TrollAutokill Posted November 29, 2023 Posted November 29, 2023 43 minutes ago, gagagoug said: So I'm not sure if it's the right place to ask this, but while the mod works mostly fine, the sex animations dont work. Characters just stand around and then nothing happens. 1) Did you install Sexlab 2) Did you initialize sexlab from its MCM menu?
gagagoug Posted November 30, 2023 Posted November 30, 2023 6 hours ago, TrollAutokill said: 1) Did you install Sexlab 2) Did you initialize sexlab from its MCM menu? I have sexlab. I did not initialize it. I tried doing it, and now I'm a step closer, but still with a problem. There is clearly an animation now, as characters disrobe, the girl get teleported to me and I heard her sounds. But they just stand up doing nothing, except that now I'm stuck in an animation so have to wait for the end of it.
Will55 Posted December 1, 2023 Posted December 1, 2023 (edited) Well after what must be years of happily using PAH(E) I finally hit the dreaded "slaves keep following char unless restrained" bug. It only seems to happen to "comfort slaves" or their trainers who are ex HSH and SLEN4+. I tried to restrain then unrestrain and set them to sandbox but they take no notice. Of course, I can transfer them to HSH (assuming that I have space) or just leave them restrained in their designated new homes and I guess that the followers living there will get a kinky kick out of their restraints, but it just seems wrong as most of these "comfort slaves" are vanilla murder victims (or vanilla programmed to die) whom I have rez'd/saved. I made them slaves as Skyrim has no place for them alive and made them sex slaves so that they at least had a life and something to look forward to as otherwise it is the mines or AYGAS. (The trainers will all end up in DOM so no real problem with them.) These comfort slaves are not hookers so TDF is out, so Is there any PAHE solution? Addendum I do not think that there is a PAHE solution as I think that it is a HSH problem: both slaves were HSH in LVM then while there, they were reverted to sandbox there in PAHE then transferred to Hjerim. When I next have the HSH space(much training at present) I will make them HSH while there then return them to PAHE with sandbox orders. If that fails I have not a clue on what to do. Edited December 2, 2023 by Will55 1
zdwzvgwdkarwvqmheb Posted December 2, 2023 Posted December 2, 2023 Can someone give me advice and help with this issue. So when ever i use defeat and sneak attack NPC taking them down i get this prompt that NPC is captured by pahe but i can't use defeat function like putting them in bag or anything and they just lay there on the ground in star position.
veebars Posted December 8, 2023 Posted December 8, 2023 On 11/24/2023 at 9:22 PM, Coom Nation said: I have the same problem with reloading bug making slaves unresponsive. Restarting PAH from the MCM menu helped, but you need to do it before you have bugged slaves so I had to load a save from way back, also you can transfer your slaves to HSH camp, then restart PAH and then get them back, after that they will behave normally when reloading. But I don't know if you can recover already bugged slave. Would you (or anyone) expand on the "reloading bug"? With 8.2fix I often find slaves "lost" by PAH. When lost, the slaves continue doing whatever they were doing before (following for example), the counter does not include them, the roster does include (but clicking on them in the roster does/displays nothing), and they generally will acknowledge but not act on dialogue options. The only workaround I've found is to use the mark hotkey to reenslave them, going through the enslave menu twice, after which PAH "gets" them again. Is this the reloading bug or something else? 1
Antiope_Apollonia Posted December 10, 2023 Posted December 10, 2023 (edited) Hey there, long time no see! I've had a lot on my plate—and on my mind—of late, so I've kinda let forum participation fall to the wayside, but I've still been dabbling in Skyrim in my spare time, and as is my wont, I've still been keeping notes. To wit, I have a small Wall-o'-Text™ for you: I don't really understand why Combat Training has a cap of 127 instead of 100 like everything else at this point, but thinking about it gave me an idea, although it might be rather ambitious. What if you treat 100 Combat as fully trained in that the slave will always obey in combat, but allow additional combat training to be a sort of resource that can be used to improve the slave's ability to fight? For example, you could give the slave a spell tome, and it'd cost you X number of training points for her to learn the spell. It might be harder in terms of UI design, but you could potentially allow training perks or changing combat class in this way, too, or even allow the conversion of combat training points into levelling up. Nether's Follower Framework has similar functionalities for followers, sans the slave training of course, so this might be doable without reinventing the wheel. Independently of the above idea, it'd be great to be able to have slaves unlearn spells they already know. The main thing I have in mind is that I'd love to have enslaved necromancers unlearn their Reanimate spells, but I'm sure others can come up with further use cases, too. Again, you could probably crib off of NFF for guidance in how to implement this, as Nether has a very effective implementation for followers. Is there a way to make slaves un-disarmable? Trying to track down the nice weapons you've given them after fighting a Draugr Deathlord is... fucking infuriating. Sometimes they even get knocked under the map and shit. My follower is never disarmed, so I'm sure this should be possible. I'm not sure whether un-disarmable followers is vanilla behaviour or another NFF feature, but in either case, it should provide a model for implementation. Maybe non-combatant slaves should have cowardly AI so they'll GTFO the way? Or perhaps the ideal solution would be a behaviour state you can toggle with dialogue like "fight for me"—"When the fighting starts, you're to take cover!" That way they could even potentially disobey, and slaves who aren't yet trained not to try to escape could be kept closer at hand. Currently having all non-combatant slaves cower in the middle of the fight, just waiting for you to accidentally kill them and obstructing your intended targets, is not ideal. Edited December 28, 2023 by Antiope_Apollonia 1
gagagoug Posted December 15, 2023 Posted December 15, 2023 I was wondering if it was absolutely necessary to have Sexlab 1.63. I have the AE, so I downloaded 1.65 (which has now been updated to 1.66), and I was wondering if this was the issue that makes my animations not work.
101mmm101 Posted December 28, 2023 Posted December 28, 2023 Does it need an update or I just download it with some errors and I have download MIasLairHairPack51.7z
nigels3000 Posted December 29, 2023 Posted December 29, 2023 On 8/26/2023 at 12:34 PM, TrollAutokill said: Do you have Sexlab installed? This extension requires SL. Disable pahe, install Sexlab, initialize Sexlab in game from MCM, save, quit, enable PAHE and extensions, reload. If the MCM menu doesn't appear, wait 3 minutes, then type in the console: setstage ski_configmanagerinstance 1 Then wait up to 3 minutes for the MCM message to appear. Unfortunately I run into the same problem. Got SL framework AE and I think that this may cause the problem because otherwise I got everything setup. SL is running and initialized and I still encounter the issue.
深淵の神 Posted December 30, 2023 Posted December 30, 2023 3 hours ago, nigels3000 said: SL framework AE and I think that this may cause the problem. SexLab Framework is not the problem of anything, check your load order properly, check you are using the EXACT version of E-V-E-R-Y-T-H-I-N-G (SKSE/Address Library/ etc.) for your EXACT skyrim version. We are all using SL Framewok successfully except you (or a few more), this is a clearly PEBKAC example, don't blame the mod
nigels3000 Posted December 30, 2023 Posted December 30, 2023 17 hours ago, サマエル said: SexLab Framework is not the problem of anything, check your load order properly, check you are using the EXACT version of E-V-E-R-Y-T-H-I-N-G (SKSE/Address Library/ etc.) for your EXACT skyrim version. We are all using SL Framewok successfully except you (or a few more), this is a clearly PEBKAC example, don't blame the mod Yep, you were right. Sorry for being annoying, it works fine now. ❤️
AnonTmp Posted January 1, 2024 Posted January 1, 2024 Not sure if I'm missing something completely but submission seems to be completely stuck at 0 for all my NPCs, despite punishments, sex, etc. Is there a specific way to raise it?
Kanlaon Posted January 8, 2024 Posted January 8, 2024 Hello folks I cannot get the latest versions running Not 8.16 and also Not 8.20. The MCM of the mod does not finish the installation and always shows only "Status" on first page. Looking into the MCM script file there should be a property string 'modstatus' from the PAHCore script shown. The bad thing is, the pahcore script does not have such a property. Although the pahcore can be compiled the MCM script cannot be compiled: Starting 1 compile threads for 1 files... Compiling "PAH_MCM"... D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\pah_mcm.psc(172,8): modStatus is not a property on script pahcore or one of its parents In skyrim LE the pahcore script is 10 times bigger than in Skyrim SE. Maybe if there is an older version of Paradise Halls for Skyrim SE available (7.xx ?) i would try the older version. Thanks
Thermite Dragon Posted January 10, 2024 Posted January 10, 2024 Is there a way to ensure that NPCs always get sent to one knee and able to be enslaved? I find it's not uncommon for my damage to reach a point where they go from 'fine' to 'dead', or worse I 1-shot them, which can make getting slaves difficult if my desire is to not enslave random innocents. >.>
Kanlaon Posted January 11, 2024 Posted January 11, 2024 On 1/10/2024 at 6:16 AM, Thermite Dragon said: Is there a way to ensure that NPCs always get sent to one knee and able to be enslaved? I find it's not uncommon for my damage to reach a point where they go from 'fine' to 'dead', or worse I 1-shot them, which can make getting slaves difficult if my desire is to not enslave random innocents. >.> If you have Acheron installed your enemies will not die unless you device to execute them. So enslaving should be very easy. But it is annoying that everytime the PAH Messagebox pops up and afterwards the Menu of "Hunterspride". If your paradise halls installation is working (mine not) you could try it out. 1
Archon459 Posted January 12, 2024 Posted January 12, 2024 Just wanted to say: solid job. This mod rocks. I'm loving every minute of it. AYGAS is working well, too. We'll see how well HSH works when I finally get into it.
Thermite Dragon Posted January 12, 2024 Posted January 12, 2024 8 hours ago, Kanlaon said: If you have Acheron installed your enemies will not die unless you device to execute them. So enslaving should be very easy. But it is annoying that everytime the PAH Messagebox pops up and afterwards the Menu of "Hunterspride". If your paradise halls installation is working (mine not) you could try it out. Unfortunately I use Death Alternative and Defeat, so I'm not sure I have that option. I might poke settings in those when I get back from the con.
Archon459 Posted January 12, 2024 Posted January 12, 2024 " * Enslave any 'important' npcs. well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs. easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords" Quoted from the first page/post. So I managed to enslave Old Orc. He's a standalone NPC you can find as a random encounter with two dead saber cats next to him. I did this before I killed him, of course. I've still got him and he's currently turning tricks for me. Well, another "Old Orc" spawned again. The one I captured is still working for me, but this new one was totally separate. Not enslaved, none of the clothes I put on him, none of the PAH stats. Also managed to enslave Kematu. I was still able to complete the quest, too. I can't wait to trot Kematu out right in front of Saadia and imagine her gloating about it.* Note: feature request. haha " leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge" Also apparently plain jane Leather Strips will work for this, too, although I imagine the stats on them are not very high. " dancing" I get some kind of bug I'm not sure about when ordering my slaves to dance for me. "Pose for me pretty" ==> Stand Here has them pose while standing, but none of the actual dances work. They just stand there, look like they're talking with no sound, and that's it. I guess this is where the "Pose" stat comes into play?
Kanlaon Posted January 13, 2024 Posted January 13, 2024 On 1/8/2024 at 6:36 PM, Kanlaon said: Hello folks I cannot get the latest versions running Not 8.16 and also Not 8.20. The MCM of the mod does not finish the installation and always shows only "Status" on first page. Looking into the MCM script file there should be a property string 'modstatus' from the PAHCore script shown. The bad thing is, the pahcore script does not have such a property. Although the pahcore can be compiled the MCM script cannot be compiled: Starting 1 compile threads for 1 files... Compiling "PAH_MCM"... D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\pah_mcm.psc(172,8): modStatus is not a property on script pahcore or one of its parents In skyrim LE the pahcore script is 10 times bigger than in Skyrim SE. Maybe if there is an older version of Paradise Halls for Skyrim SE available (7.xx ?) i would try the older version. Thanks If it is for interest to somebody: I tried again with 8.20. Fix2. Using the packed Version the MCM shows up correctly !! But when MO2 automatically unpacks the archive (what i usually do) the problem I had mentioned appears. --> I will have a look inside with manually unpacking the BSA archives
Jasmine92 Posted January 14, 2024 Posted January 14, 2024 3 hours ago, Kanlaon said: But when MO2 automatically unpacks the archive (what i usually do) the problem I had mentioned appears. --> I will have a look inside with manually unpacking the BSA archives Afaik that's an old a known problem, do not unpack the bsa's. The different bsa's have the same files in different versions and because of loadorder the right one wins, when you unpack some files get overwritten with the wrong version version, breaking stuff. Some files in the BSA's might even get overwritten by loose ones. 2
lezztat Posted January 17, 2024 Posted January 17, 2024 If someone can support me I have 13 slaves but they do not advance in their training even though the slaves that I put to train them are at the maximum in all their traits they do not advance in their training, I tried to restart them to fix them and change their trainer, I let 60 days of gameplay pass and the training does not advance, I restarted a new game and it is still the same.
Jasmine92 Posted January 17, 2024 Posted January 17, 2024 8 hours ago, lezztat said: If someone can support me I have 13 slaves but they do not advance in their training even though the slaves that I put to train them are at the maximum in all their traits they do not advance in their training, I tried to restart them to fix them and change their trainer, I let 60 days of gameplay pass and the training does not advance, I restarted a new game and it is still the same. Unless something changed since v 8.1, PAH does no have a the function to make slaves train other slaves. Are you using HSH or DoM for that?
Metro Station Posted January 18, 2024 Posted January 18, 2024 This... what you see in the picture is from here!? If so... Where exactly is it located!? Ez... ami a képen látható innen származik!? Ha igen... Pontosan hol található!? Ezt a holmit, sehol sem találom....
Jasmine92 Posted January 18, 2024 Posted January 18, 2024 1 hour ago, Metro Station said: This... what you see in the picture is from here!? If so... Where exactly is it located!? Spoiler Ez... ami a képen látható innen származik!? Ha igen... Pontosan hol található!? Ezt a holmit, sehol sem találom.... Are you talking about the message? That's not from Paradise Halls. Looks like a follower framework like NFF or EFF?
Metro Station Posted January 18, 2024 Posted January 18, 2024 4 hours ago, Jasmine92 said: follower framework ...I get it. But I don't have anything like that installed and it appeared sometime after PAH was installed... I didn't even discover it until now...
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