riot_punch Posted June 10, 2018 Posted June 10, 2018 1 hour ago, CGi said: This is no longer a thing. This option in the Compatibility Patch has been replaced with the Male Body option. you are correct, i thought the AAF compatibility patch changes some aspects of DOF, turns out it changes EVB. my bad, thanks for clearing that up.
SavageCabbage Posted June 10, 2018 Author Posted June 10, 2018 4 hours ago, Halstrom said: Looks awesome, could you consider adding a couple of animations for cuffing and collaring a victim? You mean having a guy equip a collar on someone and it being equipped onto that character afterwards? It could be doable but I'm not really sure how. Maybe by specifying an animobject in the animation, then making AAF equip the item afterwards? I'm not skilled or knowledgeable enough to do it justice yet though. 4 hours ago, Eraea said: Ok, I installed everything and it works perfectly except one thing. Since I have 2 Characters, one male and one female, on the female char everything is working perfectly. However, on my male save everything except my character's dick is working. on some scenes its pretty much non existent except the balls, while on some scenes its just there but not erect. Any suggestions or maybe a redirect to an AAF compatible male body replacer for the player? Do you have a unique player thing going on? Do your NPCs have a different body to your player character?
dagobaking Posted June 10, 2018 Posted June 10, 2018 10 minutes ago, SavageCabbage said: You mean having a guy equip a collar on someone and it being equipped onto that character afterwards? It could be doable but I'm not really sure how. Maybe by specifying an animobject in the animation, then making AAF equip the item afterwards? I'm not skilled or knowledgeable enough to do it justice yet though. You could do this multiple ways. You can set a different "stopEquipmentSet" for that animation and have it equip the item. Or, you could also make a custom Action that includes adding equipment (then you could time exactly when it gets added in the animation).
Halstrom Posted June 11, 2018 Posted June 11, 2018 6 hours ago, dagobaking said: You could do this multiple ways. You can set a different "stopEquipmentSet" for that animation and have it equip the item. Or, you could also make a custom Action that includes adding equipment (then you could time exactly when it gets added in the animation). Yeah, I'm thinking have it simple as possible, have one or two actors grab and hold victim by each arm or push them to their knees, then another just reaches to their neck. Collar added, animation ends. Maybe an actor forces the victims arms behind their back or together in front while another adds them. Or maybe just make the victim prone on the ground then hogtie them.
Sunsnub Posted June 11, 2018 Posted June 11, 2018 19 hours ago, CGi said: DoF is not needed. AAF comes with it's own morphs & meshes in the compatibility patch to do this. Thanks.
Eraea Posted June 11, 2018 Posted June 11, 2018 15 hours ago, SavageCabbage said: Do you have a unique player thing going on? Do your NPCs have a different body to your player character? No, my only body replacer is CBBE and the EVB morph that comes with AAF's compatibility patcher.
CGi Posted June 11, 2018 Posted June 11, 2018 11 minutes ago, SAC said: Not sure what I am doing wrong Did you install the male body from the compatibility patches?
SAC Posted June 11, 2018 Posted June 11, 2018 7 minutes ago, CGi said: Did you install the male body from the compatibility patches? I have installed AAF and Savagecabbage fomod. Should I intall something else?
CGi Posted June 11, 2018 Posted June 11, 2018 Just now, SAC said: I have installed AAF and Savagecabbage fomod. Should I intall something else? The compatibility patches from AAF's download page. Especially the mentioned male body.
SAC Posted June 11, 2018 Posted June 11, 2018 7 minutes ago, CGi said: The compatibility patches from AAF's download page. Especially the mentioned male body. I think there is a problem with the ba2. Please see my comment (ss_kk) here. I have fixed it (? TBC) it by extracting the ba2.
Tafseguri Posted June 12, 2018 Posted June 12, 2018 Im having an issue, when i chose your anims in the AAF ui my partner and my character just stands there and the anim status will just say gathering. everything should be correctly installed. i also use leitos anims and they work fine.
SavageCabbage Posted June 12, 2018 Author Posted June 12, 2018 7 hours ago, Tafseguri said: Im having an issue, when i chose your anims in the AAF ui my partner and my character just stands there and the anim status will just say gathering. everything should be correctly installed. i also use leitos anims and they work fine. Sometimes they can take a long time to initiate, especially the furniture ones. I find non-furniture based ones activate a lot faster. On 6/11/2018 at 11:58 AM, Eraea said: No, my only body replacer is CBBE and the EVB morph that comes with AAF's compatibility patcher. I don't really know then, sorry. I haven't run into this issue, do you have any other mods that affect a male protagonist?
dagobaking Posted June 12, 2018 Posted June 12, 2018 You can turn the scan area down in AAF_settings.xml Then it will not pick up furnitures that might be far away and probably use ground animations more often.
SavageCabbage Posted June 12, 2018 Author Posted June 12, 2018 Mod update: Fixed XMLs Comes with it's own morphsetdata now, to make it easier for dagobaking. @Eraea Try this new version, let me know if it fixes your problem.
CGi Posted June 12, 2018 Posted June 12, 2018 1 hour ago, SavageCabbage said: Mod update: Fixed XMLs You should really update the version number of your mod if you upload an updated/fixed version. Kinda confusing else.
TsxA Posted June 13, 2018 Posted June 13, 2018 Hey buddy, I'M STILL HAVING ERROR WITH THE FOMOD FILE! "The mod was not activated." For the love of Talos, what that means?
SavageCabbage Posted June 13, 2018 Author Posted June 13, 2018 5 hours ago, TsxA said: Hey buddy, I'M STILL HAVING ERROR WITH THE FOMOD FILE! "The mod was not activated." For the love of Talos, what that means? Not really sure, I just tested it in nexus mod manager and it worked fine. Maybe you should try a manual install?
CGi Posted June 13, 2018 Posted June 13, 2018 9 hours ago, TsxA said: Hey buddy, I'M STILL HAVING ERROR WITH THE FOMOD FILE! "The mod was not activated." For the love of Talos, what that means? You need to have AAF installed and active to install the FOMOD. Blame NMM for not showing a clear message because even Mod Organizer does. 1
Im_The_Real_Deal Posted June 13, 2018 Posted June 13, 2018 This mod doesn't work. For some reason with this mod installed the game will never load a male on female animations. After selection it just tries to load the next part where you select position, but it never happens. However the threeway ones work fine. Which look great. I must be missing out on a lot without this =/
CGi Posted June 13, 2018 Posted June 13, 2018 54 minutes ago, Im_The_Real_Deal said: This mod doesn't work. For some reason with this mod installed the game will never load a male on female animations. After selection it just tries to load the next part where you select position, but it never happens. However the threeway ones work fine. Which look great. I must be missing out on a lot without this =/ This mod is focused on furniture animations. The scan for the furniture used by the selected animation can take a while and if none was found noting happens. A fallback to another fitting animation is not fully implemented in AAF yet.
Im_The_Real_Deal Posted June 14, 2018 Posted June 14, 2018 1 hour ago, CGi said: This mod is focused on furniture animations. The scan for the furniture used by the selected animation can take a while and if none was found noting happens. A fallback to another fitting animation is not fully implemented in AAF yet. So I can't use both this and Leito's? =/ and damn I figured there'd at least be SOME animations that didn't need furniture, especially how there is a bunch of three ways that didn't. Even with a bunch of torture devices nearby and a vanilla couch, it never gets past that point.
CGi Posted June 14, 2018 Posted June 14, 2018 2 hours ago, Im_The_Real_Deal said: So I can't use both this and Leito's? =/ and damn I figured there'd at least be SOME animations that didn't need furniture, especially how there is a bunch of three ways that didn't. Even with a bunch of torture devices nearby and a vanilla couch, it never gets past that point. You can install as many animation packs as you see fit. But you posted in this thread which (atm) is focused more on furniture.
Im_The_Real_Deal Posted June 14, 2018 Posted June 14, 2018 6 hours ago, CGi said: You can install as many animation packs as you see fit. But you posted in this thread which (atm) is focused more on furniture. Well shit. For some reason this one just doesn't seem to want to work for me I guess. I feel like i've tried everything. Which is a shame as this looks like the best pack out there so far.
Campbell Posted June 14, 2018 Posted June 14, 2018 12 hours ago, Im_The_Real_Deal said: This mod doesn't work. For some reason with this mod installed the game will never load a male on female animations. After selection it just tries to load the next part where you select position, but it never happens. However the threeway ones work fine. Which look great. I must be missing out on a lot without this =/ You might only be seeing the threeway animations that don't need furniture? If you wanted to use all the animations without furniture you need to remove the location from all of the SavageCabbage_positionData.xml files. Original position looks like this <position id="FM-Bed01-01Handjob" location="Single_Bed"/> <position id="FM-Bed01-02Handjob" location="Single_Bed"/> <position id="FM-Bed01-03Titjob" location="Single_Bed"/> <position id="FM-Bed01-04Blowjob" location="Single_Bed"/> <position id="FM-Bed01-05DeepthroatA" location="Single_Bed"/> <position id="FM-Bed01-05DeepthroatB" location="Single_Bed"/> <position id="FM-Bed01-05DeepthroatC" location="Single_Bed"/> <position id="FM-Bed01-06BlowjobRough" location="Single_Bed"/> <position id="FM-Bed01-07Cumshot" location="Single_Bed"/> <position id="FM-Bed01-07Swallow" location="Single_Bed"/> Remove the location so it looks like this <position id="FM-Bed01-01Handjob"/> <position id="FM-Bed01-02Handjob"/> <position id="FM-Bed01-03Titjob"/> <position id="FM-Bed01-04Blowjob"/> <position id="FM-Bed01-05DeepthroatA"/> <position id="FM-Bed01-05DeepthroatB"/> <position id="FM-Bed01-05DeepthroatC"/> <position id="FM-Bed01-06BlowjobRough"/> <position id="FM-Bed01-07Cumshot"/> <position id="FM-Bed01-07Swallow"/> Now you should see those animation listed all the time without needing furniture.
SavageCabbage Posted June 14, 2018 Author Posted June 14, 2018 2 hours ago, Im_The_Real_Deal said: Well shit. For some reason this one just doesn't seem to want to work for me I guess. I feel like i've tried everything. Which is a shame as this looks like the best pack out there so far. Hi, when you use this mod it can take some time to find the proper furnitures at first especially on a heavily modded game, also not every single furniture option is available because with some things there would be a lot of clipping so for immersion's sake I decided against including certain ojects in the furniture list. At the moment there are no F/M animations that don't use furnitures, I figured that other animators have that aspect covered, only the F/M/M and beyond are usable anywhere. Leito's are all usable anywhere and Atomic Lust, I think, has a lot of ground-based animations. If you go to a settlement, you can probably find a furniture available from that list but be patient at first because as I said, it can take some time to load animations, there's a few things that contribute to long waiting times such as lots of compatible furnitures in a location, or the characters are far away from where you want to play the animation. In particular, furniture-based animations generally take longer to load as well. 42 minutes ago, Campbell said: You might only be seeing the threeway animations that don't need furniture? If you wanted to use all the animations without furniture you need to remove the location from all of the SavageCabbage_positionData.xml files. Now you should see those animation listed all the time without needing furniture. If you want to do that, you'll need to change the alignment of the root to be under the floor as well, otherwise the characters will be floating. 2
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