TrollAutokill Posted November 8, 2024 Posted November 8, 2024 (edited) Hi @CliftonJD, I hope all is well with you as I didn't see you much on LL recently. Â Anyhow I plan to further detach DOM from PAH, with only an ESL patch in common. This process has helped me find some old bugs but also realized all the good stuff included in PAH and all the hard work the different authors have put in it. PAH will always be the big sister mod for DOM. Â My request to you is about the PAH whip and collars. I have no idea who designed them originally and I would like to repack their meshes and textures into DOM if possible. Â Cheers TAK Â Edited November 12, 2024 by TrollAutokill 1
TrollAutokill Posted November 8, 2024 Posted November 8, 2024 17 hours ago, Giakou said: Will this be updated for Skyrim AE 1.6.1170 soon? I get a lot of errors in my papyrus from this mod. What kind of errors? I am using the latest Skyrim AE and the papyrus log is fine.
Squallvashmaster Posted November 10, 2024 Posted November 10, 2024 I can't figure out how to search the topics I'm sorry in advance if this has already been answered, but does anyone know why the MCM wouldn't pop up? I've been waiting, traveling, teleporting. Just asking. thanks Â
Magos567 Posted November 12, 2024 Posted November 12, 2024 On 10/29/2024 at 9:21 PM, Faustus said: I was always using PaH, 0.7.3 version wit a Script Patch, and it worked for me, but not anymore. The last slave I have (i.e., if I have 11 active slaves, it will be the last one, 11th, which I've enslaved) won't leave me alone. This slave will always follow everywhere, and reaching me will "pretend" to wait, doing usual animations etc., not until I'll try to go somewhere. I don't need any sex related or other stuff, I just want PaH to work normally. Can I use this mode somehow just for updating? What files do I need if so? This slave needs more obedient Training , i think 😺
TrollAutokill Posted November 12, 2024 Posted November 12, 2024 On 11/10/2024 at 6:01 PM, Squallvashmaster said: I can't figure out how to search the topics I'm sorry in advance if this has already been answered, but does anyone know why the MCM wouldn't pop up? I've been waiting, traveling, teleporting. Just asking. thanks  Usually you need to restart the MCM with the following console command and then wait 5 minutes for all the mods to register: setstage SKI_configmanagerinstance 1 Â
pdd001 Posted November 14, 2024 Posted November 14, 2024 Hey i found out in PAH sexlab extension have some Submission spell can someone explain how to create similar spell for other stats like respect,anger,etc... I want to make some spell to test out some "PAH AYGAS" features and perks
rashken Posted November 14, 2024 Posted November 14, 2024 I have one question about some Slaves. I just capture all the coven of Namira. But only Eola has dialogue options as a slaves. The other two cultists still praise me as the champion, but I cant interact on any form with them. Does anyone know why? To make thinks more clear. Started the quest. Sided with Namira and brought Verulus to the Altar. Enslaved Verulus, causing him to die to complete the quest, but getting him as an slave. (I cant talk to him, he only saids he need to go to Markarth) Then I enslaved Eola and the other two cultists Sanyon and Nimphaneth but only Eola has normal slave dialogue options. I used the Enslave while sleeping from this mod to enslave Verulus and the enslavement option from Diary of Mine to enslave the cultists.
StatelessRel Posted November 16, 2024 Posted November 16, 2024 On 1/31/2024 at 1:32 AM, DaveMan3 said: I don't know what to do, I get this warning whenever I run LOOT: The folder and file with hashes c7f19fb4744d7370 and 1b4b92f83008e1e6 in "C:/Program Files (x86)/Steam/steamapps/common/Skyrim Special Edition\Data\paradise_halls_SLExtension - Textures.bsa" are present in another BSA. The folder and file with hashes c7f19fb4744d7370 and 1b7c9f323008b1b8 in "C:/Program Files (x86)/Steam/steamapps/common/Skyrim Special Edition\Data\paradise_halls_SLExtension - Textures.bsa" are present in another BSA. The folder and file with hashes c7f19fb4744d7370 and 1b7c9f323008b1b9 in "C:/Program Files (x86)/Steam/steamapps/common/Skyrim Special Edition\Data\paradise_halls_SLExtension - Textures.bsa" are present in another BSA. The folder and file with hashes c7f19fb4744d7370 and 1b7c9f323008b1e1 in "C:/Program Files (x86)/Steam/steamapps/common/Skyrim Special Edition\Data\paradise_halls_SLExtension - Textures.bsa" are present in another BSA. The folder and file with hashes c7f19fb4744d7370 and 1b7c9f323008b1e2 in "C:/Program Files (x86)/Steam/steamapps/common/Skyrim Special Edition\Data\paradise_halls_SLExtension - Textures.bsa" are present in another BSA. The folder and file with hashes c7f19fb4744d7370 and 1b7c9f323008b1e3 in "C:/Program Files (x86)/Steam/steamapps/common/Skyrim Special Edition\Data\paradise_halls_SLExtension - Textures.bsa" are present in another BSA. The folder and file with hashes c7f19fb4744d7370 and 1b7c9f323008b1e4 in "C:/Program Files (x86)/Steam/steamapps/common/Skyrim Special Edition\Data\paradise_halls_SLExtension - Textures.bsa" are present in another BSA. The folder and file with hashes c7f19fb4744d7370 and 1c76bdb53008b3e3 in "C:/Program Files (x86)/Steam/steamapps/common/Skyrim Special Edition\Data\paradise_halls_SLExtension - Textures.bsa" are present in another BSA. The folder and file with hashes c7f19fb4744d7370 and 1cc9c2713008b5e3 in "C:/Program Files (x86)/Steam/steamapps/common/Skyrim Special Edition\Data\paradise_halls_SLExtension - Textures.bsa" are present in another BSA. The folder and file with hashes c7f19fb4744d7370 and 1ccac2b03008b8b7 in "C:/Program Files (x86)/Steam/steamapps/common/Skyrim Special Edition\Data\paradise_halls_SLExtension - Textures.bsa" are present in another BSA. The folder and file with hashes c7f19fb4744d7370 and 1d42d0b73008b2e1 in "C:/Program Files (x86)/Steam/steamapps/common/Skyrim Special Edition\Data\paradise_halls_SLExtension - Textures.bsa" are present in another BSA. The folder and file with hashes c7f19fb4744d7370 and 1defebc93008b7b8 in "C:/Program Files (x86)/Steam/steamapps/common/Skyrim Special Edition\Data\paradise_halls_SLExtension - Textures.bsa" are present in another BSA. I have no idea what any of this means or how to fix it, please help I am having the exact same issue with the exact same hashes verbatim. I don't see that anyone helped him- hopefully someone can help me too?
grosaprap Posted November 17, 2024 Posted November 17, 2024 On 11/16/2024 at 8:47 AM, StatelessRel said: I am having the exact same issue with the exact same hashes verbatim. I don't see that anyone helped him- hopefully someone can help me too? Â This is a non-issue. What Loot is 'warning' you is that there are files in the Paradise Halls BSA compressed file that are duplicates of existing files either in the base game or another mod you have installed. The net impact is... zero.Â
kio3058.max Posted December 7, 2024 Posted December 7, 2024 Just qucik question  Slaves actually cant wear DD right? I think slave equips it, but they are not shown on character, animations dont change too.  Companions tho can wear them. I wonder why slaves cant.Â
Under_Cell Posted December 9, 2024 Posted December 9, 2024 when ever i install the mods here they give me t pose on race menu
humminahummina Posted December 15, 2024 Posted December 15, 2024 On 12/9/2024 at 9:28 AM, Under_Cell said: when ever i install the mods here they give me t pose on race menu run whichever animation loader you usually use before trying to play with new animation mods
Will55 Posted December 16, 2024 Posted December 16, 2024 (edited) TBH this is my first PAHE problem in ages: I always capture Kaie in the "Escape from Cidna Mne" quest and she has always been a normal slave . But now, once enslaved, the only conversation is "for the Forsworn!". I have Rez'd/disabled/enabled and even recloned her to no avail. As we are still in the Markarth Ruins I will try to TP her to prison and then return her to a more pleasant site and see if that works. Never had any such problem with her before. No! The transfer had no effect. I think that the quest is screwed so I will do it again  CliftonJD if you are really "back" then many thanks for the work put into this mod and I do hope that all is well with you and yours.  ADDENDUM  WRT Kaie all is now well. I did both MS01 and MS02 all over again taking care to check stage markers and it was identical to before until I killed Madanach, as when the Forsworn attacked my char she killed Kaie by accident instead of paralyzing her. So she carried her body out to her favourite "Place" in Markath, rez'd her with a scroll and then paralyzed/enslaved her and all is well. No idea why the before happened.  A brief warning: I always save Betrid by pickpocketing the knives of the 2 Forsworn and giving Betrid a decent dagger. Talking to Thonar directly (thus kicking off the attack on Betrid) or just pickpocketing his journal and dodging the attack. Both leave a live Betrid and this seems to prevent Thonar being outside of the ruins when your char leaves and no silverblood ring and no quest end. Being heartily sick of Markarth by then I consoled 250 to end the quest and pickpocketed "my richly deserved" ring.  This dual questline took about 5 runs to complete and in one run, when the thug attacked my char (Brawl) outside of the warrens the guards all joined in. Being fed up with them she pulled out The Ebony Blade and killed 10 of them. As she walked through Markarth all guards were red and 2 more attacked making it 12 killed. Then she heard the "You have committed crimes in Markarth, what say you etc.?". So she said I am with guild and paid up half of her bounty and now the guards were all non red and as nice as usual. I am uncertain if this was a fluke or a real example of what can happen in Skyrim. So, if you are TG and in a now TG city killing guards without major sanction is quite possible, Edited December 17, 2024 by Will55
Zukirin Posted December 16, 2024 Posted December 16, 2024 On 4/22/2024 at 6:56 PM, 4nk8r said: The moduleconfig.xml related to the Skyrim Immersive Creature patch is looking for the very patch it would install as the file required before you can select/install the patch...                    <plugin name="Patch For Skyrim Immersive Creature Special Edition">                      <description>Added more creatures to PAHE. This requires you to install and activate the Skyrim Immersive Creature Special Edition mod.</description>                      <files>                         <file source="Optional\Pahe_Immersive_Creature Special Edition patch.esp" destination="Pahe_Immersive_Creature Special Edition patch.esp" priority="0" />                      </files>                      <typeDescriptor>                         <dependencyType>                            <defaultType name="Optional"/>                            <patterns>                               <pattern>                                  <dependencies operator="And">                                     <fileDependency file="Pahe_Immersive_Creature Special Edition patch.esp" state="Active"/>                                  </dependencies>                                  <type name="Optional"/>                               </pattern>                               <pattern>                                  <dependencies operator="And">                                     <fileDependency file="Pahe_Immersive_Creature Special Edition patch.esp" state="Inactive"/>                                  </dependencies>                                  <type name="NotUsable"/>                               </pattern>                               <pattern>                                  <dependencies operator="And">                                     <fileDependency file="Pahe_Immersive_Creature Special Edition patch.esp" state="Missing"/>                                  </dependencies>                                  <type name="NotUsable"/>                               </pattern>                            </patterns>                         </dependencyType>                      </typeDescriptor>                   </plugin>  The fileDependency file should be "Skyrim Immersive Creatures Special Edition.esp"  Attached is an update fomod with the corrected dependency. I only downloaded/fixed the unprotected version. Not sure if either of the other versions suffer this issue.  ParadiseHallsEnhanced(PAHE)SSE_8.2.0-unprotected_slaves_(fixed installer)_Fomod.7z 122.09 MB · 56 downloads Thanks, it seems the author fixed it at some point in a previous build but it is now broken again
Lackom Posted December 17, 2024 Posted December 17, 2024 On 3/9/2024 at 4:48 PM, Durante said: Hail, Clifton. Â Every captive under PAHE seems to get 100 stats in all skill categories except enchanting, smiting, lockpicking, pickpocketing. Not only it makes slaves overpowered but it also messes up the NPC's if using mods like skill based muscle since everyone becomes muscle mountains. This issue has been for years now even on LE and it's wrecking morph based mods. Â I have the same problem, is it normal?
Durante Posted December 17, 2024 Posted December 17, 2024 (edited) 5 hours ago, Lackom said:  I have the same problem, is it normal?  It's not. And unfortunately I don't know the solution to it. I'm using Diary of Mine mod now and sometimes the problem goes away sometimes it doesn't. I think if it's unique NPC's the problem goes away, if it's non-unique like bandits I think it's permanent bug. Edited December 17, 2024 by Durante
Will55 Posted December 18, 2024 Posted December 18, 2024 13 hours ago, Durante said:  It's not. And unfortunately I don't know the solution to it. I'm using Diary of Mine mod now and sometimes the problem goes away sometimes it doesn't. I think if it's unique NPC's the problem goes away, if it's non-unique like bandits I think it's permanent bug. You can alter the stats of each individual via Proteus but it is time consuming and not always permanent. Personally, I never look at the skills of slaves. except, of course, the standard PAHE ones so cannot comment upon how common are the boosted skills.
Pornstache Pete Posted December 20, 2024 Posted December 20, 2024 It seems this mod includes "Unique Display Room.esp" to add the second cellar floor to each Hearthfire house. I noticed none of the unique item displays respond to anything. Do I need to install the Unique Display Rooms mod on Nexus (letting PAHE overwrite "Unique Display Room.esp")? If so, can that be added to the requirements / installation instructions? I assume the scripts from that mod being missing is the cause of the issue.
Haru3939 Posted December 21, 2024 Posted December 21, 2024 I used version 8.20 FIX2, and it runs without any issues. However, after saving and loading the game, all the mods in the game are reloaded, and message boxes keep popping up, even with a new game. I'm not sure if anyone can help me solve this problem. Sorry for my poor English, and thank you everyone for your help.
nickneim551 Posted December 27, 2024 Posted December 27, 2024 Hello, is it normal that every time I load a save I get a message that says "pahe core is loaded"? If so, is there a way to prevent it from appearing?
lorivn Posted December 29, 2024 Posted December 29, 2024 It seems that I have some compatibility problem, the NPCs that are enslaved in this mod (I didn't install Aygas, HSH, Dom on purpose just to test) don't respawn. I went to a tower near Riverwood and enslaved the bandit NPC at the top of the tower, I waited 10 game days, and the NPCs at the beginning of the tower respawned, but the one at the top of the tower didn't. I use a Lawless/Extra Encounters/Organic Factions mod, in short, mods that add NPCs... Maybe this makes it so that the NPCs don't respawn if they are enslaved in this mod. (I've tried ReCloning him, it didn't work.)
CockyCookie Posted January 3, 2025 Posted January 3, 2025 Has anyone figured a way to fix the dyndolod problem with this mod?Â
cantgetright008 Posted January 8, 2025 Posted January 8, 2025 On 1/1/2025 at 12:06 AM, pdd001 said: does this mod still get update or abandoned  Go to dom Ithink it is the new
vatap Posted January 11, 2025 Posted January 11, 2025 For some reason the game crashes when I try to bind a slave so he doesn't go anywhere. According to the crash log, the problem is with OAR. But I'm using Pandora instead of the usual FNIS. I'm also using the latest version of your mod crash-2025-01-11-07-44-04.log
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