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My Animation Pack. Updated 15/04/23


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Posted
On 7/28/2020 at 11:00 PM, ookkerpak said:

Intriguing. These are quite specific, though. Not sure how any sex animation mod would go about implementing them. Would certainly love to hear Cait make those sounds in Cait's voice, Piper in Piper's voice~~on the premise Nora's voice stays as is.

 

Could there be some scripts which swap out Nora's sex sound files with Cait/Piper/Curie's when AAF detects that the female selected is one of them? By what? Ref ID or Base ID? How heavy is such on the system? Should this be done by a separate modder, seeing how this is more a scripting task than an animation one? 

Posted
5 hours ago, EngineGaming said:

Until the Last day of July, i have over 450 poses created! In progress to make AAF Support and more poses before releasing on Nexus. ?

That's quite a plenty. I imagine it took more than a bit effort and time. Tho your choice to provide an update here instead of a separate thread to demonstrate your work is~~rather singular.

 

Are you suggesting that those poses have a way of enhancing or complimenting this mod, perhaps?

Posted
On 7/31/2020 at 9:10 PM, Vel W said:

That's quite a plenty. I imagine it took more than a bit effort and time. Tho your choice to provide an update here instead of a separate thread to demonstrate your work is~~rather singular.

 

Are you suggesting that those poses have a way of enhancing or complimenting this mod, perhaps?

Hi Vel W. Both.

 

From last days of May i started to make. Been one year on Nexus and here for installing mods, but this year i was new at modding before making poses. I've thought for learning something new from modding and make something creative. Most of the animation mods, inspired me; but mostly this mod.

 

This one is quite cool and worth it after a hard time putting effort for animations, it enjoys me the most. And also, movies are similar to sex type, but more likely conflicts and events. So i am inspired by this mod mostly and by the movies. I decided to make my own poses like a movie, by myself. I also learnt some by Modders and Youtube tutorial videos before making poses too. It's a great way to learn new and make poses as a hobby during the pandemic, to cure my boredom from March staying home.

 

It will be on Nexus as soon as possible; if you want to give my mod a try to play the poses i made, you're always welcome. ?❤️

Posted
7 hours ago, EngineGaming said:

Hi Vel W. Both.

 

~

 

It will be on Nexus as soon as possible; if you want to give my mod a try to play the poses i made, you're always welcome. ?❤️

Hmm. Aside from this mod being an inspiration, the connection between it and the to-be-published work of yours remains unclear to me, but I can see myself checking it out, if it were published.

 

Why not create a new, separate thread to share an alpha version with some screenshots? There will be an audience if your work shows potential, and many extremely talented individuals around LoversLab~~animators, programmers, 2D/3D artists~~can advise / mentor / work with you, whichever you prefer. Make your project bigger, hotter, such and such.

Posted
17 hours ago, Vel W said:

Why not create a new, separate thread to share an alpha version with some screenshots? There will be an audience if your work shows potential, and many extremely talented individuals around LoversLab~~animators, programmers, 2D/3D artists~~can advise / mentor / work with you, whichever you prefer. Make your project bigger, hotter, such and such.

Good idea. WIll do.

Posted
On 7/31/2020 at 7:50 PM, EngineGaming said:

Until the Last day of July, i have over 450 poses created! In progress to make AAF Support and more poses before releasing on Nexus. ?

Looking forward to it.

Posted
3 minutes ago, EngineGaming said:

Promoting with large green text, seriously?? Not only this thread i use that fonts and not for promoting. Pardon, @mashup47.

Ok it's just the impression I get. Sorry if you feel offended. I will say no more about it here.

Posted
2 hours ago, EngineGaming said:

Promoting with large green text, seriously?? Not only this thread i use that fonts and not for promoting.

@mashup47 has got a point. Your previous posts did not have such bold green fonts. It’s all recorded in the system.

 

image.jpeg.a7a180408e422d7a55a1b917da9bb02d.jpeg

 

image.thumb.jpeg.7501229ab0a48c2c1fe5e79198080e36.jpeg

 

You’ve only just started using this bold green style recently, for some reason.

Please be honest or you lose credibility quickly.

Posted

@Vel W @mashup47 ...

 

Done. Deleted the first and some quotes, and the new topic too. Changed the fonts back too. I didn't know where to make a new topic from start. One year here but not too good at using the threads and stuff before this summer. I realised right tonight from all the way. I wasn't supposed to "act" inpolite towards the people. I accept my mistake from all.

 

I thought it was a good idea to know my progress of making poses; but i realised it what happened, i shouldn't say that in this 'thread' instead of the new one regarding to my 'upcoming' mod. Hopefully next time it won't happen again.

 

i'm sorry for what it happened and for everything i did. I don't know if i'll get a change to be accepted my apologizes. Sorry.

Posted
24 minutes ago, EngineGaming said:

@Vel W @mashup47 ...

 

Done.

It's all good, man. I was just replying to your new thread then saw it got deleted. That challenge with "2 animobjects" sounded like something related to AAF framework's keyword? (I could be wrong). I think either the AAF sub or its technical support sub can work as good places for such discussion, you could re-post there if you're still interested.

 

On a side note, what do you all think about something like this?

image.png.7bb0e04b50ce2ba73cec962d49f67ad6.png

 

This is the AwesomeTales4_d.dds of NismoMan's Replacer Project.

I remember that awhile back Creature Pack 3.0 left some remnant codes about Zetan animations but those did not happen in the end. So this thing remains an uncharted land.

 

Said project also has another concept like this which I think (in spirit) is already implemented thru this mod's Behemoth animations:

 

image.png.965afe3f84318e510bc5f3e56f8cd1d4.png

 

So, you know, random afternoon tea ideas. Have a nice weekend, folks.

Posted
12 hours ago, EngineGaming said:

@Vel W @mashup47 ...

 

Done. Deleted the first and some quotes, and the new topic too. Changed the fonts back too. I didn't know where to make a new topic from start. One year here but not too good at using the threads and stuff before this summer. I realised right tonight from all the way. I wasn't supposed to "act" inpolite towards the people. I accept my mistake from all.

 

I thought it was a good idea to know my progress of making poses; but i realised it what happened, i shouldn't say that in this 'thread' instead of the new one regarding to my 'upcoming' mod. Hopefully next time it won't happen again.

 

i'm sorry for what it happened and for everything i did. I don't know if i'll get a change to be accepted my apologizes. Sorry.

it's all good pal. if you create your own topic it's better for keeping track of your mod anyway.

 

12 hours ago, Vel W said:

images

looks cool. if we had those kinda things i'd definitely animate them. the aliens ingame so far have no parts with which to do anything and there's no goblin-like creatures or tentacled things either. sad times.

Posted
9 hours ago, SavageCabbage said:

 

looks cool. if we had those kinda things i'd definitely animate them. the aliens ingame so far have no parts with which to do anything and there's no goblin-like creatures or tentacled things either. sad times.

There's nothing vanilla but there are some interesting mod creatures, listed a few here for gray user https://www.loverslab.com/topic/111917-aaf-creature-pack-release/?do=findComment&comment=2777834  Assuming anything can be done with them that is.

 

Also there's m's abominations https://www.nexusmods.com/fallout4/mods/22823 its got some pretty wacky stuff in it.

 

Posted
15 hours ago, Evilhomer said:

There's nothing vanilla but there are some interesting mod creatures, listed a few here for gray user https://www.loverslab.com/topic/111917-aaf-creature-pack-release/?do=findComment&comment=2777834  Assuming anything can be done with them that is.

 

Also there's m's abominations https://www.nexusmods.com/fallout4/mods/22823 its got some pretty wacky stuff in it.

 

Yeah, the centaur is interesting but it doesn't have it's own skeleton, it uses the mutant hound one, so those various appendages are just kinda there. I looked into making a custom skeleton for it but the process seems to be needlessly complicated. Maybe once I've finished all the other stuff I'll look into it again.

Posted

during my first install it was working perfectly... im facing audio issue with new install.. mo2 not showing any conflict either.. but there are no mods orignal sounds... what can i do to make it work

Posted
12 hours ago, sagar123 said:

during my first install it was working perfectly... im facing audio issue with new install.. mo2 not showing any conflict either.. but there are no mods orignal sounds... what can i do to make it work

sup

 

Have you toggled the sound files in the FOMOD, if any? Even NMM works, so a much newer installer like MO2 should be handling it just fine

 

What was your “first install”? Was it like v1.2 or something much older?

Posted
8 hours ago, Vel W said:

sup

 

Have you toggled the sound files in the FOMOD, if any? Even NMM works, so a much newer installer like MO2 should be handling it just fine

 

What was your “first install”? Was it like v1.2 or something much older?

sorry seems like there was some overright issue with patches... its working fine now but had to do a lot of combination to make it all work just fine..as per guid i should have install all mods then bang for all... but it seems like that mod removes some good animations.. most of the patches had same issue.. finally after trying aa lot of combination i have now all animations, cum overlays working and no errection issues for both humans and creatures.. i installed all animations, poses mods then following mods in order..UAP,patch for animations,errection fix patch...

Posted
8 minutes ago, sagar123 said:

sorry seems like there was some overright issue with patches... its working fine now but had to do a lot of combination to make it all work just fine..as per guid i should have install all mods then bang for all... but it seems like that mod removes some good animations.. most of the patches had same issue.. finally after trying aa lot of combination i have now all animations, cum overlays working and no errection issues for both humans and creatures.. i installed all animations, poses mods then following mods in order..UAP,patch for animations,errection fix patch...

Now it's working do a backup.

Posted

there is a new version of ZaZ - Extended Skeleton v3.5... tbh i was really happy that it got update.. i have been using v3.0 with fusion girl body, zcb ocb config and it was working flowlessly with your animations boop physics was little weird in some parts but with new update its not working like it used to be... collisions not working its now functioning just like does for liito animations... so i wanted to ask are those should be worked from your side or from diffrent.. i dont have any idea of how those work btw.. i used to mod skyrim a lot... fo4 is new for me

Posted
26 minutes ago, mashup47 said:

Now it's working do a backup.

already did... infact i made entire mo2 fallout folder zip... right now its in best stable setting.. thank you... :)

Posted

Now that things have calmed down a bit, I'd like to complicate the discussion:

 

Just last week, Fusion Girl received an update. Here's a snapchat of the changelog:

image.png.12fb667ca39fe7112cc08789cdf0d5c3.png

 

Naturally, the part about "3 Bone Breast bounce" caught my attention. Has anyone been noticing anything special with this latest change? Do you think the FG update might change how this mod works in any significant way?

 

Have a nice day.

Posted
On 8/10/2020 at 7:05 PM, Vel W said:

Naturally, the part about "3 Bone Breast bounce" caught my attention. Has anyone been noticing anything special with this latest change? Do you think the FG update might change how this mod works in any significant way?

The ZaZ skeleton has always had three bones in the breasts anyway, so I don't think anything should change. I think that the automated bounce was only using two bones before.

Posted

I have just installed this anim pack but im having a problem where the penis doesn't line up properly and clips through the body.

 

Also im using CBBE not fusion girl so i dont know if that effects it.

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