MigthyOwl Posted November 14, 2022 Posted November 14, 2022 Hi ı have a problem with this mod. Some of the devices aren't showing up ı can't see the device but ı can read object name. When ı click onbject they dont spawn.
MigthyOwl Posted November 15, 2022 Posted November 15, 2022 23 hours ago, MigthyOwl said: Hi ı have a problem with this mod. Some of the devices aren't showing up ı can't see the device but ı can read object name. When ı click onbject they dont spawn. well ı fix the problem. I was using old zaz animation pack.
isabeltess Posted November 21, 2022 Posted November 21, 2022 When I activate the mod in MO2 the game won't start. I have all the dependencies. Has this happened to anyone else?
CrazyTory_12 Posted December 2, 2022 Posted December 2, 2022 Hey so Im planning on install this to AE. Will it work?
kohlteth Posted December 9, 2022 Posted December 9, 2022 (edited) On 12/2/2022 at 4:13 AM, CrazyTory_12 said: Hey so Im planning on install this to AE. Will it work? I Highly doubt it as the SE version was taken down due to marker issues. So currently LE only, hoping sometime in the future that an SE version comes back out. Change Log: ---- 9th July, 2019 Removed SE version due to problems with markers. Try this for now, it's what I use now instead. https://www.nexusmods.com/skyrimspecialedition/mods/40017/ Edited December 9, 2022 by kohlteth 5
fyzr Posted April 29, 2023 Posted April 29, 2023 I know this an old file/thread but is there any chance we could get an updated SE version? 3
kdoggg1971 Posted December 16, 2024 Posted December 16, 2024 On 12/2/2022 at 3:13 AM, CrazyTory_12 said: Hey so Im planning on install this to AE. Will it work? Aside from the marker issue, AE cannot run this as the entrance is in the same spot as the Fishing basement add on.
EnraiNanrivia Posted February 7, 2025 Posted February 7, 2025 (edited) I don’t know, guys, everything started on AE for me. The only negative is that NPCs are not tied to devices. The only thing you can do is download Zaz Animation Pack 8.0 Helper Addon. And force every device on them through a spell. I also installed Removing aquariums by WandererReece. Everything works without bugs or complaints. Each device is installed as it needs, and there are no incorrect scripts. I tested on the AE version, completed half the game, installed a bunch of mods such as DoM, HSH, MME, etc. For those who don’t know why there is no table in the main room. There is a set of activators above the workbench (The table is placed there) This version is on SE/AE. The archive already contains Remover. PS: For clarification, Remover needs to be positioned higher than HDA Hearthfire Dungeon Addon ENG and RUS.rar Edited February 7, 2025 by mollymeowpasu 1
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