zarantha Posted March 6, 2023 Posted March 6, 2023 3 hours ago, Crona859 said: I installed the version 5.2 and selected the 1.6.640 in the install and but it does not look like it is creating that plugin in vortex.Devious Devices [SE][AE][VR] 5.2 Then that's a vortex install issue, ask on vortex support. The fomod is set up correctly, I haven't changed anything that would break the install for several beta versions now and other vortex users were able to install.
Crona859 Posted March 6, 2023 Posted March 6, 2023 17 minutes ago, zarantha said: Then that's a vortex install issue, ask on vortex support. The fomod is set up correctly, I haven't changed anything that would break the install for several beta versions now and other vortex users were able to install. Should I be using 7 zip or winrar?
zarantha Posted March 6, 2023 Posted March 6, 2023 28 minutes ago, Crona859 said: Should I be using 7 zip or winrar? neither? Drop the archive into vortex and let vortex install. you absolutely should not be installing fomods manually.
Crona859 Posted March 6, 2023 Posted March 6, 2023 3 minutes ago, zarantha said: neither? Drop the archive into vortex and let vortex install. you absolutely should not be installing fomods manually. Should I be unzipping the file before I try to add it via vortex?
Anunya Posted March 6, 2023 Posted March 6, 2023 (edited) 8 minutes ago, Crona859 said: Should I be unzipping the file before I try to add it via vortex? No. You just drag the zip file to the bottom part of vortex. A notice will give you the option to install. Once that's done, another notice (upper left) will give you an option to enable. After that it should be installed. Edited March 6, 2023 by Anunya
petterparker09 Posted March 6, 2023 Posted March 6, 2023 On 22/2/2023 at 4:28, Zaflis said: Por lo general, solo saltar te saca de esa posición. Pero esto es una posibilidad remota si está relacionado o no, tuve grandes problemas con "Treasure Hunter Wh...", donde ahoga el motor de papiro hasta el punto en que todos los eventos para todas las modificaciones ocurren en cámara lenta 50x o peor. No había otra solución que no fuera cargar una salvación antes de que llamara el vampiro. Eso fácilmente haría una situación en la que el personaje no se levantaría, por ejemplo, porque los scripts no tenían tiempo para restaurar los controles del jugador. Pero también para un caso en el que la apertura y cierre de la consola o el menú ESC ayudan, hay un mod que lo hace innecesario: https://www.loverslab.com/files/file/25378-crosshairrefevents-script-hang-fix/ after installing this mod( ), the cursed loot events (and many other mods) don't start anymore... so I uninstalled it but the error continues (even when starting a new game)... could someone help me to fix it?
Zaflis Posted March 6, 2023 Posted March 6, 2023 (edited) 8 hours ago, petterparker09 said: ), the cursed loot events (and many other mods) don't start anymore... so I uninstalled it but the error continues (even when starting a new game)... could someone help me to fix it? "CrosshairRefEvents script hang fix" mod should be harmless, and it says it is compatible with both SE and AE. If you do have problem with it then it's with your other mods. 1. Check your Skyrim version (sorry no english screenshot, right click the exe in Explorer): Spoiler If it is 1.6.xxx it means you are on Skyrim AE. (This doesn't mean you have the AE DLC) 2. All mods you download and install must be for your Skyrim version, SE (< 1.6) or AE (> 1.6), including right SKSE version. 3. We cannot help without more information, your modlist and/or load order could tell something, FNIS log is also very useful... Papyrus.0.log Edited March 6, 2023 by Zaflis
Crona859 Posted March 7, 2023 Posted March 7, 2023 20 hours ago, zarantha said: neither? Drop the archive into vortex and let vortex install. you absolutely should not be installing fomods manually. I disabled my fire wall and active scan in mcafee and used a diferent browser to install them and that got it working for some reason. only seems to be a problem with the Mega downloads
wobblymandolin Posted March 7, 2023 Posted March 7, 2023 anyone having issues with creatures participating in rapes due to cursed loot combat surrender? i know that is not the focus of this mod, but settings exist to enable it and i have turned those on and i believe i have all requirements met and settings on for creature animations, but nothing happens after a creature defeats me in combat, i surrender the creature becomes non-hostile and i cannot control my character for a little bit. then i regain control and creatures are hostile again. please help.
LegoGeekGuy Posted March 10, 2023 Posted March 10, 2023 I am having a problem with the Chloe quest, I meet her in Helgen, untie her, add her as a follower, and then talk to her again. Then I get the step to continue on, when I Get to the passage that is collapsed, I am able to use the to get through, but the quest does not progress. If I continue further towards the exit near the end, I get a message that says to not use commands to cheat, and I am sent back to where you first enter Helgen keep. I looked but could not find any info about the quest online. The quest step that I get stuck on is 40 if that helps.
LegoGeekGuy Posted March 10, 2023 Posted March 10, 2023 On 3/7/2023 at 2:59 PM, wobblymandolin said: anyone having issues with creatures participating in rapes due to cursed loot combat surrender? i know that is not the focus of this mod, but settings exist to enable it and i have turned those on and i believe i have all requirements met and settings on for creature animations, but nothing happens after a creature defeats me in combat, i surrender the creature becomes non-hostile and i cannot control my character for a little bit. then i regain control and creatures are hostile again. please help. Are you able to have creature animations play from other sources? Do you have animal animations turned on in sexlab animation setting? Are you getting any debug messages when an animation doesn't play?
zarantha Posted March 10, 2023 Posted March 10, 2023 21 minutes ago, LegoGeekGuy said: I am having a problem with the Chloe quest, I meet her in Helgen, untie her, add her as a follower, and then talk to her again. Then I get the step to continue on, when I Get to the passage that is collapsed, I am able to use the to get through, but the quest does not progress. If I continue further towards the exit near the end, I get a message that says to not use commands to cheat, and I am sent back to where you first enter Helgen keep. I looked but could not find any info about the quest online. The quest step that I get stuck on is 40 if that helps. grab the lal patch from the troubleshooting post or walk around to the exit and go in that way to pick up ralof or hadvar. This is a LAL issue, since it's doing the anti cheat teleport, not DCL. the dcl quest progression is tied to the note found in the spider room. you need to read it to update the quest. 1
Crona859 Posted March 10, 2023 Posted March 10, 2023 Can someone help me? Guards attack 100% of the time even if i surrendr and they punish me. everyone starts attacking me. is there a way to stop this from happening?
zarantha Posted March 10, 2023 Posted March 10, 2023 2 hours ago, Crona859 said: Can someone help me? Guards attack 100% of the time even if i surrendr and they punish me. everyone starts attacking me. is there a way to stop this from happening? Do you have the public whore mod? if so try updating it. If not, try disabling your other mods until you find the conflict.
Crona859 Posted March 11, 2023 Posted March 11, 2023 3 hours ago, zarantha said: Do you have the public whore mod? if so try updating it. If not, try disabling your other mods until you find the conflict. There is nothing i can find that would affect the guards behavior everything is just dlc and armour replacers.
Crona859 Posted March 11, 2023 Posted March 11, 2023 # Automatically generated by Vortex *Unofficial Skyrim Special Edition Patch.esp *CallYourHorse.esl *Schlongs of Skyrim - Core.esm *LegacyoftheDragonborn.esm *wraithguardvaultfixer.esp *SexLab.esm *SexLabAroused.esm *DA_Skyship.esm *Falskaar.esm *JSwordsD.esm *DBM_CC_HallOfWonders.esp *Gray Fox Cowl.esm *Vigilant.esm *WheelsOfLull.esp *ZaZAnimationPack.esm *Wyrmstooth.esp *Devious Devices - Assets.esm *Devious Devices - Integration.esm *Devious Devices - Expansion.esm *Devious Devices - Contraptions.esm *SkyUI_SE.esp *SMIM-SE-Merged-All.esp *EnhancedLightsandFX.esp *S3DTrees NextGenerationForests.esp *ELFX - Exteriors.esp *CollegeOfWinterholdImmersive.esp *JKs Skyrim.esp *Dawn of Skyrim.esp *JKs Skyrim_Dawn of Skyrim_Patch.esp *MysticismMagic.esp *JKs_Skyrim_No_Lights_Patch.esp *yumcheese.esp *Helgen Reborn.esp *ELFX - Weathers.esp *MoonAndStar_MAS.esp *ZIA_Complete Pack.esp *CWIEnLFXSEPatch.esp *Tools of Kagrenac.esp *DBM_TOK_Patch.esp *DBM_CC_SunderWraithguardToKPatch.esp *Hothtrooper44_ArmorCompilation.esp *Deadly Shadows for JKS + DoS.esp *Wintersun - 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Abolition Posted March 11, 2023 Posted March 11, 2023 For anyone playing VR and getting the "You appear to run mods removing important tags from children characters. Cursed Loot has been automatically disabled." error, this check may be misleading if you don't have any child-related mods installed. I took a look at the source and it also checks for if sexlab can animate the player character, and if not, this check will fail. I spent a few hours figuring this one out but my mistake was that I had the sexlab framework installed above papyrusUtil, but the SL Vr patch + hotfix installed after it in the load order which was causing issues with sexlab. The solution is to simply have your load order as follows: SexLab SL VR patch SL VR hotfix Papyrus
Sora丶 Posted March 11, 2023 Posted March 11, 2023 My Version is 5.1 and I have a wired problem.Once I finished a request,my character should be released,but nothing happend,I tried safeword but still nothing happens.I believe this problem is caused by my mods order.Can someone tell me how to ordered DD,SL,SLS,DCL?
Zaflis Posted March 11, 2023 Posted March 11, 2023 2 hours ago, Sora丶 said: Once I finished a request,my character should be released,but nothing happend,I tried safeword but still nothing happens. Need to know more detailed what happens. What request, is that a quest and what is it called? What are you wearing that can't be removed?
zarantha Posted March 11, 2023 Posted March 11, 2023 2 hours ago, Sora丶 said: My Version is 5.1 and I have a wired problem.Once I finished a request,my character should be released,but nothing happend,I tried safeword but still nothing happens.I believe this problem is caused by my mods order.Can someone tell me how to ordered DD,SL,SLS,DCL? Sexlab DD DCL Put Sexlab Survival somewhere after Sexlab. It shouldn't conflict with DD or DCL other than where it's features overlap with DCL (I seem to recall some overlap. It's had to find something SLS doesn't conflict with). But that's managed more by setting up the mods in the MCMs. You'd probably be better off upgrading to DD 5.2. There were multiple improvements made to the scripting regarding removal functions.
zarantha Posted March 11, 2023 Posted March 11, 2023 22 hours ago, Crona859 said: There is nothing i can find that would affect the guards behavior everything is just dlc and armour replacers. Don't put long lists like the post below this in the post. Put them in a spoiler so they don't make it unreasonably large. Some things that shouldn't logically conflict do conflict. You'll need to troubleshoot the hard way and remove everything except DD and DCL. Make sure it works with only those mods and their requirements, then add your mods back in one at a time until you find where things break. As an example of what i mean, did you know ZAZ, a framework like DD, breaks rabbit deaths so they're perpetually running when they die? Zaz has nothing to do with rabbits, but it breaks them anyway. So just because you think nothing is interfering with guard dialogs doesn't mean it's not happening. Also make sure you are starting a new game when you test. Sometimes it's not the mod that's broken, but something in your save.
DonQuiWho Posted March 12, 2023 Posted March 12, 2023 At the risk or arousing @zarantha 's ire for not hiding the log extract in a spoiler ? - noone would look at it if I did ? - does anyone have any idea what causes these? Background is Mods 34xxxxxx is DCL SE 9.0 19xxxxxx is Devious Contraptions ex DD 5.2 PC is located in Breezehome. Game has HSH homes at Breezehome, Windhelm and Riverwood. HSH training is running in all three locations. Devious Contraptions are only placed in the Riverwood location Had left the game running unattended for a while so as to let HSH get on with some training while I did RL stuff. On return, log shows that after about 7 hrs or so, the game had crashed. 29K log file full of the errors shown below The prior log files contained the same problem, but I never seem to have played long enough to crash it ? If anyone has any ideas, fine, be glad to hear, and TIA. If no-one has a clue, then 'Silence will Fall', and no one will be any the wiser LOL DQW ===================================== stack: [ (34118DD8)].zadcFurnitureScript.StruggleScene() - "zadcFurnitureScript.psc" Line 936 [ (34118DD8)].zadcFurnitureScript.OnUpdate() - "zadcFurnitureScript.psc" Line 789 [03/11/2023 - 10:52:43PM] WARNING: Assigning None to a non-object variable named "::temp198" stack: [ (34118DD8)].zadcFurnitureScript.StruggleScene() - "zadcFurnitureScript.psc" Line 936 [ (34118DD8)].zadcFurnitureScript.OnUpdate() - "zadcFurnitureScript.psc" Line 789 [03/11/2023 - 10:52:43PM] Error: Cannot call IsOnMount() on a None object, aborting function call stack: [zadcQuest (190022FD)].zadclibs.isAnimating() - "zadclibs.psc" Line 390 [ (34118DD8)].zadcFurnitureScript.OnUpdate() - "zadcFurnitureScript.psc" Line 791 [03/11/2023 - 10:52:43PM] WARNING: Assigning None to a non-object variable named "::temp105"
shillk Posted March 12, 2023 Posted March 12, 2023 This seems to break zaz animation pack (tested with both ZaZ Animation Pack+ CBBE HDT V.8.0+SE2023.7z and ZAZ 7.0SE-Rev1.7z) in the way that when equipped with an item from ZaZ pack (eg. zbf wrist dull), the binding animation only hold for 5-20 sec and then released. The mechanism still holds, you are still unable to attack for example, but the bounded animation is cancelled.
zarantha Posted March 12, 2023 Posted March 12, 2023 1 hour ago, DonQuiWho said: At the risk or arousing @zarantha 's ire for not hiding the log extract in a spoiler ? - noone would look at it if I did ? - does anyone have any idea what causes these? Background is Mods 34xxxxxx is DCL SE 9.0 19xxxxxx is Devious Contraptions ex DD 5.2 PC is located in Breezehome. Game has HSH homes at Breezehome, Windhelm and Riverwood. HSH training is running in all three locations. Devious Contraptions are only placed in the Riverwood location Had left the game running unattended for a while so as to let HSH get on with some training while I did RL stuff. On return, log shows that after about 7 hrs or so, the game had crashed. 29K log file full of the errors shown below The prior log files contained the same problem, but I never seem to have played long enough to crash it ? If anyone has any ideas, fine, be glad to hear, and TIA. If no-one has a clue, then 'Silence will Fall', and no one will be any the wiser LOL DQW ===================================== stack: [ (34118DD8)].zadcFurnitureScript.StruggleScene() - "zadcFurnitureScript.psc" Line 936 [ (34118DD8)].zadcFurnitureScript.OnUpdate() - "zadcFurnitureScript.psc" Line 789 [03/11/2023 - 10:52:43PM] WARNING: Assigning None to a non-object variable named "::temp198" stack: [ (34118DD8)].zadcFurnitureScript.StruggleScene() - "zadcFurnitureScript.psc" Line 936 [ (34118DD8)].zadcFurnitureScript.OnUpdate() - "zadcFurnitureScript.psc" Line 789 [03/11/2023 - 10:52:43PM] Error: Cannot call IsOnMount() on a None object, aborting function call stack: [zadcQuest (190022FD)].zadclibs.isAnimating() - "zadclibs.psc" Line 390 [ (34118DD8)].zadcFurnitureScript.OnUpdate() - "zadcFurnitureScript.psc" Line 791 [03/11/2023 - 10:52:43PM] WARNING: Assigning None to a non-object variable named "::temp105" I look at them Doesn't mean i have anything useful to say here. There's a script fix, but it's for device hider log spam. I doubt it will fix this, but might be worth tossing in anyway if you don't have it. Fwiw, i don't see that particular error in my log, but I haven't done anything yet. I'm in the process of starting a new game and getting things setup right. If it's not normally a problem, it could just be skyrim being skyrim. If you have netscriptframework or crash logger, those would be more useful in troubleshooting a CTD. Papyrus logs are generally useless for CTDs, because the logger crashes with the game and the cause does not get logged.
zarantha Posted March 12, 2023 Posted March 12, 2023 9 minutes ago, shillk said: This seems to break zaz animation pack (tested with both ZaZ Animation Pack+ CBBE HDT V.8.0+SE2023.7z and ZAZ 7.0SE-Rev1.7z) in the way that when equipped with an item from ZaZ pack (eg. zbf wrist dull), the binding animation only hold for 5-20 sec and then released. The mechanism still holds, you are still unable to attack for example, but the bounded animation is cancelled. Not sure what you expect here. we can't do anything to fix zaz. All interactions with zaz were removed from DD. Best I can say is uncheck the override option in zaz's mcm under sexlab so DD and zaz aren't fighting there. animations can't be completely disabled in DD anymore.
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