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Posted

@Sailing Rebel Thanks, I'll check that out.

 

Edit: Still not working. 7-zip shows no errors. I'm guessing it's my fault for updating in the middle of a run. Everything else seems to work fine, so it's not that big a deal.

Posted

So noobish me, when it comes to the modding departemnt, has a question regarding the newest update. I last grabbed this mod about a year ago and with all the mods and animation packs, etc., I had a pretty big list under the "Allowed Creatures" tab. I've gathered up the newest versions of mods and I seem to be having an issue of there only being a pretty basic small list. With this lack luster of information is there any help I can get to retrieve a nice "healthy" list of Allowed Creatures again? If needed I can add all the mods that interact with this mod, but I don't really know what directly interacts with it.

Posted
5 hours ago, Makoto Suwateri said:

So noobish me, when it comes to the modding departemnt, has a question regarding the newest update. I last grabbed this mod about a year ago and with all the mods and animation packs, etc., I had a pretty big list under the "Allowed Creatures" tab. I've gathered up the newest versions of mods and I seem to be having an issue of there only being a pretty basic small list. With this lack luster of information is there any help I can get to retrieve a nice "healthy" list of Allowed Creatures again? If needed I can add all the mods that interact with this mod, but I don't really know what directly interacts with it.

The Allowed Creatures list should show all creatures races that have at least one animation available in SexLab.

 

If you have animations enabled for creature races which are not shown in the Allowed Creatures list then there may be a problem with the SexLab animation registry.

 

The safest way to deal with this is to use SexLab MCM > Rebuild & Clean > Clean System, but keep in mind that this resets everything so you'll need to reconfigure SexLab for creatures and register your SLAL animations again.

Posted
On 2/20/2021 at 2:59 PM, wollboi said:

@Sailing Rebel Thanks, I'll check that out.

 

Edit: Still not working. 7-zip shows no errors. I'm guessing it's my fault for updating in the middle of a run. Everything else seems to work fine, so it's not that big a deal.

That shouldn't be a problem. The system is designed and tested to update mid-game, even from several versions back. Even then, a clean save should fix any other issues.

 

The errors in the log appear to show that the slac_Utility.pex file is not up to date (missing functions) while the slac_PlayerScript.pex is from the latest version (trying to use those missing functions). Make sure nothing is overwriting Aroused Creatures. Check in the MO2 Data tab to ensure that the files are present - use the search field at the bottom and search for "slac_" and make sure that slac_Utility.pex is there and that all the files are provided by the AC mod.

 

If you are using Vortex then try purging and re-deploying your mods.

Posted

@Sailing Rebel Thanks, I think that helped me find it. slac_Utility.pex is being overwritten by Aroused Creatures Random Invite Invitations. I'm guessing its slac_Utility.pex file for RIA isn't compatible with the newest version of SLAC?

Posted
21 minutes ago, wollboi said:

@Sailing Rebel Thanks, I think that helped me find it. slac_Utility.pex is being overwritten by Aroused Creatures Random Invite Invitations. I'm guessing its slac_Utility.pex file for RIA isn't compatible with the newest version of SLAC?

Ah, yes, I saw that one. The issue is that that mod overwrites the central script with all the essential gubbins in it. I've actually made a change to the scripts in the latest version that will make it easier to modify the invite animations in future without potentially breaking stuff. For now you'll need to do without until RIA gets an update or roll back to the previous version (which would probably need a clean save).

Posted

@Sailing Rebel Awesome, thanks!

 

Removed RIA and automatic engagements immediately started working. Thanks again. In my opinion, anyone that works with creature mods for this game should get the presidential medal of honor.

Posted

Just uploaded a new version of Aroused Creatures: SexLab Aroused Creatures SE v4.04 (40007) (2021-02-23).

 

The main thing here is correcting an issue with the experimental Trans options... but they remain experimental.

 

There are also some fixes and changes to the queuing system including the addition of an alternate creature behaviour option. The Queue Type "Circle" under PC/NPC Auto Settings will cause creatures to use a travel package allowing them to crowd around the victim. The legacy "Line" type uses a follow package which causes them to form loose lines around the victim.

 

The change to the animation filtering is basically a move from string comparison to numeric comparison. In testing this improved performance during animation spin-up by about 40%. However, this improvement only applies to the portion handled by Aroused Creatures which turns out to be quite small compared to the work being done by the SexLab Framework itself. The upshot is that filtering 16 animations down to 4 took 1.8 seconds instead of 2.9.

 

When looking at performance the animation count is the most critical thing followed by SexLab animation caching. More animations means longer delays. Caching will alleviate this but only works for identical animation requests (same race, same tags). If you adjust anything, add or remove animations via SLAL, enable or disable an animations in SexLab, or change the aggressive tag in Aroused Creatures, this will invalidate related or even all caches and the next requests will take considerably longer. After settling on a reasonable animation selection and getting the aggressive tagging sorted performance should start to improve as the caches are built up.

 

SexLab Aroused Creatures SE v4.04 (40007) (2021-02-23):

  • Added: Option to switch between "Line" and "Circle" queue types (PC/NPC Auto Settings). "Line" causes creatures to form a loose queue depending on their direction of approach - this is the existing type. the new "Circle" type allows creatures to crowd around the victim.
  • Changed: Queues can now advance instead of being abandoned if a creature queued creature fails to engage. This may mean a slower escape from queues under adverse conditions such as entering a combat state.
  • Changed: Animation filtering now uses a different method when preparing an SL thread that should slightly improve performance. However performance is still heavily dependant on the number of animations and available SexLab caching.
  • Fixed: Trans settings not properly processed in victim selection.
  • Fixed: Some log output showing empty strings for actor details.
  • Fixed: Player queue failing due to controls blocked by current SL animation under some circumstances.
Posted

 

On 2/21/2021 at 8:44 PM, Makoto Suwateri said:

So noobish me, when it comes to the modding departemnt, has a question regarding the newest update. I last grabbed this mod about a year ago and with all the mods and animation packs, etc., I had a pretty big list under the "Allowed Creatures" tab. I've gathered up the newest versions of mods and I seem to be having an issue of there only being a pretty basic small list. With this lack luster of information is there any help I can get to retrieve a nice "healthy" list of Allowed Creatures again? If needed I can add all the mods that interact with this mod, but I don't really know what directly interacts with it.

 

On 2/22/2021 at 2:29 AM, Sailing Rebel said:

The Allowed Creatures list should show all creatures races that have at least one animation available in SexLab.

 

If you have animations enabled for creature races which are not shown in the Allowed Creatures list then there may be a problem with the SexLab animation registry.

 

The safest way to deal with this is to use SexLab MCM > Rebuild & Clean > Clean System, but keep in mind that this resets everything so you'll need to reconfigure SexLab for creatures and register your SLAL animations again.

 

Thank you for the help! That fixed the issue I was having with my allowed creatures list! =D

Posted

I've followed all the steps properly, but the game crashes when the animations are about to start with the horses. What could be the issue here?

 

Here's my Load Order arranged by LOOT:

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Special Edition Patch.esp
  6  6     Schlongs of Skyrim - Core.esm
  7  7     CreatureFramework.esm
  8  8     SexLab.esm
  9  9     SexLabAroused.esm
254 FE   0 Beards of Power.esp
 10  a     SkyUI_SE.esp
 11  b     Vivid WeathersSE.esp
 12  c     SMIM-SE-Merged-All.esp
 13  d     Immersive Wenches.esp
 14  e     SOSRaceMenu.esp
 15  f     ERF - Futanari CBBE - Equippable.esp
 16 10     SOS - ERF - Futanari CBBE - Addon.esp
 17 11     SOS - VectorPlexus Muscular Addon.esp
 18 12     SexLab Aroused Creatures.esp
 19 13     SLAnimLoader.esp
 20 14     SLALAnimObjBillyy.esp
 21 15     HentaiCreatures.esp
 22 16     SexLabDefeat.esp
 23 17     FNISSexyMove.esp
 24 18     FNIS.esp
 25 19     RaceMenuHH.esp
 26 1a     CBBE.esp
 27 1b     Purewaters.esp
 28 1c     JKs Skyrim.esp
 29 1d     Vivid Weathers - Extended Rain.esp
 30 1e     Vivid Weathers SE - Classic.esp
 31 1f     Vivid Weathers SE - Extended Snow.esp
 32 20     Cutting Room Floor.esp
 33 21     SexLab More Creatures.esp
 34 22     MoreNastyCritters.esp
 35 23     OneWithNature.esp
 36 24     Remodeled Armor - Vanilla Replacer.esp
 37 25     Cloaks.esp
 38 26     Immersive Patrols II.esp
 39 27     Character Creation Overhaul.esp
 40 28     CCO - Permanent Birthsigns.esp
 41 29     Immersive Weapons.esp
 42 2a     Joy of Perspective.esp
 43 2b     Schlongs of Skyrim.esp
 44 2c     SOS - Shop.esp
 45 2d     Missives.esp
 46 2e     TheAmazingWorldOfBikiniArmor.esp
 47 2f     FNISspells.esp
 48 30     TAWoBA - JOP Patch.esp
 49 31     Cloaks - Dawnguard.esp
 50 32     Cloaks - USSEP Patch.esp
 51 33     DiverseDragonsCollectionSE.esp
 52 34     IcePenguinWorldMap.esp
 53 35     dD - Realistic Ragdoll Force - Realistic.esp
 54 36     The Eyes Of Beauty - Elves Edition.esp
 55 37     TheEyesOfBeauty.esp
 56 38     CCO - Diverse Races And Genders.esp
 57 39     CCO - Dynamic Skill Progression.esp
 58 3a     CCO - Oblivion Carry Weights.esp
 59 3b     KS Hairdo's.esp
 60 3c     50 More Perk Points.esp
 61 3d     RaceMenu.esp
 62 3e     XPMSE.esp
 63 3f     RaceMenuPlugin.esp
 64 40     RaceMenuMorphsCBBE.esp
 65 41     Ordinator - Perks of Skyrim.esp
 66 42     Apocalypse - Magic of Skyrim.esp
 67 43     Apocalypse - Ordinator Compatibility Patch.esp
 68 44     Alternate Start - Live Another Life.esp
 69 45     Immersive Citizens - AI Overhaul.esp
254 FE   1 Immersive Wenches -Immersive Citizens AI Overhaul Patch-.esp
 70 46     Relationship Dialogue Overhaul.esp
 

Posted

Most likely this is corrupt or incompatible aroused meshes used for one or more creatures.

 

First, make sure all of your mods are for Special Edition. LE meshes cause instant CTD when the game tries to load them. More Nasty Critters and Hentai Creatures should get special attention to ensure they are compatible and there are no problems with the installation.

 

 

Posted
1 hour ago, Sailing Rebel said:

Most likely this is corrupt or incompatible aroused meshes used for one or more creatures.

 

First, make sure all of your mods are for Special Edition. LE meshes cause instant CTD when the game tries to load them. More Nasty Critters and Hentai Creatures should get special attention to ensure they are compatible and there are no problems with the installation.

 

 

 

Thanks! Just checked the mod page again for More Nasty Critters and the author mentioned that there was a horse crashing issue but the fix was not mentioned in there.

Posted

Hi, I have a problem with this mod. It seems that it is not working properly for me.

Example:

 

1. i spawn a horse.
2. I set the horse's arousal above the "invite" threshold.
3. I invite the horse by defined key.
4. I get a message that the horse is not interested, or more often, there is absolutely no response.

 

Is this an bug or are there other conditions that must be met?

 

The same thing happens when I have the invite key set to invite the dialogue (I set the dialogue for both horses and creatures or only for horses - it doesn't matter).

I've noticed that when I mount the horse and invite it again, everything is usually fine and the animation starts.

When I spawn a non-hostile dog (e.g. Vigilance), the invitation doesn't work at all, never. Even if the arousal threshold is above the setting.

Translated with www.DeepL.com/Translator (free version)

Posted
2 hours ago, Prymerion said:

Hi, I have a problem with this mod. It seems that it is not working properly for me.

Example:

 

1. i spawn a horse.
2. I set the horse's arousal above the "invite" threshold.
3. I invite the horse by defined key.
4. I get a message that the horse is not interested, or more often, there is absolutely no response.

 

Is this an bug or are there other conditions that must be met?

 

The same thing happens when I have the invite key set to invite the dialogue (I set the dialogue for both horses and creatures or only for horses - it doesn't matter).

I've noticed that when I mount the horse and invite it again, everything is usually fine and the animation starts.

When I spawn a non-hostile dog (e.g. Vigilance), the invitation doesn't work at all, never. Even if the arousal threshold is above the setting.

Translated with www.DeepL.com/Translator (free version)

Make sure that Allow Creature Animation is enabled under SexLab MCM > Animation Settings.

 

After trying to invite a creature go to Aroused Creatures MCM -> Help where recent failures will be listed. Hover over a failure code to see an explanation at the bottom. This page will also list some common problems with the installation if they are detected.

Posted
2 minutes ago, Sailing Rebel said:

Make sure that Allow Creature Animation is enabled under SexLab MCM > Animation Settings.

 

After trying to invite a creature go to Aroused Creatures MCM -> Help where recent failures will be listed. Hover over a failure code to see an explanation at the bottom. This page will also list some common problems with the installation if they are detected.

 

Thank You. Creature animation is enabled. I will try explore this problem.

Posted

At console after invitation i get some infos. Something like that:

GetByTags ActorCount=2, Tags=Vaginal, Tag Supressed=, Requireall=False)

AnimCache: MISS -- 2: ["Vaginal"]:[]:FALSE

 

Same line for oral and anal.

 

In this example horse has arousal level above invite level. When I press invite key, to start dialogue, the horse just turns to me and nothing happens.
 

but... when i turn off dialogue option in MCM (horse dialoguq, creature dialogue) and again press invitation key, animation started properly.

Posted
3 hours ago, Prymerion said:

At console after invitation i get some infos. Something like that:

GetByTags ActorCount=2, Tags=Vaginal, Tag Supressed=, Requireall=False)

AnimCache: MISS -- 2: ["Vaginal"]:[]:FALSE

 

Same line for oral and anal.

 

In this example horse has arousal level above invite level. When I press invite key, to start dialogue, the horse just turns to me and nothing happens.
 

but... when i turn off dialogue option in MCM (horse dialoguq, creature dialogue) and again press invitation key, animation started properly.

Could you enable the Debug option under Aroused Creatures MCM -> General Settings, try to invite the creature again, and then post the Papyrus log here? A mod list would also be helpful.

Posted
7 hours ago, Sailing Rebel said:

Could you enable the Debug option under Aroused Creatures MCM -> General Settings, try to invite the creature again, and then post the Papyrus log here? A mod list would also be helpful.

 

Yes, I will do it. BTW i noticed, that everything work almost ok when I turn off horse and creature dialogue option. So, may it is the problem...

Posted
7 hours ago, Prymerion said:

Yes, I will do it. BTW i noticed, that everything work almost ok when I turn off horse and creature dialogue option. So, may it is the problem...

That's what we need to determine. I need to know if the scripts are generating errors or if this is a conflict with other mods such as those that alter creatures or their behaviour.

Posted
3 hours ago, Sailing Rebel said:

That's what we need to determine. I need to know if the scripts are generating errors or if this is a conflict with other mods such as those that alter creatures or their behaviour.

 

[03/02/2021 - 05:46:49PM] Papyrus log opened (PC)
[03/02/2021 - 05:46:49PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[03/02/2021 - 05:46:49PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[03/02/2021 - 05:46:49PM] Memory page: 128 (min) 512 (max) 76800 (max total)
[03/02/2021 - 05:46:59PM] Cannot open store for class "arxframeworkscr", missing file?
[03/02/2021 - 05:46:59PM] Cannot open store for class "sam_questscript", missing file?
[03/02/2021 - 05:46:59PM] Cannot open store for class "slenmaincontroller", missing file?
[03/02/2021 - 05:46:59PM] Cannot open store for class "zbfbondageshell", missing file?
[03/02/2021 - 05:46:59PM] Cannot open store for class "UIListMenu", missing file?
[03/02/2021 - 05:46:59PM] Cannot open store for class "uimenubase", missing file?
[03/02/2021 - 05:46:59PM] Cannot open store for class "daymoyl_QuestTemplate", missing file?
[03/02/2021 - 05:46:59PM] Error: Unable to link "daymoyl_QuestTemplate" - the parent of "DefeatDALeftForDead".
[03/02/2021 - 05:46:59PM] ERROR: Unable to bind script DefeatDALeftForDead to DefeatPALeftForDead (1A0C1173) because their base types do not match
[03/02/2021 - 05:46:59PM] ERROR: Unable to bind script Defeatdadefeated to DefeatPADefeated (1A0C16D8) because their base types do not match
[03/02/2021 - 05:46:59PM] Cannot open store for class "daymoyl_PlayerValidateQuestAlias", missing file?
[03/02/2021 - 05:46:59PM] ERROR: Unable to bind script defeatdatrigger to DefeatPlayerQST (1A000D62) because their base types do not match
[03/02/2021 - 05:47:06PM] ERROR: Unable to bind script daymoyl_PlayerValidateQuestAlias to alias PlayerRef on quest DefeatDAIntegration (1A1A566A) because their base types do not match
[03/02/2021 - 05:47:06PM] VM is freezing...
[03/02/2021 - 05:47:06PM] VM is frozen
[03/02/2021 - 05:47:07PM] Reverting game...
[03/02/2021 - 05:47:07PM] ERROR: Unable to bind script Defeatdadefeated to DefeatPADefeated (1A0C16D8) because their base types do not match
[03/02/2021 - 05:47:07PM] ERROR: Unable to bind script defeatdatrigger to DefeatPlayerQST (1A000D62) because their base types do not match
[03/02/2021 - 05:47:07PM] ERROR: Unable to bind script DefeatDALeftForDead to DefeatPALeftForDead (1A0C1173) because their base types do not match
[03/02/2021 - 05:47:07PM] ERROR: Unable to bind script daymoyl_PlayerValidateQuestAlias to alias PlayerRef on quest DefeatDAIntegration (1A1A566A) because their base types do not match
[03/02/2021 - 05:47:40PM] Loading game...
[03/02/2021 - 05:47:40PM] VM is thawing...
[03/02/2021 - 05:47:40PM] SEXLAB - LOADED: Version 16200 / 16200
[03/02/2021 - 05:47:40PM] SexLab MCM Loaded CurrentVerison: 16200 / 16200
[03/02/2021 - 05:47:40PM] error: Native static function TESTScanCellNPCsByFaction could find no matching static function on linked type MiscUtil. Function will not be bound.
[03/02/2021 - 05:47:40PM] FNIS AA started (load)
[03/02/2021 - 05:47:40PM] [slac] Aroused Creatures initialising...
[03/02/2021 - 05:47:40PM] SLAL: SLAL: OnLoad
[03/02/2021 - 05:47:40PM] SOS Maintenance: loaded version is 300004
[03/02/2021 - 05:47:40PM] SOS Maintenance: 300004 is update
[03/02/2021 - 05:47:40PM] [slamainscr <sla_Main (07042D62)>]: starting maintenance... Update frequency 120.000000
[03/02/2021 - 05:47:41PM] [slac] Maintenance: Starting...
[03/02/2021 - 05:47:41PM] [slamainscr <sla_Main (07042D62)>]: registered for maintenance
[03/02/2021 - 05:47:42PM] [slac] Clearing selected actor
[03/02/2021 - 05:47:42PM] [slac] Maintenance: Resetting quests and aliases
[03/02/2021 - 05:47:42PM] [slamainscr <sla_Main (07042D62)>]: starting maintenance... Update frequency 120.000000
[03/02/2021 - 05:47:42PM] [slamainscr <sla_Main (07042D62)>]: registered for maintenance
[03/02/2021 - 05:47:42PM] [slac] Maintenance: Updating global variables
[03/02/2021 - 05:47:42PM] [slac] Creature Scan Cloak radius set to 192 feet
[03/02/2021 - 05:47:42PM] [slac] Maintenance: Registering for mod events
[03/02/2021 - 05:47:42PM] [slac] Maintenance: clearing failure data
[03/02/2021 - 05:47:42PM] [slac] Maintenance: clearing signal and session data
[03/02/2021 - 05:47:42PM] InitWidgetLoader()
[03/02/2021 - 05:47:42PM] [slac] Maintenance: Checking loaded mods
[03/02/2021 - 05:47:42PM] ERROR: File "Open Cities Skyrim.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [ARTHLALWhiterunGuardConfrontationQuest (2029847F)].arth_qf_lalwhiterunguard_0529847f.SetGateAlias() - "ARTH_QF_LALWhiterunGuard_0529847F.psc" Line 47
    [ARTHLALVersionTracking (20049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 75
    [alias Player on quest ARTHLALVersionTracking (20049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6
[03/02/2021 - 05:47:42PM] [slac] Checking Defeat
[03/02/2021 - 05:47:42PM] [slac] Defeat v5.x+ Registered
[03/02/2021 - 05:47:42PM] [slac] Maintenance: Updating creature race keys
[03/02/2021 - 05:47:42PM] [slac] Race allowed:17 disallowed:36 total:53/53 Test:TRUE
[03/02/2021 - 05:47:42PM] [slac] Maintenance: Syncing quests
[03/02/2021 - 05:47:43PM] [slac] Updating suitors...
[03/02/2021 - 05:47:43PM] FNIS aa GetAAprefixList mod: XPMSE nMods: 1
[03/02/2021 - 05:47:43PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[03/02/2021 - 05:47:43PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[03/02/2021 - 05:47:43PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[03/02/2021 - 05:47:43PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[03/02/2021 - 05:47:43PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[03/02/2021 - 05:47:43PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[03/02/2021 - 05:47:43PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[03/02/2021 - 05:47:43PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[03/02/2021 - 05:47:43PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[03/02/2021 - 05:47:43PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[03/02/2021 - 05:47:43PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[03/02/2021 - 05:47:43PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[03/02/2021 - 05:47:43PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[03/02/2021 - 05:47:43PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[03/02/2021 - 05:47:43PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[03/02/2021 - 05:47:43PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[03/02/2021 - 05:47:43PM] [slac] Updating suitors complete (0/0)
[03/02/2021 - 05:47:43PM] [slac] Aroused Creatures Ready
[03/02/2021 - 05:47:43PM] [slac] Maintenance: Aroused Creatures maintenance complete in 1.527000
[03/02/2021 - 05:47:43PM] [slac] Aroused Creatures Config Info:
[03/02/2021 - 05:47:43PM] [slac] AC MCM Version: 40006
[03/02/2021 - 05:47:43PM] [slac] PC Inactive
[03/02/2021 - 05:47:43PM] WidgetError: [slso_widgetcorescript4 <SLSO (11000D62)>]: IconLoadFailure
[03/02/2021 - 05:47:43PM] [slac] PC sex value: 1 (Currently:1)
[03/02/2021 - 05:47:43PM] [slac] PC creature sex value: 2
[03/02/2021 - 05:47:43PM] [slac] PC Thresholds (PC/C): 0/75
[03/02/2021 - 05:47:43PM] [slac] NPCs Inactive
[03/02/2021 - 05:47:43PM] [slac] NPC Creatures Inactive
[03/02/2021 - 05:47:43PM] [slac] NPC sex value: 1
[03/02/2021 - 05:47:43PM] [slac] NPC creature sex value: 2
[03/02/2021 - 05:47:43PM] [slac] NPC Thresholds (NPC/C): 100/75
[03/02/2021 - 05:47:43PM] [slac] Scan frequency: 10
[03/02/2021 - 05:47:43PM] [slac] Scan radius: 4095.993652units (192.000000ft from 192ft in config)
[03/02/2021 - 05:47:43PM] [slac] Engage radius: 1279.997925units (59.999996ft from 60ft in config)
[03/02/2021 - 05:47:43PM] [slac] Aroused Creatures starting enabled
[03/02/2021 - 05:47:43PM] WidgetError: [slso_widgetcorescript3 <SLSO (11000D62)>]: IconLoadFailure
[03/02/2021 - 05:47:44PM] WidgetError: [slso_widgetcorescript5 <SLSO (11000D62)>]: IconLoadFailure
[03/02/2021 - 05:47:44PM] WidgetError: [slso_widgetcorescript1 <SLSO (11000D62)>]: IconLoadFailure
[03/02/2021 - 05:47:44PM] WidgetError: [slso_widgetcorescript5 <SLSO (11000D62)>]: IconLoadFailure
[03/02/2021 - 05:47:44PM] WidgetError: [slso_widgetcorescript1 <SLSO (11000D62)>]: IconLoadFailure
[03/02/2021 - 05:47:44PM] WidgetError: [slso_widgetcorescript2 <SLSO (11000D62)>]: IconLoadFailure
[03/02/2021 - 05:47:44PM] WidgetError: [slso_widgetcorescript2 <SLSO (11000D62)>]: IconLoadFailure
[03/02/2021 - 05:47:44PM] WidgetError: [slso_widgetcorescript4 <SLSO (11000D62)>]: IconLoadFailure
[03/02/2021 - 05:47:44PM] WidgetError: [slso_widgetcorescript3 <SLSO (11000D62)>]: IconLoadFailure
[03/02/2021 - 05:47:44PM] [CF][Framework] Creature Framework 1.1.0-pre2 (10021) is initialising
[03/02/2021 - 05:47:44PM] [CF][Framework] JContainers 3.3 is installed
[03/02/2021 - 05:47:44PM] [CF][Framework] SexLab 1.62 is installed
[03/02/2021 - 05:47:44PM] [CF][Framework] SexLab Aroused 20140124 is installed
[03/02/2021 - 05:47:47PM] [CF][Framework] Sending register event
[03/02/2021 - 05:47:48PM] XPMSE MainQuest Initialization successful.
[03/02/2021 - 05:48:21PM] [CF][Framework] Beginning JSON registration
[03/02/2021 - 05:48:21PM] [CF][Framework] Found 5 JSON files in creatures.d
[03/02/2021 - 05:48:21PM] [CF][Framework] Already loaded file GarmMod.json; skipping
[03/02/2021 - 05:48:21PM] [CF][Framework] Already loaded file MNC.json; skipping
[03/02/2021 - 05:48:21PM] [CF][Framework] Already loaded file MNCClassic.json; skipping
[03/02/2021 - 05:48:21PM] [CF][Framework] Already loaded file MNCLurkerAlt.json; skipping
[03/02/2021 - 05:48:21PM] [CF][Framework] Already loaded file MNCRescale.json; skipping
[03/02/2021 - 05:48:21PM] [CF][Framework] Finished JSON registration
[03/02/2021 - 05:48:21PM] [CF][Framework] Forcing active actor restart
[03/02/2021 - 05:48:21PM] [CF][Creature] Finished on ["wolf" [lvlpredatorscript < (000864D7)>]]
[03/02/2021 - 05:48:21PM] [CF][Creature] Finished on ["wolf" [lvlpredatorscript < (0008631B)>]]
[03/02/2021 - 05:48:21PM] [CF][Creature] Finished on ["Skeleton" [Actor < (000F31EB)>]]
[03/02/2021 - 05:48:21PM] [CF][Creature] Finished on ["Horse" [Actor < (FF000CEA)>]]
[03/02/2021 - 05:48:21PM] [CF][Framework] Didn't deactivate actor ["Skeleton" [Actor < (000F31EB)>]]; restarting
[03/02/2021 - 05:48:22PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000F31EB)>]]; restarting
[03/02/2021 - 05:48:22PM] [CF][Framework] Didn't deactivate actor ["wolf" [lvlpredatorscript < (000864D7)>]]; restarting
[03/02/2021 - 05:48:22PM] [CF][Framework] Didn't deactivate actor ["wolf" [lvlpredatorscript < (0008631B)>]]; restarting
[03/02/2021 - 05:48:22PM] [CF][Framework] Didn't deactivate actor ["Horse" [Actor < (FF000CEA)>]]; restarting
[03/02/2021 - 05:48:22PM] [CF][Creature Apply] Not activating ["mudcrab" [Actor < (00108369)>]]; creature isn't registered; race=["mudcrab" [Race <MudcrabRace (000BA545)>]] skin=["" [Armor < (000E40BB)>]]
[03/02/2021 - 05:48:22PM] [CF][Creature] Removing both API armours from ["Skeleton" [Actor < (000F31EB)>]] and doing nothing else
[03/02/2021 - 05:48:22PM] [CF][Framework] Didn't activate actor ["wolf" [lvlpredatorscript < (000864D7)>]]; restarting
[03/02/2021 - 05:48:22PM] [CF][Framework] Didn't activate actor ["wolf" [lvlpredatorscript < (0008631B)>]]; restarting
[03/02/2021 - 05:48:22PM] [CF][Creature] Removing both API armours from ["wolf" [lvlpredatorscript < (0008631B)>]] and doing nothing else
[03/02/2021 - 05:48:22PM] [CF][Creature] Removing both API armours from ["wolf" [lvlpredatorscript < (000864D7)>]] and doing nothing else
[03/02/2021 - 05:48:22PM] [CF][Creature] Removing both API armours from ["Horse" [Actor < (FF000CEA)>]] and doing nothing else
[03/02/2021 - 05:48:23PM] [slamainscr <sla_Main (07042D62)>]:Defered maintenance...
[03/02/2021 - 05:48:23PM] [CF][Framework] Cleared log Form DB
[03/02/2021 - 05:48:23PM] [slamainscr <sla_Main (07042D62)>]: Enabled Desire spell
[03/02/2021 - 05:48:23PM] [slamainscr <sla_Main (07042D62)>]: Updated notification key to 49
[03/02/2021 - 05:48:23PM] [slamainscr <sla_Main (07042D62)>]: finished maintenance
[03/02/2021 - 05:48:24PM] [CF][Framework] Creature Framework is done initialising
[03/02/2021 - 05:48:24PM] [CF][Creature] Started on ["wolf" [lvlpredatorscript < (000864D7)>]] with race/skin ["wolf" [Race <WolfRace (0001320A)>]]["" [Armor < (000C02FB)>]]
[03/02/2021 - 05:48:24PM] [CF][Creature] Started on ["wolf" [lvlpredatorscript < (0008631B)>]] with race/skin ["wolf" [Race <WolfRace (0001320A)>]]["" [Armor < (000C02FB)>]]
[03/02/2021 - 05:48:24PM] [CF][Creature] Started on ["Skeleton" [Actor < (000F31EB)>]] with race/skin ["Skeleton" [Race <RigidSkeletonRace (000B9FD7)>]]["" [Armor < (000B799A)>]]
[03/02/2021 - 05:48:24PM] [CF][Creature] Started on ["Horse" [Actor < (FF000CEA)>]] with race/skin ["Horse" [Race <HorseRace (000131FD)>]]["" [Armor < (0008650D)>]]
[03/02/2021 - 05:48:24PM] [CF][Main Quest] The cloak is being applied for the first time since game load
[03/02/2021 - 05:48:24PM] [CF][Creature] Update being forced on ["wolf" [lvlpredatorscript < (000864D7)>]]; havingSex=False savedOverrideArousal=0 arousalSource=0
[03/02/2021 - 05:48:24PM] [CF][Creature] Update being forced on ["wolf" [lvlpredatorscript < (0008631B)>]]; havingSex=False savedOverrideArousal=0 arousalSource=0
[03/02/2021 - 05:48:25PM] [CF][Creature] Update being forced on ["Skeleton" [Actor < (000F31EB)>]]; havingSex=False savedOverrideArousal=0 arousalSource=0
[03/02/2021 - 05:48:25PM] [CF][Creature] ["wolf" [lvlpredatorscript < (000864D7)>]] unaroused
[03/02/2021 - 05:48:25PM] [CF][Creature] Update being forced on ["Horse" [Actor < (FF000CEA)>]]; havingSex=False savedOverrideArousal=0 arousalSource=2
[03/02/2021 - 05:48:25PM] [CF][Creature] ["wolf" [lvlpredatorscript < (0008631B)>]] unaroused
[03/02/2021 - 05:48:25PM] [CF][Creature] ["Skeleton" [Actor < (000F31EB)>]] unaroused
[03/02/2021 - 05:48:25PM] [slac] Updating suitors...
[03/02/2021 - 05:48:25PM] [slac] Updating suitors complete (0/0)
[03/02/2021 - 05:48:25PM] [CF][Creature] ["Horse" [Actor < (FF000CEA)>]] aroused
[03/02/2021 - 05:48:26PM] [CF][Creature] Not equipping normal armour on ["wolf" [lvlpredatorscript < (000864D7)>]]; there is no normal armour; gender=1
[03/02/2021 - 05:48:26PM] [CF][Creature] Not equipping normal armour on ["wolf" [lvlpredatorscript < (0008631B)>]]; there is no normal armour; gender=1
[03/02/2021 - 05:48:27PM] [CF][Creature] Equipping aroused armour on ["Horse" [Actor < (FF000CEA)>]]; gender=1
[03/02/2021 - 05:48:27PM] [CF][Creature] Not equipping normal armour on ["Skeleton" [Actor < (000F31EB)>]]; there is no normal armour; gender=1
[03/02/2021 - 05:48:29PM] [slac] Quest alias scan found 1 out of 20 creatures in 3secs
[03/02/2021 - 05:48:29PM] [slac] PC and NPCs disabled (PC/NPC Settings), skipping engagement check
[03/02/2021 - 05:48:37PM] [slac] Using invite forced greet alias for Horse [FF000CEA]
[03/02/2021 - 05:48:39PM] [slac] Nothing to unstrip for Prisoner [00000014]
[03/02/2021 - 05:48:46PM] [slac] Using invite forced greet alias for Horse [FF000CEA]
[03/02/2021 - 05:48:48PM] [slac] Using invite forced greet alias for Horse [FF000CEA]
[03/02/2021 - 05:48:48PM] [slac] Nothing to unstrip for Prisoner [00000014]
[03/02/2021 - 05:48:57PM] [slac] Nothing to unstrip for Prisoner [00000014]
[03/02/2021 - 05:49:01PM] [slac] Quest alias scan found 3 out of 20 creatures in 2secs
[03/02/2021 - 05:49:01PM] [slac] PC and NPCs disabled (PC/NPC Settings), skipping engagement check
[03/02/2021 - 05:49:02PM] [slac] Using invite forced greet alias for Horse [FF000CEA]
[03/02/2021 - 05:49:04PM] [slac] Nothing to unstrip for Prisoner [00000014]
[03/02/2021 - 05:49:05PM] [slac] Using invite forced greet alias for Horse [FF000CEA]
[03/02/2021 - 05:49:05PM] [slac] Using invite forced greet alias for Horse [FF000CEA]
[03/02/2021 - 05:49:06PM] [slac] Using invite forced greet alias for Horse [FF000CEA]
[03/02/2021 - 05:49:07PM] [slac] Nothing to unstrip for Prisoner [00000014]
[03/02/2021 - 05:49:08PM] [slac] Nothing to unstrip for Prisoner [00000014]
[03/02/2021 - 05:49:09PM] [slac] Using invite forced greet alias for Horse [FF000CEA]
[03/02/2021 - 05:49:09PM] [slac] Nothing to unstrip for Prisoner [00000014]
[03/02/2021 - 05:49:09PM] [slac] Using invite forced greet alias for Horse [FF000CEA]
[03/02/2021 - 05:49:16PM] [slac] Nothing to unstrip for Prisoner [00000014]
[03/02/2021 - 05:49:16PM] [slac] Nothing to unstrip for Prisoner [00000014]
[03/02/2021 - 05:49:17PM] [slac] Using invite forced greet alias for Horse [FF000CEA]
[03/02/2021 - 05:49:17PM] [CF][Framework] Didn't activate actor ["Horse" [Actor < (FF000CEA)>]]; already has effect
[03/02/2021 - 05:49:18PM] [slac] Using invite forced greet alias for Horse [FF000CEA]
[03/02/2021 - 05:49:19PM] [slac] Using invite forced greet alias for Horse [FF000CEA]
[03/02/2021 - 05:49:19PM] [slac] Nothing to unstrip for Prisoner [00000014]
[03/02/2021 - 05:49:20PM] [slac] Nothing to unstrip for Prisoner [00000014]
[03/02/2021 - 05:49:21PM] [slac] Nothing to unstrip for Prisoner [00000014]
[03/02/2021 - 05:49:22PM] [slac] Using invite forced greet alias for Horse [FF000CEA]
[03/02/2021 - 05:49:22PM] [slac] Using invite forced greet alias for Horse [FF000CEA]
[03/02/2021 - 05:49:24PM] [slac] Nothing to unstrip for Prisoner [00000014]
[03/02/2021 - 05:49:24PM] [slac] Nothing to unstrip for Prisoner [00000014]
[03/02/2021 - 05:49:24PM] [slac] Using invite forced greet alias for Horse [FF000CEA]
[03/02/2021 - 05:49:26PM] [slac] Nothing to unstrip for Prisoner [00000014]
[03/02/2021 - 05:49:27PM] [slac] Using invite forced greet alias for Horse [FF000CEA]
[03/02/2021 - 05:49:29PM] [slac] Nothing to unstrip for Prisoner [00000014]
[03/02/2021 - 05:49:30PM] [slac] Using invite forced greet alias for Horse [FF000CEA]
[03/02/2021 - 05:49:30PM] [slac] Using invite forced greet alias for Horse [FF000CEA]
[03/02/2021 - 05:49:31PM] [slac] Quest alias scan found 2 out of 20 creatures in 3secs
[03/02/2021 - 05:49:32PM] [slac] Using invite forced greet alias for Horse [FF000CEA]
[03/02/2021 - 05:49:32PM] [slac] PC and NPCs disabled (PC/NPC Settings), skipping engagement check
[03/02/2021 - 05:49:32PM] [slac] Using invite forced greet alias for Horse [FF000CEA]
[03/02/2021 - 05:49:32PM] [slac] Nothing to unstrip for Prisoner [00000014]
[03/02/2021 - 05:49:33PM] [slac] Nothing to unstrip for Prisoner [00000014]
[03/02/2021 - 05:49:35PM] [slac] Using invite forced greet alias for Horse [FF000CEA]
[03/02/2021 - 05:49:35PM] [slac] Nothing to unstrip for Prisoner [00000014]
[03/02/2021 - 05:49:36PM] [slac] Using invite forced greet alias for Horse [FF000CEA]
[03/02/2021 - 05:49:36PM] [CF][Framework] Didn't activate actor ["Skeleton" [Actor < (000F31EB)>]]; already has effect
[03/02/2021 - 05:49:36PM] [CF][Creature Apply] Not activating ["mudcrab" [Actor < (00108369)>]]; creature isn't registered; race=["mudcrab" [Race <MudcrabRace (000BA545)>]] skin=["" [Armor < (000E40BB)>]]
[03/02/2021 - 05:49:36PM] [slac] Nothing to unstrip for Prisoner [00000014]
[03/02/2021 - 05:49:36PM] [CF][Framework] Didn't activate actor ["wolf" [lvlpredatorscript < (000864D7)>]]; already has effect
[03/02/2021 - 05:49:36PM] [CF][Framework] Didn't activate actor ["wolf" [lvlpredatorscript < (0008631B)>]]; already has effect
[03/02/2021 - 05:49:36PM] [slac] Using invite forced greet alias for Horse [FF000CEA]
[03/02/2021 - 05:49:37PM] [slac] Using invite forced greet alias for Horse [FF000CEA]
[03/02/2021 - 05:49:37PM] [slac] Using invite forced greet alias for Horse [FF000CEA]
[03/02/2021 - 05:49:37PM] [slac] Using invite forced greet alias for Horse [FF000CEA]
[03/02/2021 - 05:49:37PM] [slac] Nothing to unstrip for Prisoner [00000014]
[03/02/2021 - 05:49:39PM] [slac] Nothing to unstrip for Prisoner [00000014]
[03/02/2021 - 05:49:40PM] [slac] Nothing to unstrip for Prisoner [00000014]
[03/02/2021 - 05:49:40PM] [slac] Nothing to unstrip for Prisoner [00000014]
[03/02/2021 - 05:49:40PM] [slac] Nothing to unstrip for Prisoner [00000014]
[03/02/2021 - 05:49:40PM] [slac] Nothing to unstrip for Prisoner [00000014]
[03/02/2021 - 05:49:45PM] VM is freezing...
[03/02/2021 - 05:49:45PM] VM is frozen

 

Here it is - unsuccesfull try use invite key to initialize dialogue with horse (both options, horse and creature, turn on)

Posted
1 hour ago, Prymerion said:

Here it is - unsuccesfull try use invite key to initialize dialogue with horse (both options, horse and creature, turn on)

There's no errors from the script so this suggest that we are encountering some conflict with the horse. Is this horse in question owned by the player? Is the horse from a mod or summoned? Do the options work with other creatures or other horses? Do you have a horse mod installed such as Immersive Horses or Convenient Horses or any other mods that affect creature behaviour?

Posted
26 minutes ago, Sailing Rebel said:

There's no errors from the script so this suggest that we are encountering some conflict with the horse. Is this horse in question owned by the player? Is the horse from a mod or summoned? Do the options work with other creatures or other horses? Do you have a horse mod installed such as Immersive Horses or Convenient Horses or any other mods that affect creature behaviour?

 

Thank you for checking it out. Here are my answers:

- this is just some random horse that I spawn by console to test.
- It is a vanilla horse (I also checked a spelded Shadowmere)
- the same problem was also with the dogs (I checked Vigillance - also spawned by console)
- I do not have any mod related to horses

Let me remind you again - the invite by dialogue option does not work - the invite without dialogue option seems to work.

Translated with www.DeepL.com/Translator (free version)

Posted
27 minutes ago, Prymerion said:

 

Thank you for checking it out. Here are my answers:

- this is just some random horse that I spawn by console to test.
- It is a vanilla horse (I also checked a spelded Shadowmere)
- the same problem was also with the dogs (I checked Vigillance - also spawned by console)
- I do not have any mod related to horses

Let me remind you again - the invite by dialogue option does not work - the invite without dialogue option seems to work.

Translated with www.DeepL.com/Translator (free version)

Could you disable the Invite Opens Horse Dialogue and Invite Opens Creature Dialogue options under Dialogue & Interactions and see if that helps.

Posted
10 minutes ago, Sailing Rebel said:

Could you disable the Invite Opens Horse Dialogue and Invite Opens Creature Dialogue options under Dialogue & Interactions and see if that helps.

 

Yes, as I say before - it helps.

 

In addition, I conducted an experiment that produced an interesting result. Perhaps this will be helpful to you:

 

I launched a fresh game.
I activated SexLab with my configuration.
I activated creature animations from the Anubs package
I activated aroused crestures with my configuration
I spawned Shadowmere
I used invite key - dialog appeared correctly.
I pressed esc right away.
I used the invite key again - again, the dialog appeared correctly.
I pressed esc again.
I used the invite key a third time - the dialog no longer appeared. From this point, this option stopped working.
I noted a message on the console:
Anim Cache: INVALIDATED! 74->75

Posted
3 hours ago, Prymerion said:

 

Yes, as I say before - it helps.

 

In addition, I conducted an experiment that produced an interesting result. Perhaps this will be helpful to you:

 

I launched a fresh game.
I activated SexLab with my configuration.
I activated creature animations from the Anubs package
I activated aroused crestures with my configuration
I spawned Shadowmere
I used invite key - dialog appeared correctly.
I pressed esc right away.
I used the invite key again - again, the dialog appeared correctly.
I pressed esc again.
I used the invite key a third time - the dialog no longer appeared. From this point, this option stopped working.
I noted a message on the console:
Anim Cache: INVALIDATED! 74->75

 

I wouldn't worry about the cache stuff, that's just SexLab ticking over.

 

I've been trying to replicate this issue but so far no luck. I'm able to use the invite key to initiate dialogue many times with the same creature without it failing.

 

Again, do you have any horse or creature related mods installed? I ask as some of these have specific behaviours that can clash with Aroused Creatures. This is why the player's mount is blocked for dialogue when Convenient Horses or Immersive Horses is installed. There may be other mods that have a similar effect.

 

Also, after the dialogue stops working do you find that the creature will slowly follow the player if you move away? This might indicate that something is preventing the Aroused Creatures "force greet" package from completing.

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