Cursed Atelier Posted October 27, 2021 Posted October 27, 2021 Hey, I got a small issue with the guard dialogue. I'm not 100% certain it's from here but I got a feeling it's the guard dialogue from DCL at least. Issue: Only the very first option triggers an event where I get equipped by a collar and need to earn a certain amount of gold. All the other options do nothing from what I can tell, it just exits the dialogue and the guard walks away without clearing the bounty or anything like that. I tried to uninstall POP as I thought this might be an issue, but the issue is still there. (Attached a screenshot just in case someone knows from where these dialogues come, if they are not from DCL.)
Marajade Posted October 28, 2021 Posted October 28, 2021 Hey guys! I'm running into a new issue with arousal scores and devices. My character's arousal score goes down over time, it never seems to go up on its own. I can manually raise it through SexLab Aroused but no matter what I seem to do, arousal doesn't seem to increase on its own anymore. It used to, not sure what change. Anyone have any ideas? If I 'wait' long enough, it'll eventually go all the way to zero whether I have restraints on or not. Since I have a threshold set for finding cursed loot, this means I'm not really getting any events naturally.
zarantha Posted October 28, 2021 Posted October 28, 2021 4 hours ago, Cursed Atelier said: Hey, I got a small issue with the guard dialogue. I'm not 100% certain it's from here but I got a feeling it's the guard dialogue from DCL at least. Issue: Only the very first option triggers an event where I get equipped by a collar and need to earn a certain amount of gold. All the other options do nothing from what I can tell, it just exits the dialogue and the guard walks away without clearing the bounty or anything like that. I tried to uninstall POP as I thought this might be an issue, but the issue is still there. (Attached a screenshot just in case someone knows from where these dialogues come, if they are not from DCL.) I think they're all DCL except the [Plead] one. It's been a while since I last played enough to get arrested. DCL replaces the guard dialog, which can mess with other mods that also change the guard dialog. Try without those mods if you can. POP should be compatible. For almost all of DCL's dialogs, and the guard dialogs especially, you cannot skip through the dialog. You have to let it play at it's own pace, or it won't work. Also, the guard dialog is script heavy. If you have any kind of script lag, it could be minutes before the actual arrest triggers. Opening the console and waiting for it to catch up could help. If you're an item hoarder like me and increased your carry weight somehow, the number of items you have on you when the arrest occurs does matter. Try getting rid of stuff until you're under the 300/500 or whatever the weight limit actually is. There is an issue where you won't get arrested and sent to jail unless the bounty is over 1,000. Try killing a guard and then surrender after to test.
zarantha Posted October 28, 2021 Posted October 28, 2021 1 hour ago, Marajade said: Hey guys! I'm running into a new issue with arousal scores and devices. My character's arousal score goes down over time, it never seems to go up on its own. I can manually raise it through SexLab Aroused but no matter what I seem to do, arousal doesn't seem to increase on its own anymore. It used to, not sure what change. Anyone have any ideas? If I 'wait' long enough, it'll eventually go all the way to zero whether I have restraints on or not. Since I have a threshold set for finding cursed loot, this means I'm not really getting any events naturally. That's going to be managed by your arousal mod. Tweak the settings there, or try walking around naked. If you're using slax, there were some issues with that. slam also has some specific DD issues. if you're using either of those, check their threads for patches.
Elsidia Posted October 28, 2021 Posted October 28, 2021 (edited) 7 hours ago, Marajade said: My character's arousal score goes down over time If you are in place where no NPC, arousal always goes down. If you use wait function, arousal always goes down. Also after wait you need wait about 30 -50 sec RT, to update new DCL arousal and other mods seems to have some update interval. Then check your arousal. Also if you long time have no sex and not in NPC place in arousal mod time multiplier is very low level and arousal goes down. You can check it in MCM Sexlab Arousal ->Status. There is your current level of arousal and calculate formulas. Time rate from here with time goes to down to zero. After sex time rate increase for some value. The best way test arousal status just teleport to DCL inn and walk some real time in here inside. There is so many NPC that even with low values and with no DD items on and even not naked, after about 1 minute RT arousal will go up very fast. You see there so many naked personas, what arouse you so much. if you try do it the same say at your safe home arousal always be zero. Even with DD items on arousal here can go down. Edited October 28, 2021 by Elsidia
Cursed Atelier Posted October 28, 2021 Posted October 28, 2021 7 hours ago, zarantha said: I think they're all DCL except the [Plead] one. It's been a while since I last played enough to get arrested. DCL replaces the guard dialog, which can mess with other mods that also change the guard dialog. Try without those mods if you can. POP should be compatible. For almost all of DCL's dialogs, and the guard dialogs especially, you cannot skip through the dialog. You have to let it play at it's own pace, or it won't work. Also, the guard dialog is script heavy. If you have any kind of script lag, it could be minutes before the actual arrest triggers. Opening the console and waiting for it to catch up could help. If you're an item hoarder like me and increased your carry weight somehow, the number of items you have on you when the arrest occurs does matter. Try getting rid of stuff until you're under the 300/500 or whatever the weight limit actually is. There is an issue where you won't get arrested and sent to jail unless the bounty is over 1,000. Try killing a guard and then surrender after to test. Hey, I tried a few things you recommended. I let the dialogue play out without skipping it, it sadly ended in the same outcome. Killed a guard to get the 1k bounty, that sadly didn't help either. I was in a room with 4 other guards and the moment the dialogue ended another guard force greeted me, this happened around 8 times and would probably continued like that. After the dialogue ended, I opened the console stayed like that for 10 minutes, no change. I also waited for 10 minutes without the console open, same outcome. Emptied my inventory so I was at 40 out of 280 weight, no change. The one thing I did notice is, once the dialogue closes on its own, the guard replies with, "I hoped you would try to run." (Isn't that the default reaction when you would pick, "I choose to fight"?) The arrest works if I load it in over Simple Slavery though. I also tested the arrest over POP and that one works fine.
Bishino Posted October 28, 2021 Posted October 28, 2021 The mod author listed ZAZ 7 as requirement but I still would like to know; does ZAP V8+ work with Deviously Cursed Loot SE BETA 2 9.0? I have some other mod depending on ZAP8+ so I'd rather ask first. Thanks! (Sorry if this has already been asked, I tried to search for "zaz 8" etc. to no avail.)
Elsidia Posted October 28, 2021 Posted October 28, 2021 2 minutes ago, Bishino said: The mod author listed ZAZ 7 Zaz requirement no more for DD. You can use any zaz what you need. I can only says that I have problems with bondage dialogue Sex for keys too slow appeared when installed zaz 8+, because i remove it. But now temporally i return it back, and this dialogue still works slow but not so slow to be bad. But technically zaz not required for DD or DCL - sometimes it can have some conflicts with it. 1
Herowynne Posted October 28, 2021 Posted October 28, 2021 4 hours ago, Bishino said: does ZAP V8+ work with Deviously Cursed Loot SE BETA 2 9.0? I use both together, and they work okay for me. I am on SE. 1
Elsidia Posted October 28, 2021 Posted October 28, 2021 4 hours ago, Bishino said: Deviously Cursed Loot SE BETA 2 9.0 why beta is there is released version DCL 9.0?
Herowynne Posted October 28, 2021 Posted October 28, 2021 1 hour ago, Elsidia said: why beta is there is released version DCL 9.0? If you go to the topic "Deviously Cursed Loot SE 9.0 (2021-03-09)" and then click the "View File" button, you will go to a download page titled "Deviously Cursed Loot SE BETA 2 9.0". I'm not sure. Maybe they are the same thing?
Elsidia Posted October 28, 2021 Posted October 28, 2021 10 minutes ago, Herowynne said: I'm not sure. Maybe they are the same thing? Old info. In load page are DCL 9.0, just name not changed.
zarantha Posted October 28, 2021 Posted October 28, 2021 12 hours ago, Cursed Atelier said: The arrest works if I load it in over Simple Slavery though. I also tested the arrest over POP and that one works fine. I'll add this as something to check when I can. I've heard of simple slavery not starting the leon/leah quests, it may be related.
Bishino Posted October 29, 2021 Posted October 29, 2021 Is it just me? When using the .esp addon/quest for Live Another Life, I noticed that the "Slaver's Armbinders" remain invisible despite running everything through bodyslide. All DD armbinders are visible when equipped except the "Slaver's Armbinders" included in Deviously Cursed Loot.esp
zarantha Posted October 29, 2021 Posted October 29, 2021 49 minutes ago, Bishino said: Is it just me? When using the .esp addon/quest for Live Another Life, I noticed that the "Slaver's Armbinders" remain invisible despite running everything through bodyslide. All DD armbinders are visible when equipped except the "Slaver's Armbinders" included in Deviously Cursed Loot.esp Are you using UNP? Grab the DD UNP bodyslide files on the troubleshooting post. DCL uses mostly DD models for it's items. 1
Bishino Posted October 30, 2021 Posted October 30, 2021 (edited) 21 hours ago, zarantha said: Are you using UNP? Grab the DD UNP bodyslide files on the troubleshooting post. DCL uses mostly DD models for it's items. Thanks for the feedback! Your guess is right; currently using a UNP variant(bhunp). Using the legacy bodyslide files didn't do it, unfortunately. When I equip the armbinders from DD esp, they are visible, but not the one from the DCL addon. Edit: The rest of the Slaver's suit is visible when generated with Bodyslide, only the armbinders are invisible. Edited October 30, 2021 by Bishino
ralphk11 Posted October 31, 2021 Posted October 31, 2021 On 10/17/2021 at 8:48 PM, harwester said: I have an issue with DCL. Bought a new rig. So fresh windows, new install of skyrim and all mods. Everything works fine except when a dcl event triggers it slapps on 5-8 devices. I have used DCL for years now and know how the settings work. From 1 to 1 max devices. 101 arousal and so on. Even have progressive bondage on. And still almost a full set. But not everytime. Sometimes 3 or more. I thought i messed something up so reinstalled skyrimLE 2 times. deleted everything. Vortex and all. Same issue. Have now tryed skyrimSE, same issue. So i deleted everything and only installed bare minimum for DCL. Same issue. And all tests are with a new game. I'm having the same issue with Sktrim SE, on the third new game now to try and solve this. If a trap fires, I get multiple of the same item added, I can drop them until I have one left, then I can't remove it. I get the do you want to put this on prompt. I can sometimes unlock items if they are on 'properly' but can't remove them I'm using Vortex so have been through and made sure the DCL/DDI scripts load last. I'm pretty sure I had this working before on SSE. DCL version 9.07 devious devices 5.17 I have even tried some of the other dlls from this thread. It's not consistent, if I add the devious dwarven suit or pet suit it equips and unequips fine. Try that with restrictive boots or similar and they stick
Elsidia Posted October 31, 2021 Posted October 31, 2021 51 minutes ago, ralphk11 said: I can drop them until I have one left, then I can't remove it. Check this troubleshooting page of DD: https://www.loverslab.com/topic/99700-devious-devices-se-51-2021-03-24/?do=findComment&comment=3077930 Seems you have installed noenchanment restriction mod, remove it or configure as in this page tells.
zarantha Posted October 31, 2021 Posted October 31, 2021 (edited) 22 hours ago, Bishino said: Thanks for the feedback! Your guess is right; currently using a UNP variant(bhunp). Using the legacy bodyslide files didn't do it, unfortunately. When I equip the armbinders from DD esp, they are visible, but not the one from the DCL addon. Edit: The rest of the Slaver's suit is visible when generated with Bodyslide, only the armbinders are invisible. That shouldn't be possible. DCL uses the models from DD... The legacy files have nothing to do with them showing up or not. All the unp variants use the same sliders, that was one of the advantages at the time. bhunp is just a better body with more sliders. if there was a problem with the legacy files, you'd see more clipping and i would have heard more screaming over the years. You have an exact in game name? If it's the Slaver's Armbinder, you need to make sure you generated the elbowbinders. There should be pre-generated files by default though. Armbinders and Elbowbinders are in the DD Binders group. Ropebinders are in the DD Framework UUNP group. In xedit, DCL is 08 and DDx is 06. These are all the armbinder armors in DCL. Cursed Armbinder -> dcur_cursedArmbinder_scriptInstance [ARMO:0800B9FE] -> zadx_EboniteArmbinderAA [ARMA:0600D4D4] High Security Armbinder -> dcur_hisecArmbinder_scriptInstance [ARMO:08017C9F] -> zadx_EboniteArmbinderAA [ARMA:0600D4D4] Armbinder -> dcur_lb_Armbinder_scriptInstance [ARMO:0803F8D3] -> zadx_EboniteArmbinderAA [ARMA:0600D4D4] Armbinder -> dcur_fakearmbinder "Armbinder" [ARMO:0804CB87] -> zadx_EboniteArmbinderAA [ARMA:0600D4D4] Inescapable Armbinder -> dcur_questArmbinderRendered [ARMO:08061AC3] -> zadx_EboniteArmbinderAA [ARMA:0600D4D4] Rubber Doll Armbinder -> dcur_rd_ArmbinderRendered [ARMO:0806565E] -> dcur_armbinderpinkAA [ARMA:080666B2] Pink Armbinder -> dcur_pinkArmbinderRendered [ARMO:08076121] -> dcur_armbinderpinkAA [ARMA:080666B2] Obsidian Armbinder -> dcur_leon_armbinderRendered [ARMO:08077CBD] -> zadx_EboniteArmbinderAA [ARMA:0600D4D4] Sasha's Armbinder -> dcur_SashaArmbinderRendered [ARMO:080A1398] -> zadx_ElbowbinderEboniteAA [ARMA:060415A0] Slaver's Armbinder -> dcur_hq_armbinderRendered [ARMO:080C0B1D] -> zadx_ElbowbinderEboniteAA [ARMA:060415A0] Strict Armbinder -> dcur_df_ElbowBinder_Rendered [ARMO:080EB66D] -> zadx_ElbowbinderEboniteAA [ARMA:060415A0] Strict Armbinder -> dcur_df_ElbowBinder_BoundSex_Rendered [ARMO:080EF756] -> zadx_ElbowbinderEboniteAA [ARMA:060415A0] Prisoner Bindings -> dcur_prison_ropebinder_Rendered [ARMO:080F9659] -> zadx_Armbinder_RopeAA [ARMA:060486DB] Prisoner Armbinder -> dcur_prison_elbowbinder_Rendered [ARMO:080FB931] -> zadx_ElbowbinderEboniteAA [ARMA:060415A0] Strict Armbinder -> dcur_workinggirl_armbinder_Rendered [ARMO:0810A7D7] -> zadx_ElbowbinderEboniteAA [ARMA:060415A0] Tight Rope Bindings -> dcur_ltr_ropebinder_rendered [ARMO:08110EC0] -> dcur_Armbinder_RopeBlackAA [ARMA:08110EE3] Strict Red Armbinder -> dcur_twac_strugglegame_armbinder_rendered [ARMO:08114C16] -> zadx_ElbowbinderEboniteAA [ARMA:060415A0] Custom Armbinder -> dcur_sf_Armbinder_Rendered [ARMO:081177CD] -> zadx_ElbowbinderEboniteAA [ARMA:060415A0] Ultra-Tight Armbinder -> dcur_teb_elbowbinder_Rendered [ARMO:0812825D] -> zadx_ElbowbinderEboniteRedAA [ARMA:060415A1] Loosened Ultra-Tight Armbinder -> dcur_teb_armbinder_Rendered [ARMO:0812825F] -> zadx_RDEarmbinderAA [ARMA:060110EE] These are the armor addons that all the armbinder armors use. They all go to files in DD. zadx_EboniteArmbinderAA [ARMA:0600D4D4] -> Devious\Expansion\ArmbEbonite_1.nif dcur_armbinderpinkAA [ARMA:080666B2] -> Devious\Expansion\ArmbEbonite_1.nif zadx_ElbowbinderEboniteAA [ARMA:060415A0] -> devious\devices\feuertin\FT_ArmbinderElbowEbonite_1.nif zadx_Armbinder_RopeAA [ARMA:060486DB] -> devious\FeuerTin\FT_RopeArmbinder\FT_RopeBinder_Fingers.nif dcur_Armbinder_RopeBlackAA [ARMA:08110EE3] -> devious\FeuerTin\FT_RopeArmbinder\FT_RopeBinder_Fingers.nif zadx_ElbowbinderEboniteRedAA [ARMA:060415A1] -> devious\devices\feuertin\FT_ArmbinderElbowEbonite_1.nif zadx_RDEarmbinderAA [ARMA:060110EE] -> Devious\Expansion\ArmbEbonite_1.nif Edited October 31, 2021 by zarantha 1
Bishino Posted October 31, 2021 Posted October 31, 2021 (edited) Spoiler 6 hours ago, zarantha said: That shouldn't be possible. DCL uses the models from DD... The legacy files have nothing to do with them showing up or not. All the unp variants use the same sliders, that was one of the advantages at the time. bhunp is just a better body with more sliders. if there was a problem with the legacy files, you'd see more clipping and i would have heard more screaming over the years. You have an exact in game name? If it's the Slaver's Armbinder, you need to make sure you generated the elbowbinders. There should be pre-generated files by default though. Armbinders and Elbowbinders are in the DD Binders group. Ropebinders are in the DD Framework UUNP group. In xedit, DCL is 08 and DDx is 06. These are all the armbinder armors in DCL. Cursed Armbinder -> dcur_cursedArmbinder_scriptInstance [ARMO:0800B9FE] -> zadx_EboniteArmbinderAA [ARMA:0600D4D4] High Security Armbinder -> dcur_hisecArmbinder_scriptInstance [ARMO:08017C9F] -> zadx_EboniteArmbinderAA [ARMA:0600D4D4] Armbinder -> dcur_lb_Armbinder_scriptInstance [ARMO:0803F8D3] -> zadx_EboniteArmbinderAA [ARMA:0600D4D4] Armbinder -> dcur_fakearmbinder "Armbinder" [ARMO:0804CB87] -> zadx_EboniteArmbinderAA [ARMA:0600D4D4] Inescapable Armbinder -> dcur_questArmbinderRendered [ARMO:08061AC3] -> zadx_EboniteArmbinderAA [ARMA:0600D4D4] Rubber Doll Armbinder -> dcur_rd_ArmbinderRendered [ARMO:0806565E] -> dcur_armbinderpinkAA [ARMA:080666B2] Pink Armbinder -> dcur_pinkArmbinderRendered [ARMO:08076121] -> dcur_armbinderpinkAA [ARMA:080666B2] Obsidian Armbinder -> dcur_leon_armbinderRendered [ARMO:08077CBD] -> zadx_EboniteArmbinderAA [ARMA:0600D4D4] Sasha's Armbinder -> dcur_SashaArmbinderRendered [ARMO:080A1398] -> zadx_ElbowbinderEboniteAA [ARMA:060415A0] Slaver's Armbinder -> dcur_hq_armbinderRendered [ARMO:080C0B1D] -> zadx_ElbowbinderEboniteAA [ARMA:060415A0] Strict Armbinder -> dcur_df_ElbowBinder_Rendered [ARMO:080EB66D] -> zadx_ElbowbinderEboniteAA [ARMA:060415A0] Strict Armbinder -> dcur_df_ElbowBinder_BoundSex_Rendered [ARMO:080EF756] -> zadx_ElbowbinderEboniteAA [ARMA:060415A0] Prisoner Bindings -> dcur_prison_ropebinder_Rendered [ARMO:080F9659] -> zadx_Armbinder_RopeAA [ARMA:060486DB] Prisoner Armbinder -> dcur_prison_elbowbinder_Rendered [ARMO:080FB931] -> zadx_ElbowbinderEboniteAA [ARMA:060415A0] Strict Armbinder -> dcur_workinggirl_armbinder_Rendered [ARMO:0810A7D7] -> zadx_ElbowbinderEboniteAA [ARMA:060415A0] Tight Rope Bindings -> dcur_ltr_ropebinder_rendered [ARMO:08110EC0] -> dcur_Armbinder_RopeBlackAA [ARMA:08110EE3] Strict Red Armbinder -> dcur_twac_strugglegame_armbinder_rendered [ARMO:08114C16] -> zadx_ElbowbinderEboniteAA [ARMA:060415A0] Custom Armbinder -> dcur_sf_Armbinder_Rendered [ARMO:081177CD] -> zadx_ElbowbinderEboniteAA [ARMA:060415A0] Ultra-Tight Armbinder -> dcur_teb_elbowbinder_Rendered [ARMO:0812825D] -> zadx_ElbowbinderEboniteRedAA [ARMA:060415A1] Loosened Ultra-Tight Armbinder -> dcur_teb_armbinder_Rendered [ARMO:0812825F] -> zadx_RDEarmbinderAA [ARMA:060110EE] These are the armor addons that all the armbinder armors use. They all go to files in DD. zadx_EboniteArmbinderAA [ARMA:0600D4D4] -> Devious\Expansion\ArmbEbonite_1.nif dcur_armbinderpinkAA [ARMA:080666B2] -> Devious\Expansion\ArmbEbonite_1.nif zadx_ElbowbinderEboniteAA [ARMA:060415A0] -> devious\devices\feuertin\FT_ArmbinderElbowEbonite_1.nif zadx_Armbinder_RopeAA [ARMA:060486DB] -> devious\FeuerTin\FT_RopeArmbinder\FT_RopeBinder_Fingers.nif dcur_Armbinder_RopeBlackAA [ARMA:08110EE3] -> devious\FeuerTin\FT_RopeArmbinder\FT_RopeBinder_Fingers.nif zadx_ElbowbinderEboniteRedAA [ARMA:060415A1] -> devious\devices\feuertin\FT_ArmbinderElbowEbonite_1.nif zadx_RDEarmbinderAA [ARMA:060110EE] -> Devious\Expansion\ArmbEbonite_1.nif Affirmative, It's the slaver's armbinder item. I generated the elbowbinders again just to make sure but no success. I also disabled all the "underneath" slots in DD MCM options just in case the armbinders were considered as underneath devices by error and it didn't do much. I tried equipping the armbinder on an NPC as well and the result is the same. I'll keep on digging until I know what the issue is, I'll let you know then. Thanks again for the feedback! Kudos! Edit: Following what you said, I noticed that the elbowbinders from DD are invisible as well. So I guess this isn't an issue with DCL at all, I'll port this issue to DD topic directly if need be. Thanks again! Edited October 31, 2021 by Bishino
zarantha Posted October 31, 2021 Posted October 31, 2021 (edited) 3 hours ago, Bishino said: Reveal hidden contents Affirmative, It's the slaver's armbinder item. I generated the elbowbinders again just to make sure but no success. I also disabled all the "underneath" slots in DD MCM options just in case the armbinders were considered as underneath devices by error and it didn't do much. I tried equipping the armbinder on an NPC as well and the result is the same. I'll keep on digging until I know what the issue is, I'll let you know then. Thanks again for the feedback! Kudos! Edit: Following what you said, I noticed that the elbowbinders from DD are invisible as well. So I guess this isn't an issue with DCL at all, I'll port this issue to DD topic directly if need be. Thanks again! Check the paths to make sure bodyslide is putting them in the right place. sometimes bodyslide saves them in the wrong location. Edit: If you're still having problems, and since you're unp, try grabbing the DD 5.2 beta 1 (and optionally unevensteven's update today) from the dev thread. Run everything through CAO. If you convert the textures, I think you can ignore the warnings on the books. Copy the DLL from the DD 5.1 conversion and replace the one in 5.2. https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/?do=findComment&comment=3551884 Or give me a bit and I think I should have the actual conversion done sometime later today, without unevensteven's update. Dude makes more work for me than kimy does. Edited October 31, 2021 by zarantha
Bishino Posted October 31, 2021 Posted October 31, 2021 (edited) 3 hours ago, zarantha said: Check the paths to make sure bodyslide is putting them in the right place. sometimes bodyslide saves them in the wrong location. Edit: If you're still having problems, and since you're unp, try grabbing the DD 5.2 beta 1 (and optionally unevensteven's update today) from the dev thread. Run everything through CAO. If you convert the textures, I think you can ignore the warnings on the books. Copy the DLL from the DD 5.1 conversion and replace the one in 5.2. https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/?do=findComment&comment=3551884 Or give me a bit and I think I should have the actual conversion done sometime later today, without unevensteven's update. Dude makes more work for me than kimy does. Once more, you're bringing me closer to finding out what the issue is, so thanks a lot! ^^ I checked where the generated Bodyslide files are dumped and foud out that the elbowbinder .TRIs get generated in a special folder unlike the rest of DD devices, and also noticed that no .NIF file is generated. RegardingDD SE V5.2, I think I'll wait for your conversion ♥ Edit: Using MO2 (MO2 and bodyslide up to date, DD SE version 5.1 ) Spoiler Edited October 31, 2021 by Bishino
Herowynne Posted October 31, 2021 Posted October 31, 2021 For folks who have encountered the NPC dark head problem with a few of DCL's NPCs, and for folks who prefer KS Hairdos instead of vanilla hairstyles for a few of the DCL NPCs that have vanilla hairstyles, I published Deviously Cursed Loot SE FaceGen with KSHair, which provides replacement NPC FaceGen files to address those issues. Enjoy! 2
Daijena Posted November 2, 2021 Posted November 2, 2021 (edited) So...for some reason the loot just stops spawning in anything, nor cursed or uncursed devices after a while. Played for an hour and 30 minutes in it just stopped, didn't change anything in settings and had at least normal uncursed devices drop chance at 100%. Raised it from 40% to 100% when it stopped happening, Help? Also the quick travel system seem sto be kinda bugged because of this mod, even without a quest or beeing restrained, changing the settings to either lock only "when restrained" or "quest only" doesn't help, still can't fast travel. Other mods shouldn't affect this. Only thing I got is Kynes Blessing and EC+ (of course all the mods needed for those as well) Edited November 2, 2021 by Daijena
Elsidia Posted November 2, 2021 Posted November 2, 2021 47 minutes ago, Daijena said: Also the quick travel system seem sto be kinda bugged 47 minutes ago, Daijena said: So...for some reason the loot just stops spawning in anything, Both of it say that you have activated some DCL quest. Check quest section for running quests and DCL MCM Degug->Active quest running false or true (traps, rape are disabled and probably active quest blocks fast travel too)
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