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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted

@CliftonJD I have none of the problematic mods installed. The only one that gets close though is Hydra's Slavegirls, can it be the problem ?

As for the errors, I'll investigate, see if there's a link between them and the problem.

Posted

CliftonJD

 

Thank you for the detailed reply before.

I had a reply to both you and Martok but I was using someone else's PC and it crashed before I could USB it.

 

Have managed to have PAH 8.1.4 running okay except for 2 possibly related problems:

 

1) I can never manage to access the "0" options with PC sex  to vary the gymnastics as done before since pressing "0" has no effect.

I have found that using "N" and taking over someone else's party then pressing "0" seems to work mostly but not for my poor male char.

 

2) All SLEN sex with slaves/followers works perfectly but when my char first enslaves then tries the obligatory rape, it has never happened

since i was last running a playthrough, months ago as now they both just stand there. I had actually given up and forgotten but now with some deadly bitches oops wenches as slaves who all richly deserve a good rape, it is impossible.

 

Is there something that I am missing here: something that I must do?

Posted (edited)
6 hours ago, CliftonJD said:

anytime you can't get a response from the dialogue, but instead find a big log file, assume that's your most likely cause for it and see if it replicates after closing the game out and reloading

Yeah I figured as much, and she seemed to work right after I restarted the game, minus not posing correctly when tied, but that's something that works "most" of the time, lol.

 

6 hours ago, CliftonJD said:

TrollAutokill investigated this once and discovered the standing pose that starts after tying them is written into the cuffs as an idle. not really sure if there's a fix for it

That's unfortunate, most of the time when tieing a slave they assume the correct position/pose, most of the time that is. Sometimes they do what she did and just stand there with her hands behind her back until I changed cells forcing her to refresh I would assume, then she to in the right pose.

 

6 hours ago, CliftonJD said:

some of that looks like its just an old save:

  Reveal hidden contents

PAHE8.1.4 mpsd - combat training improvements and released slave friends - test 14: Startup Process.==================================
[08/23/2022 - 09:31:47PM] PAHe7.5.8 wiploaded

8.1.4 is the current running version while 7.5.8 was the original version started with this save...last year

i assume that's the cause for this mess here:

  Reveal hidden contents


[08/23/2022 - 09:31:58PM] error: Array index 1 is out of range (0-0)
stack:
    [PAHConfig (3D009157)].pah_mcm.AddOption() - "SKI_ConfigBase.psc" Line 871
    [PAHConfig (3D009157)].pah_mcm.AddHeaderOption() - "SKI_ConfigBase.psc" Line 356
    [PAHConfig (3D009157)].pah_mcm.List43SlaveStats() - "PAH_MCM.psc" Line 370
    [PAHConfig (3D009157)].pah_mcm.UpdateSlavesPage() - "PAH_MCM.psc" Line 269
    [PAHConfig (3D009157)].pah_mcm.OnPageReset() - "PAH_MCM.psc" Line 152
    [PAHConfig (3D009157)].pah_mcm.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (22000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[08/23/2022 - 09:31:58PM] error: Array index 2 is out of range (0-0)
stack:
    [PAHConfig (3D009157)].pah_mcm.AddOption() - "SKI_ConfigBase.psc" Line 871
    [PAHConfig (3D009157)].pah_mcm.AddTextOption() - "SKI_ConfigBase.psc" Line 361
    [PAHConfig (3D009157)].pah_mcm.List43SlaveStats() - "PAH_MCM.psc" Line 384
    [PAHConfig (3D009157)].pah_mcm.UpdateSlavesPage() - "PAH_MCM.psc" Line 269
    [PAHConfig (3D009157)].pah_mcm.OnPageReset() - "PAH_MCM.psc" Line 152
    [PAHConfig (3D009157)].pah_mcm.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (22000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[08/23/2022 - 09:31:58PM] error: Array index 3 is out of range (0-0)
stack:
    [PAHConfig (3D009157)].pah_mcm.AddOption() - "SKI_ConfigBase.psc" Line 871
    [PAHConfig (3D009157)].pah_mcm.AddTextOption() - "SKI_ConfigBase.psc" Line 361
    [PAHConfig (3D009157)].pah_mcm.List43SlaveStats() - "PAH_MCM.psc" Line 392
    [PAHConfig (3D009157)].pah_mcm.UpdateSlavesPage() - "PAH_MCM.psc" Line 269
    [PAHConfig (3D009157)].pah_mcm.OnPageReset() - "PAH_MCM.psc" Line 152
    [PAHConfig (3D009157)].pah_mcm.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (22000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[08/23/2022 - 09:31:59PM] error: Array index 4 is out of range (0-0)
stack:
    [PAHConfig (3D009157)].pah_mcm.AddOption() - "SKI_ConfigBase.psc" Line 871
    [PAHConfig (3D009157)].pah_mcm.AddHeaderOption() - "SKI_ConfigBase.psc" Line 356
    [PAHConfig (3D009157)].pah_mcm.List43SlaveStats() - "PAH_MCM.psc" Line 370
    [PAHConfig (3D009157)].pah_mcm.UpdateSlavesPage() - "PAH_MCM.psc" Line 269
    [PAHConfig (3D009157)].pah_mcm.OnPageReset() - "PAH_MCM.psc" Line 152
    [PAHConfig (3D009157)].pah_mcm.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (22000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[08/23/2022 - 09:32:01PM] error: Array index 5 is out of range (0-0)
stack:
    [PAHConfig (3D009157)].pah_mcm.AddOption() - "SKI_ConfigBase.psc" Line 871
    [PAHConfig (3D009157)].pah_mcm.AddHeaderOption() - "SKI_ConfigBase.psc" Line 356
    [PAHConfig (3D009157)].pah_mcm.List43SlaveStats() - "PAH_MCM.psc" Line 370
    [PAHConfig (3D009157)].pah_mcm.UpdateSlavesPage() - "PAH_MCM.psc" Line 269
    [PAHConfig (3D009157)].pah_mcm.OnPageReset() - "PAH_MCM.psc" Line 152
    [PAHConfig (3D009157)].pah_mcm.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (22000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

 

22 hours ago, Martok73 said:

first time I've seen them.

same here, would recommend to coc qasmoke, then save and quit to clear memory, then restart from the status button. hold the console open while it works and close the console again if you see the text in the screen stops until the text restarts on screen, then reopen console while it finishes. you don't have many slaves so it should go over fairly quickly. hope that fixes it

 

...on the other hand if this is a new save since you said you started some new test characters, then this:

  Reveal hidden contents

[08/23/2022 - 09:31:47PM] PAHe7.5.8 wiploaded

indicates a version mis-match, you'll need to reinstall the esp to fix it

All of it was the log file of a char that is maybe 7 real days old, made her liek a week ago just to test out TDF and some other mod stuff. So she's not old, and I have no idea how or why v7.5.8 is showing loading because I started using PAHE right before you went to v8xxx whatever, and everytime I've updated the mod I followed the instruction you gave on the main page. Just installing the new version and then uninstalling the old version making sure there wasn't anything of the old left, so if I've been doing it wrong I didn't know. What exactly do you mean "reinstall the esp"? Do I just need to copy the esp from 8.1.4 manually into my data folder or should I actually "reinstall" the whole thing? I ask because I'm using the modified version of the lakeviewmanor dungon cell that you fixed for me and it wasn't included in v8.1.4. I honestly never noticed the 7.5.8 thing in the logs, good catch, lol. I've checked logs of several other chars both old and new and it would seem that the 7.5.8 entry is in all of them, however as long as I don't leave the game paused for hours on end, the stack dumps appear to not occur, or at least I have not been able to reproduce those stack dumps from that one log file as of yet.

 

Edit: Screenshot even shows the right version loaded, so I have no idea where the 7.5.8 entry in the log is coming from.

New char still inside ASLAL cell.

ScreenShot47.png.d1d3a3953567f59e72b708910c36d277.png

 

Existing character with several hundred hours played. Sitting inside the Sleeping Giant Inn in Riverwood.

ScreenShot48.png.c693e05d06189f880bcdd8b95bc98273.png

 

So yeah, I'm at a loss as to what's up with the log file showing 7.5.8 loading???

Latest logfile below from the both char's shown in the screenshots, log closed shortly after walking out of the Old Hroldan Inn on the new char when my gpu driver crashed causing the game to freeze. But should be enough info to see what's going on or at least I hope there is.

 

Papyrus.0.log

 

Logfile for same new char alone after about 30 mins.

Papyrus.0.log

Edited by Martok73
Posted

@CliftonJD Ok, so I logged on to my oldest char, the one from the second screenshot above, then coc qasmoke. Once there I opened the MCM and clicked on the status button in the PAHE MCM to "restart/reboot" the mod. I kept the console open during the whole process and it didn't show anything. Watched all the messages in the upper left corner of the screen and everything seemed or appeared to restart just fine. Waited a few minutes then teleported back out and back to Stormwatch Castle, hugged Serana, and logged off. Here's the logfile from that and it still looks like a mess to me, maybe you can figure it out.

 

Papyrus.0.log

Posted (edited)
21 hours ago, -Soviet- said:

@CliftonJD I have none of the problematic mods installed. The only one that gets close though is Hydra's Slavegirls, can it be the problem ?

As for the errors, I'll investigate, see if there's a link between them and the problem.

hydra slavegirls are ok to use as decoration or decor, but i haven't retested all of them for enslavement since i started cleaning the slavegirl factions during enslavement. if you can get around those errors and the bug still repeats, try to send a new log of when the name is lost

20 hours ago, Will55 said:

CliftonJD

 

Thank you for the detailed reply before.

I had a reply to both you and Martok but I was using someone else's PC and it crashed before I could USB it.

 

Have managed to have PAH 8.1.4 running okay except for 2 possibly related problems:

 

1) I can never manage to access the "0" options with PC sex  to vary the gymnastics as done before since pressing "0" has no effect.

I have found that using "N" and taking over someone else's party then pressing "0" seems to work mostly but not for my poor male char.

 

2) All SLEN sex with slaves/followers works perfectly but when my char first enslaves then tries the obligatory rape, it has never happened

since i was last running a playthrough, months ago as now they both just stand there. I had actually given up and forgotten but now with some deadly bitches oops wenches as slaves who all richly deserve a good rape, it is impossible.

 

Is there something that I am missing here: something that I must do?

try changing the hotkey from within sexlab. not really sure what's going on there, but the hotkey not working might be connected to the other problem. if changing the hotkey don't get it working, you might need to seek tech help from sexlab.

17 hours ago, Martok73 said:

All of it was the log file of a char that is maybe 7 real days old, made her liek a week ago just to test out TDF and some other mod stuff. So she's not old, and I have no idea how or why v7.5.8 is showing loading because I started using PAHE right before you went to v8xxx whatever, and everytime I've updated the mod I followed the instruction you gave on the main page. Just installing the new version and then uninstalling the old version making sure there wasn't anything of the old left

weird...maybe its your mod manager? do you use mo or vortex or manual installs

17 hours ago, Martok73 said:

What exactly do you mean "reinstall the esp"? Do I just need to copy the esp from 8.1.4 manually into my data folder or should I actually "reinstall" the whole thing?

assuming its just a mistake, just recopy the esp from the zip to your skyrim or to your mod manager.

17 hours ago, Martok73 said:

So yeah, I'm at a loss as to what's up with the log file showing 7.5.8 loading???

Latest logfile below from the both char's shown in the screenshots, log closed shortly after walking out of the Old Hroldan Inn on the new char when my gpu driver crashed causing the game to freeze. But should be enough info to see what's going on or at least I hope there is.

ok, this log still has 7.5.8, but yet...

17 hours ago, Martok73 said:

 

Logfile for same new char alone after about 30 mins.

the new log is  PAHe8.1.4loaded so looks like you fixed...

9 hours ago, Martok73 said:

Ok, so I logged on to my oldest char, the one from the second screenshot above, then coc qasmoke.

i could believe that to be your oldest character but surprised you say that's from the screenshot above. we now have even older version in the log:

[08/25/2022 - 02:28:19AM] PAHe7.5.0 wiploaded

anytime dealing with an old save the version listed in the log is just informative, but should be harmless

9 hours ago, Martok73 said:

Once there I opened the MCM and clicked on the status button in the PAHE MCM to "restart/reboot" the mod. I kept the console open during the whole process and it didn't show anything. Watched all the messages in the upper left corner of the screen and everything seemed or appeared to restart just fine. Waited a few minutes then teleported back out and back to Stormwatch Castle, hugged Serana, and logged off. Here's the logfile from that and it still looks like a mess to me, maybe you can figure it out.

nothing pah related in the log so it should run ok, but i can help you decipher some of it. majority of your log is the usual nonsense from creature framework and some other minor bugs of other mods, but i'm unable to recognize the other mods.

 

also looks like this character must have some progress in the war, seeing some vanilla errors about the siege script:

Spoiler


[08/25/2022 - 02:35:23AM] error: Cannot call CWSiegeCity() on a None object, aborting function call
stack:
    [alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 64
[08/25/2022 - 02:35:23AM] error: Cannot call GetLocation() on a None object, aborting function call
stack:
    [alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 64
[08/25/2022 - 02:35:23AM] error: Cannot call CWSiegeS() on a None object, aborting function call
stack:
    [alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 66
[08/25/2022 - 02:35:23AM] error: Cannot call IsStopped() on a None object, aborting function call
stack:
    [alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 66
[08/25/2022 - 02:35:23AM] warning: Assigning None to a non-object variable named "::temp1"
stack:
    [alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 66
[08/25/2022 - 02:35:24AM] error: Cannot call IsChild() on a None object, aborting function call
stack:
    [ (FE00CD7B)].defaultIgnoreFriendlyHits.IsInLocation() - "ObjectReference.psc" Line 604
    [alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 66
[08/25/2022 - 02:35:24AM] warning: Assigning None to a non-object variable named "::temp55"
stack:
    [ (FE00CD7B)].defaultIgnoreFriendlyHits.IsInLocation() - "ObjectReference.psc" Line 604
    [alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 66
[08/25/2022 - 02:35:24AM] error: Cannot call CWSiegeS() on a None object, aborting function call
stack:
    [alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 96
[08/25/2022 - 02:35:24AM] error: Cannot call GetStageDone() on a None object, aborting function call
stack:
    [alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 96
[08/25/2022 - 02:35:24AM] warning: Assigning None to a non-object variable named "::temp1"
stack:
    [alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 96
 

 

this might eventually cause problems, but for now is minor also:

Spoiler

[08/25/2022 - 02:30:12AM] error:  (88359820): is not in a loaded cell and so cannot have a visual effect applied to it.
stack:
    [ (00102730)].VisualEffect.Play() - "<native>" Line ?
    [ (88359820)].Alis_BossFightEscapeTeleportScript.OnLocationChange() - "Alis_BossFightEscapeTeleportScript.psc" Line 60
[08/25/2022 - 02:30:30AM] error:  (88359820): is not in a loaded cell and so cannot have a visual effect applied to it.
stack:
    [ (00102730)].VisualEffect.Play() - "<native>" Line ?
    [ (88359820)].Alis_BossFightEscapeTeleportScript.OnLocationChange() - "Alis_BossFightEscapeTeleportScript.psc" Line 60
 

 

minor issue to watch with lantern oil here:

Spoiler

[08/25/2022 - 02:30:38AM] error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.SetShouldLightLanternAutomatically() - "_WL_LanternOil_v3.psc" Line 700
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.OnLocationChange() - "_WL_LanternOil_v3.psc" Line 131
[08/25/2022 - 02:30:38AM] warning: Assigning None to a non-object variable named "::temp132"
stack:
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.SetShouldLightLanternAutomatically() - "_WL_LanternOil_v3.psc" Line 700
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.OnLocationChange() - "_WL_LanternOil_v3.psc" Line 131
[08/25/2022 - 02:30:38AM] error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.SetShouldLightLanternAutomatically() - "_WL_LanternOil_v3.psc" Line 700
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.OnLocationChange() - "_WL_LanternOil_v3.psc" Line 131
[08/25/2022 - 02:30:38AM] warning: Assigning None to a non-object variable named "::temp133"
stack:
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.SetShouldLightLanternAutomatically() - "_WL_LanternOil_v3.psc" Line 700
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.OnLocationChange() - "_WL_LanternOil_v3.psc" Line 131
[08/25/2022 - 02:30:38AM] error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.SetShouldLightLanternAutomatically() - "_WL_LanternOil_v3.psc" Line 701
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.OnLocationChange() - "_WL_LanternOil_v3.psc" Line 131
[08/25/2022 - 02:30:38AM] warning: Assigning None to a non-object variable named "::temp133"
stack:
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.SetShouldLightLanternAutomatically() - "_WL_LanternOil_v3.psc" Line 701
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.OnLocationChange() - "_WL_LanternOil_v3.psc" Line 131
[08/25/2022 - 02:30:38AM] error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.SetShouldLightLanternAutomatically() - "_WL_LanternOil_v3.psc" Line 701
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.OnLocationChange() - "_WL_LanternOil_v3.psc" Line 131
[08/25/2022 - 02:30:38AM] warning: Assigning None to a non-object variable named "::temp133"
stack:
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.SetShouldLightLanternAutomatically() - "_WL_LanternOil_v3.psc" Line 701
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.OnLocationChange() - "_WL_LanternOil_v3.psc" Line 131
[08/25/2022 - 02:30:38AM] error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.SetShouldLightLanternAutomatically() - "_WL_LanternOil_v3.psc" Line 702
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.OnLocationChange() - "_WL_LanternOil_v3.psc" Line 131
[08/25/2022 - 02:30:38AM] warning: Assigning None to a non-object variable named "::temp133"
stack:
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.SetShouldLightLanternAutomatically() - "_WL_LanternOil_v3.psc" Line 702
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.OnLocationChange() - "_WL_LanternOil_v3.psc" Line 131
[08/25/2022 - 02:30:38AM] error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.SetShouldLightLanternAutomatically() - "_WL_LanternOil_v3.psc" Line 702
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.OnLocationChange() - "_WL_LanternOil_v3.psc" Line 131
[08/25/2022 - 02:30:38AM] warning: Assigning None to a non-object variable named "::temp133"
stack:
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.SetShouldLightLanternAutomatically() - "_WL_LanternOil_v3.psc" Line 702
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.OnLocationChange() - "_WL_LanternOil_v3.psc" Line 131

 

Edited by CliftonJD
Posted (edited)
4 hours ago, CliftonJD said:

 

try changing the hotkey from within sexlab. not really sure what's going on there, but the hotkey not working might be connected to the other problem. if changing the hotkey don't get it working, you might need to seek tech help from sexlab.

 

Thank you.  shall try that.

Any idea about the rape impotency of both male and female PCs when they try to do so to new slaves.

What I found to be funny here was that after threatening to rape several times. two of them said something like "FGS just do it" or something close to that as both had high arousal.

If I don't solve this problem soon my male char's reputation in Skyrim will continue to sink. ?

I note that HG now has a "rape" line available for its slaves which my male char will try and exploit tomorrow.

 

Bugger it!  I never went near Windhelm except for the stables and Susanna is dead and I had to Rez her.

No wonder BOTI crashed my game.

 

BTW I found this which may be of value to some:

 

Edited by Will55
Posted (edited)
7 hours ago, CliftonJD said:

weird...maybe its your mod manager? do you use mo or vortex or manual installs

I use Vortex.

 

7 hours ago, CliftonJD said:

assuming its just a mistake, just recopy the esp from the zip to your skyrim or to your mod manager.

The main esm? or one of the secondary esp files? There is one esm, and several other esp files so not sure which one(s) you mean to copy over.

 

7 hours ago, CliftonJD said:

ok, this log still has 7.5.8, but yet...

 

7 hours ago, CliftonJD said:

the new log is  PAHe8.1.4loaded so looks like you fixed...

It seems that hitting that status button to "restart/reset" PAHE fixed it from showing 7.x.x in the log after the reset/reboot was complete for the new character and I think maybe even the older ones as well. Will restart the game and check them individually after restarting/rebooting PAHE as I did for the new char.

 

7 hours ago, CliftonJD said:

i could believe that to be your oldest character but surprised you say that's from the screenshot above. we now have even older version in the log:

[08/25/2022 - 02:28:19AM] PAHe7.5.0 wiploaded

anytime dealing with an old save the version listed in the log is just informative, but should be harmless

Yeah my bad on the screenshot, totally forgot which characters I had posted. The bottom screenshot is a char with about 300ish hours on her, but she's not my oldest. The top screenshot was a brand new char still inside the ASLAL starting cell prior to "choosing" a new life. The log file was from my char with almost 1k hrs on her that was started about 10yrs ago, lol. No screenshot of her. I'm going to check her log file after a PAHE restart/reboot, save, close game, clean file, and restart game to see how it looks.

 

7 hours ago, CliftonJD said:

also looks like this character must have some progress in the war, seeing some vanilla errors about the siege script:

  Reveal hidden contents


[08/25/2022 - 02:35:23AM] error: Cannot call CWSiegeCity() on a None object, aborting function call
stack:
    [alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 64
[08/25/2022 - 02:35:23AM] error: Cannot call GetLocation() on a None object, aborting function call
stack:
    [alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 64
[08/25/2022 - 02:35:23AM] error: Cannot call CWSiegeS() on a None object, aborting function call
stack:
    [alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 66
[08/25/2022 - 02:35:23AM] error: Cannot call IsStopped() on a None object, aborting function call
stack:
    [alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 66
[08/25/2022 - 02:35:23AM] warning: Assigning None to a non-object variable named "::temp1"
stack:
    [alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 66
[08/25/2022 - 02:35:24AM] error: Cannot call IsChild() on a None object, aborting function call
stack:
    [ (FE00CD7B)].defaultIgnoreFriendlyHits.IsInLocation() - "ObjectReference.psc" Line 604
    [alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 66
[08/25/2022 - 02:35:24AM] warning: Assigning None to a non-object variable named "::temp55"
stack:
    [ (FE00CD7B)].defaultIgnoreFriendlyHits.IsInLocation() - "ObjectReference.psc" Line 604
    [alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 66
[08/25/2022 - 02:35:24AM] error: Cannot call CWSiegeS() on a None object, aborting function call
stack:
    [alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 96
[08/25/2022 - 02:35:24AM] error: Cannot call GetStageDone() on a None object, aborting function call
stack:
    [alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 96
[08/25/2022 - 02:35:24AM] warning: Assigning None to a non-object variable named "::temp1"
stack:
    [alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 96
 

 

She hasn't done the civil war to my memory as all the original Jarl's are still in place. I did recently finish Blood on the Ice and buy Hjerim on her tho and she has CW Neutral installed, so those errors may be something related to that mod? Maybe, no clue, will have to check the log after the PAHE restart and see if they're still there.

 

7 hours ago, CliftonJD said:

this might eventually cause problems, but for now is minor also:

  Hide contents

[08/25/2022 - 02:30:12AM] error:  (88359820): is not in a loaded cell and so cannot have a visual effect applied to it.
stack:
    [ (00102730)].VisualEffect.Play() - "<native>" Line ?
    [ (88359820)].Alis_BossFightEscapeTeleportScript.OnLocationChange() - "Alis_BossFightEscapeTeleportScript.psc" Line 60
[08/25/2022 - 02:30:30AM] error:  (88359820): is not in a loaded cell and so cannot have a visual effect applied to it.
stack:
    [ (00102730)].VisualEffect.Play() - "<native>" Line ?
    [ (88359820)].Alis_BossFightEscapeTeleportScript.OnLocationChange() - "Alis_BossFightEscapeTeleportScript.psc" Line 60
 

 

This started showing up only in her log files right about the same time that the two slaves I had talked about earlier bugged out and wouldn't give me any dialog. I wonder if this script has something to do with them bugging out? I've checked the log files for all my other chars and these errors are not in any other chars file so I have no idea as to what it's from or what caused it or how to fix it. But yeah I noticed these real close to the time that those two slaves I had talked about and you helped me fix one of them had bugged out and stopped giving me their dialog. Could it be related?

 

7 hours ago, CliftonJD said:

minor issue to watch with lantern oil here:

  Hide contents

[08/25/2022 - 02:30:38AM] error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.SetShouldLightLanternAutomatically() - "_WL_LanternOil_v3.psc" Line 700
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.OnLocationChange() - "_WL_LanternOil_v3.psc" Line 131
[08/25/2022 - 02:30:38AM] warning: Assigning None to a non-object variable named "::temp132"
stack:
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.SetShouldLightLanternAutomatically() - "_WL_LanternOil_v3.psc" Line 700
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.OnLocationChange() - "_WL_LanternOil_v3.psc" Line 131
[08/25/2022 - 02:30:38AM] error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.SetShouldLightLanternAutomatically() - "_WL_LanternOil_v3.psc" Line 700
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.OnLocationChange() - "_WL_LanternOil_v3.psc" Line 131
[08/25/2022 - 02:30:38AM] warning: Assigning None to a non-object variable named "::temp133"
stack:
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.SetShouldLightLanternAutomatically() - "_WL_LanternOil_v3.psc" Line 700
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.OnLocationChange() - "_WL_LanternOil_v3.psc" Line 131
[08/25/2022 - 02:30:38AM] error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.SetShouldLightLanternAutomatically() - "_WL_LanternOil_v3.psc" Line 701
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.OnLocationChange() - "_WL_LanternOil_v3.psc" Line 131
[08/25/2022 - 02:30:38AM] warning: Assigning None to a non-object variable named "::temp133"
stack:
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.SetShouldLightLanternAutomatically() - "_WL_LanternOil_v3.psc" Line 701
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.OnLocationChange() - "_WL_LanternOil_v3.psc" Line 131
[08/25/2022 - 02:30:38AM] error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.SetShouldLightLanternAutomatically() - "_WL_LanternOil_v3.psc" Line 701
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.OnLocationChange() - "_WL_LanternOil_v3.psc" Line 131
[08/25/2022 - 02:30:38AM] warning: Assigning None to a non-object variable named "::temp133"
stack:
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.SetShouldLightLanternAutomatically() - "_WL_LanternOil_v3.psc" Line 701
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.OnLocationChange() - "_WL_LanternOil_v3.psc" Line 131
[08/25/2022 - 02:30:38AM] error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.SetShouldLightLanternAutomatically() - "_WL_LanternOil_v3.psc" Line 702
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.OnLocationChange() - "_WL_LanternOil_v3.psc" Line 131
[08/25/2022 - 02:30:38AM] warning: Assigning None to a non-object variable named "::temp133"
stack:
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.SetShouldLightLanternAutomatically() - "_WL_LanternOil_v3.psc" Line 702
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.OnLocationChange() - "_WL_LanternOil_v3.psc" Line 131
[08/25/2022 - 02:30:38AM] error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.SetShouldLightLanternAutomatically() - "_WL_LanternOil_v3.psc" Line 702
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.OnLocationChange() - "_WL_LanternOil_v3.psc" Line 131
[08/25/2022 - 02:30:38AM] warning: Assigning None to a non-object variable named "::temp133"
stack:
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.SetShouldLightLanternAutomatically() - "_WL_LanternOil_v3.psc" Line 702
    [alias _WL_Player on quest _WL_LanternQuest2 (BF007FDB)]._wl_lanternoil_v3.OnLocationChange() - "_WL_LanternOil_v3.psc" Line 131

 

I think that this is in every log file of every character I have, or at least I think it is anyway. Any idea how to fix it or stop it from happening? I have latest version of the mod and nothing conflicts with it in xedit and as far as I can remember I've never had any issues with it in game and it's always worked fine. I do not use the oil option and just have the lanterns work all the time when equipped so no clue what it means. Now correct me if I'm wrong but the file that is the actual working script the game uses is the .pex file right? the .psc is the source code and not always included with the mod right? Any idea how to fix it or stop it from throwing the error?

 

  

3 hours ago, Will55 said:

BTW I found this which may be of value to some:

Been looking at this for awhile debating on whether or not to try it out. Most of my chars right now are just test chars that won't actually get played and my established chars that I do play don't really run the risk of loosing a battle to trigger an enslavement scenario or otherwise become a slave, so I'm not sure if this mod will ever trigger until I actually start a new char to play and not just test with, lol.

 

 

Update @CliftonJD, ok so, this is the log file from my previously mentioned oldest character, I made this log after restarting PAHE from the MCM, saving the game, closing game, then cleaning the save file. Once that was done I literally logged into the game on this char, went outside and fast traveled to Markarth, walked around a couple minutes, fast traveled to Riften and walked around a few minutes, then fast traveled back to her home Stormwatch Castle, went inside, slept 9hrs, cuddled with Serana, hugged Sissel, sat down in a chair, saved the game again, and closed out. 15 maybe 20 minutes in game total, and the log file is still a fucking mess almost 1mb in size, got errors from phhs storage and byoh falkreth (lakeview), I never went anywhere near Lakeview at all. It has xpmse errors and I never enter combat nor equipped any weapons either. It still has those same errors that started showing up right about the same time that Salonia and the other slave bugged out too. BTW this is the only character that those errors are present in the log (boss escape thingy). I am so frustrated with this character right now damn I just want these errors to go away and stop clogging up my damn log file. One positive thing I did notice tho was that the version of PAHE matched thru out the entire log showing 8.1.4 so at least that part worked, lol. I'm open to any and all suggestions at this point on how to fix or clean this mess up, hopefully while saving the character in the process.

 

Papyrus.0.log

 

 

This file here is from the same brand new character while sitting inside Old Hroldan Inn, then standing outside on the porch of the inn trying my best to fix my carryweight in survival mode, such a pita. Damn gpu drive crashed on her again, second time it's crashed on this specific character and I'm not sure why it's crashing on her and not on any of my other bazillion characters. No clue, wonder if it has something to do with the location as I'm pretty sure this is the most time I've spent at Old Hroldan Inn as it is where I spawned her in with ASLAL. Gonna reboot my PC and see if that does anything to fix the damn driver issue for this one single character, still no clue why it's happening on her and not the others, oh well. Here's the log file, it's showing 8.1.4 but still has some PAHE errors along with some other errors I'm not sure if I should worry about or ignore.

 

Papyrus.0.log

 

As always I appreciate the help very much, thank you.

Edited by Martok73
Posted

Hi, I think I found a minor bug, the thrall toggle is in reverse. When the option is on, the slaves won't show the option to feed, but if you set it off and reset the mod, it will give you the option.

 

Regards.

Posted

@CliftonJD What is up with the location Old Hroldan Inn, I can't get away from the damn place without the game freezing now on my new character. I finally got everything setup and was leaving the inn, stupid courier caught me, stopped briefly to read a letter and the damn game froze, ugh. I really want to play this new char and it's pissing me off that either my GPU driver is crashing at Old Hroldan, or the game itself freezes. I'm at my wits end and no not know what to do at this point, I just wanna play her.

 

Maybe you can figure out what's going on, here's the log. No crash log cause it froze instead of crashed, ugh.

 

Papyrus.0.log

Posted

I'm using this mod with, Paradise Halls after capture their body shape is completely regenerated and different. Is there a way to fix this? Thank you in advance ? I am using 3BA with the extra belly node

Posted
8 hours ago, Martok73 said:

@CliftonJD What is up with the location Old Hroldan Inn, I can't get away from the damn place without the game freezing now on my new character. I finally got everything setup and was leaving the inn, stupid courier caught me, stopped briefly to read a letter and the damn game froze, ugh. I really want to play this new char and it's pissing me off that either my GPU driver is crashing at Old Hroldan, or the game itself freezes. I'm at my wits end and no not know what to do at this point, I just wanna play her.

 

Maybe you can figure out what's going on, here's the log. No crash log cause it froze instead of crashed, ugh.

 

Papyrus.0.log 163.42 kB · 0 downloads

Old Hrodan exit/enter has often been a lockup site and IIRC is part of the family of inn entering lockups and many mods seem to affect it and I had the impression that it was cumulative as the removal of one mod allowed access but at slow load time while the removal of many made load time normal. As this was some time ago so I cannot recall which mods Apologies!

Posted
22 hours ago, Will55 said:

Any idea about the rape impotency of both male and female PCs when they try to do so to new slaves.

sorry, never encountered this, can only hope its connected to your other problem

21 hours ago, Martok73 said:
On 8/25/2022 at 11:20 AM, CliftonJD said:

assuming its just a mistake, just recopy the esp from the zip to your skyrim or to your mod manager.

The main esm? or one of the secondary esp files?

just as if you were not using the all-in-one package, you need to copy paradise_halls_SLExtension.esp from the zip to your data

21 hours ago, Martok73 said:

I wonder if this script has something to do with them bugging out? I've checked the log files for all my other chars and these errors are not in any other chars file so I have no idea as to what it's from or what caused it or how to fix it. But yeah I noticed these real close to the time that those two slaves I had talked about and you helped me fix one of them had bugged out and stopped giving me their dialog. Could it be related?

ya, that could very well be what caused your problems. seems like what could happen if you enslave a current follower or sometimes even past followers can get that when the follower framework continues to manage them

21 hours ago, Martok73 said:

Any idea how to fix it or stop it from happening? I have latest version of the mod and nothing conflicts with it in xedit and as far as I can remember I've never had any issues with it in game and it's always worked fine. I do not use the oil option and just have the lanterns work all the time when equipped so no clue what it means.

could be a bug with the mod, you would need to try reporting it or see if its been reported. some mods never get reported and some others get reported but still never fixed

21 hours ago, Martok73 said:

Now correct me if I'm wrong but the file that is the actual working script the game uses is the .pex file right? the .psc is the source code and not always included with the mod right?

ya

21 hours ago, Martok73 said:

Any idea how to fix it or stop it from throwing the error?

sometimes its a known bug, but has no known fix

21 hours ago, Martok73 said:

then cleaning the save file. Once that was done I literally logged into the game on this char, went outside and fast traveled to Markarth, walked around a couple minutes, fast traveled to Riften and walked around a few minutes, then fast traveled back to her home Stormwatch Castle, went inside, slept 9hrs, cuddled with Serana, hugged Sissel, sat down in a chair, saved the game again, and closed out. 15 maybe 20 minutes in game total, and the log file is still a fucking mess almost 1mb in size

just comparing the size of the 2 logs and the fact you did very little, i'm guessing this is 1 those times when its best to return to the save before having cleaned it, that sometimes cleaning the save can cause more harm than good

21 hours ago, Martok73 said:

got errors from phhs storage and byoh falkreth (lakeview), I never went anywhere near Lakeview at all. It has xpmse errors and I never enter combat nor equipped any weapons either.

this showed in the log before hsh or byoh or xpmse:

Spoiler

[08/25/2022 - 05:09:06PM] Suspended stack count is over our warning threshold, dumping stacks:

basically that means papyrus was already fucked before it reached those errors in the log and that it could simply be the usual hsh maintenance that would have gone unnoticed if there weren't already other problems

21 hours ago, Martok73 said:

Here's the log file, it's showing 8.1.4 but still has some PAHE errors

this part here:

Spoiler

warning: Property PAHFunctions on script zfplockcontrolscript attached to ZFPLock (33019893) cannot be initialized because the script no longer contains that property

is another mod or pah patch

but this part here:

Spoiler


[08/25/2022 - 06:25:52PM] error: Cannot cast from None to pahslave[]
stack:
    [PAH (1C01FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line 3187
    [PAH (1C01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line 1247
    [PAH (1C01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line 1228
    [PAH (1C01FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line 904
    [PAH (1C01FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line 802
    [alias Player on quest PAH (1C01FAEF)].pahplayerscript.OnPlayerLoadGame() - "PAHPlayerScript.psc" Line 17
[08/25/2022 - 06:25:52PM] error: Cannot cast from None to String[]
stack:
    [PAH (1C01FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line 2667
    [PAH (1C01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line 1248
    [PAH (1C01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line 1228
    [PAH (1C01FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line 904
    [PAH (1C01FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line 802
    [alias Player on quest PAH (1C01FAEF)].pahplayerscript.OnPlayerLoadGame() - "PAHPlayerScript.psc" Line 17

known error for loading a save that has no slaves yet. basically it doesn't like starting the array count from 0, but it has to start from 0 to know to update when the last slave is sold... other bugs come in its place if we don't update for none

18 hours ago, Martok73 said:

What is up with the location Old Hroldan Inn, I can't get away from the damn place without the game freezing now on my new character. I finally got everything setup and was leaving the inn, stupid courier caught me, stopped briefly to read a letter and the damn game froze, ugh. I really want to play this new char and it's pissing me off that either my GPU driver is crashing at Old Hroldan, or the game itself freezes. I'm at my wits end and no not know what to do at this point, I just wanna play her.

 

Maybe you can figure out what's going on, here's the log. No crash log cause it froze instead of crashed, ugh.

in both logs i notice cf working with the animals outside, in each case working with a wolf in the level predator script so i'm thinking its likely either a mesh issue or skeleton issue with wolves and cf. you might be able to adjust or temporarily disable cf to continue past hroldan. another idea would be to check the xpmse skeleton for wolves or see if cf has its own wolf skeleton, then try to experiment with which wolf skeleton works better if both have it

19 hours ago, a1b2c3d4e5f6h7i8 said:

Hi, I think I found a minor bug, the thrall toggle is in reverse. When the option is on, the slaves won't show the option to feed, but if you set it off and reset the mod, it will give you the option.

 

Regards.

oops...thank you for pointing it out. will fix this for next update

13 hours ago, FriedTm said:

I'm using this mod with, Paradise Halls after capture their body shape is completely regenerated and different. Is there a way to fix this? Thank you in advance ? I am using 3BA with the extra belly node

no, we had somebody share a method of fixing that, but they didn't like it built into the mod and shared with the public in the next update. so they started their own download for it as an addon patch to pahe posting insults and nonsense about pahe having stolen the script. even after removing it from pahe and adjusting pahe to work with his newer script, he still chose to keep the insults thru the next update so support for the script had to be removed...i won't support nonsense drama

 

Posted
1 hour ago, CliftonJD said:

no, we had somebody share a method of fixing that, but they didn't like it built into the mod and shared with the public in the next update. so they started their own download for it as an addon patch to pahe posting insults and nonsense about pahe having stolen the script. even after removing it from pahe and adjusting pahe to work with his newer script, he still chose to keep the insults thru the next update so support for the script had to be removed...i won't support nonsense drama

 

Interesting. I am a programmer though, could you point me in the relevant direction. I would be happy to try my hand at this myself. I assume it would be in the paradise_halls.bsa? The file pahclonenodesscript.psc?

Posted (edited)

Ok so I was able to do it. You just need to add the code from 

 to you pahcore.psc using creation club or Skyrim script compiler pro. It will work however getting to the point of editing pahcore.psc is up to you. Unfortunately its a lot of work. BUT here is the psc file if you want it. I could probably edit this for 3ba as well but for now I will not

 

Edit this is buggy give me a minute to figure it out

pahcore.psc

Edited by FriedTm
Posted
14 hours ago, Will55 said:

Old Hrodan exit/enter has often been a lockup site and IIRC is part of the family of inn entering lockups and many mods seem to affect it and I had the impression that it was cumulative as the removal of one mod allowed access but at slow load time while the removal of many made load time normal. As this was some time ago so I cannot recall which mods Apologies!

Well at least this sheds some light on the subject. But I still don't know what could be in my mod list that is affecting that location because as far as I am aware I don't have any mods that do anything to that location aside form ASLAL using it as a spawn point to enter the game. My FPS is just fine there too, solid 60fps inside and outside the inn so I have no clue as to what is going on and why I freeze. If you figure out what or remember lemme know please.

 

5 hours ago, CliftonJD said:

just as if you were not using the all-in-one package, you need to copy paradise_halls_SLExtension.esp from the zip to your data

Ok, do you think I need to do that now tho since it seems like restarting/rebooting pahe via the mcm fixes it? Or at least it looks or appears that way anyhow.

 

5 hours ago, CliftonJD said:

ya, that could very well be what caused your problems. seems like what could happen if you enslave a current follower or sometimes even past followers can get that when the follower framework continues to manage them

Weird thing is tho that neither one of them were ever a follower. Salonia is the vampire bitch that tries to kill you during the bloodstone chalice quest inside of red water den, so def not a follower, and the other one was just some random generic forsworn warlord that I thought looked good, lol. I wonder tho where that script came from and what exactly does it do? I've checked every other characters log files and none of them have that script error listed anywhere, so it's only that one char that is affected thankfully.

 

5 hours ago, CliftonJD said:

could be a bug with the mod, you would need to try reporting it or see if its been reported. some mods never get reported and some others get reported but still never fixed

ugh, that sucks, I know all to well about bugs that get reported a dozen times and never get fixed. I have a few mods right now that for an experienced modder could be fixed very easy, and years ago when I used to mod alot I could do it back then, but now after having two strokes my poor mind has lost alot of what I used to know and could do :( . Sad when mods are really good then get abandoned for whatever reason and have just a few minor issues that need fixing.

 

5 hours ago, CliftonJD said:

ya

good to know I'm right for once, LOL

 

5 hours ago, CliftonJD said:

sometimes its a known bug, but has no known fix

that just sucks

 

5 hours ago, CliftonJD said:

just comparing the size of the 2 logs and the fact you did very little, i'm guessing this is 1 those times when its best to return to the save before having cleaned it, that sometimes cleaning the save can cause more harm than good

I have a sinking feeling tho that this may be one of those times where the character is just so old and the save so big that it is going to keep throwing random errors, bugs, issues, all with little to no explanation at all. I can try using a save prior to cleaning but damn that may be a ways back, cause she's been giving so many issues that I've cleaned several of her save files. I may be faced with the fact that she may be beyond salvage and have to abandon her, which would make me very sad as I've had her for over 10 yrs now. :( .

 

5 hours ago, CliftonJD said:

this showed in the log before hsh or byoh or xpmse:

So what is it, should I worry about it, and if so how do I fix it? I've seen this particular error show up in a few different log files of different chars. It isn't always there and seems to appear at random but I have seen it before.

 

5 hours ago, CliftonJD said:

basically that means papyrus was already fucked before it reached those errors in the log and that it could simply be the usual hsh maintenance that would have gone unnoticed if there weren't already other problems

Ok, ugh it is looking more and more like I may have to retire her completely :(

 

5 hours ago, CliftonJD said:

this part here:

  Hide contents

warning: Property PAHFunctions on script zfplockcontrolscript attached to ZFPLock (33019893) cannot be initialized because the script no longer contains that property

is another mod or pah patch

but this part here:

  Hide contents


[08/25/2022 - 06:25:52PM] error: Cannot cast from None to pahslave[]
stack:
    [PAH (1C01FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line 3187
    [PAH (1C01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line 1247
    [PAH (1C01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line 1228
    [PAH (1C01FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line 904
    [PAH (1C01FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line 802
    [alias Player on quest PAH (1C01FAEF)].pahplayerscript.OnPlayerLoadGame() - "PAHPlayerScript.psc" Line 17
[08/25/2022 - 06:25:52PM] error: Cannot cast from None to String[]
stack:
    [PAH (1C01FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line 2667
    [PAH (1C01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line 1248
    [PAH (1C01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line 1228
    [PAH (1C01FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line 904
    [PAH (1C01FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line 802
    [alias Player on quest PAH (1C01FAEF)].pahplayerscript.OnPlayerLoadGame() - "PAHPlayerScript.psc" Line 17

known error for loading a save that has no slaves yet. basically it doesn't like starting the array count from 0, but it has to start from 0 to know to update when the last slave is sold... other bugs come in its place if we don't update for none

Ok, so are you saying that I don't have to worry about those errors as they are expected? Getting late and I'm getting confused, what mod is the first one from, and should I worry about it or not? I do understand about the whole loading a save without any slaves, should I worry about those errors or will they go away if/when I enslave someone on that save?

 

5 hours ago, CliftonJD said:

in both logs i notice cf working with the animals outside, in each case working with a wolf in the level predator script so i'm thinking its likely either a mesh issue or skeleton issue with wolves and cf. you might be able to adjust or temporarily disable cf to continue past hroldan. another idea would be to check the xpmse skeleton for wolves or see if cf has its own wolf skeleton, then try to experiment with which wolf skeleton works better if both have it

Ha, I would have never in a million years even thought about that as I've seen so much CF spam in every single log file I've just been ignoring it unless it throws an actual error. I'll definitely look at which mesh is being used either CF or MNC as I have both, and I'll look into which skeleton is being used as well and check the mod pages to see which is supposed to be used. It's been so long since I installed those mods I haven't thought much about them since as they have or at least I thought they have been working ok, as creatures can fuck my character via SL Defeat and my characters can fuck them back with SL Matchmaker and another mod I forgot the name of.

 

5 hours ago, CliftonJD said:

oops...thank you for pointing it out. will fix this for next update

I was wondering why I didn't have the feed option for any of my vampires slaves, lol, now I know.

Posted
18 minutes ago, FriedTm said:

Ok so I was able to do it. You just need to add the code from 

 to you pahcore.psc using creation club or Skyrim script compiler pro. It will work however getting to the point of editing pahcore.psc is up to you. Unfortunately its a lot of work. BUT here is the psc file if you want it. I could probably edit this for 3ba as well but for now I will not

 

Edit this is buggy give me a minute to figure it out

pahcore.psc 23.83 kB · 0 downloads

Honestly not sure how many people use that mod or something like it, but I for one would rather he not add anything into the core script that would make yet another mod a requirement for pahe to run. Have it as an addon patch for compatibility but leave it out of the core so it's not a "requirement".

Posted

@CliftonJD BTW, I did another test run with enslaving Gabriela and Babette during the Destroy the Dark Brotherhood quest, and I made sure to not hit that stupid invulnerable spider this time, Gabriela worked just fine, didn't start the quest "Honor thy Family", all slave dialog normal. Interestingly enough tho as soon as I enslaved her the very first time I talked to her, I got the initial intro cutscene dialog that happens the first time you meet the members of the DB. Once she finished that all slave dialog showed up fine and there were no issues. Babette this time however for whatever reason, as soon as I enslaved her and right after she gave her initial intro dialog, she immediately started the quest "Honor thy Family" and I had to again use console to "complete" the quest so I could access her slave dialog. I don't know if it has anything to do with being inside Sanctuary or hitting her just enough to put her into bleedout to enslave her via health, or what caused it. Now once I used the console and cleared that quest she has behaved like any other slave and her dialog works just fine. Might want to take a look at her and Gabriela tho and see what's up with them and that quest cause this is twice it's happened causing console use to fix it. I do think that it is kinda strange to have both Gabriela and Babette go thru with their intro dialog scene even after becoming a slave because it really doesn't fit, I mean they should be scared and upset because they slaves, not happy to met you acting like you didn't just destroy everyone else inside Sanctuary and making like everything is normal and you are a member and not their killer.

Posted
17 hours ago, FriedTm said:

Interesting. I am a programmer though, could you point me in the relevant direction. I would be happy to try my hand at this myself. I assume it would be in the paradise_halls.bsa? The file pahclonenodesscript.psc?

at the time we were using rpnodes so i gave him permission to put it in the rpnodes file. here's the full discussion i quoted to his thread:

 

13 hours ago, FriedTm said:

Ok so I was able to do it. You just need to add the code from 

 to you pahcore.psc using creation club or Skyrim script compiler pro. It will work however getting to the point of editing pahcore.psc is up to you. Unfortunately its a lot of work. BUT here is the psc file if you want it. I could probably edit this for 3ba as well but for now I will not

 

Edit this is buggy give me a minute to figure it out

pahcore.psc 23.83 kB · 0 downloads

that's the mod i was speaking of and i can't move it to pahcore for the same reason i had to remove it from rpnodes:

On 10/28/2020 at 4:59 PM, RocketBun said:

As one final note, CliftonJD does not have my permission to integrate this into the main pahe release.

 

13 hours ago, Martok73 said:
19 hours ago, CliftonJD said:

just as if you were not using the all-in-one package, you need to copy paradise_halls_SLExtension.esp from the zip to your data

Ok, do you think I need to do that now tho since it seems like restarting/rebooting pahe via the mcm fixes it?

no, you're fine

13 hours ago, Martok73 said:

Weird thing is tho that neither one of them were ever a follower. Salonia is the vampire bitch that tries to kill you during the bloodstone chalice quest inside of red water den, so def not a follower

ok so she's quested, maybe some scripted effect in her quest

13 hours ago, Martok73 said:
19 hours ago, CliftonJD said:

this showed in the log before hsh or byoh or xpmse:

So what is it, should I worry about it, and if so how do I fix it? I've seen this particular error show up in a few different log files of different chars. It isn't always there and seems to appear at random but I have seen it before.

bout the only fix i could think to salvage that would mean removing cf and its associated mods and recleaning the save

13 hours ago, Martok73 said:

Ok, so are you saying that I don't have to worry about those errors as they are expected? Getting late and I'm getting confused, what mod is the first one from, and should I worry about it or not?

not sure what mod its from, tho i do remember you mentioning a pahe patch in 1 your other mods, maybe a zaz helper comes to mind

13 hours ago, Martok73 said:

I do understand about the whole loading a save without any slaves, should I worry about those errors or will they go away if/when I enslave someone on that save?

it goes away when you have slaves

13 hours ago, Martok73 said:

Honestly not sure how many people use that mod or something like it, but I for one would rather he not add anything into the core script that would make yet another mod a requirement for pahe to run. Have it as an addon patch for compatibility but leave it out of the core so it's not a "requirement".

when the mod worked i went thru the extra effort to ensure that it wouldn't run unless the required mods were installed. i gave him ample time to clear the nonsense from his page before removing support for it

13 hours ago, Martok73 said:

I do think that it is kinda strange to have both Gabriela and Babette go thru with their intro dialog scene even after becoming a slave because it really doesn't fit, I mean they should be scared and upset because they slaves, not happy to met you acting like you didn't just destroy everyone else inside Sanctuary and making like everything is normal and you are a member and not their killer.

ok, i'll have to add them to my quest dialogue fixes list

Posted
On 8/24/2022 at 4:43 AM, Farsh-nuke said:

It also fixes that broken arse quest so thieves guild for the good guys can play nice with it

I found that BOTI and/or Finding Susanna alive broke at least one alternate start (The LVM landowner one) and won't now use them until I approach Windhelm and yes It was only these ones out of some 120 I tested that did so. No reason not to use it then but when I do my char will be watching to see if the his/her hair and home disappear as that is what happened.

Posted (edited)
15 hours ago, Martok73 said:

Well at least this sheds some light on the subject. But I still don't know what could be in my mod list that is affecting that location because as far as I am aware I don't have any mods that do anything to that location aside form ASLAL using it as a spawn point to enter the game. My FPS is just fine there too, solid 60fps inside and outside the inn so I have no clue as to what is going on and why I freeze. If you figure out what or remember lemme know please.

 

 

You won't believe it but I remembered one that did it before (after a then day spent in elimination) and it had to happen again to remind me (apparently, I never learn)  The Sleeping Giant entry crashed several times, and it was fixed by the removal of: Sex Lab Cum Overlays. This is gorily replaceable with SL_Advanced_Cum_Stages_v or SLACS. It isn't as good but at least you can enter inns. Uncertain if it does it alone or with other help. I did have the impression that it is not alone there.

Edited by Will55
Posted
46 minutes ago, Will55 said:

I found that BOTI and/or Finding Susanna alive broke at least one alternate start (The LVM landowner one) and won't now use them until I approach Windhelm and yes It was only these ones out of some 120 I tested that did so. No reason not to use it then but when I do my char will be watching to see if the his/her hair and home disappear as that is what happened.

Fair enough.

Posted
5 hours ago, CliftonJD said:

no, you're fine

Ok cool

 

5 hours ago, CliftonJD said:

ok so she's quested, maybe some scripted effect in her quest

I don't know, see I have no idea where that script comes from or what it does because I've never seen it until now. I also have no idea ho wit would effect some random generic forsworn warlord at the same time it effects Salonia either. Any idea what that script is or where it comes from or what exactly it does?

 

5 hours ago, CliftonJD said:

bout the only fix i could think to salvage that would mean removing cf and its associated mods and recleaning the save

I didn't know that was a CF error. Hmm, there have been a couple updates to CF, MNC, and HCOS since I installed those mods, might have to have a look at mod pages to find out what the process is to update them safely and see if that helps. Kinda scared to pull them completely mid save, as they are pretty script heavy ya know. Did not realize that was throw by CF tho honestly.

 

5 hours ago, CliftonJD said:

not sure what mod its from, tho i do remember you mentioning a pahe patch in 1 your other mods, maybe a zaz helper comes to mind

Oh yeah, damn I totally forgot about that thing. It's from ZPFE Helper, it lets you place ZaZ furniture anywhere and then actually lock npcs to the furniture preventing them from doing anything at all. The patch makes it compatible with PAHE to prevent slaves from running away when locked in furniture. Damn I forgot about that, so the error is harmless then or should I worry about it?

 

5 hours ago, CliftonJD said:

it goes away when you have slaves

Ok cool

 

5 hours ago, CliftonJD said:

when the mod worked i went thru the extra effort to ensure that it wouldn't run unless the required mods were installed. i gave him ample time to clear the nonsense from his page before removing support for it

Ok so I take it I don't have to worry about it ever getting added back into the core then right? I just don't want more things to have to have in order to run pahe, it honestly has enough reqs now, lol.

 

5 hours ago, CliftonJD said:

ok, i'll have to add them to my quest dialogue fixes list

Cool, also you might want to add Vex to that list as I tested enslaving her again during the "Destroy the Thieves Guild" quest, and I enslaved her and Tonilia in the Ragged Flagon by first using Harmony with a pot to make it strong enough, then paralyzed her and Tonilia while I killed the men. Once I had Vex and Tonilia enslaved everything was going fine, I could talk to them, fuck them, punish them, all great. I then tied both of them up while still inside the Ragged Flagon so they would stay put, because all the people in the Cistern are men and I wasn't going to enslave any of them only kill them. So once Vex and Tonilia were tied up, I went into the Cistern, popped a destruction potion then proceeded to cast a massively buffed Firestorm spell taking out everyone in the Cistern all at once in one hit. With everyone now dead I looted all the bodies, and containers in the place, then went back into the Ragged Flagon to pick up vex and Tonilia. I talked to Vex first to untie her and have her follow, but immediately got the quest trigger for "Reparations" which triggers if you assault/murder a guild member. It works the same as the one for the DB best I can tell, except this time, Vex is the one you have to "pay off" to get back in good with the guild. I had never seen this quest before so I knew nothing about it as I had not destroyed the thieves guild before until the last test and this one. So I tried talking to Vex again to see if it was like last time and I could just "click thru" several times to get her dialog to popup, but since she is the contact you have to "pay off" for the quest, it went straight into that dialog instead of her slave dialog. I "paid" the 1k gold fine and the quest completed, and from then on she never had any guild dialog again and her slave dialog showed up and worked just fine. I have no idea how her being in a completely different cell could possible cause that quest to trigger but it did and once I "paid" Vex, she acted like all of my other slaves and was fine. I did not get to talk to Tonilia as I talked to Vex first after killing everyone else, so I do not know if she would trigger the quest and send me to talk to Vex or not, so you might want to take a look at her and Vex both. They both tho are now fully trained submissive and respectful slaves with 100 in sub,resp,pose,sex, and don't talk back or sass mouth, so I am assuming that quest popup was a one and done thing since there are no more members to kill.

 

 

On the other note for the char that kept freezing at Old Hroldan Inn where you suggested looking at the wolf meshes or skeleton. I took a look into the files and as far as I can tell, everything is pointing to the correct mesh and skeleton. I've checked which file takes priority and which ones are supposed to be used, and the best I can determine it's setup correctly to use the right files. So I may try to just disable CF like you suggested just long enough to get away from that location on that char before trying to update or mess around with mesh and skeleton files. I also think I am going to test out my other characters as well and see if they also freeze in and around Old Hroldan inn to see if it is widespread or just that one char. Which honestly if it is only that one char that is freezing and not all of them then I have no idea as to why in hell it is happening as it makes more sense that CF would be the issue if it happens with all my chars and not just one. But I'm gonna test it out and find out or at least try to find out if it's just one or all of them.

Posted (edited)

Ok so that psc file I gave was fine it does work if you don't have diary of mine installed. I did which was why it was buggy. I know that guy was a dick so I don't expect this to be used anywhere but the most motivated of people. I am going to work on it for diary of mine and attempt to get it to work with 3BA which should be transformative enough to shut that d*** up. If I fail at that task here is the diary of mine compatible version. As for that .psc file. it is up to you to compile it and then package it into a .bsa. The pahcore.pex will only work with diary of mine. go to its folder and replace it with mine. DO NOT USE ANYTHING I POSTED HERE LOOK BELOW FOR BETTER VERSIONS!

 

Edited by FriedTm
Posted

I can't believe how much rocket bun made a huge deal out of this. His code is a complete nothing burger. I literally taught myself this language and how to modify and compile Skyrim mods in an afternoon yesterday. It's such an easy thing to pick up if you have any background in computer science. What he wrote is less than 200 lines and in terms of unique code it's like 10. On top of that he's filled the entire mod with insults to the maker of Paradise Halls. I've been actually ranting to my friends at how petty this guy is. Either way though it's good in some sense because I'm pretty sure I can get this to be compatible with 3BA and I hope somebody else will find use for it

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