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ZAZ Animation Packs for SE


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Posted

Whenever I start Skyrim via MO2, it unchecks the zazpatch.esp, and I cannot figure out why. I have Skyrim SE 1.6.1170. 

 

Quote

#Mod_Priority,#Mod_Status,#Mod_Name,#Mod_Version
"0000","+","DLC: HearthFires",""
"0001","+","DLC: Dragonborn",""
"0002","+","DLC: Dawnguard",""
"0003","+","Creation Club: ccQDRSSE001-SurvivalMode",""
"0004","+","Creation Club: ccBGSSSE037-Curios",""
"0005","+","Creation Club: ccBGSSSE025-AdvDSGS",""
"0006","+","Creation Club: ccBGSSSE001-Fish",""
"0007","+","Creation Club: _ResourcePack",""
"0008","+","JContainers SE","4.2.9.0"
"0009","+","Address Library for SKSE Plugins","11.0.0.0"
"0010","+","ConsoleUtilSSE NG","1.5.1.0"
"0011","+","SkyUI","5.2.0.0SE"
"0012","+","Faster HDT-SMP","2.5.1.0"
"0013","+","PapyrusUtil SE - Modders Scripting Utility Functions","4.6.0.0"
"0014","+","Fores New Idles in Skyrim SE - FNIS SE","7.6.0.0"
"0015","+","BodySlide and Outfit Studio","5.7.1.0"
"0016","+","CBPC - Physics with Collisions","1.6.4.0"
"0017","+","LOOT",""
"0018","+","RaceMenu","0.4.19.16"
"0019","+","Caliente's Beautiful Bodies Enhancer -CBBE-","2.0.3.0"
"0020","+","CBBE 3BA","2.48.0.0"
"0021","+","XP32 Maximum Skeleton Special Extended","f5.06"
"0022","+","KS Hairdos - HDT SMP (Physics)","1.4.3.0"
"0023","+","3BA Collision Bodyslides for KS Hairdos - HDT SMP (Physics)","1.0.0.0"
"0024","+","Remodeled Armor SE - CBBE 3BA","2.6.5.0"
"0025","+","Unofficial Skyrim Special Edition Patch - USSEP","4.3.6.0c"
"0026","+","Alternate Start - Live Another Life - SSE","4.2.5.0"
"0027","+","Skip Intro","1.0.0.0"
"0028","+","Animation Limit Crash Fix SSE","0.4.1.0"
"0029","+","Scrab's Papyrus Extender","2.1.5.0"
"0030","+","Glasses Pack Vol.1","1.1.0.0"
"0031","+","Simple Mod Item Spawner -Alternative To AddItemMenu for AE VR or SE","1.50.0.0"
"0032","+","Open Animation Replacer","2.3.6.0"
"0033","+","Paired Animation Improvements","1.0.2.0"
"0034","+","UIExtensions","1.2.0.0"
"0035","+","The New Gentleman","4.2.5.0"
"0036","+","Nordic Faces - FaceGen - BSA","5.0.0.0"
"0037","+","SMP-NPC crash fix","1.0.0.0"
"0038","+","FNIS Sexy Move SE","7.2.0.0"
"0039","+","Odin - Skyrim Magic Overhaul","3.1.3.0"
"0040","+","Ordinator - Perks of Skyrim","9.35.0.0"
"0041","+","OSL Aroused","2.8.2.0"
"0042","+","(YS) Artoria Pendragon - SMP BHUNP - CBBE-3BA-3BBB-TBD","1.0.0.0"
"0043","+","(Grimlook33) Night Prowler Bodysuit","1.0.0.0"
"0044","+","ZAZpatch","d2025.12.30.0"
"0045","+","SexLabFrameworkAE_v1.66b","d2025.12.30.0"
"0046","+","Devious Devices for SE-AE-VR","5.2.0.0"
"0047","+","Devious Devices - Equip AE","6.33.3.0"
"0048","+","Devious Devices NG","0.4.0.0"
"0049","+","Dynamic Armor Variants","1.0.5.0"
"0050","+","MCM Helper","1.5.0.0"
"0051","+","Odin - Ordinator Compatibility Patch","3.0.0.0"
"0052","+","SLAL_SE","d2025.12.30.0"
"0053","+","Devious Devices upscaled 2k LE","d2025.12.30.0"
"0054","+","SL Defeat SSE","d2025.12.30.0"
"0055","+","FNIS Creature Pack SE 7.6","7.6.0.0"
"0057","+","Patched SE SL TOOLS Updated","d2025.12.30.0"
"0058","+","SexLabMatchMaker","d2025.12.30.0"
"0064","+","MoreNastyCrittersSE","d2025.12.30.0"
"0065","+","CreatureFrameworkV3-1","d2026.1.1.0"
"0066","+","CreatureSummoner_MNCSEv","d2025.12.30.0"
"0067","+","Mfg Fix","1.6.1.0"

 

 

Posted
2 hours ago, deeyock said:

Whenever I start Skyrim via MO2, it unchecks the zazpatch.esp, and I cannot figure out why. I have Skyrim SE 1.6.1170. 

 

 

Over your mouse above the zazpatch.esp in theO2 right panel, it should tell you why.

Posted
10 hours ago, TrollAutokill said:

Over your mouse above the zazpatch.esp in theO2 right panel, it should tell you why.

Thank you. Looks like I am missing ZaZAnimationPack.esm.

Posted

Is there any way to get this to work on UBE? I mean it technically does work, but there are so many invisible restraints. I found a conversion patch but it doesn't seem complete, are there any other options?

Posted

hello im not too sure what i need to do.... i got skyrim se version 1.6.1 and from what i understand im at the right place, but im sure what im supposed to have downloaded.  do i only have to download zaz 8.0+ 7? the file size seems small compared to zaz 9.2 sould i download it? Thank you.

 

Posted

so, I have an issue with zaz, just not sure if it's from the 7.0 or the 8.0+ version. but one of my mods equipped camilla valerius with a zbf DD Collar Posture 02 device, and it was stretching to infinity as evidenced by the pic I'll include. is there a way to fix it so that that doesn't happen? for now I just used the unequipitem console command to take it off her worn items, but it's still in her inventory. so I'm worried it's just a temporary solution.Screenshot3.thumb.png.dffc54a9e60310122f873c3f2d204c74.png

Posted

I'm having a problem where al female characters have male tags and viceversa with males in the animation test system. Has anyone encounter this bug? and is there any way to fix it?

(I'm new in modding btw)

h0GRAHM.jpg

 

QLhGIij.jpg

 

  • 2 weeks later...
Posted
On 1/15/2026 at 4:40 AM, dingogal99 said:

Is there anyway to use the vanilla bound hands animation instead of the ones from ZAP? It bothers me the clipping arms behind back

I would love that option too, it's the only one I really hate about this mod and would appreciate a way to remove just this set of animations

  • 3 weeks later...
  • 2 weeks later...
Posted
On 2/20/2026 at 9:18 AM, DamoclesX said:

The file requires a password to open.

The password is 9dm

 

I just guessed and it worked, I guess the uploader wanted it to be simple?

Posted
Spoiler

Summarized top of STACK: (hkContainerHeapAllocator::Allocator*) (void* -> EngineFixes.dll mov rbx, rax | src\tbbmalloc\frontend.cpp:3115 scalable_aligned_malloc) (hkpListShape*) See RSP+70 (hkpListShape*) (hkpSimpleConstraintContactMgr*) (hkpBoxShape*) (hkpSimpleConstraintContactMgr*) See RSP (char*) "`" (char*) "P" (void* -> EngineFixes.dll mov r8d, eax | src\tbbmalloc\frontend.cpp:2574 rml::internal::TLSData * rml::internal::MemoryPool::getTLS(bool) [?getTLS@MemoryPool@internal@rml@@QEAAPEAVTLSData@23@_N@Z]) (BSScript::Internal::CodeTasklet*) Stack Trace: [alias playerREF on quest zbf (0A0137E6)].zbfSlot.ApplyEffects() - "zbfSlot.psc" Line 0 [alias playerREF on quest zbf (0A0137E6)].zbfSlot.OnUpdate() - "zbfSlot.psc" Line 0 File: "ZaZAnimationPack.esm" Name: "ZaZ Animation Pack" EditorID: "zbf" FormType: Quest (77) (hkpContinuousSimulation*) [alias playerREF on quest _DF_Quest (FE02E800)].CombatDrawCancelScript.OnAnimationEvent() - "CombatDrawCancelScript.psc" Line 40

Anyone can help me figure this out, how do you stop ZaZ from running scripts in the background when mod isn't even being utilized if it's really the issue?

Posted
12 hours ago, xxxamogusxxx said:
  Hide contents

Summarized top of STACK: (hkContainerHeapAllocator::Allocator*) (void* -> EngineFixes.dll mov rbx, rax | src\tbbmalloc\frontend.cpp:3115 scalable_aligned_malloc) (hkpListShape*) See RSP+70 (hkpListShape*) (hkpSimpleConstraintContactMgr*) (hkpBoxShape*) (hkpSimpleConstraintContactMgr*) See RSP (char*) "`" (char*) "P" (void* -> EngineFixes.dll mov r8d, eax | src\tbbmalloc\frontend.cpp:2574 rml::internal::TLSData * rml::internal::MemoryPool::getTLS(bool) [?getTLS@MemoryPool@internal@rml@@QEAAPEAVTLSData@23@_N@Z]) (BSScript::Internal::CodeTasklet*) Stack Trace: [alias playerREF on quest zbf (0A0137E6)].zbfSlot.ApplyEffects() - "zbfSlot.psc" Line 0 [alias playerREF on quest zbf (0A0137E6)].zbfSlot.OnUpdate() - "zbfSlot.psc" Line 0 File: "ZaZAnimationPack.esm" Name: "ZaZ Animation Pack" EditorID: "zbf" FormType: Quest (77) (hkpContinuousSimulation*) [alias playerREF on quest _DF_Quest (FE02E800)].CombatDrawCancelScript.OnAnimationEvent() - "CombatDrawCancelScript.psc" Line 40

Anyone can help me figure this out, how do you stop ZaZ from running scripts in the background when mod isn't even being utilized if it's really the issue?

This is just a check on the player actor. Nothing to worry about and probably returning asap if no Zaz items are equipped. A lot of mods use the player actor as a check with the OnUpdate event.

 

 

Posted
10 hours ago, TrollAutokill said:

This is just a check on the player actor. Nothing to worry about and probably returning asap if no Zaz items are equipped. A lot of mods use the player actor as a check with the OnUpdate event.

 

 

Yeah, had a bit more test runs and it's definitely not the issue. I'm just having an annoying CTD occasionally that is seemingly animation related.

  • 2 weeks later...
Posted
On 3/20/2026 at 5:15 PM, clarisz1994 said:

ZaZ Animation Pack CBBE V8.0 SE REV 3 link is dead and i can't find it anywhere can someone pls share this file please

Same here, hope reupload soon or anyone share the file

  • 3 weeks later...
Posted
1 minute ago, Fraying9981 said:

 

thanks for sharing. what do these do?

 

If you follow the "The packs of ZAP 8 can be found here" links on the mod description, it sends you to the Rev 2 version. I've reposted the Rev3 version which I had downloaded in 2024 when the download link for Rev3 was apparently still working. A couple users were asking where they could find the Rev 3 version. 

 

No idea if the Rev 3 is any different from the Rev2 or 2023 versions, but there it is. 

 

 

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