deeyock Posted January 1 Posted January 1 Whenever I start Skyrim via MO2, it unchecks the zazpatch.esp, and I cannot figure out why. I have Skyrim SE 1.6.1170. Quote #Mod_Priority,#Mod_Status,#Mod_Name,#Mod_Version "0000","+","DLC: HearthFires","" "0001","+","DLC: Dragonborn","" "0002","+","DLC: Dawnguard","" "0003","+","Creation Club: ccQDRSSE001-SurvivalMode","" "0004","+","Creation Club: ccBGSSSE037-Curios","" "0005","+","Creation Club: ccBGSSSE025-AdvDSGS","" "0006","+","Creation Club: ccBGSSSE001-Fish","" "0007","+","Creation Club: _ResourcePack","" "0008","+","JContainers SE","4.2.9.0" "0009","+","Address Library for SKSE Plugins","11.0.0.0" "0010","+","ConsoleUtilSSE NG","1.5.1.0" "0011","+","SkyUI","5.2.0.0SE" "0012","+","Faster HDT-SMP","2.5.1.0" "0013","+","PapyrusUtil SE - Modders Scripting Utility Functions","4.6.0.0" "0014","+","Fores New Idles in Skyrim SE - FNIS SE","7.6.0.0" "0015","+","BodySlide and Outfit Studio","5.7.1.0" "0016","+","CBPC - Physics with Collisions","1.6.4.0" "0017","+","LOOT","" "0018","+","RaceMenu","0.4.19.16" "0019","+","Caliente's Beautiful Bodies Enhancer -CBBE-","2.0.3.0" "0020","+","CBBE 3BA","2.48.0.0" "0021","+","XP32 Maximum Skeleton Special Extended","f5.06" "0022","+","KS Hairdos - HDT SMP (Physics)","1.4.3.0" "0023","+","3BA Collision Bodyslides for KS Hairdos - HDT SMP (Physics)","1.0.0.0" "0024","+","Remodeled Armor SE - CBBE 3BA","2.6.5.0" "0025","+","Unofficial Skyrim Special Edition Patch - USSEP","4.3.6.0c" "0026","+","Alternate Start - Live Another Life - SSE","4.2.5.0" "0027","+","Skip Intro","1.0.0.0" "0028","+","Animation Limit Crash Fix SSE","0.4.1.0" "0029","+","Scrab's Papyrus Extender","2.1.5.0" "0030","+","Glasses Pack Vol.1","1.1.0.0" "0031","+","Simple Mod Item Spawner -Alternative To AddItemMenu for AE VR or SE","1.50.0.0" "0032","+","Open Animation Replacer","2.3.6.0" "0033","+","Paired Animation Improvements","1.0.2.0" "0034","+","UIExtensions","1.2.0.0" "0035","+","The New Gentleman","4.2.5.0" "0036","+","Nordic Faces - FaceGen - BSA","5.0.0.0" "0037","+","SMP-NPC crash fix","1.0.0.0" "0038","+","FNIS Sexy Move SE","7.2.0.0" "0039","+","Odin - Skyrim Magic Overhaul","3.1.3.0" "0040","+","Ordinator - Perks of Skyrim","9.35.0.0" "0041","+","OSL Aroused","2.8.2.0" "0042","+","(YS) Artoria Pendragon - SMP BHUNP - CBBE-3BA-3BBB-TBD","1.0.0.0" "0043","+","(Grimlook33) Night Prowler Bodysuit","1.0.0.0" "0044","+","ZAZpatch","d2025.12.30.0" "0045","+","SexLabFrameworkAE_v1.66b","d2025.12.30.0" "0046","+","Devious Devices for SE-AE-VR","5.2.0.0" "0047","+","Devious Devices - Equip AE","6.33.3.0" "0048","+","Devious Devices NG","0.4.0.0" "0049","+","Dynamic Armor Variants","1.0.5.0" "0050","+","MCM Helper","1.5.0.0" "0051","+","Odin - Ordinator Compatibility Patch","3.0.0.0" "0052","+","SLAL_SE","d2025.12.30.0" "0053","+","Devious Devices upscaled 2k LE","d2025.12.30.0" "0054","+","SL Defeat SSE","d2025.12.30.0" "0055","+","FNIS Creature Pack SE 7.6","7.6.0.0" "0057","+","Patched SE SL TOOLS Updated","d2025.12.30.0" "0058","+","SexLabMatchMaker","d2025.12.30.0" "0064","+","MoreNastyCrittersSE","d2025.12.30.0" "0065","+","CreatureFrameworkV3-1","d2026.1.1.0" "0066","+","CreatureSummoner_MNCSEv","d2025.12.30.0" "0067","+","Mfg Fix","1.6.1.0"
TrollAutokill Posted January 1 Posted January 1 2 hours ago, deeyock said: Whenever I start Skyrim via MO2, it unchecks the zazpatch.esp, and I cannot figure out why. I have Skyrim SE 1.6.1170. Over your mouse above the zazpatch.esp in theO2 right panel, it should tell you why.
deeyock Posted January 2 Posted January 2 10 hours ago, TrollAutokill said: Over your mouse above the zazpatch.esp in theO2 right panel, it should tell you why. Thank you. Looks like I am missing ZaZAnimationPack.esm. 1
HailinSalem Posted January 2 Posted January 2 Is there any way to get this to work on UBE? I mean it technically does work, but there are so many invisible restraints. I found a conversion patch but it doesn't seem complete, are there any other options?
ezusoppp Posted January 4 Posted January 4 hello im not too sure what i need to do.... i got skyrim se version 1.6.1 and from what i understand im at the right place, but im sure what im supposed to have downloaded. do i only have to download zaz 8.0+ 7? the file size seems small compared to zaz 9.2 sould i download it? Thank you.
deathtome1998 Posted January 5 Posted January 5 so, I have an issue with zaz, just not sure if it's from the 7.0 or the 8.0+ version. but one of my mods equipped camilla valerius with a zbf DD Collar Posture 02 device, and it was stretching to infinity as evidenced by the pic I'll include. is there a way to fix it so that that doesn't happen? for now I just used the unequipitem console command to take it off her worn items, but it's still in her inventory. so I'm worried it's just a temporary solution.
Vechu_ Posted January 5 Posted January 5 I'm having a problem where al female characters have male tags and viceversa with males in the animation test system. Has anyone encounter this bug? and is there any way to fix it? (I'm new in modding btw)
TrollAutokill Posted January 12 Posted January 12 19 hours ago, Kelvryn said: so 8 and 8+. do i install both or one or the other? 8+ only. 1
mustafacakr33 Posted January 12 Posted January 12 (edited) On 12/31/2025 at 1:46 PM, Sir13_ said: https://www.mediafire.com/file/tf5232ri4bft08d/%289DM%29ZAZ_Accessories_CBBE_SE_3BA_BS.rar/file https://www.mediafire.com/file/jztjm4u6qs058ki/ZAZ_Accessories_3BAv2_BS.7z/file What is the password for the first link. And is this animation pack or just accessories with no amination thank you. Edited January 12 by mustafacakr33
dingogal99 Posted January 15 Posted January 15 Is there anyway to use the vanilla bound hands animation instead of the ones from ZAP? It bothers me the clipping arms behind back 1
muhavaux33 Posted January 30 Posted January 30 On 12/31/2025 at 5:46 AM, Sir13_ said: https://www.mediafire.com/file/tf5232ri4bft08d/%289DM%29ZAZ_Accessories_CBBE_SE_3BA_BS.rar/file https://www.mediafire.com/file/jztjm4u6qs058ki/ZAZ_Accessories_3BAv2_BS.7z/file Whats the difference between these two files versus this one? It seems the two mediafire ones are bigger in size, but this 3BA patch I linked is smaller in size and covers all items
Bizarro Posted January 30 Posted January 30 On 1/15/2026 at 4:40 AM, dingogal99 said: Is there anyway to use the vanilla bound hands animation instead of the ones from ZAP? It bothers me the clipping arms behind back I would love that option too, it's the only one I really hate about this mod and would appreciate a way to remove just this set of animations
DamoclesX Posted February 20 Posted February 20 On 12/31/2025 at 11:46 AM, Sir13_ said: https://www.mediafire.com/file/tf5232ri4bft08d/%289DM%29ZAZ_Accessories_CBBE_SE_3BA_BS.rar/file https://www.mediafire.com/file/jztjm4u6qs058ki/ZAZ_Accessories_3BAv2_BS.7z/file The file requires a password to open.
Jobobby04 Posted March 1 Posted March 1 On 2/20/2026 at 9:18 AM, DamoclesX said: The file requires a password to open. The password is 9dm I just guessed and it worked, I guess the uploader wanted it to be simple? 2
xxxamogusxxx Posted March 3 Posted March 3 Spoiler Summarized top of STACK: (hkContainerHeapAllocator::Allocator*) (void* -> EngineFixes.dll mov rbx, rax | src\tbbmalloc\frontend.cpp:3115 scalable_aligned_malloc) (hkpListShape*) See RSP+70 (hkpListShape*) (hkpSimpleConstraintContactMgr*) (hkpBoxShape*) (hkpSimpleConstraintContactMgr*) See RSP (char*) "`" (char*) "P" (void* -> EngineFixes.dll mov r8d, eax | src\tbbmalloc\frontend.cpp:2574 rml::internal::TLSData * rml::internal::MemoryPool::getTLS(bool) [?getTLS@MemoryPool@internal@rml@@QEAAPEAVTLSData@23@_N@Z]) (BSScript::Internal::CodeTasklet*) Stack Trace: [alias playerREF on quest zbf (0A0137E6)].zbfSlot.ApplyEffects() - "zbfSlot.psc" Line 0 [alias playerREF on quest zbf (0A0137E6)].zbfSlot.OnUpdate() - "zbfSlot.psc" Line 0 File: "ZaZAnimationPack.esm" Name: "ZaZ Animation Pack" EditorID: "zbf" FormType: Quest (77) (hkpContinuousSimulation*) [alias playerREF on quest _DF_Quest (FE02E800)].CombatDrawCancelScript.OnAnimationEvent() - "CombatDrawCancelScript.psc" Line 40 Anyone can help me figure this out, how do you stop ZaZ from running scripts in the background when mod isn't even being utilized if it's really the issue?
TrollAutokill Posted March 3 Posted March 3 12 hours ago, xxxamogusxxx said: Hide contents Summarized top of STACK: (hkContainerHeapAllocator::Allocator*) (void* -> EngineFixes.dll mov rbx, rax | src\tbbmalloc\frontend.cpp:3115 scalable_aligned_malloc) (hkpListShape*) See RSP+70 (hkpListShape*) (hkpSimpleConstraintContactMgr*) (hkpBoxShape*) (hkpSimpleConstraintContactMgr*) See RSP (char*) "`" (char*) "P" (void* -> EngineFixes.dll mov r8d, eax | src\tbbmalloc\frontend.cpp:2574 rml::internal::TLSData * rml::internal::MemoryPool::getTLS(bool) [?getTLS@MemoryPool@internal@rml@@QEAAPEAVTLSData@23@_N@Z]) (BSScript::Internal::CodeTasklet*) Stack Trace: [alias playerREF on quest zbf (0A0137E6)].zbfSlot.ApplyEffects() - "zbfSlot.psc" Line 0 [alias playerREF on quest zbf (0A0137E6)].zbfSlot.OnUpdate() - "zbfSlot.psc" Line 0 File: "ZaZAnimationPack.esm" Name: "ZaZ Animation Pack" EditorID: "zbf" FormType: Quest (77) (hkpContinuousSimulation*) [alias playerREF on quest _DF_Quest (FE02E800)].CombatDrawCancelScript.OnAnimationEvent() - "CombatDrawCancelScript.psc" Line 40 Anyone can help me figure this out, how do you stop ZaZ from running scripts in the background when mod isn't even being utilized if it's really the issue? This is just a check on the player actor. Nothing to worry about and probably returning asap if no Zaz items are equipped. A lot of mods use the player actor as a check with the OnUpdate event.
xxxamogusxxx Posted March 4 Posted March 4 10 hours ago, TrollAutokill said: This is just a check on the player actor. Nothing to worry about and probably returning asap if no Zaz items are equipped. A lot of mods use the player actor as a check with the OnUpdate event. Yeah, had a bit more test runs and it's definitely not the issue. I'm just having an annoying CTD occasionally that is seemingly animation related.
clarisz1994 Posted March 20 Posted March 20 ZaZ Animation Pack CBBE V8.0 SE REV 3 link is dead and i can't find it anywhere can someone pls share this file please 4
HeleyaCheeza Posted March 22 Posted March 22 On 3/18/2026 at 11:44 AM, FateRover said: when equip zbf Hand Cuffs Backside Black ,ctd any fix? Same here... 1
grimaldusss Posted March 23 Posted March 23 On 3/20/2026 at 5:15 PM, clarisz1994 said: ZaZ Animation Pack CBBE V8.0 SE REV 3 link is dead and i can't find it anywhere can someone pls share this file please Same here, hope reupload soon or anyone share the file
lavatube Posted April 12 Posted April 12 On 3/23/2026 at 6:38 AM, grimaldusss said: Same here, hope reupload soon or anyone share the file ZaZ Animation Pack+ CBBE HDT V.8.0+SEREV3.7z These are the Rev3 files I downloaded in 2024. There's also an 11Mb voice file. No idea if these are any different from the Rev2 or 2023 versions. ZaZ Animation Pack+ CBBE HDT V.8.0+SEREV3_Voice.7z
Fraying9981 Posted April 12 Posted April 12 2 minutes ago, lavatube said: ZaZ Animation Pack+ CBBE HDT V.8.0+SEREV3.7z 362.62 MB · 0 downloads These are the Rev3 files I downloaded in 2024. There's also an 11Mb voice file. No idea if these are any different from the Rev2 or 2023 versions. ZaZ Animation Pack+ CBBE HDT V.8.0+SEREV3_Voice.7z 11.57 MB · 0 downloads thanks for sharing. what do these do?
lavatube Posted April 12 Posted April 12 1 minute ago, Fraying9981 said: thanks for sharing. what do these do? If you follow the "The packs of ZAP 8 can be found here" links on the mod description, it sends you to the Rev 2 version. I've reposted the Rev3 version which I had downloaded in 2024 when the download link for Rev3 was apparently still working. A couple users were asking where they could find the Rev 3 version. No idea if the Rev 3 is any different from the Rev2 or 2023 versions, but there it is. 1
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