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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted
On 9/29/2023 at 12:00 AM, EthernalNoob said:


Ok... @TrollAutokill and @CliftonJD, based on this reply i managed to fix the Ghostly Slaves after load.

Here are the steps:

 

Using my Smartphone's timer set up to 5 minutes, i went to a place with a bunch of bandits (Fort Greymor).
I used the command "set timescale to 0.01" to make the day/night cycle almost stop.

I started the timer, and waited the whole 5 minutes without even opening the console.

Saved.
Restarted PAHE with ZERO slaves (both list and slave count), started the timer again (more 5 minutes) and waited (again, without even opening the console).
Saved again.
Started the timer again with 5 minutes.
While timer was running I defeated all the bandits, enslaved 3 of them and tied each one with leather strips.
Waited the timer end.
Saved.
Loaded the new save.
Done.
Last thing I used the command "set timescale to 20", to restore the default timescale

I think it worth an inclusion in the troubleshoot section since i was not the first one to face this bug. This way there will be less people bothering you guys.

 

This worked. Bookmarking for future reference.

Posted
On 10/13/2023 at 11:06 PM, kohlteth said:

 The sister mod to this one "Diary of Mine" has that in it. 

But does it add only tease or add more stuff?

 

I only want the tease feature ?

Posted
6 hours ago, shadowkusa said:

So, how does one put slaves into the furniture? Aka pole dance, crosses, racks, etc?

It's somewhere in the dialogue, something like "I need you to do something for me". Then you select the furniture and press E.

Posted
On 7/11/2023 at 5:59 AM, TrollAutokill said:

 

Make sure after installing PAH to wait 5 minutes for first initialization to finish then save, then install add-ons (AYGAS, HSH, DoM) then reload.

 

If MCM doesn't show up after another 5 minutes doing nothing, try in the console "setstage SKI_configmanagerinstance 1" and wait another 5 minutes.

When you say install do you mean in Mo2 or the MCM?

Posted (edited)
3 hours ago, rvera91 said:

When you say install do you mean in Mo2 or the MCM?

Wait 5 real minutes in game, just stand there, wait, do nothing, do not open inventory or MCM.

Edited by TrollAutokill
Posted
15 minutes ago, TrollAutokill said:

Wait 5 real minutes in game, just stand there, wait, do nothing, do not open inventory or MCM.

Do I need to uninstall DoM? Or am I doing everything through the MCM?

Posted (edited)
On 11/1/2023 at 8:05 AM, rvera91 said:

Do I need to uninstall DoM? Or am I doing everything through the MCM?

This is PAHE thread, thought you don't have to uninstall anything. Forget about the MCM. I said wait in game, stare at the sun or enjoy the scenery, but don't move or interact with the world for 5 minutes, then save and reload.

Edited by TrollAutokill
Posted
4 hours ago, Bremedy said:

Hello guys! Is there any chance to see this working with Osim SA? Is it hard to port? The mod itself looks like shouldn't relly too hard on sexlab...

PAHE Sexlab code sits in one or two scripts and one esl. So no the port would not be too hard. @CliftonJD is taking a well earned break, but you can volunteer.

Posted

my pahe loses track of slaves, they exist but are unresponsive and i cant swap them to dom as it considers them not a slave even though they have slave dialogue

 

 

Posted
2 hours ago, rvera91 said:

my pahe loses track of slaves, they exist but are unresponsive and i cant swap them to dom as it considers them not a slave even though they have slave dialogue

 

 

Try to reboot PAHE from its MCM menu.

Posted

Hi bro, I also wanted to ask, is it possible to hide DOM quests from quest jornal using SSEdit without breaking them? I also want to make "Slave spank" tool not to aper in my inv every time I start my game.

Posted
1 hour ago, Bremedy said:

Hi bro, I also wanted to ask, is it possible to hide DOM quests from quest jornal using SSEdit without breaking them? I also want to make "Slave spank" tool not to aper in my inv every time I start my game.

Wrong thread.

Posted
2 hours ago, UpturnedOrc said:

Any idea if this is compatible with Nolvus? If so any idea for where at it should go in the load order?

I run it with Nolvus without issues. But make sure you don't have more than 253 (FD in hexa, FE is reserved for esl plugins) esm/esp, or you will have to turn a few into esl.

Posted
23 hours ago, TrollAutokill said:

I run it with Nolvus without issues. But make sure you don't have more than 253 (FD in hexa, FE is reserved for esl plugins) esm/esp, or you will have to turn a few into esl.

Yep, running for me now after I fixed that issue. Now my next issue is that the animations aren't playing. Even when trying to tie them up. You using nemesis for this or fnis? Or do you think it's my load order? I have zaz SL and pahe pretty high up in that order. The rest are lower.

Posted (edited)
50 minutes ago, UpturnedOrc said:

Yep, running for me now after I fixed that issue. Now my next issue is that the animations aren't playing. Even when trying to tie them up. You using nemesis for this or fnis? Or do you think it's my load order? I have zaz SL and pahe pretty high up in that order. The rest are lower.

You need to install FNIS also. Quick howto:

 

1) With Nemesis activated and FNIS deactivated, run Nemesis.

2) With Nemesis deactivated and FNIS activated, run FNIS.

3) Activate both FNIS and Nemesis.

 

I am not sure if the load order is important or not but I usually have FNIS below Nemesis. You might want to try the opposite if you have issues with combat animations.

 

Edited by TrollAutokill
Posted
On 11/8/2023 at 4:00 AM, TrollAutokill said:

You need to install FNIS also. Quick howto:

 

1) With Nemesis activated and FNIS deactivated, run Nemesis.

2) With Nemesis deactivated and FNIS activated, run FNIS.

3) Activate both FNIS and Nemesis.

 

I am not sure if the load order is important or not but I usually have FNIS below Nemesis. You might want to try the opposite if you have issues with combat animations.

 

 

The only time you need to run both is when you have creature animations as Nemesis doesn't have creature animation support. Otherwise just run Nemesis. 

 

If you are running both, it's actually more involved than the steps you listed.

 

0) Before your step 1 you need to set up mod folders for FNIS and Nemesis to store their separate outputs into (assuming you are using MO2, I don't know how to do it via Vortex but I assume there is a similar feature). You should have the FNIS output being overwritten by Nemesis's output, so the FNIS folder should be higher up on the list in the left pane.

 

... Swap 1 and 2, you should run Nemesis last, and leave it active. Skip 3, leave FNIS itself deactivated. 

 

4) Go into Nemesis's output folder and delete/hide all the folders under meshes/actors but the character folder, if you don't do this then running FNIS would have been pointless as Nemesis's output will have overwritten everything FNIS created. Also delete/hide the empty FNIS.esp file generated by Nemesis _unless_ you are using a mod that has FNIS.esp as a master (which are exceedingly few and none of which are LL mods.

 

Done!

 

A more comprehensive walkthrough can be found here - https://imgur.com/a/Pvzx1Jd (it was written for folk wanting to mod an older version of the Masterstroke Wabbajack list, so some details are left out or specific to the mod list, but it still covers the basics. 

Posted

Been using the PAHE option for Alternate Start. I've been wondering if there are any good replacers for Ingrid, the slave you acquire from this option?

Posted

When I go to sell slaves at the Fellglow Slaver Camp, the dude you sell them to just... stands there, after you follow him into the pens. The slave moves to the display square on the floor, and then nothing happens. Is this a bug, or is there something I'm not doing? 

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