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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted (edited)

Well it sort of worked but what is the best cbbe or whatever for bigger breasts and butt because when i tested it the breasts wouldn't change size but instead they would perk upwards weird.

Edited by Alpha719
Posted
On 2/13/2023 at 7:06 PM, zarantha said:

 

I've only done 3BA and even  those need updated since they're 3ba v1 still i think. Someone else did BHUNP, but i've never looked at them. Both are in the troubleshooting post under the DD SE 5.0 / 5.1 (old versions and unsupported) and DCL 9.0 spoiler.

 

 

 

Yes.  I have a lot of the DD inventory converted and updated to v3.  

However, much of what is available in DCL (an excellent mod by the way), isn't covered by that earlier effort.  It's the tentacles, latex, and catsuit, etc. that I don't have.

I have no problem doing the work to convert it to BHUNP v3, but the files don't seem to be editable in outfit manager.

Posted
11 hours ago, Zaflis said:

I don't know what is happening, but if i don't have CBBE SMP then there is no breast moving while running, jumping and so on. They're solid stiff attached to body?

 

You might have needed to switch to SMP physics. or get a better CBPC config - there's been a few that didn't work well for me,  but SMP has always been fine for me when I switched  to it.

Posted
1 hour ago, blackoperations said:


I have no problem doing the work to convert it to BHUNP v3, but the files don't seem to be editable in outfit manager.
 

 

Did you try these conversions? If you want to convert yourself, this might be ok to start from, or you could update them.

 

https://www.loverslab.com/files/file/10729-bhunp-3bbb-bodyslide-collection/

https://babofactory.blogspot.com/2020/05/bhunp-dda-ddx-ddi-se.html

 

 

Quote


However, much of what is available in DCL (an excellent mod by the way), isn't covered by that earlier effort.  It's the tentacles, latex, and catsuit, etc. that I don't have.
 

 

Not sure why you think the files can't be edited, I've done those and had no problem with converting them to 3BA. If the other files don't work out for you, you could use them as a base to convert to BHUNP

Posted (edited)

Hey I'm playing The Bound Queen (AE, not VR) and I'm looking for the diary fragments. But I've crawled like 4 dungeons and found no diary fragments. Is that normal?

The Debug menu in the MCM says my cursed loot chance is non-zero, so DCL is working.

Edited by Allen Harris
Posted

Im having issues with the mod, its shut down in the Mod Configuration menu. when i try to activate it it comes up with this message. I dont have any other mods installed other then the required mods. Ive read that i can have something to do with load order, but i have idea how to fix that. Also sadly no papyrus log as i cant get the flipping thing to show me the logs. ive added the modlist tho.

Knipsel 4.PNG

Knipsel 5.PNG

Posted
16 minutes ago, Elsidia said:

skse64 is running correctly?

 I think so? i dont get any errors on startup, ive done the manual install, do i have to do the vortex install aswell perhaps?

Posted
10 minutes ago, Joosterijk said:

install, do i have to do the vortex install aswell perhaps?

If you see in system menu (where is settings in left down corner) SKSE64 and Skyrim game version - skse64 runs good.

 

Posted
16 minutes ago, Elsidia said:

If you see in system menu (where is settings in left down corner) SKSE64 and Skyrim game version - skse64 runs good.

 

In that case it is running good

Posted

Hello, is there a specific way to get EstrusForSkyrimSE_AE_VR recognized by DCL?  I have it installed and it does work using spells to activate. But not showing up in DCL under MODS.

I assume it's the correct version, was listed in the text description.

 

Thanks.

Posted (edited)
40 minutes ago, tontoman said:

Hello, is there a specific way to get EstrusForSkyrimSE_AE_VR recognized by DCL?  I have it installed and it does work using spells to activate. But not showing up in DCL under MODS.

I assume it's the correct version, was listed in the text description.

 

Thanks.

 

I don't use the esp, and it works fine for me. I assume this means you might have the wrong version for your game. Do you see zzEstrus.dll loading in skse64.log?

\Documents\My Games\Skyrim Special Edition\SKSE\skse64.log

 

Edit: There's multiple versions. What version is your skyrimse.exe, and what version of skse do you have? match both of those when downloading estrus.

 

Also, from the description:
You WILL want to disable Estrus for Skyrim's ESP in your load order if using Estrus integration. The EC+ integration does NOT require that ESP (just the animation files included in the mod) and it is a huge, huge performance hog if left enabled.

Edited by zarantha
Posted (edited)
1 hour ago, tontoman said:

Hello, is there a specific way to get EstrusForSkyrimSE_AE_VR recognized by DCL?  I have it installed and it does work using spells to activate. But not showing up in DCL under MODS.

I assume it's the correct version, was listed in the text description.

DCL doesn't integrate with Estrus, but Estrus Chaurus (because DCL taps into the pregnancy chance which isn't a thing in just Estrus). Versions you want are:

Estrus 2.45 , EC+ 4.390 (or later?)

Edited by Zaflis
Posted (edited)
12 hours ago, zarantha said:

 

I don't use the esp, and it works fine for me. I assume this means you might have the wrong version for your game. Do you see zzEstrus.dll loading in skse64.log?

\Documents\My Games\Skyrim Special Edition\SKSE\skse64.log

 

Edit: There's multiple versions. What version is your skyrimse.exe, and what version of skse do you have? match both of those when downloading estrus.

 

Also, from the description:
You WILL want to disable Estrus for Skyrim's ESP in your load order if using Estrus integration. The EC+ integration does NOT require that ESP (just the animation files included in the mod) and it is a huge, huge performance hog if left enabled.

 

11 hours ago, Zaflis said:

DCL doesn't integrate with Estrus, but Estrus Chaurus (because DCL taps into the pregnancy chance which isn't a thing in just Estrus). Versions you want are:

Estrus 2.45 , EC+ 4.390 (or later?)

 

Yeah it was the version I was using, thanks guys.  Wasn't really comfortable with what I had which is why I mentioned the version.  Sooo many versions of everything now lol (come back after years away).  Of course taking a second look at EC+ 4.39 in the LE directory (as opposed to the AE/SE one I found in SE dir), I see that check that it's SE compatible.    Installed it and it found it fine.

Thanks again.

Edited by tontoman
Posted

Can someone help me?
After being defeated and thrown to the ground. I successfully resist and have the attacker hand me the keys and when I'm supposed to run...I can't because my character is still lying on the ground without getting up in any way...time passes and the character continues like this. .. How can I solve that? I really wish I could get up every time this happens.

 

Spoiler

image.png.68612a6907a6b5a6c83c046ac3dcbedd.png

 

Posted
31 minutes ago, petterparker09 said:

I really wish I could get up every time this happens.

 

Have you tried zooming the camera in to first person view and then jumping? That seems to work for me 9 times out of 10, especially if the character is wearing a blindfold. It could work even if not though.

Posted
1 hour ago, petterparker09 said:

Can someone help me?
After being defeated and thrown to the ground. I successfully resist and have the attacker hand me the keys and when I'm supposed to run...I can't because my character is still lying on the ground without getting up in any way...time passes and the character continues like this. .. How can I solve that? I really wish I could get up every time this happens.

Usually just jumping gets you off that position. But this is a longshot if it's related or not, i had huge issues with "Treasure Hunter Wh...", where it chokes papyrus engine to the point where all events for all mods happen in 50x slow motion or worse. There was no fix to that other than loading a save from before the vampire called. That would easily make a situation where character wouldn't get up for example because scripts didn't have time to restore player controls.

 

But also for a case where opening and closing console or ESC menu helps, there is a mod that makes that unnecessary:

https://www.loverslab.com/files/file/25378-crosshairrefevents-script-hang-fix/ 

Posted

Need some help.  Just did the tentacle parasite quest, got the smelly salve, applied it the tentacle and it went away as it should.  The quest still shown as active in the game journal.  Later when I tried to milk the character it stated that the parasite was still attached, even though it physically is no longer showing and I can wear armor in the slot.

 

I tried to use the safeword in the MCM but it did not work.  Any way to end the quest so I can continue on with the game?  Thanks.

Posted

Little difficulty on the quest script regarding Chloe's, shackled in Helgen.

I located the box containing her key, but it happens to not update the quest when I loot it... Any idea?

Spoiler

20230223160051_1.jpg.5c82161e75c4be4aed1166ad5244dd2a.jpg

 

Posted
39 minutes ago, limonotu said:

Little difficulty on the quest script regarding Chloe's, shackled in Helgen.

I located the box containing her key, but it happens to not update the quest when I loot it... Any idea?

  Reveal hidden contents

20230223160051_1.jpg.5c82161e75c4be4aed1166ad5244dd2a.jpg

 

Tried loading game a bit earlier and looting it again? That sort of bugs should only happen if your papyrus engine is under heavy stress.

Posted
11 minutes ago, nerdyguy8 said:

so I found a bug. I was encountering some script overloads and found that a script called dcur_clocktickrefscript was the problem. no idea what it does but every few minutes it caused a script overloads freezing the game. I'm adding my load order and the save that I used to find the trouble making script Autosave1_8ED0E6C5_0_7069_WhiterunDragonsreach_000249_20230222211701_1_1.ess   

loadorder.txt 7.82 kB · 0 downloads

 

Save is no good without the skse file for one, and two, unless someone is going to download everything you have anyway, it's not going to be useful.

It's also a VR list since you have vrik in there, so most people (including me and definitely not kimy) in this thread can't use the save anyway.

 

It's not a bug.

 

Script load depends a lot on your pc hardware. If you have a marginal pc, you aren't going to be able to use a lot of script heavy mods like DCL. The dcur_clocktickrefscript tracks timing for everything in DCL. What the last event was, is it time for another, is it time for a comment, is it time for arousal or morph change, etc. You can try turning off or turning down a lot of features in DCL. For example, I'd recommend turning down how many npcs are tracked (bound girls in misc options, disable followers under follower support, number of npcs slotted in DD's mcm under events). and set the debug option for low performance mode.

 

If adjusting the settings doesn't help enough, you're going to have to start a new game with fewer mods. Ripping out the mods that will help you the most will result in the current save not loading. If you know which are script heavy, remove those first. Or just start with DCL and it's requirements and add onto that until you find the breaking point. I don't know about a lot of what you have, so my best guess would be start with sluts and slaverun. Maybe the combat mods or other large quest mods.

 

Make sure you've got all the VR patches for DD and DCL, the VR threads would be the place to check for those. I don't know if there's more than the no spinning patches.

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