JayRoz Posted September 8, 2025 Posted September 8, 2025 (edited) Hello. Every time I enable the pahe_tdf_patch file I crash on startup. Tried the one here and the one found on the tdf page. Any solutions? Please and thanks Edit: Turns out there are 3 pages with TDF. Used the wrong one. Found a new problem instead. Everything works fine...until I reload a save, then I can't interact with the slaves. The dialogue misfires. Trying to open their inventory just ends the conversation with nothing happening. Edit2: Turns out I'm not the only one stuck with this as it was reported a month ago and the only fix is to disable and reenable the mod at game start. Edited September 13, 2025 by JayRoz
Faustling Posted September 12, 2025 Posted September 12, 2025 (edited) Has anyone tried The Sinister Seven mod? https://www.nexusmods.com/skyrimspecialedition/mods/19178 That is the one where you are attacked by seven assassins. Such fun! My plan was to enslave all seven, but there's a problem. I go through the usual enslave routine, and collect my glowing pearl, but they don't show up on the slave list, and no matter how you treat them, all their slave stats remain zero. Am I doing something wrong, or are some NPCs not enslavable? (And these are NOT essential characters. I could kill any of them if I wanted.) Edited September 12, 2025 by Faustling
Faustling Posted September 18, 2025 Posted September 18, 2025 (edited) Very odd. I started a new game and, first thing, I made sure PAH was "started", and I enslaved several people. But their slave stats are always zero. PAH says there are 0/12 slaves. And You Get A Slave says Slavery is 8.0 But my slaves don't respond to discipline at all. Do need to do a quest or something? Edited September 18, 2025 by Faustling
Faustling Posted September 24, 2025 Posted September 24, 2025 I tried reinstalling, but no effect. I also discovered a Boost Submission spell, but it doesn't seem to do anything. Is there a trick for using it?
jameswolf69 Posted September 25, 2025 Posted September 25, 2025 (edited) Been trying to get my skyim SE reinstalled with my usual mods, got everything working again except 1 issue with this mod. on capturing a slave everything works fine however on save and loading the slave vanishes from the owned slaves list. the list says 0/128 slaves, I can still talk to the slave and it has the dialog as a slave. But the dialog does not work as intended or as it did before the save. (inventory wont open when asked for e.g) telling the slave your going to stay here for awhile if in a home or camp with slave pens moves the slave to the pen correctly, Then telling the slave its time to hit the road adds the slave to the list again. but on save and reload the slave gets bugged again. all other mods work fine this is the only issue I'm having. Any one know what could be causing this and how to fix it?. I have sorted my Load order with loot. Tried reinstalling PAHE mods. I'm at a bit of a loss?. EDIT: i suspect a load order issue, At least thats my best guess I've added my loadorder.txt from my mo2 folder. If anyone can help you would make my day. loadorder.txt Edit 2: i have found that the slave/s are still listed in the MCM list despite the list saying 0/128 in the MCM. but the listed slaves can not be reloaded or even selected in the MCM. Edited September 25, 2025 by jameswolf69
rjn Posted September 25, 2025 Posted September 25, 2025 1 hour ago, jameswolf69 said: Been trying to get my skyim SE reinstalled with my usual mods, got everything working again except 1 issue with this mod. on capturing a slave everything works fine however on save and loading the slave vanishes from the owned slaves list. the list says 0/128 slaves, I can still talk to the slave and it has the dialog as a slave. But the dialog does not work as intended or as it did before the save. (inventory wont open when asked for e.g) telling the slave your going to stay here for awhile if in a home or camp with slave pens moves the slave to the pen correctly, Then telling the slave its time to hit the road adds the slave to the list again. but on save and reload the slave gets bugged again. all other mods work fine this is the only issue I'm having. Any one know what could be causing this and how to fix it?. I have sorted my Load order with loot. Tried reinstalling PAHE mods. I'm at a bit of a loss?. EDIT: i suspect a load order issue, At least thats my best guess I've added my loadorder.txt from my mo2 folder. If anyone can help you would make my day. loadorder.txt 3.95 kB · 1 download Edit 2: i have found that the slave/s are still listed in the MCM list despite the list saying 0/128 in the MCM. but the listed slaves can not be reloaded or even selected in the MCM. See this from the previous page: I am unsure if this fixes the issue mid-game (probably does) but it always works at the start of a new game. In any case, even though all the correct messages about PAHE starting are seen and the MCM shows "STARTED" I still need to click STARTED again and wait for the ready message before proceeding. Always works - never fails after that - only needs to be done once. Before I discovered this method, I used to transfer any PAHE slaves to HSH before saving any games. That work-around also was effective but very annoying. 1
jameswolf69 Posted September 25, 2025 Posted September 25, 2025 Thanks @rjn this seems to have sorted it so far. I should have read back a few pages, I feel deservedly stupid now lol.
Faustling Posted September 26, 2025 Posted September 26, 2025 (edited) Restarting PAH still leaves me 0/128 for slaves. I guess all the people I enslaved are a total loss? (They're standing around in the Winterhold Palace, and I have no idea what to do with them.) Anyone know if the mod author has dropped out? Seems like he should be able to answer some of these questions. Edited September 26, 2025 by Faustling
rjn Posted September 26, 2025 Posted September 26, 2025 2 hours ago, Faustling said: Restarting PAH still leaves me 0/128 for slaves. I guess all the people I enslaved are a total loss? (They're standing around in the Winterhold Palace, and I have no idea what to do with them.) As far as I could determine there is no way to rehabilitate/restore those slaves. And leaving them around is likely to mess with your game. For instance, if they were marked to follow you they may unexpectedly pop up next to you when you fast travel. I recommend clicking on them and using the console to disable them (click on slave, use "disable" in console).
kekichhh Posted October 2, 2025 Posted October 2, 2025 (edited) Hello there I have a long-standing issue that's been bothering me for over a year. When you enslave an NPC like a bandit or a witch and remove all items from their inventory, they don't actually become naked. Instead, they continue to wear their default vanilla clothing, which is only visible through the console. If you undress the slave using console commands, they do appear naked initially. However, as soon as you leave the current game location or restrain them, they automatically put their invisible vanilla outfit back on. I'd really appreciate some help with this, as I haven't been able to resolve it for more than a year now. Edited October 2, 2025 by kekichhh
rjn Posted October 2, 2025 Posted October 2, 2025 3 minutes ago, kekichhh said: Hello there I have a long-standing issue that's been bothering me for over a year. When you enslave an NPC like a bandit or a witch and remove all items from their inventory, they don't actually become naked. Instead, they continue to wear their default vanilla clothing, which is only visible through the console. If you undress the slave using console commands, they do appear naked initially. However, as soon as you leave the current game location or restrain them, they automatically put their invisible vanilla outfit back on. I'd really appreciate some help with this, as I haven't been able to resolve it for more than a year now. We all experience that same problem. You can choose the "Strip and set your outfit" dialog branch, but what you are choosing potentially sets the outfit for a whole class of potential slaves. For instance, if you do this with a slave "Bandit Outlaw" then all Bandit Outlaws in Skyrim get an outfit change even if they are not enslaved. And even then the outfit can revert in some cases, like if you use keyword distributor mods for bikini outfits for NPCs. Where the dialog branch I mentioned does work is if the slave you are addressing has a unique name and not a class name.
kekichhh Posted October 2, 2025 Posted October 2, 2025 4 hours ago, rjn said: We all experience that same problem. You can choose the "Strip and set your outfit" dialog branch, but what you are choosing potentially sets the outfit for a whole class of potential slaves. For instance, if you do this with a slave "Bandit Outlaw" then all Bandit Outlaws in Skyrim get an outfit change even if they are not enslaved. And even then the outfit can revert in some cases, like if you use keyword distributor mods for bikini outfits for NPCs. Where the dialog branch I mentioned does work is if the slave you are addressing has a unique name and not a class name. Does that mean there's no solution if NPC is non unique?
rjn Posted October 3, 2025 Posted October 3, 2025 12 hours ago, kekichhh said: Does that mean there's no solution if NPC is non unique? I don't know one. It's not too bad once slaves are transferred to Home Sweet Home locations. Since outfit changes can be triggered by cell changes and HSH slaves usually are kept at home.
KonradSimon Posted October 6, 2025 Posted October 6, 2025 I'm probably missing something obvious, but when I download the file into MO2, I get the "missing information" flag. When I hit "query info" it gives me this: I'm guessing this means I failed to install something, but I can't figure out what. Does anyone know? Or is there additional information I should supply?
rjn Posted October 6, 2025 Posted October 6, 2025 (edited) 4 hours ago, KonradSimon said: 4 hours ago, KonradSimon said: I'm probably missing something obvious, but when I download the file into MO2, I get the "missing information" flag. When I hit "query info" it gives me this: I'm guessing this means I failed to install something, but I can't figure out what. Does anyone know? Or is there additional information I should supply? It's been a while since I used ModOrganizer, but what you are seeing is that it's got a problem with periods in the fomod name. If it was me, I'd rename the fomod files to shorter names with no punctuation then try installing the renamed files. Edited October 6, 2025 by rjn fix loc
KonradSimon Posted October 7, 2025 Posted October 7, 2025 Well, that helped some--instead of 4 options I got one. But when I selected it, and identified the game as Skyrim SE, I got an error 404. Any ideas?
rjn Posted October 7, 2025 Posted October 7, 2025 4 hours ago, KonradSimon said: Well, that helped some--instead of 4 options I got one. But when I selected it, and identified the game as Skyrim SE, I got an error 404. Any ideas? OK, I didn't pick up on this before, but you are trying to set the Nexus Mod ID in this dialog. But PAHA is not a Nexus mod and has no ID which also is not a problem for MO except it will note that it can't automatically detect updates by checking on Nexus. You don't need a Mod ID for the mod to work just fine with ModOrganizer. Just cancel the dialog and don't worry about it.
KonradSimon Posted October 7, 2025 Posted October 7, 2025 (edited) 1 hour ago, rjn said: OK, I didn't pick up on this before, but you are trying to set the Nexus Mod ID in this dialog. But PAHA is not a Nexus mod and has no ID which also is not a problem for MO except it will note that it can't automatically detect updates by checking on Nexus. You don't need a Mod ID for the mod to work just fine with ModOrganizer. Just cancel the dialog and don't worry about it. That was the first thing I tried. Got a CTD on game startup. ETA: Only this time it worked. Um....I got nothin'. Thank you! Edited October 7, 2025 by KonradSimon
Adolis2019 Posted November 2, 2025 Posted November 2, 2025 8.1.6, 8.2-Fix2, 8.2unpro - Which of these versions should I install and what are the differences?
druka Posted November 18, 2025 Posted November 18, 2025 Can i somehow turn off the bleed-out mechanic? So general NPCS instantly die instead.
Osshuio Posted November 21, 2025 Posted November 21, 2025 On 11/2/2025 at 11:10 PM, Adolis2019 said: 8.1.6, 8.2-Fix2, 8.2unpro - Which of these versions should I install and what are the differences? Would like to second this question - did you figure it out maybe? Which version did you install and what are your experiences? Any issues with it?
JayRoz Posted December 16, 2025 Posted December 16, 2025 Mod author has not commented on either LE or SE pages in over a year. Guessing any real issues from here on will either by helped by community or ignored. Fingers crossed that this mod author is okay and that this mod hasn't been abandoned.
OnionHeart Posted December 22, 2025 Posted December 22, 2025 (edited) I tried installing Dyndolod for the first time and Fellgrove Slave Camp from Pahe is interfering with DynDOLOD's ability to complete it's process. The error message reads: Can not resolve cell for paradise_halls_fellglow_slave_camp.esp [REFR:0010D615] (in [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C])) DynDOLOD support just says there's a problem with this mod's cell record, whatever that means. Does anyone else know what's going on with this? I don't know if this helps but while the DynDOLOD tool was running, this message printed in its installation window: <Error: Deleted reference paradise_halls_fellglow_slave_camp.esp [REFR:00042FB5] (in PAHFellglowSlaveCampExterior02 [CELL:00009159] (in Tamriel "Skyrim" [WRLD:0000003C] at 13,3))> <Error: Deleted reference paradise_halls_fellglow_slave_camp.esp [REFR:000D3EE4] (in PAHFellglowSlaveCampExterior02 [CELL:00009159] (in Tamriel "Skyrim" [WRLD:0000003C] at 13,3))> <Error: Deleted reference paradise_halls_fellglow_slave_camp.esp [REFR:0010D615] (in [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]))> EDIT: though Fellglow Slave Camp didn't appear to need cleaning according to LOOT, just looking at this, I decided to run xedit's autoclean on this mod, and that seems to have done the trick. Edited December 22, 2025 by OnionHeart 1
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