Allen Harris Posted February 28, 2023 Posted February 28, 2023 4 hours ago, Vollkornstulle said: I have found the fragments dropped on bandits in nordic ruins. They are not found in chests, but on people, unlike the previous quests. Ah, interesting! Thx!
CryptidFricker Posted February 28, 2023 Posted February 28, 2023 Quickly I just want to say that you've done a great job with the mod and I hope more will come of it in time (Wouldn't mind the dollmakers shop getting an update to be the next captured dreams, but ya'll are amazing regardless). Quick odd moment from my time going though things with the mod: For some reason after I married the Dollmakers daughter the Dollmaker briefly came to my house in game before wandering off. I use the console to find her and she was out in the middle of nowhere for some reason. Still a quick trip back to her shop and a console command later and she was back where she belonged like nothing happened. P.S sometimes when I talk to the Dollmaker not all of her options show up, is this a glitch or am I missing something?
Elsidia Posted February 28, 2023 Posted February 28, 2023 52 minutes ago, mrlolness said: I talk to the Dollmaker not all of her options show up 1) You enter in shop in night 2) you wear some restraints what blocks Dollmaker repeatable quests 3) Script lag.
IreneSlave Posted March 1, 2023 Posted March 1, 2023 I don't know what is going wrong, but several items from DCL are glitching completely out after the DD update. Specifically the Inescapable Armbinder and the Pink Armbinder, that I have found. Wearing them, if they are at all visible the screen is filled with tearing. Is this a known bug, or do I need to try narrowing down if it's some really weird mod conflict? Nothing else changed in my mod list since I last knew it to be working besides a Laura's Bondage Shop update and I highly doubt that's responsible.
zarantha Posted March 1, 2023 Posted March 1, 2023 1 hour ago, IreneSlave said: I don't know what is going wrong, but several items from DCL are glitching completely out after the DD update. Specifically the Inescapable Armbinder and the Pink Armbinder, that I have found. Wearing them, if they are at all visible the screen is filled with tearing. Is this a known bug, or do I need to try narrowing down if it's some really weird mod conflict? Nothing else changed in my mod list since I last knew it to be working besides a Laura's Bondage Shop update and I highly doubt that's responsible. I haven't seen anything like that reported on either LE or SE side, so i suspect it's just you. Did you rebuild the bodyslides after updating ot DD 5.2? If you start a new game, do you see the same issue?
Elsidia Posted March 1, 2023 Posted March 1, 2023 (edited) 48 minutes ago, zarantha said: Did you rebuild the bodyslides after updating ot DD 5.2? it happens with all armbinders (even from expansion) Spoiler I have no time to find out why now, later will look more carefully. And i build it and i test in new game UPD: when i deleted hands reference from it - it works normal. maybe it's because it's have strange partition for hands: Spoiler Edited March 1, 2023 by Elsidia
zarantha Posted March 1, 2023 Posted March 1, 2023 (edited) 1 hour ago, Elsidia said: it happens with all armbinders (even from expansion) Reveal hidden contents I have no time to find out why now, later will look more carefully. And i build it and i test in new game UPD: when i deleted hands reference from it - it works normal. maybe it's because it's have strange partition for hands: Reveal hidden contents I haven't changed the hands for a long while, since July last year. I'm sure we would have heard something in the last 6 months if it was an issue with the hand partitions. I think the hands were added and are that partition to be sure they and any tats are hidden when the armbinder is worn. Otherwise, they clipped through. A short test with putting the hands back as a hand partition didn't show that tho, so I might be able to change that. What did change between the beta and release was I removed some flags that were preventing the color from updating when the texture was supposed to be swapped. I did not remove any flags from the hands. And either way, all armbinders are working fine for me, whether DCL or DD, and no matter what partition the hands are. I did test all of this before release, it's why the SE version was delayed a few days... I don' t know why you are having problems. This is with the hands still as partition 46... Edited March 1, 2023 by zarantha
Elsidia Posted March 1, 2023 Posted March 1, 2023 (edited) 2 hours ago, zarantha said: I haven't changed the hands for a long while, since July last year. Can't say clearly about armbinders from 5.1 (will check later, when i be home - updated this post), but in my armbinder bodyslide (customized), what i use arms reference not existed. Also my bodyslide not latest (as i will lose all my work by reinstall latest version), so maybe problem is there. Will test later UPD: in version 5.1 hands reference not present in shaped data. As i load shaped data from DD 5.2 in nifscope and result: Spoiler Also when i just resave armbinder and rebuild it bodyslide it start works, but show up wrong weighted arms (as those have the same partition as armbinder: Spoiler So probably in you game if you position your camera to see armbider back side, you will see your arms. Or in your game version weights are so configured, that those arms are moved under ground or in other place. As those arms have partition 46 and armbinder biped slot is 46, so it must be vissible in game. UPD2: So it can be problem of old version of bodyslide and weights Also those arms should show up in game as have biped slot 46 (the same as armbinder main meshes) UPD3: Not tested, but seems that reference are in all armbinders and elbowbinders meshes. Edited March 1, 2023 by Elsidia
Zaflis Posted March 1, 2023 Posted March 1, 2023 2 hours ago, Elsidia said: I use DD 5.2 release version (betas are different!) with 3BA and CBPC physics. I tried with SMP earlier too but there hasn't been any difference; there is no clipping or hand artifacts shown ingame. The numbers in your NifSkope were a little different from mine though, also make sure it has that BSDismemberSkinInstance. I have not edited anything with Outfit Studio. "CBBE 3BBB Hands" are built with my body preset. Spoiler
Elsidia Posted March 1, 2023 Posted March 1, 2023 (edited) 55 minutes ago, Zaflis said: The numbers in your NifSkope were a little different from mine though, That's because this is DDA armbinder (maybe leather maybe elbowbinder, have no clue without my home PC) But we speak about Ebonite armbinder from DDX. And see in nifscope those green lines? This is hands mesh, squeezed by weights, what not should reappear there. So there is possible if you look careful you will find small skin lines floating near a armbinder in air. And this is build game mesh. In my screen are shape meshes from bodybuild. Edited March 1, 2023 by Elsidia
IreneSlave Posted March 1, 2023 Posted March 1, 2023 9 hours ago, zarantha said: I haven't seen anything like that reported on either LE or SE side, so i suspect it's just you. Did you rebuild the bodyslides after updating ot DD 5.2? If you start a new game, do you see the same issue? Yes, I did, and yes, I do. Interesting that I am no alone with Elsidia having it too.
Elsidia Posted March 1, 2023 Posted March 1, 2023 22 minutes ago, IreneSlave said: Interesting that I am no alone with Elsidia having it too. You have latest bodybuild, skeleton mod? If not, this can cause a bug.
Zaflis Posted March 1, 2023 Posted March 1, 2023 6 hours ago, Elsidia said: But we speak about Ebonite armbinder from DDX. This is red ebonite ( xx0110F2 ) Spoiler
Elsidia Posted March 1, 2023 Posted March 1, 2023 13 minutes ago, Zaflis said: This is red ebonite ( xx0110F2 ) Spoiler And i know how to fix it. Remove useless hands reference in outfit.
Naraku02 Posted March 1, 2023 Posted March 1, 2023 (edited) I have a little problem with the Dollmaker quest. I recruited Chloe and finished her quest. Then, I finished Courier in Chains, after wich I was enslaved by the Dollmaker who sent me to Markarth to take lessons with the ropemaster... and then, everything went wrong. Right after freeing myself from the first rope bondage, the ropemaster sent me to buy ropes from the stablemaster, but the instant i left silver blood inn, my game started to slow down to a crawl until completely freezing. No matter how many times I tried to load my save (or even to use quick travel far from markarth), the slowing was still there and only by returning to a manual save I made two hours before (right after beeing chained by Nazeem), the effect stopped. But the instant I tried to go back to the save in markarth, the effect came back. The slowing down only appears when trying to do the quest. I didn't have any problem before, sooo, I guess I messed up somewhere while installing the mod, but still, anyone have an idea where ? Edited March 1, 2023 by Naraku02
Elsidia Posted March 1, 2023 Posted March 1, 2023 33 minutes ago, Naraku02 said: anyone have an idea where ? Probably it's HDT SMP mod, use Faster HDT SMP mod as it takes off freezes for me in Dawnstar.
Naraku02 Posted March 1, 2023 Posted March 1, 2023 5 minutes ago, Elsidia said: Probably it's HDT SMP mod, use Faster HDT SMP mod as it takes off freezes for me in Dawnstar. I already have it... especially for that reason : Dawnstar's a mess who apparently glitches for almost everyone since... well, a long time ago.
Zaflis Posted March 1, 2023 Posted March 1, 2023 54 minutes ago, Naraku02 said: my game started to slow down to a crawl until completely freezing. No matter how many times I tried to load my save (or even to use quick travel far from markarth), the slowing was still there and only by returning to a manual save I made two hours before (right after beeing chained by Nazeem), the effect stopped. But the instant I tried to go back to the save in markarth, the effect came back. Check also your skyrim.ini. If you have changed [Papyrus] fUpdateBudgetMS to some value higher than 1.0 then it might also affect the game speed. If you have 3BA with SMP you can use spell to turn off physics and for me it also sometimes removes the slowness. About how physics work with CBPC, game only simulates NPCs within certain range. The default config file should already be setting that range to reasonable value so it shouldn't require any edits to my knowledge. NPC's further away are not simulated.
Naraku02 Posted March 1, 2023 Posted March 1, 2023 (edited) 16 minutes ago, Zaflis said: Check also your skyrim.ini. If you have changed [Papyrus] fUpdateBudgetMS to some value higher than 1.0 then it might also affect the game speed. If you have 3BA with SMP you can use spell to turn off physics and for me it also sometimes removes the slowness. About how physics work with CBPC, game only simulates NPCs within certain range. The default config file should already be setting that range to reasonable value so it shouldn't require any edits to my knowledge. NPC's further away are not simulated. [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 That's everything I can find.. But I also have a message about MasterMismatchWarning=One. Something about a plugin that can't find the correct version of it's masters. Amusing detail : in the plugins, Vortex says that your mods (and others from here) is "designed for another game"BUT the name of said mod is written right besides the alert and it's "Deviously Cursed Loot SE 9.0.7"... Wich means that no, it's not for the original Skyrim, but the special edition... That damn mod manager is completely nuts... Edited March 1, 2023 by Naraku02
zarantha Posted March 2, 2023 Posted March 2, 2023 4 hours ago, Naraku02 said: Amusing detail : in the plugins, Vortex says that your mods (and others from here) is "designed for another game"BUT the name of said mod is written right besides the alert and it's "Deviously Cursed Loot SE 9.0.7"... Wich means that no, it's not for the original Skyrim, but the special edition... That damn mod manager is completely nuts... Vortex thinks esp form 43 means LE and gives a warning about it. The last few times I tried to resave the esp, I got a ton of errors, something probably broke. Since form 43 works perfectly fine on SE, the esp has not been resaved again. Just ignore it, as long as you make sure to grab the SE version. If you grab the wrong version of this mod or DD, you'll know because FNIS will also bitch and give errors. I don't know anything about the mastermismatchwarning you have set. The slowdowns sounds like a performance issue, and not one that i've seen. Could try decreasing your resolution, especially if you're playing in 4k. Try turning off enb as well. Get papyrus tweaks and engine fixes if you don't have those already. Get bethini and set the recommended tweaks and medium or high quality.
Naraku02 Posted March 2, 2023 Posted March 2, 2023 10 hours ago, zarantha said: Vortex thinks esp form 43 means LE and gives a warning about it. The last few times I tried to resave the esp, I got a ton of errors, something probably broke. Since form 43 works perfectly fine on SE, the esp has not been resaved again. Just ignore it, as long as you make sure to grab the SE version. If you grab the wrong version of this mod or DD, you'll know because FNIS will also bitch and give errors. I don't know anything about the mastermismatchwarning you have set. The slowdowns sounds like a performance issue, and not one that i've seen. Could try decreasing your resolution, especially if you're playing in 4k. Try turning off enb as well. Get papyrus tweaks and engine fixes if you don't have those already. Get bethini and set the recommended tweaks and medium or high quality. I dId what you said and nothing changed... One thing I forgot to mention what that when I loaded the save, my game stayed on the loading screen for at least 15 minutes before finally showing the game... just to start lagging right after. It did exactly the same thing after I did everything, so I guess it doesn't come from the game. But Now, i'm wondering : does the mod conflicts with others, like Naked defeat, or things like that ? because I just saw something I didn't before : right before the mess starts, a message appears in red, High left on the screen (where the effects of over-encumberment, poison, standing stones and others appears). Like I said, it's red instead of white and says something like "your current Naked defeat followers : Chloe". Since it's red, it's looks like some error message, so...(
zarantha Posted March 2, 2023 Posted March 2, 2023 2 hours ago, Naraku02 said: I dId what you said and nothing changed... One thing I forgot to mention what that when I loaded the save, my game stayed on the loading screen for at least 15 minutes before finally showing the game... just to start lagging right after. It did exactly the same thing after I did everything, so I guess it doesn't come from the game. But Now, i'm wondering : does the mod conflicts with others, like Naked defeat, or things like that ? because I just saw something I didn't before : right before the mess starts, a message appears in red, High left on the screen (where the effects of over-encumberment, poison, standing stones and others appears). Like I said, it's red instead of white and says something like "your current Naked defeat followers : Chloe". Since it's red, it's looks like some error message, so...( Ask on the naked defeat page. I don't use that mod. You might just be at the limit of what your pc can handle, especially if it's taking 15 minutes to load. you can help by putting skyrim on an ssd instead of hdd. But besides better hardware, if you're at your computer's limit all you can do is use fewer script heavy mods, or fewer new lands, or fewer animations, or a combo of one or more of those options.
Naraku02 Posted March 2, 2023 Posted March 2, 2023 52 minutes ago, zarantha said: Ask on the naked defeat page. I don't use that mod. You might just be at the limit of what your pc can handle, especially if it's taking 15 minutes to load. you can help by putting skyrim on an ssd instead of hdd. But besides better hardware, if you're at your computer's limit all you can do is use fewer script heavy mods, or fewer new lands, or fewer animations, or a combo of one or more of those options. Since the loading is far quicker (less than a minute) when launching my manual save with Nazeem (and the problem doesn't appear with Fallout 4 wich more or less uses the same ressources), I don't think it comes from that... But I will watch for it, just in case... Still, thank you. I'll go see to the other page then
zarantha Posted March 3, 2023 Posted March 3, 2023 7 hours ago, Naraku02 said: Since the loading is far quicker (less than a minute) when launching my manual save with Nazeem (and the problem doesn't appear with Fallout 4 wich more or less uses the same ressources), I don't think it comes from that... But I will watch for it, just in case... Still, thank you. I'll go see to the other page then Ok, in that case it could just be the save, although comparing the load times of the two games is in no way a confirmation that they are using the same resources. Different mods, different quantity, esl in skyrim, etc. I think you tried cleaning it already? If not, try cleaning it in resaver (aka fallrim tools). If cleaning doesn't work, it could just be a bad save. If it's location specific, look at what you have editing the markarth area. I haven't seen other complaints about markarth, just the whip and chain inn, so even though DCL has content in markarth, I don't think it is solely to blame for your performance issues in that area. If it is DCL, it could be a bad install, but odds are you'd have encountered the problems elsewhere since all DCL adds to markarth is a few NPCs.
Naraku02 Posted March 3, 2023 Posted March 3, 2023 I cleaned all of the mods I had recently (Skyrimupdate also needed it... And in fact, I have FAR less CTD in the rest of game since I did that. For Markarth, I only have two mods : Jk's and Anna's players homes : Vindrel. So, perhaps you're right and the problem comes from the save...
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