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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted

Hello, I am using Skyrim AE and I am finding that when I enslave a NPC, they will follow me and if I save the game and restart the save after I quit the game, the slave no longer follows or does anything through the chat option, they will also stop following and stay were the save was done. has anyone seen this issue?

Posted (edited)
On 9/20/2023 at 4:15 PM, Vortec said:

 A couple of screen shots to show what I meant. Pahe only lists 2 slaves. DoM lists 6 slaves. Pahe pop up claims i can only have a limit of 10 victims.

20230919231448_1.jpg

20230919231452_1.jpg

 

 

Hi there, those popups are not from PAHE or DoM  Check for another similar mod. 

Edited by kohlteth
Posted (edited)

modlist.txt

34 minutes ago, kohlteth said:

 

 

Hi there, those popups are not from PAHE or DoM  Check for another similar mod. 

     Thank you for your reply. As far as I know I don't have any other capture nor enslavement Mods.  I have latest I'll take the Display Model, Sexlab 1.63, Zaz 8 Latest Devious Device 5.2 , Sexlab SLEN, Sexlab Aroused, Sexlab Utility Plus,  SOS that s about it. modlist.txt

 

 I have attached my Modlist.

Edited by Vortec
Posted (edited)
42 minutes ago, Vortec said:

modlist.txt 50.19 kB · 0 downloads

     Thank you for your reply. As far as I know I don't have any other capture nor enslavement Mods.  I have latest I'll take the Display Model, Sexlab 1.63, Zaz 8 Latest Devious Device 5.2 , Sexlab SLEN, Sexlab Aroused, Sexlab Utility Plus,  SOS that s about it. modlist.txt

 

 I have attached my Modlist.

 

 

I have found your culprit, btw nice mod list.

'

 

+FlowerGirls SE 1.0 Subdue

 

 

Allows the player to subdue vulnerable NPC's (ones that are sleeping, or unaware of your presence, or are knocked down/paralysed during combat). The NPC actor becomes restrained and when activated will give you a menu of options. 

 

  • Strip - Strips the NPC's outfit.
  • Inventory - Opens the NPC's inventory.
  • Release - Free's the NPC. They will register the whole being tied-up thing as a crime and see it as an assault. So they may run away and cower and alert guards, or turn hostile.
  • Sex - (Requires the BDSM module for FlowerGirls SE)
  • Feed - Shown if you are a vampire. Allows you to feed from the restrained victim.
  • Follow/Stop follow - NPC will remain restrained but follow you until you activate them again where they will stop.
  • Kill - Will kill any non-essential NPC.

 

Adds a Lesser Power (Subdue Options). You can Enable/Disable Subdue at any time and restart the mod (which will gracefully clear all existing aliases).

 

There are up to 10 active slots for restrained NPC's. If all are filled then number 11 will replace the first NPC (the existing NPC in that 'slot' will be freed).

 

 

 

Oh on a side note, you may want to check your Yuriana, I did not see the Beta in there, much improved, and your DM3 is not the latest, it's on Gamma vers now. :) 

 

BETA PATCH REQUIRES VERSION 1.5.4A ON NEXUS AND A NEW SAVE! More info here: https://www.patreon.com/posts/88253531

Edited by kohlteth
Posted
2 hours ago, kohlteth said:

 

 

I have found your culprit, btw nice mod list.

'

 

+FlowerGirls SE 1.0 Subdue

 

 

Allows the player to subdue vulnerable NPC's (ones that are sleeping, or unaware of your presence, or are knocked down/paralysed during combat). The NPC actor becomes restrained and when activated will give you a menu of options. 

 

  • Strip - Strips the NPC's outfit.
  • Inventory - Opens the NPC's inventory.
  • Release - Free's the NPC. They will register the whole being tied-up thing as a crime and see it as an assault. So they may run away and cower and alert guards, or turn hostile.
  • Sex - (Requires the BDSM module for FlowerGirls SE)
  • Feed - Shown if you are a vampire. Allows you to feed from the restrained victim.
  • Follow/Stop follow - NPC will remain restrained but follow you until you activate them again where they will stop.
  • Kill - Will kill any non-essential NPC.

 

Adds a Lesser Power (Subdue Options). You can Enable/Disable Subdue at any time and restart the mod (which will gracefully clear all existing aliases).

 

There are up to 10 active slots for restrained NPC's. If all are filled then number 11 will replace the first NPC (the existing NPC in that 'slot' will be freed).

 

 

 

Oh on a side note, you may want to check your Yuriana, I did not see the Beta in there, much improved, and your DM3 is not the latest, it's on Gamma vers now. :) 

 

BETA PATCH REQUIRES VERSION 1.5.4A ON NEXUS AND A NEW SAVE! More info here: https://www.patreon.com/posts/88253531

 Ooooooh My, thank you very much. I had totally forgotten about that mod. My Yuriana has been disabled due to some buggy quests.

 

dse-display-model-vgamma1, is the Display Model I have-I got it off the Git hub.

 

  Thank you so much for figuring it out for me, totally forgotten about Subdue.

Posted
12 minutes ago, Vortec said:

Ooooooh My, thank you very much. I had totally forgotten about that mod. My Yuriana has been disabled due to some buggy quests.

 I am sorry to hear that, if you want you can come to Yuriana Discord which is always busy and get some help on that :- 

 

https://discord.gg/XDa9fjMG

 

 

Posted

How do you raise submission in the quickest way possible? I've spent about 30 minutes(?) whipping my slave for a while while restrained. Of course you could have sex with them but that would take even longer. Is there like a debug menu to just create or modify existing slaves so I can somewhat bypass the training montage?

Posted
1 hour ago, Firelight1928 said:

How do you raise submission in the quickest way possible? I've spent about 30 minutes(?) whipping my slave for a while while restrained. Of course you could have sex with them but that would take even longer. Is there like a debug menu to just create or modify existing slaves so I can somewhat bypass the training montage?

 

Check your Messages 

Posted (edited)

@CliftonJD I am facing a stupid bug i do not know how it's happening (clean save):

 

When i enslave a bandit, save the game and load it, the bandit will show up on the slaves list, but the slave count is zero AND if i click on the slave from the list nothing happens... Why is it happening? And how to fix it?

Edited by EthernalNoob
Posted
2 hours ago, EthernalNoob said:

@CliftonJD I am facing a stupid bug i do not know how it's happening (clean save):

 

When i enslave a bandit, save the game and load it, the bandit will show up on the slaves list, but the slave count is zero AND if i click on the slave from the list nothing happens... Why is it happening? And how to fix it?

Did you save/reload before enslaving your first bandit? This is needed for PAHE to initialize properly.

 

Posted (edited)
5 hours ago, TrollAutokill said:

Did you save/reload before enslaving your first bandit? This is needed for PAHE to initialize properly.

 

Yes. I did.

 

I started a new save and played while saving and completing the initial vanilla quests. I killed the Watchtower's Dragon but i did not went to High Hrothgar yet, nor started the slavers quest.

Btw, when I reload the save and interact with the "ghostly" slave, i get it's dialogues as a normal slave. But PAHE is not recognizing them (as described previously).

Edited by EthernalNoob
Posted
On 9/27/2023 at 10:00 AM, EthernalNoob said:

@CliftonJD I am facing a stupid bug i do not know how it's happening (clean save):

 

When i enslave a bandit, save the game and load it, the bandit will show up on the slaves list, but the slave count is zero AND if i click on the slave from the list nothing happens... Why is it happening? And how to fix it?

 

@CliftonJD I may have found a way to fix it.

 

When this bug happens the slave still have it's slave faction. You could add a "fix spell cloak" with like 10m of size that checks each 10-30 seconds if there's a nearby NPC with that faction.

 

If it has the Slave Faction AND is not already in the list, it will add the NPC if there is at least 1 slot empty. This way even if it glitches, no (nearby) slaves will be compromised

Posted
54 minutes ago, EthernalNoob said:

 

@CliftonJD I may have found a way to fix it.

 

When this bug happens the slave still have it's slave faction. You could add a "fix spell cloak" with like 10m of size that checks each 10-30 seconds if there's a nearby NPC with that faction.

 

If it has the Slave Faction AND is not already in the list, it will add the NPC if there is at least 1 slot empty. This way even if it glitches, no (nearby) slaves will be compromised

Try to reboot pahe from the MCM. If the slave was setup correctly but not registered in the slave list it will fix it.

Posted
3 hours ago, TrollAutokill said:

Try to reboot pahe from the MCM. If the slave was setup correctly but not registered in the slave list it will fix it.

I tried this when i first sent a message.

 

I defeat some bandit

Give it zaz ropes

Check PAHE menu

Slave shows in the list (if i click in it's name everything works) and in Slave Count

Save

reload

Check PAHE menu again

Slave name shows in the list but when i click in it's name nothing happens (Also, Slave Count is 0)

 

Posted
1 hour ago, EthernalNoob said:

I tried this when i first sent a message.

 

I defeat some bandit

Give it zaz ropes

Check PAHE menu

Slave shows in the list (if i click in it's name everything works) and in Slave Count

Save

reload

Check PAHE menu again

Slave name shows in the list but when i click in it's name nothing happens (Also, Slave Count is 0)


Ok... @TrollAutokill and @CliftonJD, based on this reply i managed to fix the Ghostly Slaves after load.

Here are the steps:

 

Using my Smartphone's timer set up to 5 minutes, i went to a place with a bunch of bandits (Fort Greymor).
I used the command "set timescale to 0.01" to make the day/night cycle almost stop.

I started the timer, and waited the whole 5 minutes without even opening the console.

Saved.
Restarted PAHE with ZERO slaves (both list and slave count), started the timer again (more 5 minutes) and waited (again, without even opening the console).
Saved again.
Started the timer again with 5 minutes.
While timer was running I defeated all the bandits, enslaved 3 of them and tied each one with leather strips.
Waited the timer end.
Saved.
Loaded the new save.
Done.
Last thing I used the command "set timescale to 20", to restore the default timescale

I think it worth an inclusion in the troubleshoot section since i was not the first one to face this bug. This way there will be less people bothering you guys.

Posted (edited)
15 hours ago, DarthNyriss said:

Just out of curiosity...is anyone using a pre-made mod collection, say off Wabbajack?  Or are you all doing your own thing.

I have my development mod list which is minimal, otherwise I use Nolvus modified with a few LSFied mods to make room for Sexlab+PAHE.

 

I must admit a full mod list makes the chance for weird bugs appearing much higher. For example I have no hug animation with Nolvus when releasing a slave.

Edited by TrollAutokill
Posted
5 hours ago, TrollAutokill said:

I have my development mod list which is minimal, otherwise I use Nolvus modified with a few LSFied mods to make room for Sexlab+PAHE.

 

I must admit a full mod list makes the chance for weird bugs appearing much higher. For example I have no hug animation with Nolvus when releasing a slave.

Is it one you'd recommend?

Posted (edited)
1 hour ago, DarthNyriss said:

Is it one you'd recommend?

It's beautiful but heavy, and since it's close to the 253 esp/esm mark you need to ESLify as many mods as possible to get Sexlab to fit in.

 

Remember the 255 max number of esp/esm mods is only valid if you have no esl mods. If you have esl mods they will all use the FE (=254) slot so your max number of mods (not counting Skyrim.esm which is number 0) is 253 (=FD).

 

What can/should not be ESLified:

  • Mods with new cells (modified cells from other mods are ok).
  • Mods with forms used by other mods.
  • Mods with new NPCs if the NPC ID is modified by the ESLification process.

 

Edited by TrollAutokill
Posted
1 hour ago, TrollAutokill said:

It's beautiful but heavy, and since it's close to the 253 esp/esm mark you need to ESLify as many mods as possible to get Sexlab to fit in.

 

Remember the 255 max number of esp/esm mods is only valid if you have no esl mods. If you have esl mods they will all use the FE (=254) slot so your max number of mods (not counting Skyrim.esm which is number 0) is 253 (=FD).

 

What can/should not be ESLified:

  • Mods with new cells (modified cells from other mods are ok).
  • Mods with forms used by other mods.
  • Mods with new NPCs if the NPC ID is modified by the ESLification process.

 

I had a look over there.  I think my machine falls short.  It's no potato, my rig.  It just doesn't have the NASA spec they seem to work around.

 

No worries, I think I've found something I can defile...I mean, modify.  ?

 

  • 2 weeks later...
Posted (edited)

i have a features suggestion:
 

Tease slave: If a slave is well behaved, like when she/he calls you properly, you can tease her/him by kissing, by caressing her/his crotch and/or by gently slapping her/his butt.

 

Like you were saying "good girl/boy"

 

Edited by EthernalNoob
Posted
On 10/12/2023 at 9:54 PM, EthernalNoob said:

i have a features suggestion:
 

Tease slave: If a slave is well behaved, like when she/he calls you properly, you can tease her/him by kissing, by caressing her/his crotch and/or by gently slapping her/his butt.

 

Like you were saying "good girl/boy"

 

 The sister mod to this one "Diary of Mine" has that in it. 

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