Feppe Posted January 14, 2023 Posted January 14, 2023 I'm having a problem with chains and hobble dresses/catsuits. Chains, from items such as maid cuffs, are clipping into the body. I believe to have done something wrong bodyslide, but I'm not sure. Also, hobble dresses/catsuits makes my character unable to walk. I can do a little sprint right after it equips, but if I stop, it gets stuck. I can still jump though. Does anyone have any idea what can be causing this?
darkangel2041 Posted January 14, 2023 Posted January 14, 2023 Hello, I am still testing/building my mod configuration (I have a log of mods) and I work on an "old bug". About every 26 secondes I have a mini freeze (like if the script lag an instant). With luck I narrowed down the problem with the body scaling feature of cursed loot. To be clear, if this feature is off I don't have the bug and if I enable it I have the "bug". I presume it happens when the script apply the morph on the body. Is it a know problem and is there a way to solve that ? I love the idea of breast scaling with arousal but I don't find a mod that allow that easily (except CL of course but with this problem). I use BHUNP body (<= is it a problem ?) and faster SMP-HDT. Thanks in advance for help/advices. Have a nice day !
not2bad Posted January 15, 2023 Posted January 15, 2023 Im having a strange issue where upon starting a new game, theres about a 70% chance that Cursed loot just wont show up in mcm. when it does show up, everything functions normally, but when it doesnt, it can either work fine or immediately ctd, seemingly randomly, has anyone else encountered this?
Elsidia Posted January 15, 2023 Posted January 15, 2023 39 minutes ago, not2bad said: a new game, theres about a 70% chance that Cursed loot just https://www.loverslab.com/topic/100032-deviously-cursed-loot-se-90-2021-03-09/page/251/#comment-3779912
tukaka241997 Posted January 16, 2023 Posted January 16, 2023 Excuse me, but is there a bodyslide file for BHUNP Ver3? The UUNP bodyslide from DCL itself does not work for me
zarantha Posted January 17, 2023 Posted January 17, 2023 9 hours ago, tukaka241997 said: Excuse me, but is there a bodyslide file for BHUNP Ver3? The UUNP bodyslide from DCL itself does not work for me It will work if you don't use a preset that makes use of BHUNP only sliders. But anyway, try looking here, i'm not aware of other conversions and I don't use BHUNP:
WhutEvar Posted January 18, 2023 Posted January 18, 2023 After I enable the rape setting in cursed loot, the mod config for cursed loot stops working. Saving and loading doesn't work, but going back to an old save fixes it. I don't know if cursed loot actually stopped working, but not being able to use the mod config anymore seems like enough of a reason to ask for help. Included is my list of mods and the exact error shown by papyrus. This is the only thing I could see that was relevant to what was happening. It did not happen before I enabled the rape setting, but it happened every time I opened the setting's menu (pressed escape) after I enabled it. hentai mod list.txt
zarantha Posted January 19, 2023 Posted January 19, 2023 6 hours ago, WhutEvar said: After I enable the rape setting in cursed loot, the mod config for cursed loot stops working. Saving and loading doesn't work, but going back to an old save fixes it. I don't know if cursed loot actually stopped working, but not being able to use the mod config anymore seems like enough of a reason to ask for help. Included is my list of mods and the exact error shown by papyrus. This is the only thing I could see that was relevant to what was happening. It did not happen before I enabled the rape setting, but it happened every time I opened the setting's menu (pressed escape) after I enabled it. hentai mod list.txt 17.22 kB · 0 downloads Are you able to open the debug page in the mcm? if not, then the mod never properly initialized. You'd need a new game or to not change/use those pages in the MCM. Also, these do the same thing. You should only use one. "0141","+","Deviously Enchanted Chests SE 3.11" "0142","+","Deviously Cursed Loot"
MrNicoras Posted January 19, 2023 Posted January 19, 2023 (edited) On 12/26/2022 at 8:57 PM, notsomonke said: Hello everyone, I was wondering if anybody has had a similar issue to mine and if they found a fix to this issue. My issue is: When being sent to the Dagonar Prison for Women, I get punished for attacking the guards once the forced sex animation plays during my initiation with either the guard or warden, it then sentences me three extra days and breaks the game by keeping me in the starting room. I assume the same thing is occurring for me when being arrested for solicitation, as it has me enter combat when being sentenced to the prison on that route, which also breaks the game. Once again, if anybody has had a similar issue or knows what the issue is, please let me know! On 12/29/2022 at 6:25 AM, spyke123 said: Just started using cursed loot again and when sent to jail I had the same bug... I playtested a few times removing some of the newer mods I have added lately one by one, and I think it is Public Whore that is causing the issue. edit: Just noticed I had googled myself into the SE thread, but I am using LE version. (seems the issue is the same in both tho) Did either of you find a fix for this? As of now, the Dagonar quest is unplayable (at least for my load order). I was sentenced to three days and by the time those were up my sentence had been increased to 30 days. I tried making constant saves to get around the random rapes, but got locked in on one point after talking to the foreman no matter which save I used. Even after stumbling on to a console command to complete the quest, I was still bound inside the prison after the quest was done. Tried to COC my way out, and got dragged back to prison. Too bad, because it seemed like a fun quest. But the interference from another mod (maybe Public Whore) causing each rape to be considered an attack on a guard is a terrible bug. I don't recall seeing an incompatibility for this on the description page, but maybe I missed it. Edited January 19, 2023 by MrNicoras
Maidenslayer Posted January 19, 2023 Posted January 19, 2023 I'm stuck. Where is The Bound Queen's key that Julius hid "somewhere" in the College? I've spent hours looking everywhere.
Elsidia Posted January 19, 2023 Posted January 19, 2023 7 hours ago, Maidenslayer said: Where is The Bound Queen's key that Julius hid "somewhere" in the College? In underground dungeon Midden Dark in closet Map: Spoiler Screenshot: Spoiler 2
merryMalfunctioning Posted January 20, 2023 Posted January 20, 2023 On 9/9/2022 at 4:17 PM, zarantha said: Easy Wheel Menu sometimes triggers that child warning, but i don't see it in your mod list. make sure nothing is overwriting DD and DCL. If this is in MO2, just copy your profile, disable everything and start with the bare minimum, then add your mods back until you find the problem. Then you can fix your primary profile. Does the child warning ever not appear despite being triggered? I've been trying to nail down a Cursed Loot conflict and narrowed it down to Easy Wheel Menu 2 of all things. With EWM2 in my load order, Cursed Loot will have broken scripts, and for the life of me I can't figure out any connection between them or any reason why one would affect the other in any way. This comment about EWM sometimes triggering the child warning is the only possible glimmer I can find. Any ideas?
hollowed-again Posted January 20, 2023 Posted January 20, 2023 (edited) Is there any way to see how many days are remaining in the secure belt quest? I have the min and max days set to 3 in MCM but even after 4 days Laura says I haven't worn the belt long enough. Looking in the console, I do see Laura_LA_MinDaysGlob set to 7 and Laura_LA_MaxDaysGlob set to 3. If that is the case what would be the value of DaysNeeded = Utility.RandomInt(Min,Max) ? Is my current save bugged and I'll have to force the belt off? Edited January 20, 2023 by hollowed-again added more questions
zarantha Posted January 20, 2023 Posted January 20, 2023 (edited) 3 hours ago, markdf said: Does the child warning ever not appear despite being triggered? I've been trying to nail down a Cursed Loot conflict and narrowed it down to Easy Wheel Menu 2 of all things. With EWM2 in my load order, Cursed Loot will have broken scripts, and for the life of me I can't figure out any connection between them or any reason why one would affect the other in any way. This comment about EWM sometimes triggering the child warning is the only possible glimmer I can find. Any ideas? No idea on why it's happening. I just marked it as a known issue. I don't know why it breaks DCL. I remember ewm2 breaks DCL as well, even tho i only have the SE conversion marked. Child warning seems hit or miss from what i recall. Edited January 20, 2023 by zarantha
zarantha Posted January 20, 2023 Posted January 20, 2023 9 minutes ago, hollowed-again said: Is there any way to see how many days are remaining in the secure belt quest? I have the min and max days set to 3 in MCM but even after 4 days Laura says I haven't worn the belt long enough. Looking in the console, I do see Laura_LA_MinDaysGlob set to 7 and Laura_LA_MaxDaysGlob set to 3. If that is the case what would be the value of DaysNeeded = Utility.RandomInt(Min,Max) ? Don't wait through it. it doesn't count. There's a way to check in the console, but I don't recall how it was done. It was in one of elsidia's posts. And laura might have her own settings. those console variables you have noted are not from DCL. you'd be better off asking over there.
Elsidia Posted January 20, 2023 Posted January 20, 2023 1 hour ago, hollowed-again said: I do see Laura_LA_MinDaysGlob set to 7 You mean Laura, the shopkeeper? This is another mod Laura Bondage shop and need ask there. DCL have no clue about this quest.
merryMalfunctioning Posted January 20, 2023 Posted January 20, 2023 5 hours ago, zarantha said: No idea on why it's happening. I just marked it as a known issue. I don't know why it breaks DCL. I remember ewm2 breaks DCL as well, even tho i only have the SE conversion marked. Child warning seems hit or miss from what i recall. Even weirder, when I edited EWM in XEdit to remove the Quests for plugins that I don't have installed, they now work perfectly together. I'm wondering if maybe EWM is overtaxing Papyrus in some way that just happens to affect Cursed Loot before anything else.
hollowed-again Posted January 20, 2023 Posted January 20, 2023 7 hours ago, zarantha said: Don't wait through it. it doesn't count. There's a way to check in the console, but I don't recall how it was done. It was in one of elsidia's posts. And laura might have her own settings. those console variables you have noted are not from DCL. you'd be better off asking over there. 5 hours ago, Elsidia said: You mean Laura, the shopkeeper? This is another mod Laura Bondage shop and need ask there. DCL have no clue about this quest. Oops....I thought this is Laura's topic. Bad idea to post late at night. Thanks for replying here.
furel Posted January 20, 2023 Posted January 20, 2023 When I sleep in the communal beds at College of Winterhold, I get two outcomes, one leaves me in a random spot tied with a armbinder, no quest is started. Or two, I'm fully bondage equiped and start the quest "Little Bondage Adventure" but the description says I've been left in the wild but the PC doesn't move from the room. I don't know if the two results are buggy or are two separate events. Also despite wearing an armbinder the character performing the covering herself pose, and it has to be other mod that forces this pose but I can't find which mod could be o is not recognizing that is an armbinder.
WhutEvar Posted January 20, 2023 Posted January 20, 2023 On 1/18/2023 at 7:21 PM, zarantha said: Are you able to open the debug page in the mcm? if not, then the mod never properly initialized. You'd need a new game or to not change/use those pages in the MCM. Also, these do the same thing. You should only use one. "0141","+","Deviously Enchanted Chests SE 3.11" "0142","+","Deviously Cursed Loot" I was not able to open the debug page in the MCM. I will try deleting deviously enchanted chests and see if that fixes it. I didn't know they were the same, someone on this forum had said they were different before.
WhutEvar Posted January 20, 2023 Posted January 20, 2023 (edited) On 1/18/2023 at 12:50 PM, WhutEvar said: After I enable the rape setting in cursed loot, the mod config for cursed loot stops working. Saving and loading doesn't work, but going back to an old save fixes it. I don't know if cursed loot actually stopped working, but not being able to use the mod config anymore seems like enough of a reason to ask for help. Included is my list of mods and the exact error shown by papyrus. This is the only thing I could see that was relevant to what was happening. It did not happen before I enabled the rape setting, but it happened every time I opened the setting's menu (pressed escape) after I enabled it. hentai mod list.txt 17.22 kB · 3 downloads The solution was actually incredibly underwhelming. I've been using the command "coc" to skip the opening cutscene without clicking "new game". Somehow this meant that the mod wouldn't initialize. So clicking "new game" fixed it, debug works perfectly now. I am going to have to find some other way to skip the opening cutscene now I guess. Edited January 20, 2023 by WhutEvar
Elsidia Posted January 20, 2023 Posted January 20, 2023 (edited) 1 hour ago, WhutEvar said: I didn't know they were the same, someone on this forum had said they were different before. Enchanted chest are part of reworked DCL left only trap thing. As DCL have included chest traps, so enchanted quests is useless. Also enchanted chest have conflict with DCL quest captured princess. 19 minutes ago, WhutEvar said: I am going to have to find some other way to skip the opening cutscene Mod live another life. You start game in isolated cell and have many time to initialize all your mods before start. When it done, you even can start vanilla start of skyrim by choose it from menu. Also this mod allows start DCL as captured princess quest. (for that you need first installed this mod and then in DCL installation choose add addon for that game start. https://www.nexusmods.com/skyrimspecialedition/mods/272 Edited January 20, 2023 by Elsidia
WhutEvar Posted January 20, 2023 Posted January 20, 2023 57 minutes ago, Elsidia said: Enchanted chest are part of reworked DCL left only trap thing. As DCL have included chest traps, so enchanted quests is useless. Also enchanted chest have conflict with DCL quest captured princess. Mod live another life. You start game in isolated cell and have many time to initialize all your mods before start. When it done, you even can start vanilla start of skyrim by choose it from menu. Also this mod allows start DCL as captured princess quest. (for that you need first installed this mod and then in DCL installation choose add addon for that game start. https://www.nexusmods.com/skyrimspecialedition/mods/272 I had live another life, but I didn't realize it let you choose vanilla skyrim, that'll be super useful. Thanks!
zarantha Posted January 21, 2023 Posted January 21, 2023 18 hours ago, markdf said: Even weirder, when I edited EWM in XEdit to remove the Quests for plugins that I don't have installed, they now work perfectly together. I'm wondering if maybe EWM is overtaxing Papyrus in some way that just happens to affect Cursed Loot before anything else. Very interesting. I'd say that definitely points to something that needs optimized in wheelmenu.
zarantha Posted January 21, 2023 Posted January 21, 2023 7 hours ago, WhutEvar said: I was not able to open the debug page in the MCM. I will try deleting deviously enchanted chests and see if that fixes it. I didn't know they were the same, someone on this forum had said they were different before. They both trap the chests and other containers you open. DEC is more of a DCL lite - that's all it does. But it also doesn't respect DCL's settings for traps, so you could have conflicting setups or even get trapped twice in one open. It makes it hard to say what mod is at fault when things go wrong. As a rule, you should only have one mod doing a thing. There are exceptions, but even with the exceptions you can fuck things up by not setting the configuration just right.
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