a serious regimen will be defined by your decisions. There will also be a new game rule to set the starting bias of the society as lenient, balanced, or harsh. The Flip Side There’s a lot of power and authority to be had at the top of the House. So it’s only natural that dominant and ambitious individuals will scramble to capture that seat for themselves. Obviously, as Mistress you are to be the most dominant of them all, and you have proven that. If some other person manages to make you submit though, they take your place and you become their private slave. Yes that means you are immediately demotes to Servant. Members of the House are more prone to rebellion, if they feel treated badly. Slaves are more likely to try and escape if the training gets to harsh for them, and dominants are more likely to try and replace you if they feel you’re too soft. It’s a balancing act to keep everyone (more or less) happy. But of course there are ways of dealing with the troublemakers. It’s your society after all, and that means it’s your fantasy. That’s it for today. Next time I’ll talk about the particular powers you get as Master. It’ll be out in early February. 3
Vercinger Posted January 16, 2020 Posted January 16, 2020 I'm so so glad this exists. Excellent work so far! However, I have to make a complaint about how hard it is to acquire items, primarily because of the inability to pick exactly what we want, but also because of the high cost, in both money and favor. I've basically given up on crafting or commissioning items and just console-give myself whatever I need. Right now it would take several generations to build up a proper inventory of items without cheating. It'd be much better if it was possible to get everything within a decade, but make it uninheritable. I don't know if it's possible to script the destruction of artifacts upon inheritance or if they're not owned by the original owner, but at a minimum it's possible to target artifacts over a certain age. Can be combined with an age check on the owner to destroy session items that are older than their owner. A related issue, some other actions cost too much favor. I get needing favor to take a servant or slave from the House as a personal submissive, but why do I need it to dominate a spouse or lover? Same for choosing a slave lifestyle and offering submission. If those costs were removed or reduced, and it was possible to acquire a full selection of artifacts within a decade, to have a use for favor after that I'd make it possible to exchange favor for increasing the chance of becoming the next master somehow, maybe by adding intrigue and relevant traits at a high favor cost. Let servants use the stat/trait boost too, and maybe have submissives transfer half their favor to their masters if both are within the society. Another possibility is to be able to exchange favor for help from other members in non-society business, for example stealing tech from a more advanced realm or convincing someone to join your plot or faction. Also, while looking up the artifacts in the files, I found the very cool living doll/statue ones from the upcoming "Break" feature. It'd be such a shame if only the master gets to access those and the other cool outcomes. So another possible favor sink is for rank 3 members to be able to get broken slaves from the master, and/or to be able to take people to the House for breaking at a higher cost than the master. Another exciting thing I found in the files are chastity event modifiers. Is chastity play something that's coming in the next version by any chance? On a related note, I'd love it so so much if you could add an additional type of play, an extended bondage session. Where the sub is tied to some bondage furniture or restrained in some other way for a few hours to a few days. Stuff like ponyplay and bitchsuits. Or having to clean the room with a duster-penis-gag while in an armbinder and leg restraints and having a dildo and buttplug inserted. Or getting shipped somewhere in a box like in the prisoner recruitment event. Also, is it just me, or is the bondage furniture not implemented into the sessions yet? I don't remember getting the option to use any of it so far. Same for the catsuit and bondage mittens. And by the way, I absolutely love that characters can equip harnesses and cuffs, meaning they have hidden bondage under their clothes during their regular activities. One of my top fetishes. However, right now, if I dominate my spouse or lover, I can't gift them equippable BDSM items if they're not a member of the society, and I can't invite them to the society. I have to imprison them and then force-recruit them with the shipped off in a box event. And while I do very much love that event, it's a bit immersion-breaking when I have to use it on already submissive lovers. Great for roleplaying a cruel master, but I prefer being a nice guy to my lovers. So it'd be great if we could recruit submissives, or give non-member submissives BDSM items, or preferably both. And speaking of cruel masters and the prisoner boxing event, it'd be cool if force-recruiting prisoners was tied to the impaler trait, not the cruel trait. Same for any upcoming society master cruel actions against prisoners and enemies and people who deserve it. Reasoning is that the cruel trait is for arbitrary cruelty and impaler is for cruelty towards enemies. In my game I've modded cruel into a highly negative trait, with -10 general opinion among other penalties. Also, if a society is set to have a dominant and submissive gender, there should be a strictness setting. At one position, keep as it is now, at the other, allow characters of the submissive gender to join at rank 3 if they have the dominant trait (unless force-recruited while imprisoned), and allow servants to rank up occasionally if they have the right traits for it. Also, the "Recruit as Slave" action needs to be renamed to something role-unspecific, since it's used to recruit dominant members in a society with a gender-role setup. Same for the gender-specific recruitment mission. Oh, and are tribals and nomads banned from joining for roleplay/immersion purposes or is there some bug if they're allowed to join? And finally, I just want to say that I highly appreciate that Hermione picture. She was my biggest crush growing up.
Vercinger Posted January 19, 2020 Posted January 19, 2020 On 1/16/2020 at 8:44 AM, Vercinger said: Also, is it just me, or is the bondage furniture not implemented into the sessions yet? I don't remember getting the option to use any of it so far. Same for the catsuit and bondage mittens. Never mind, found them all using different session starting options. But I can't find out how to make a sub cum without permission. No matter how long I go on with the session and keep refusing permission, the sub never fails to hold it in. Even if the sub is a brat. I'm guessing not implemented yet? Also, I'm disappointed by how eager AI doms are to end a session and how rarely they start one. And I'm guessing it's not intentional for a sub to be able to have multiple doms at the same time, nor for the same character to have both doms and subs? Not that I mind, mind you. In fact I quite like it this way. Also, force-recruiting a prisoner currently costs no favor, but requires 150 favor to initiate. I'm guessing it's meant to cost favor, since you're tasking the House with training an unwilling recruit. On 1/16/2020 at 8:44 AM, Vercinger said: However, right now, if I dominate my spouse or lover, I can't gift them equippable BDSM items if they're not a member of the society, and I can't invite them to the society. I have to imprison them and then force-recruit them with the shipped off in a box event. And while I do very much love that event, it's a bit immersion-breaking when I have to use it on already submissive lovers. Great for roleplaying a cruel master, but I prefer being a nice guy to my lovers. So it'd be great if we could recruit submissives, or give non-member submissives BDSM items, or preferably both. After more digging through the files I found out both of those are supposed to be possible, but aren't working. In the "recruit_bdsm" and "bdsm_recruit_submissive" targetted decisions, there's an error in the "potential" section - the condition for not being a prisoner of the recruiter uses NOT (effectively NOR) instead of NAND. As a result, no one can recruit anyone who's in their own court. Also, neither "NOT = { is_submissive_to_root = yes }" in "recruit_bdsm", nor "is_dominant_over_root = yes" in "bdsm_recruit_submissive" work. As a result, "recruit_bdsm" is available for submissives of the recruiter, and "bdsm_recruit_submissive" is never available. I can't figure out why those don't work. As for gifting artifacts, apparently "is_lover = ROOT" doesn't work for some reason. I tried replacing it with "is_submissive_to_root = yes", but that didn't work either. Eventually I settled on "is_submissive = yes", which does work and is a sensible restriction. Speaking of artifacts, wouldn't it be better to make new slots for the equippable bondage gear? No reason to block the vanilla slots. That also opens up the possibility of making more items equippable, and at the same time. I'd go for these slots: blindfold, gag, collar (slave or posture), clamps, harness, corset, chastity, dildo/ballcrusher, buttplug (normal or tail or hook), legs (cuffs), feet (heels or ballet), arms (cuffs or armbinder), hands (mittens), body (catsuit), maybe head (mask or headcage). Most of those would be worn covertly under regular clothes, but some would require claiming that the character has suffered some injury, with associated disability and stat penalties. Like they're wearing a blindfold to cover their blinded eyes, or their lower face is covered up because it was disfigured in an accident and they can no longer pronounce words (wearing gag), or they're wearing robes to cover their amputated arms (wearing armbinder). And if a character has both a gag and either a blindfold or an armbinder equipped, they should become incapable and need a regent, as they can neither speak nor write.
livevil Posted January 26, 2020 Author Posted January 26, 2020 Wow, that is a lot do dig through. Thank you for playing my mod and taking the time to track down bugs and issues. I'll make sure to look over them and fix them for the next version. As for your suggestions, I hope you'll understand, that I can't address all your points in detail, but be assured that I'm not dismissing any of them without a thought. I want to respond to two of them in particular. First, the favor cost of society powers. I want the House of O to be something, you can explore over several characters and many hours of play. You're not supposed to get all the content within the lifetime of a single character. The collection of toys and devices is something, I view more as a stock that you as the player build up as opposed to your character. In the latter context, the cost of both money and favor would be unrealistic and far to steep. I also get that it would be very likely, that a person wouldn't include their collection of sex toys in their inheritance. But I absolutely hate it, when the game takes things away from me, the player, that I worked hard to obtain. I want it to mean something to acquire an item. One thing I'll look into implementing more though, is to get items through other means, like society quest and random events. There are some, but I feel they're too rare still. The other big thing is the session system. It's very clunky and extremely hard to fix any issues or implement something new with it. I'm also breaking my own design philosophy of few but meaningful events in a major way. When playing it myself, I quickly grew tired of klicking through walls of text. And while I sank hours upon hours into writing all the different scenes, I found myself getting annoyed with the repetition after only a few sessions in game. I plan to completely remake the session framework into something more akin to the way duels are handled in the game. That probably won't be in the next version though, but something I'll tackle when the mod is functionally complete. Also, if you like the detailed descriptions of every scene, don't fret, there will be an option of switching back to the old system. It just means, that I won't implement any new ideas (which includes long term bondage and outside scenes) for this old clunky system. Most of your other points are either bugs that I'll work on fixing, or things I'll consider overhauling. Thanks again for the creative input. I greatly appreciate all reports and suggestions. 3
typoking1107 Posted January 27, 2020 Posted January 27, 2020 On 1/26/2020 at 10:13 AM, livevil said: I plan to completely remake the session framework into something more akin to the way duels are handled in the game. I'm a little confused. The duel system in the game is very simple. From what I can tell, it resolves itself with no input from the player except to start it and finish it. How would you make the session framework like it?
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