Zaflis Posted January 30, 2023 Posted January 30, 2023 (edited) It would seem Alternate Perspective is not compatible with DCL. It does alter Helgen, and i can't even see Chloe in the usual cell. I have DCL after AP in the load order. SSE 1.5.97. As for the main dragon quest with that mod, it starts by reserving a night in the inn bed. Actually it's more complicated than that. It may be that AP just needs an update for SE version since it seems to be an AE mod. If you select Helgen start scenario it might include Chloe, untested. Edited January 30, 2023 by Zaflis
Zaflis Posted January 30, 2023 Posted January 30, 2023 4 hours ago, lurkwolf999 said: Devious events seem to be disabled entirely. I turned every setting I could find up to 11, killed a whole base worth of enemies, and looted every corpse, and still nothing. It depends on what you see in the MCM debug page. If quest is active then no traps will trigger, you also see your current effective trap chance. What is the state of the DCL main quest, like did you run past Chloe but didn't talk to her? It technically still starts a quest and disables traps, waiting for you to finish rescuing her. But there should be a talk dialog with Chloe to end the quest there. Other than that the DCL's "FREE ME" option should end most quests.
lurkwolf999 Posted January 30, 2023 Posted January 30, 2023 12 minutes ago, Zaflis said: It depends on what you see in the MCM debug page. If quest is active then no traps will trigger, you also see your current effective trap chance. What is the state of the DCL main quest, like did you run past Chloe but didn't talk to her? It technically still starts a quest and disables traps, waiting for you to finish rescuing her. But there should be a talk dialog with Chloe to end the quest there. Other than that the DCL's "FREE ME" option should end most quests. Frankly, I wasn't aware until now there was a main quest for DCL. I have just been having fun with random events. I suppose that's where I should start. I have the spiced wine, but I'm not 100% sure which mod each thing is coming from, I er... I have a good number, at this point. The effective chance is 68%, or 100% on bodies or ornate chests, or so the message in the top left (I enabled them in debug) claims. I don't have any devices on at all, I will just chase down a few more mod-looking quests and see if I can get the random events to turn on, then.
Zaflis Posted January 30, 2023 Posted January 30, 2023 2 minutes ago, lurkwolf999 said: I mean it says "True" or "False" in the MCM about a DCL quest being active or not. Chloe quest starts inside Helgen keep in 1 of the cells.
lurkwolf999 Posted January 31, 2023 Posted January 31, 2023 42 minutes ago, Zaflis said: I mean it says "True" or "False" in the MCM about a DCL quest being active or not. Chloe quest starts inside Helgen keep in 1 of the cells. So it does. I feel a right fool for not connecting everything, but thank you for letting me know! Now I don't have to start ripping out mods.
zarantha Posted January 31, 2023 Posted January 31, 2023 9 hours ago, Zaflis said: It would seem Alternate Perspective is not compatible with DCL. It does alter Helgen, and i can't even see Chloe in the usual cell. I have DCL after AP in the load order. SSE 1.5.97. As for the main dragon quest with that mod, it starts by reserving a night in the inn bed. Actually it's more complicated than that. It may be that AP just needs an update for SE version since it seems to be an AE mod. If you select Helgen start scenario it might include Chloe, untested. Pretty sure you shouldn't go looking for Chloe in Helgen until you start the main quest through AP. At least I don't recall any issue with starting it while i was still using AP. SE/AE should be the same thing as far as this goes. AP doesn't have a DLL so it doesn't matter if you're AE or not.
Elsidia Posted January 31, 2023 Posted January 31, 2023 (edited) 15 hours ago, lurkwolf999 said: I thought might be useful from the SKSE folder In first sight i found some conclusions, what might be useful in future 1) plugin DeviousDevices.dll (00000000 00000000) no version data 0 (handle 0) Plugin is for SE version, so it works wrong as all DD mods. You need install beta version for AE or use dll for DD 5.1 from here (beta section): https://www.loverslab.com/topic/99700-devious-devices-se/?do=findComment&comment=3077930 You can use it without dll, but my experience shows, that it lead to extremely slow DD item equip and remove and DD mods works with bugs. 2) You have missing mod SOS and dll for that. As i heard if you want skip problems with DCL quests you need install SOS. DCL 9.0 has bug - if you enter in Whip and Chain inn - this inn uses script from SOS and if this script it missed it's borks Skyrim game save and end with DCL main line quests hang up. UPD: First you need download SOS for SE from here https://www.loverslab.com/files/file/5355-schlongs-of-skyrim-se/ then replace dll from here SOS: https://www.loverslab.com/files/file/20136-sos-ae/ or install both mods separately to rewrite AE dll. 3) plugin ScrambledBugs.dll (00000000 00000000) no version data 0 (handle 0) I don't know from what mod it is - but this mod can work wrong as not loaded dll (for AE version) You need install Scrambled bugs mod for AE from this place: https://www.nexusmods.com/skyrimspecialedition/mods/43532?tab=files 4) papyrus log is wrong. This log is from previous Skyrim start and not hold any useful info for DD and DCL. Current log is Papyrus.0.log But even from that i can say, that some of your mods generated many errors, what is wrong. If you want know more detailed: ask - will point on mods what it cause - not sure if i can provide solution. Anyway so many errors is bad. Edited January 31, 2023 by Elsidia
S0rinMarkov Posted February 3, 2023 Posted February 3, 2023 Alright, I'm ready to be made an absolute fucking clown of for asking "one of those" FNIS questions. Here I go: I'm having the FNIS & T-pose issue from a fresh install of DCL from a fresh install of all of the mods and the respective requirements. FNIS: "SKELETON Arm Fix" The FNIS Error: >>Warning: \character\behaviors\FNIS_Deviously Cursed Loot_Behavior.hkx not Skyrim SE compatible<< I'm using Skyrim SE 1.5.97.0 and FNIS v7.6 for Skyrim SE. See the below/attached for the current mod order. Thank you so much in advance for anyone who can at least point me in the correct direction! I'm sorry in advance, because I know these error questions are a dime a dozen on these threads.
zarantha Posted February 4, 2023 Posted February 4, 2023 1 hour ago, S0rinMarkov said: Alright, I'm ready to be made an absolute fucking clown of for asking "one of those" FNIS questions. Here I go: I'm having the FNIS & T-pose issue from a fresh install of DCL from a fresh install of all of the mods and the respective requirements. FNIS: "SKELETON Arm Fix" The FNIS Error: >>Warning: \character\behaviors\FNIS_Deviously Cursed Loot_Behavior.hkx not Skyrim SE compatible<< I'm using Skyrim SE 1.5.97.0 and FNIS v7.6 for Skyrim SE. See the below/attached for the current mod order. Thank you so much in advance for anyone who can at least point me in the correct direction! I'm sorry in advance, because I know these error questions are a dime a dozen on these threads. You installed the LE version of DCL. The SE version is named "Deviously Cursed Loot SE 9.0.7z" Go to the first post on this thread and click view file, then download from there.
petterparker09 Posted February 6, 2023 Posted February 6, 2023 Please help me... I am in the prison, and after completing the mission to clean the prison I report to Foreman. He tells me the following: 'Watching you work in this tight dress made me horny again. I will unlock you and you will spread your legs for me.' Later the dialogue ends and he unequips my restrictions but that's all. Since he never initiates the sex scene with me... which is weird because everything was working perfectly. This had happened to me before when I entered the prison, where the first guard had to do 3 sex scenes (he only did the first one and then nothing happened). That time I was able to solve it by loading previous games several times in several saves back... however I would like to solve it in another way, since I don't want to be rewinding games all the time and lose the current progress.
Elsidia Posted February 6, 2023 Posted February 6, 2023 1 hour ago, petterparker09 said: This had happened to me before when I entered the prison, where the first guard had to do 3 sex scenes This is sexlab bug with freeze before sex. For fix it, enter in console and wait before shows info about scene start or install this fix https://www.loverslab.com/topic/100032-deviously-cursed-loot-se-90-2021-03-09/?do=findComment&comment=3985193 1
petterparker09 Posted February 6, 2023 Posted February 6, 2023 25 minutes ago, Elsidia said: Este es un error de sexlab con congelación antes del sexo. Para arreglarlo, ingrese en la consola y espere antes de que muestre información sobre el inicio de la escena o instale esta solución https://www.loverslab.com/topic/100032-deviously-cursed-loot-se-90-2021-03-09/?do=findComment&comment=3985193 There I will try, however, my character does not freeze. I can continue to move freely only the sex scene to be performed is never initiated by the NPC. For this reason I can't advance in the quest as the NPC's dialogue is out of date and always repeating it (without starting the sex scene).
petterparker09 Posted February 6, 2023 Posted February 6, 2023 11 minutes ago, petterparker09 said: There I will try, however, my character does not freeze. I can continue to move freely only the sex scene to be performed is never initiated by the NPC. For this reason I can't advance in the quest as the NPC's dialogue is out of date and always repeating it (without starting the sex scene). I already tried it, and if it worked. Thanks for the help!
DonQuiWho Posted February 7, 2023 Posted February 7, 2023 On 3/2/2022 at 6:26 AM, Herowynne said: In my game, Farengar the Whiterun court wizard has a dialogue option (something about “love spells” I think) which puts the Rubber Doll collar on the player character and starts the quest. Thanks I wish I had seen this before I inadvertantly more or less asked him what he was talking about ? DQW 1
LordTreffer. Posted February 9, 2023 Posted February 9, 2023 The Player Model completly disappers whenever something from this mod is loaded, does somebody know how to fix this?
Dennis314 Posted February 9, 2023 Posted February 9, 2023 Hello I have a problem with the shackles. Even if they are equipped, they have no effect. Sorry for my bad English
zarantha Posted February 9, 2023 Posted February 9, 2023 10 hours ago, LordTreffer. said: The Player Model completly disappers whenever something from this mod is loaded, does somebody know how to fix this? Run bodyslide.
zarantha Posted February 9, 2023 Posted February 9, 2023 9 hours ago, Dennis314 said: Hello I have a problem with the shackles. Even if they are equipped, they have no effect. Sorry for my bad English What shackles? There are several from both DD and DCL, or even other mods. Make sure nothing is overwriting DD if you get a nioverride error, and that you installed only DD SE and DCL SE. The separate versions of DD (DDa, DDi, DDx, DDc, DD for Him, DD BRRF) are already included. Installing the separate old LE versions will break the mod.
Dennis314 Posted February 10, 2023 Posted February 10, 2023 Have the problem at DCL if, for example, if I have equipped the rope bindings, Can I continue to use my hands normally
zarantha Posted February 10, 2023 Posted February 10, 2023 1 hour ago, Dennis314 said: Have the problem at DCL if, for example, if I have equipped the rope bindings, Can I continue to use my hands normally black hands in the ropebinder - it will be fixed in the next release, which might be worked on soon now that DD 5.2 is released. how to fix it yourself is here: https://www.loverslab.com/topic/100032-deviously-cursed-loot-se-90-2021-03-09/?do=findComment&comment=3314878 Arms not staying in the binder - If you have nemesis, it causes problems with the animations. remove it and reinstall DD, DCL, and FNIS. If you have some DAR animations, there are reports that certain ones can cause problems with the animations too, i don't know which ones. It could also be a bunch of other things. if you have fnis sexy move, try toggling player 360 move off and on. it might just be the animation didn't load because skyrim is just that way. try jumping or changing locations/cells. it could be some other mod in your load order - no easy way around that other than making sure it works with just DCL and it's requirements. disable all of your other mods and make sure the minimal load order is working first, then add mods back one at a time until you find the problem.
Evelle the Slut Posted February 12, 2023 Posted February 12, 2023 I have a strange problem. DCL works for the most part - containers are rigged roughly commensurate to the probability, devices and animations equip properly, scripts on traps like parasite work fine... ... buuuuut, the weighted chances for those traps are WAY off. I currently have Standard Restraints keyed to 199 probability (up from default 150 when I first tried fixing this problem), and most every other restraint type (exhibition suit, slave collar, straitjacket, etc etc....) keyed to between 0-3 probability. And even still, roughly 1/2 of all my cursed loot events are for non-standard restraints. Anybody run into similar issues? DCL is low in my plugin order, and like I said, MOST things elsewise are just wonderful. But it's not feasible to play when every other trap is a 8-key bondage adventure that hobbles my character entirely!
dodactem Posted February 12, 2023 Posted February 12, 2023 Is there a way to keep the guard dialogue from this mod from triggering at all? I just want a bounty to be added whenever indecency is triggered, and then vanilla guard approach happens. Obviously the mod doesnt have to tie into the vanilla approach, I just don't want this mod's forcegreet.
zarantha Posted February 12, 2023 Posted February 12, 2023 51 minutes ago, dodactem said: Is there a way to keep the guard dialogue from this mod from triggering at all? I just want a bounty to be added whenever indecency is triggered, and then vanilla guard approach happens. Obviously the mod doesnt have to tie into the vanilla approach, I just don't want this mod's forcegreet. No. The guard dialog is a core part of the mod now and can't be disabled.
dodactem Posted February 12, 2023 Posted February 12, 2023 1 hour ago, zarantha said: The guard dialog is a core part of the mod All it does is add the extra punishments and optional integration into the prison system, right? Is it even a part of the function that adds bounty on indecency? I just don't want to be forced into sexual encounters for a crime that should be taken more seriously. Pushes the boundary on making sense a little too far. 1
zarantha Posted February 12, 2023 Posted February 12, 2023 2 hours ago, dodactem said: All it does is add the extra punishments and optional integration into the prison system, right? Is it even a part of the function that adds bounty on indecency? I just don't want to be forced into sexual encounters for a crime that should be taken more seriously. Pushes the boundary on making sense a little too far. I don't know all the corners it has its fingers into. Just that Kimy has said it is absolutely not possible to disable it and that using any other guard dialog mod is incompatible. If you have a high enough bounty, yes, it will take you to prison instead. either dagonar or the vanilla prison, or pop if you have that.
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