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About This File

Allow ❤️❤️friendly❤️❤️ creatures to take advantage of your character and NPCs.

 

Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience, including dialogue and hotkey invitation.

 

Aroused Creatures is designed to provide an immersive way to enable sex with creatures outside of combat. This is intended to compliment combat-sex mods like SexLab Defeat. As such, Aroused Creatures specifically avoids engagement with hostile creatures in order to allow combat mods like this to function.

 

SexLab Aroused Creatures SE is developed from the Legendary Edition SexLab Aroused Creatures.

 

For an LE backport of this mod use OsmelMC Mod Tweaks. Please note that any support for patched versions of Aroused Creatures must be sought from the authors of the patches.

 

Hard Requirements

SexLab SE and all of its requirements.

SexLab Aroused Redux SSE and all of its requirements. Other versions of SexLab Aroused should work.

 

Other Requirements

Fore's New Idles in Skyrim SE (FNIS SE) and FNIS Creature Pack Run Generate FNIS For Users after installing or uninstalling this mod. Nemesis will not work. Without running this, everyone will t-pose.

More Nasty Critters SE, Creature Framework, and Hentai Creatures (third-party port) Creature aroused models and animations. The Hentai Creatures mod also adds spells to spawn female creatures.

Fuz Ro D-oh Silent Voice Silent dialogue readability.

SexLab Defeat SE (Optional) Aroused Creatures is intended to compliment the combat sex features of Defeat. Use this to allow sex with enemy creatures. If installed, this mod also provides the player struggle feedback HUD meter. The Defeat ESP does not need to be enabled if you do not want the combat features but just the struggle meter for non-consensual engagements.

 

Strongly Recommended

SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer opportunities for engagements without this.

 

Recommended Mods

Billyys Animations for SE (third-party port) Creature group animations.

Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures.

SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations.

One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly.

 

Installation

Due to issues reported by some users, it is recommended to install this mod after starting a new game.
Symptoms include missing MCM and/or the mod being non-functional.

 

Use Mod Organiser 2 (fully supported) or Vortex Mod Manager. Enable the mod and run LOOT. Run Generate FNIS For Users and deal with any warnings or errors (they are all important). NMM and manual installation are not supported as they are simply too unreliable!

 

Skyrim must be installed outside of Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Doing so can prevent SKSE and other modding tools from functioning correctly. Avoid any folder created by Windows itself, including Documents, Desktop, Downloads, etc. Folders in the root of a drive other than C are recommended.

 

Exclusions must be configured in any antivirus or antimalware apps for the game installation folder, folders containing any modding tools including the mod manager, the mod manager instance or staging folder, and the mods download folder. As with install location, this is an issue for modded Skyrim in general not just Aroused Creatures. Antivirus can interfere with the normal operation of mod managers, SKSE and SKSE plugin mods like SexLab and PapyrusUtil which Aroused Creatures depends on.

 

Once in-game ensure that SexLab is fully installed - this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" notification at the top left of the screen. Once SL installation is complete open the SexLab MCM again, choose the Animations Settings page and uncheck the Disable Starting Teleport option (to speed up animation start), then enable the Allow Creature Animations option (to install creature support). Close the menu and wait for the message that creature animations have been installed. Aroused Creatures will be active as soon as creature animation installation has finished.

 

By default, Aroused Creatures does not display any notifications during initial installation. This is to avoid contributing to new-game notification spam.

 

It is recommended to edit the SexLab Aroused settings to reduce the check/cloak frequency to once every 15 seconds. This will make arousal changes more responsive.

 

Check the Aroused Creatures MCM > Help page for any issues with the installation. Highlight an indicator on this page to see an explanation and possible solution at the bottom of the interface.

 

Updating

If it ain't broke, don't fix it! If you are mid-game and the mod is doing everything you want it to, then consider not updating until your next playthrough. Updating always comes with the risk of new issues and unwanted behavior, which can be avoided if you don't need the fixes or new features the update provides.

 

Before doing anything, make a named save. To do this, open the in-game console and use the command save "Before SLAC v4.11", for example. If the update goes badly, you can then reinstall the previous version and load up that save to get back to where you were.

 

Back up your Aroused Creatures configuration in the AC MCM > Profiles page. Enter a name for the profile in the text field at the top right, then click a profile save slot below it. Again, if an update goes badly, you will be able to use the profile to get back to where you were much faster.

 

Aroused Creatures is specifically designed to allow mid-game updates, and will handle conversion of settings and states where necessary. To update, simply uninstall the previous version and install the new one. Run LOOT to make sure the load order is updated. When loading the last save, there may be some notification messages to indicate that the update has made changes. Check your configuration, and enjoy.

 

When updating mid-game across multiple versions, such as 4.08 to 4.11, there may be initial warnings and even errors in the logs due to function mismatches. These should be minor and temporary, and the mod will continue to function as normal.

 

Downgrading is not supported. If you need to return to an earlier version it is advised to return to a save from before the update.


How To Use

Automatic

The core functionality of Aroused Creatures is automatic and does not require user input. By default Aroused Creatures will be active as soon as SL is ready and creature animation has been enabled, but the initial settings may make engagement fairly rare.

 

If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged.

 

To increase the frequency with which engagements are triggered go to the Aroused Creatures MCM, select the PC/NPC Settings and reduce the Creature Arousal Threshold for the PC and/or NPC.

 

Invitation

To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Hold the invite key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested.

 

Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down. Target actors can be selected at range, simply place the reticle over them and hit the target select key. They should glow blue to indicate selection and by default a notification will be displayed.

 

There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface

 

In-Game Help

There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions.

 

Saving and Loading Profiles

Aroused Creatures configurations can now be saved and loaded via the Profiles MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data.

 

Arousal

Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing please check the SexLab Aroused Redux SSE support thread or the support thread for your version of SL Aroused. In the SexLab Aroused MCM disable the option to prevent arousal changing while dressed. You may also wish to reduce the check frequency so that arousal is updated more promptly. Hitting the Target Select Key (Default [N}) on a creature while standing close to them will updated their arousal immediately. Under the Current Armour page of the SexLab Aroused MCM you can set your current armour to be treated as nude which will then increase arousal for nearby creatures more rapidly.

 

Frequently Asked Questions

Spoiler

Why is Nothing happening? / Why are creatures are not interested?

 

Go to the Aroused Creatures MCM > Help page. This lists potential configuration issues in both Aroused Creatures and SexLab. Hover over an option to see an explanation at the bottom of the menu.

 

Make sure that SexLab installation is complete in the SexLab MCM and that Allow Creature Animation is enabled (which can take a minute or so to complete).

 

Check that you have animations installed and enabled for the specific creature (and sexes) you are trying to engage. This may require adding supporting SLAL packs.

 

Why are NPCs or Creatures T-posing, stuck, frozen, or sliding?

 

Make sure you have installed FNIS and FNIS Creature Pack for SE. Run Generate FNIS for Users with the HKX Compatibility patch enabled and deal with any errors or warnings – they are all important!

 

Ensure that all of your mods are for Special Edition. LE animations will not work in SE and will cause T-pose.

 

Why are actors just standing and clipping through each other during animations?

 

Go to SexLab MCM > Rebuild & Clean and click on Clean System. Follow the guidance in the pop-ups. Afterwards you will need to reconfigure SexLab and re-register any SLAL packs.

 

Why do creatures have no penises during sex?

 

Install More Nasty Critters and Creature Framework. If these are already installed and creatures are still not equipping penises go to the Creature Framework MCM and use the Re-register All Mods option.

 

Why is my game crashing (CTD) whenever an Aroused Creature animation starts?

 

This is due to an incompatible or corrupt aroused mesh being applied to the creature. Make sure that you have installed the SE version of More Nasty Critters, Animated Beast Cocks, etc. LE meshes will cause the game to CTD the moment it tries to load them.

 

Check your downloaded mod archives to ensure they are whole and uncorrupted. With 7-zip installed right-click on the archive file and select 7-zip > Test Archive (this can be found under Show More Options in Windows 11]. If the archive is corrupt then re-download, test again, and reinstall it.

 

Why is my save corrupt after uninstalling Aroused Creatures?

 

Do not uninstall mods mid-playthrough! Consider simply disabling Aroused Creatures in the MCM (General Settings > Performance > Mod Active) and leaving it installed until your next playthrough. With the mod disabled like this it will have no further affect on your game.

 

If you must uninstall it then:


    1. Go to a small interior cell with no creatures, deactivate Aroused Creatures in the MCM: General Settings > Performance > Mod Active.
    2. Wait for one hour in the Wait menu then save and quit.
    3. In your mod manager disable the Aroused Creatures ESP only. But do not uninstall the mod files yet.
    4. Load the last save and wait for one hour again, then save and quit.
    5. Uninstall the mod files completely in your mod manager then reload the last save.

 

If at any point in this process the save is reported as corrupt then open the console at the main menu and enter coc qasmoke. When you load in, open the escape menu and load the last save from there.

 

If this does not work and your save continues to be reported as corrupt and you cannot roll back to a save from before AC was installed, then your only option is to leave the mod installed and deactivate it in the MCM until your next playthrough.

 

Why are engagements failing because of location restrictions, even though all locations are allowed?

 

Something is overriding the Aroused Creatures scripts and it is incompatible with the latest version. Make sure none of Aroused Creatures files are being overridden. If any of the files have been manually replaced then reinstall Aroused Creatures and make sure it overrides everything.

 

How do I stop creatures walking into me and pushing my character around at the end of pursuits?

 

In the Aroused Creatures MCM increase the Capture Radius under PC / NPC Auto Settings > Pursuit.

 

Why do some creatures take a very long time to start an animation?

 

By default SexLab tries to let actors approach each other before starting an animation but some large creatures seem to have difficulty getting close enough and have to wait for a timer to run down that forces them to teleport. To avoid this go to the SexLab MCM and uncheck the Animation Settings > Disable Starting Teleport option.

 

Why doesn't this mod work with hostile creatures?

 

Aroused Creatures was designed from day one to provide immersive sexual interaction with creatures outside combat. There are already mods that handle combat sex, and Aroused Creatures is designed to compliment them, so your character does not need to get into an actual fight with a creature to start an animation with it. As such, the mod is designed to specifically screen out hostile creatures, and it does not have any system for handling combat situations other than minimizing interference.

 

The bottom line: Combat sex mods like Defeat already enable sex with enemy creatures, Aroused Creatures does something else.

 

Known Issues

Spoiler
  • Updating may generate errors in the papyrus log during the first run due to changes in the core player script. These should be temporary and non-intrusive.
  • Convenient Horses and Immersive Horses use their own dialogue systems for the player horse which interferes with the system used by Aroused Creatures. If CH or IH are installed AC will activate a compatibility measure to prevent game-breaking issues. This will result in the player having no AC-related dialogue options for the player's horse. The animal can still be engaged automatically, using the direct invitation hotkey or by directing an NPC to engage it. Simple Horse SE is a very lightweight alternate to CH that works with Aroused Creatures.
  • Aroused Creatures is intended for friendly creatures. For sex during combat use SexLab Defeat. For other wild creatures use One With Nature SE. Keep in mind that OWN may not work immediately if configured mid-game.
  • The MCM Aggressive Animations list can be quite slow to load when there are a lot of creature animations, especially when using filters.
  • Starting an animation can take some time. The more SL animations you have registered the longer this will take.
  • Horses summoned from the Hentai Creatures (one of the More Nasty Critters mods) mod can cause CTD when banishing while AC is installed.

 

Change Log

Spoiler

SexLab Aroused Creatures SE v4.12 (40029) (2023-06-09):

  • Fixed: NPC dialogue group option only engaging selected creature.
  • Fixed: Target selection not always collecting actor references for notification system testing under Other Settings.
  • Fixed: Unwanted spaces added in notification interpolations.
  • Fixed: Notifications loading and generation performance shortfall.
  • Fixed: Notification testing target actors taking reversed rolls.
  • Fixed: Lagging display of animation tags info in Aggressive Animations MCM page.
  • Fixed: Pursuit escape notifications not displayed.
  • Fixed: Pursuit fail/scare/escape notifications not displaying correctly in some circumstances.
  • Added: Notification tags to identify unique/non-unique NPCs allowing for more flexible syntax.
  • Added: Held torches are now treated as weapons for the purposes of auto-engagement restrictions.
  • Added: Options to allow automatic pursuit and engagement of PC and NPCs while menus are open. Found under Other Settings > Testing. These should be used with caution as they can cause issues with quest progression and character animation.
  • Added: Clearer indication in log and console of notifications JSON file loading situation, i.e. updating due to FileVersion change or forced through FileVersion set to 0 less or via MCM Notifications Testing option.
  • Changed: Mod initialisation now only registers a 10 second update event with no other calls. This is intended to reduce script load for new games and perhaps mitigate issues some users have encountered with script suspension or the mod simply failing to operate at all. This is untested as a solution as the issue has so far not been reproducible in the development environment, and the root cause remains unidentified.
  • Changed: Engagements with queued suitors will be treated as consensual while obeying aggressive (rough) animation selection. Engagements with creature joining the queue after the suitors will use the PC/NPC Auto Settings > Queuing consent options.
  • Changed: Allow skipping reload of notifications JSON when loading a save if the JSON FileVersion is unchanged and is not less than 1 or missing. This should speed up the maintenance process on loading saves so AC is functional sooner.
  • Changed: MCM General Settings reorganised to reduce empty space.
  • Other: Removed unused legacy dialogue script file. Some unused scripts remain in the mod as they are attached to objects such as spells, the data for which can persist in save files after removal. Deleting the scripts or spell records could generate errors and potentially contribute to save corruption. These scripts do not otherwise affect the mod or game at all so leaving them in is harmless.
  • Other: Minor changes and corrections to slacNotifications.json and MCM localisation file.

 

SexLab Aroused Creatures SE v4.11 (40026) (2023-03-24):

  • Major Fix: Addressed serious issue that could cause the mod to not function at all after installation. The most obvious symptom of this was an empty Aroused Creatures MCM that would then cause the entire MCM system to stop responding until closed and reopened. This issue was encountered when trying to access certain MCM pages while the mod was still initializing after first installation, such as during a new game. Repairing this required a clean installation of the mod. Working around it simply meant not opening the AC MCM until the mod was fully initialised, which usually takes seconds depending on local performance.
  • Added: External notification storage system. This pulls notification text from a JSON file, allowing for easier customisation and translation without recompiling the scripts. The file can be found at Data/SKSE/Plugins/ArousedCreatures/slacNotifications.json. The tagging and token system is still in flux so don't commit to any major edits for now unless you are prepared to redo them in future.
  • Added: Option to reduce creature arousal threshold for naked victims. This is a percentage of the normal creature arousal threshold and defaults to 100%. This only applies to automatic engagement for now.
  • Added: Option to allow male NPCs to be pursued by male and female creatures in PC/NPC Auto Settings > Male NPCs (Default: None). When a creature is allowed to pursue a male NPC the actual outcome depends on the Required Arousal and Consent options in the Male NPCs section. If the Male NPC > Consent option is set to Creature Only, the male NPC will always be the victim. If it is set to Adaptive then they can be aggressor or victim.
  • Changed: Switched to positive tag matching for oral animations. Negative matching made sense when there were very few animations and some with iffy tagging, but the area is much better populated these days thanks to all the SLAL pack authors. This may result in some inappropriate animations being included in oral pools due to errors in tagging on the animations, but this is not something Aroused Creatures should be policing.
  • Changed: PC/NPC Auto Settings > Sex & Gender > Allow FF/MM options are now a single, clickable text option. This is purely to save an MCM option line as we are up against the 128 limit on that page.
  • Changed: The global cooldown option under General Settings has been replaced by updated PC/NPC cooldown options. There is now a Cooldown Type which can be set to Global and prevent all auto engagements for a time, including with the PC, or to personal cooldowns for NPCs, creatures, or both. Personal Creature cooldowns (or Personal Both) will also prevent the PC being engaged automatically by creatures on cooldown. These settings do not affect direct or dialogue invitation.
  • Changed: Cooldowns are now displayed in minutes in the MCM and extended to a max of two hours.
  • Changed: Aggressive Animations start page will only display recent animations if the user specifically requests them. This is to avoid the delay in opening this menu.
  • Changed: Aroused Creatures will no longer contribute the New Game notification spam unless the debug option has been enabled by adding an empty debugslac.txt file to the Data/SKSE/Plugins/ArousedCreatures folder before launching. Notification about Mid-game updates will still be shown.
  • Changed: Default Invite Arousal threshold increased to 40.
  • Changed: Initial and default Follower Gender for dialogue is now Female (was Both).
  • Fixed: Allow Light Armor setting not properly recorded in saved profiles.
  • Fixed: Trans options not functioning in most circumstances.
  • Fixed: Oral engagement signal not cleared between queued engagements, leading to incorrect notifications.
  • Fixed: Incorrect error code for failed pursuit involving the PC.
  • Fixed: Struggle widget position changing after quick-cleaning player (LCtrl + Target Select Key)
  • Fixed: Allowed Creatures settings incorrectly interpreted causing any male/female and PC/NPC setting to apply to all actors regardless.
  • Fixed: Rough consensual NPC engagements triggered through dialogue reporting as non-consensual.
  • Fixed: Follower and creature dialogue pairing option showing when selected partner is in another cell.
  • Fixed: Several errors in MCM option descriptions.
  • Issue: Maintenance tasks executed when loading a save are taking considerably longer due to the additional processing of the notifications JSON.
  • Issue: Reloading the notifications JSON in-game from the MCM > Other Settings > Notifications Testing options may not pick up alterations from external apps in some environments. Try a quick save and load to get a new file version.

 

SexLab Aroused Creatures SE v4.10 (40022) (2022-12-22):

  • Added: Max SexLab Animations option to prevent new automatic engagements if there are too many SL animations already running. This might help limit the performance impact of concurrent automatic animations.
  • Added: Options for customising the position of the struggle meter under Dialogue & Interactions > Player Struggle.
  • Added: Options for separately selecting the preferred positions in animations for male/female actors with male/female creatures.
  • Added: Check for SL Aroused StorageUtil data for armor that should be treated as naked.
  • Added: Separate roll selection options for male/female PC/NPC and male/female creatures under Other Settings, e.g. setting Male Roll With Male Creature to Female will mean male NPCs are be treated as female for animation selection. These apply to both auto and elective engagements.
  • Added: Option to attempt automatic engagement between PC and horse after riding refusal. This is dependant on the creature arousal threshold and consent options under PC Auto Settings. Having a lower refusal threshold than creature arousal threshold will mean the horse will not always engage after bucking.
  • Added: Sex restriction options for creatures for direct and dialogue invitation under Dialogue & Interaction. Inviting a disallowed sex will produce a simple "not interested" notification (if notifications are enabled), dialogue options will not appear for disallowed sexes.
  • Added: Option to allow/disallow creatures queuing for engaged male actors (PC/NPC Auto Settings > Male NPC Arousal & Consent).
  • Added: Minimum arousal threshold option for hostile and combat engagement testing states. These options will still break combat.
  • Added: Separate PC/NPC options to allow disallow followers/non-followers for auto-engagement under PC/NPC Auto Settings > Allowed NPC/Creature Followers.
  • Added: Pop-up warning on game load when there is a mismatch between the Utility, Player and Config scripts. This is intended to help users trying to use incompatible Aroused Creatures patches. The warning can be suppressed under Other Settings > Fixes. Script mismatches will also be indicated on the Help page.
  • Added: Option to disable AC-handled stripping under Other Settings > Compatibility > Disable AC Stripping. This means that actors will not strip for invite animations and will dress and undress between queued engagements.
  • Added: Compatibility option for Toys devices under Other Settings > Compatibility > Disallow Toys Blocked. NOT TESTED! This just blocks engagement for actors wearing a device or set of devices that prevents any penetrative sex. If vaginal, anal or oral is possible then engagements will proceed, even if there are no animations specific to the unblocked form of sex.
  • Added: Allow enabling AC debug mode by adding a file named "debugslac.txt" to the Data/SKSE/Plugins/ArousedCreatures folder. Starting a game or loading a save while this file is present will enable debugging immediately and without informing the user. Important: this technique can only be used to enable debug mode, removing the file will not disable it.
  • Added: Notifications for ending engagements and queue progression. These are shown if the appropriate Show Notifications option is enabled under Other Settings.
  • Added: Option to allow/prevent suitors from abandoning the player for another partner.
  • Changed: IMPORTANT - there has been some rationalisation in the way sex is selected and stored in the MCM options. This means that upgrading to this version will change the way sex selection is stored. If downgrading to previous versions of Aroused Creatures some sex selection options may be incorrect. You may want to make a backup profile before updating to this version in case you wish to roll back to a previous version later (though this is not recommended - if downgrading you should return to a save in which that version was installed).
  • Changed: Previous global FF/MM restriction under General Settings can now be found as separate PC/NPC options under PC/NPC Auto Settings. These restrictions only apply to auto engagements.
  • Changed: Moved Trans and Animation Selection options from PC/NPC Auto Settings to Other Settings as these configurations apply to all situations, not just auto engagements.
  • Changed: Removed Allow Male Receiver options from PC/NPC Auto Settings, replaced by separate position preference options for male/female PC/NPC and male/female creatures. Now found under Other Settings as they apply to all animation filtering.
  • Changed: "Mod Active" is now labeled "Mod Enabled" in the MCM to make it clearer what this option does.
  • Changed: Aroused Creatures MCM version now shown in Help page. This is the internal version tracking value used primarily for triggering update functions.
  • Changed: Increased max Engage Radius from 200ft to 384ft to match max cloak/scan radius. Setting it this high is generally a bad idea as it makes pursuits more likely to time-out but that doesn't mean it should not be an option.
  • Changed: Allowed signal, session, and persistent data to be stored globally in some cases rather than requiring a defined Form.
  • Changed: Converted some MCM options from modal menus to clickable text where there are five or fewer options.
  • Changed: Some additional engagement failure reporting for direct invitation filtering (creature sex and running engagements).
  • Changed: Allow Combat Engagements now allows engagements with actors in bleedout.
  • Changed: Line Of Sight, if enabled, will now only be checked at the beginning of pursuit started through auto-engagement. Due to the unreliability of the HasLOS() Papyrus function this relies upon, the option has been moved to the Other Settings page to de-emphasise it for users.
  • Changed: Increased debugging output for animation filtering. Since this is a very busy bit of code, this could result in significant delays for animation spin-up while debugging is active.
  • Changed: Stripping and invite animations for dialogue engagements are no longer skipped for male PCs. The invite animation options under Dialogue & Interactions determines the result.
  • Changed: Allow Combat Engagements now overrides the Combat Cooldown option under Other Settings > Fixes.
  • Changed: Removed extraneous queue progression code from auto engagement checks. This is now handled entirely through mod events.
  • Changed: Creature races disallowed for auto-engagement will no longer become suitors.
  • Changed: Current suitors will not abandon the player if the player's arousal drops after joining. They will still leave if their own arousal drops below the invite threshold.
  • Changed: Invite Opens Dialogue now obeys the invite creature sex requirement.
  • Changed: PC and NPC notification options moved from PC/NPC Auto Settings to Other Settings, as the options are not exclusive to automatic engagements. The PC/NPC Auto Settings page is also close to the option limit and the space may be needed for other settings.
  • Changed: SexLab Aroused naked armor faction no longer overrides the armor restrictions defined in PC/NPC Auto Settings > Armor & Clothing
  • Changed: Check Frequency renamed Scan Delay to better indicate its current function (delay between subsequent scans).
  • Changed: General Settings > Cooldown default reduced to 0.
  • Fixed: Disallow Charmed compatibility options not functioning for creatures.
  • Fixed: PC/NPCs remaining stripped after failed animation under some circumstances such as a failed SL animation thread with the last creature in a queue.
  • Fixed: Incorrect race key string in direct invitation notification.
  • Fixed: Voluntary aggressive (rough) animations started through dialogue triggering struggle UI.
  • Fixed: Consensual rough animations being treated as non-consensual in SL stats.
  • Fixed: Male NPC Arousal threshold under PC/NPC Auto Settings not recorded in saved profiles.
  • Fixed: Allow Hostile Engagements option not properly handled in actor testing. This may have allowed hostile creatures to start pursuits in some circumstances (usually masked by location restrictions).
  • Fixed: Legacy collars not correctly added to collars form list on last update. Probably too late now, but fixed anyway.
  • Fixed: Collars FormList length only limited in display, not actual added forms. This could have led to stability issues if there were more than 256 collars registered. New soft cap is 100.
  • Fixed: Dead actors reported as valid targets for engagement when using Target Select.
  • Fixed: Aroused Creatures still registered for input, animation, and mod events after being disabled in the MCM.
  • Fixed: Disabling Aroused Creatures in the MCM not stopping horse activation blocking/unblocking behaviour.
  • Fixed: Various corrections in MCM option descriptions.
  • Fixed: Force greet package still sticking under some circumstances, causing creature to slowly follow the player. There are now two passive regular checks for this on looking away from an actor and on each round of scanning.
  • Fixed: Force greet clean up logging missing actor ID.
  • Fixed: "Either With Invite" Required Arousal options not applying reliably for male actors.
  • Fixed: Unwilling creatures joining queues to be assaulted by male roll partners.
  • Fixed: No failure codes reporting in logs under some circumstances when unable to add a creature to a queue.
  • Fixed: Male arousal threshold default incorrectly applied to collared arousal in slider UI.
  • Fixed: Devious Devices compatibility option not cleared when removing Devious Devices from the load order. This might generate None errors in the log and may affect stability. Reminder: Do not remove mods mid-game!
  • Fixed: Some spelling and syntax errors in notifications. There are probably more...
  • Fixed: Suitors auto-engaging NPCs. For now, suitors will not abandon the player to chase an NPC unless timing out or being chased away with drawn weapons (if enabled). This may require a specific option in future.
  • Fixed: Using dialogue to engage a creature while another creature is already instructed to pursue an NPC causes the two creatures to trade places.
  • Fixed: NPC pursuit option in Creature Dialogue allowing creatures to switch targets mid-pursuit.
  • Fixed: Dead creature inventories blocked in some cases. Note that Convenient Horses may also cause blocking of horse corpses - not fully investigated, possible BlockActivation conflict.
  • Fixed: Removed redundant default option code from MCM script. Toggle options, by their nature, cannot have defaults. That said, there may be room for implementing something like Shift-Click to set to default.
  • Fixed: None refs in debug output for NPC scanning debug results.
  • Fixed: Blocking package debug reporting on creatures only reporting SLAC packages. This has been removed as it just made searching the logs for actual bugs more difficult.
  • Fixed: Follower dialogue option showing for unloaded creatures.
  • Removed: Old SexLab Nude Creatures compatibility scripts.
  • Issue: Failure code descriptions on Help page occasionally do not match up with the displayed code.
  • Issue: There is a lot more debug output these days, especially in animation filtering, which can seriously impact performance in some cases and will certainly bloat the papyrus log. Do not enable the Debug option unless you are actually trying to debug Aroused Creatures.

 

See support thread for older Change Logs and Downloads

 

 

License

All contained code and assets: GPLv3. Full license included in archive.

 

Open Source means more and better mods for everyone.

Please consider releasing your own mods under recognized open source licenses
such as GPL or MIT and help build a foundation for future mod developers.

Edited by Sailing Rebel
Archiving older versions to the support thread



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