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SoS - High Poly Futanari Addon + Bodyslide Files


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  • 3 weeks later...
  • 3 weeks later...
Posted

Hi, I'm probably doing this wrong (very new to model stuff, I usually just use the install menus) but I can't seem to make it appear on my player character? Is there any kind of guide I can follow or repurpose to get this to work?

EDIT: Restarted SOS and its not getting listed in the addons that are loading. Have I installed it wrong?

Posted
On 3/18/2019 at 1:04 AM, Ax7is said:

How to install for Schlongs of Skyrim - Light 1.O4

 

The SoS Light mod does not support sos addons, but you can use the equipable version.

 

1 minute ago, TheCyanWool said:

Hi, I'm probably doing this wrong (very new to model stuff, I usually just use the install menus) but I can't seem to make it appear on my player character? Is there any kind of guide I can follow or repurpose to get this to work?

 

SoS installed? right Skeleton installed? activate it in the SoS MCM menue. 

Posted

I've got SOS SE installed, and the right skeleton installed (pretty sure anyway), but there doesn't seem to be an option to enable anything for gender:female in MCM

Posted

Can anyone confirm that the correct way to install the various mods is SOS SE dependencies (including XPMSE and with the addition of CBBE and FlowerGirls) through Vortex auto-install, then SoS SE and Sexlab SE through Vortex using Install from file, then this with install from file? With no other work done beforehand? Cause I feel like I'm missing a step here, as I've done all of those

EDIT: I noticed on SexLab debug that it wants to be placed in a special addons folder. Does this not function when managed by Vortex for some reason?

Posted

Tried Vortex for 10min and banned it forever... what a crap tool. I'm still using the old nexus mod manager. 

Maybe Vortex is not reading the fmod install script? 

Posted
4 hours ago, TheCyanWool said:

maybe - I kinda started going through oldrim at this point lol, I'll try it again when I inevitably break oldrim with a tide of mods

Found this video: (shows how to use fmod install scripts) the SOS mod also has something, and I bet you have installed it wrong and this is the reason why it is not shown.

 

 

Posted

I've been using Vortex for awhile.  I was forced to so I could better handle ESL flagged ESP's.  NMM was giving me fits with more than 254 mods active.  NMM may have been patched since to handle this, but I've already made the switch and fuck switching back.

 

What I've learned is:

  • Put the mod staging folder on the same drive letter as your game install
    • Allows you to use Hardlink deployment...the only sane option in this manager.
  • Do NOT use "Autodeploy on Install" or however the option is presented.
    • Use manual Deploy after you've Enabled all your mods and done your file conflict resolution rules
    • This prevents chaining up a bunch of deploys when you go click-happy enabling another mod or more before the last one finishes deployment.
    • This is especially painful when enabling multiple animation packs, as it seems to stack up multiple FNIS runs.
    • This may have been improved in later versions since I encountered it, but I'm fine with my process.
       
  • Let Vortex handle running FNIS when you Manually Deploy
    • Be sure to configure FNIS from the Vortex UI before deploying your first time
    • If you run FNIS manually, Vortex seemed to treat the output as external files during deployment
      • This may have been corrected or I did something wrong.  I tend to forget this step anyway, so I really like the autorun on deploy and it doesn't run unless FNIS data actually changes.
    • You still get a FNIS window if there are issues to be resolved.
      • Like when I broke FNIS data hard by running it manually and then trying to switch back to auto on deploy...(had to reinstall FNIS completely)
         
  • Make Bodyslide default output folder be a folder in your mod staging folder (you may need to restart Vortex for the folder to show up in the Mods window).
    • Allows you to keep your data folder clean of external files
    • Overwrites from Bodyslide output do not require redeployment (due to the way hardlinks work).  New files or deletions will still require a Deploy to resolve.
       

Same as Bodyslide overwrites, hardlink deployment means any edits to managed game files should be performed in the staging folders.  The hardlink is from the file in Staging to Data, not the other way around, so if you overwrite a hardlinked file where it is deployed you'll sever the link and have 2 files...and that 2nd file will be treated as an external file by Vortex on your next Deploy.

Posted

SOS installer loaded fine, but no prompt came up for this

When you say fmod, is that similar to fomod? because I've noticed a folder called that in SOS that isn't in the Futa mod

(That and the folder heirarchy of most mods with installers seems to be completely different to this one)

  • 2 weeks later...
Posted

How do you apply this SOS to all female ? I tired to set the propaly but nothing change (while typing this, I am installing the add on linked at page 5, though I asked in hope for NOT install that mod). How do I get it to work with hdt vagina ?

 

edit: I installed the mod on page 5, and set the ERF to 30% and that mod to 70%, am i safe to assume that 30% of female in the game will be futa ?

Posted
2 hours ago, Devianne said:

How do you apply this SOS to all female ? I tired to set the propaly but nothing change (while typing this, I am installing the add on linked at page 5, though I asked in hope for NOT install that mod). How do I get it to work with hdt vagina ?

 

edit: I installed the mod on page 5, and set the ERF to 30% and that mod to 70%, am i safe to assume that 30% of female in the game will be futa ?

The percentages only indicate what chance that a particular schlong type will be selected from a list of schlong types. If there is only one schlong, it will be selected 100% of the time despite whatever percentage chance that one specifies. It is very much all-or-nothing. If you don't want every female to be schlongified, you will need an empty add-on.

 

Posted
7 hours ago, FauxFurry said:

The percentages only indicate what chance that a particular schlong type will be selected from a list of schlong types. If there is only one schlong, it will be selected 100% of the time despite whatever percentage chance that one specifies. It is very much all-or-nothing. If you don't want every female to be schlongified, you will need an empty add-on.

 

yeah, that was what I installed on page 5. So the answer is yes to my question, I assume

Posted

This is an awesome model and my new favorite.

But I would greatly appreciate any tips/pointers or a tutorial so I can try to attach collision to this.

No clue how to even start to be honest, but willing to try.

I have nifscope and have used it in basic adjustments of items... but I am not a knowledgeable person when it comes to adding to a nif.

Appreciate any help or advise.

Thanks.

Posted

Any suggestions on getting this to look seamless or as close as you can for CBBE for SE? I've only managed to kinda sorta get it seamless but there's too dark a texture around the base where it's meant to connect to the hips even if it's the same texture. I've got the SE version for SE, and it comes with CBBE default textures which I use, yet there's still seams.

Posted

So it does support collisions with CBPC. I also made some adjustments to the shape in racemenu but I didn't build the bodyslide files as that is unnecessary for the body I'm using. I don't know if bodyslide will affect the physics.

Posted

Alright {hello folks}... I believe i'm the first person asking this, as far as I know... I actually didn't manage to correctly install SoS {SE version} because it shows up but never get erect and, well, those poor NPCs are slightly embarassed by the situation... jokes apart... this issue is serious because it's ruining all the pictures I'm taking so it made me thinking, when I was exploring the Futa versions and the gorgeous quality I've seen {specially the skins and the way it all blends amazingly with the body}... is it possible to use the futa version for men either?

Answers will be highly appreciated...

 

Cheers!

Posted

Playing SE and nothing seems to affect my penis size. Not changing it by race, not universally, not SoS potions. My futa girl had a three-incher and animations look silly.

EDIT: If I stick a penis on an female NPC that one can be resized, just not mine.

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