Soran11 Posted May 5, 2020 Posted May 5, 2020 regarding the findom thing, it just came to my mind, wouldn't it work better if it functioned in a similar way like other aspirations/way of life focuses? You get introduced to it by your dom, they have a small flat amount, and with events they take more, and you get a modifier similar to 'aspiring seduce/trader' and that allows the dom the option to take the same amount as before plus the option to take more. and it continues until you get the last trait modifier then they can force whatever decision and you can't say no. small, medium or big amounts, also the option to continue siphoning your income instead of flat amounts. I can think of some events for this but I don't know how the coding works.
Dagome_Iudex Posted May 15, 2020 Posted May 15, 2020 I can't wait! If there's any delay, do tell us, since I have all the mods ready, just waiting to add House of O and start a new playthrough. 1
livevil Posted May 15, 2020 Author Posted May 15, 2020 This is it The Version 1.0 Master update is now available Please be advised that this is still a beta version and as such will have bugs. I did some thorough testing, but there's only so much I can do alone. I rely on you guys to find the remaining issues so I can fix them and provide the best experience possible. I don't know from where in the world you are playing, but I hope it's not too late for you to start your long anticipated playthrough. Have fun dominating and being dominated. ? 4
Soran11 Posted May 15, 2020 Posted May 15, 2020 it is late! its the 16th here =P 2:25am but thank you for your hard work! 1
slaveonline21 Posted May 16, 2020 Posted May 16, 2020 I think I found a bug. I cant "choose slave lifestyle" It keeps telling me that there is no point without my master (I have offered my submission) . I have tried 5 masters. tried with masters within and outside of my court.
Soran11 Posted May 16, 2020 Posted May 16, 2020 i wish we could choose our own life style fro ma drop list, like have it as an option at least because i am trying to get the new ones but RNG is not cooperating
slaveonline21 Posted May 16, 2020 Posted May 16, 2020 4 minutes ago, Soran11 said: i wish we could choose our own life style fro ma drop list, like have it as an option at least because i am trying to get the new ones but RNG is not cooperating are you able to pick a slave life style in 1.0? Mine doesn't seem to work?
slaveonline21 Posted May 16, 2020 Posted May 16, 2020 22 minutes ago, Soran11 said: yeah i am able to do so weird I keep getting the same answer... even after a reinstall
livevil Posted May 16, 2020 Author Posted May 16, 2020 In the process of streamlining older code, I seem to have messed up the relationship registration. I'm sorry you experienced bad gameplay as a result. There is a hotfix available now. Choosing a slave lifestyle should now be possible again. As for the matter of lifestyles themselves, there haven't been any new ones added with version 1.0. It's still the same ones that were added back in 0.9.4. They work independently from the vanilla lifestyles and cannot be gained through character focuses. If you want a specific one, you can use the console to add it. But for normal gameplay having perfect control over the outcome would make it go stale very quickly I think. On 5/5/2020 at 6:34 PM, Soran11 said: regarding the findom thing, it just came to my mind, wouldn't it work better if it functioned in a similar way like other aspirations/way of life focuses? You get introduced to it by your dom, they have a small flat amount, and with events they take more, and you get a modifier similar to 'aspiring seduce/trader' and that allows the dom the option to take the same amount as before plus the option to take more. and it continues until you get the last trait modifier then they can force whatever decision and you can't say no. small, medium or big amounts, also the option to continue siphoning your income instead of flat amounts. I can think of some events for this but I don't know how the coding works. My initial idea for the findom system involved multiple stages. But in the end I decided on a binary choice because it's already a subset of a part of the mod, and I wanted to avoid it getting too big and unwieldy. Also, the coding behind it is kind of wacky because there's no way to directly reference expenses of a character. Transferring even part of your gross income could cripple you in terms of raising armies. 1
eneraude Posted May 16, 2020 Posted May 16, 2020 I found a question about "Break"I use the console to get the MasterWhen I testing BreakI found that the target of the incident was completely reversedplayer becomes the target of the event victimInstead, the victim turned into an incident that originally belonged to the Master eventPlease forgive my poor english,it‘s translated by Google
slaveonline21 Posted May 16, 2020 Posted May 16, 2020 3 hours ago, livevil said: In the process of streamlining older code, I seem to have messed up the relationship registration. I'm sorry you experienced bad gameplay as a result. There is a hotfix available now. Choosing a slave lifestyle should now be possible again. Thank you!!!!! ❤️
Estelrom Posted May 16, 2020 Posted May 16, 2020 Ditto on the problem with "Break". The roles were reversed, so that my Master character was being broken by the target.
typoking1107 Posted May 16, 2020 Posted May 16, 2020 So I have a couple bugs to report. First and foremost I am also having that "Break" problem others mentioned above. Second, there is no option to hold a session with my slaves anymore, not even my private slave. Third, my private slave ranked up in the society and lost his unique outfit, which I'm actually quite sad about, since I LIKED that outfit. Finally, the "Dominate Ruler" option appears to do nothing when I click on it. No text box, no notification, nothing.
AWasteOfGoodSuffering Posted May 17, 2020 Posted May 17, 2020 The findom events seem pretty bugged from the submissive side. After accepting the proposal that the master/mistress take care of my character's finances I get a popup from one of my courtiers/vassals every 1-3 days saying that I can manage my treasury again. Example images in the spoiler. Spoiler
Soran11 Posted May 17, 2020 Posted May 17, 2020 14 hours ago, livevil said: As for the matter of lifestyles themselves, there haven't been any new ones added with version 1.0. It's still the same ones that were added back in 0.9.4. They work independently from the vanilla lifestyles and cannot be gained through character focuses. If you want a specific one, you can use the console to add it. But for normal gameplay having perfect control over the outcome would make it go stale very quickly I think. My initial idea for the findom system involved multiple stages. But in the end I decided on a binary choice because it's already a subset of a part of the mod, and I wanted to avoid it getting too big and unwieldy. Also, the coding behind it is kind of wacky because there's no way to directly reference expenses of a character. Transferring even part of your gross income could cripple you in terms of raising armies. aha I see, that certainly makes sense, but in this case would you consider making an event and a button where the sub offers or begs for findom, just in case I don't have to wait for my dom to force it. I also am curious, can these things happen to you, if you have dominated someone outside the house of O? I think that has potential there, put your husband or lover's finances to better use for example. And it also allows a sub to get into it without waiting for the AI. I'll try writing a few scenes or something using twine and link them to you? that is the easiest way I can think of when it comes to writing events, as I don't know the code for CK2, if you like the samples I can write some more for various things. I've been in lockdown for 3 months over here XD and I'm kind of getting restless. 1
Soran11 Posted May 17, 2020 Posted May 17, 2020 1 hour ago, AWasteOfGoodSuffering said: The findom events seem pretty bugged from the submissive side. After accepting the proposal that the master/mistress take care of my character's finances I get a popup from one of my courtiers/vassals every 1-3 days saying that I can manage my treasury again. Example images in the spoiler. Reveal hidden contents I also had this, but I had cheated, swapping characters to enforce this just to try it, so I thought that was the cause, glad to see it wasn't something I broke.
cryptojunkie77 Posted May 17, 2020 Posted May 17, 2020 16 hours ago, AWasteOfGoodSuffering said: The findom events seem pretty bugged from the submissive side. After accepting the proposal that the master/mistress take care of my character's finances I get a popup from one of my courtiers/vassals every 1-3 days saying that I can manage my treasury again. Example images in the spoiler. Hide contents Same here, although it was a bit different. I got that msg from every member of my court, but just once after the dom started findomming my character. After a few years, the dom released him without any reason and then started to findom him again, which again caused the msgs. Btw, I think the "Offer Submission" option is buggy, too. I can just submit to one character and after the relationships ends, the option is completly gone.
xlvs Posted May 18, 2020 Posted May 18, 2020 Amazing job! Especially I love the feature that in Your "absence" regent takes over the business in Your domain. Bugs that I found: 1) When You look at society panel, I think second level is missing text about powers You gain, it shows only variable. Also the top level has similar bug in description panel. 2) There is a bug in bdsm_sessions.csv around line 320 - look for a long line that repeats "bdsm_session_name_slave_name;" I changed it temporarily to: bdsm_session_name_slave_name_cap;My [bdsm_session_sub.GetFirstName];;;;;;;;;;;;;x 4) Same file, around line 17: BDSM_3001_opt6;She will need to bind me, if I am to submit.;;;;;;;;;;;;;x I guess should be: BDSM_3001_opt6;[bdsm_session_dom.GetSheHe] will need to bind me, if I am to submit.;;;;;;;;;;;;;x Because when playing as female, dom will tell about the king who captured her not the "evil queen". 5) in bdsm_society "; " inside the text causes scv format to freak out and cuts remainder of the text to the next language. I temporaly fixed for myself it by searching all places in file with "; " and where bug was seen, replaced with " - " 6) If You pass in to the third membership level and did not get submissive perk for some reason, there is lack of events to "fix" You back 7) Finding a partner to dominate is tough for a dom in comparison to the sending invites to the House. 8 Forced invite seems too expensive (requires 150 favour) - in comparison to the regular invite to the House. 9) Overall "balancing issues": It just takes ages to advance in society and get things done. When starting with female character age 16, she barely reaches 3 level when she is already 35 years old. Without heirs - that's disaster. Tested with new game, custom ruler. As a result it takes ages to test all the content. I don't know if that's intended or not. Also as aspiring dom, there is certainly lack of missions to advance up. Luckily, if You have proper traits, Your "favour" will add up automatically. Still, takes really long time. Lastly I wanted to say how much I appreciate this mod, the style, the minimalistic feel, does not try to break the game with inconsistent art style. Attention to the detail - just amazing.
Dancingmania Posted May 18, 2020 Posted May 18, 2020 Good update! Beneath may be some bugs: 1. Findom still need to be improved,now AI-doms may make unexpected findom operations(mentioned above). 2. Chastity belt. when chastity belt is locked the event isn't triggered as the description told/designed(like extra keys from nowhere,keys towards false target,etc.). AI -doms also lock themselves unexpectedly. 3. Private slave. Firstly, in the stage4 the Sub will lose all lands, this will make the player no longer play the char(because the game itself prohits playing no land char). Secondly, stage3's event boards may appear randomly and repeatly. Thirdly, sometimes the stage0 flag may can't be added to the char. 4. Some traits disappear after s/l(I am not sure the reason is the mod or the command). 5. Some characters can get corresponding traits even if they are not in the society(Though I had seen the original design and guessed why, but it might make some strange aftermaths).
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now