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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted (edited)
21 minutes ago, DollarBills said:

If anyone knows of a fix for this issue, or has other suggestions to fix it, I would greatly appreciate hearing it.

This is known bug and there is two solutions: both need compile a script. In this thread and in LE thread somewhere is buried solution. When i have time i will search for link.  In this thread i was publish video report about it and later will try find link.

Now i can say: in dcur_library.psc in function progressivebondage need add instead of commented delay delay 0.5 Complicated solution is add massive of arrays what check if part of bondage is equiped in this cycle and skip this equip. Solution is buried somewhere in LE thread of this mod.

UPD: In spoiler i publish how look in my game fixed function what contains both fixes (easy and complicated) and this solution works:

Spoiler

Bool Function progressivebondage(actor a, int theme, int itemstoadd = 1)
    ; Remove clothing unless disabled via MCM. Devious devices are so much nicer to look at on an undressed character! ;)
    If dcumenu.enableundress
        if !dcumenu.useflashbanganimation
            strip(a, true)            
        else
            strip(a, false)            
        endif
    EndIf
    
    bool[] TempB = new bool[14]
    
    int i = 1
    while i <= itemstoadd
        ;debug.trace("Equipping an item on " + a.GetLeveledActorBase().GetName())
        if !a.WornHasKeyword(libs.zad_DeviousLegCuffs) && TempB[0] == False
            TempB[0]=true
            dcur_equiprandomlegcuffs(a, theme)        
        elseif !a.WornHasKeyword(libs.zad_DeviousArmCuffs) && TempB[1] == False
            TempB[1]=true
            dcur_equiprandomarmcuffs(a, theme)                        
        elseif !a.WornHasKeyword(libs.zad_DeviousCollar) && TempB[2] == False
            TempB[2]=true
            dcur_equiprandomcollar(a, theme)                    
        elseif !a.WornHasKeyword(libs.zad_DeviousPiercingsVaginal) && dcumenu.useVPiercing && !a.WornHasKeyword(libs.zad_DeviousBelt) && TempB[3] == False
            TempB[3]=true
            dcur_equiprandomvpiercing(a)    
        elseif !a.WornHasKeyword(libs.zad_DeviousPiercingsNipple) &&  dcumenu.useNPiercing && !a.WornHasKeyword(libs.zad_DeviousBra) && TempB[4] == False
            TempB[4]=true
            dcur_equiprandomnpiercing(a)    
        elseif !a.WornHasKeyword(libs.zad_DeviousBra) &&  dcumenu.useBra && TempB[5] == False
            TempB[5]=true
            dcur_equiprandombra(a, theme)                        
        elseif !a.WornHasKeyword(libs.zad_DeviousBelt) &&  dcumenu.useBelt && TempB[6] == False
            TempB[6]=true
            dcur_equiprandombelt(a, theme)            
        elseif !a.WornHasKeyword(libs.zad_DeviousCorset) && !a.WornHasKeyword(libs.zad_DeviousHarness) && dcumenu.corsetweight > 0.0 && TempB[7] == False
            TempB[7]=true
            dcur_equiprandomcorset(a, theme)                
        elseif !a.WornHasKeyword(libs.zad_DeviousGloves) && TempB[8] == False
            TempB[8]=true
            dcur_equiprandomgloves(a, theme)                    
        elseif !a.WornHasKeyword(libs.zad_DeviousSuit) && dcumenu.usesuits && TempB[9] == False
            TempB[9]=true
            dcur_equiprandomsuit(a, theme)                        
        elseif !a.WornHasKeyword(libs.zad_DeviousBoots) &&  dcumenu.useBoots && TempB[10] == False
            TempB[10]=true
            dcur_equiprandomboots(a, theme)             
        elseif !a.WornHasKeyword(libs.zad_DeviousGag) && dcumenu.useGag && TempB[11] == False
            TempB[11]=true
            dcur_equiprandomgag(a, theme)             
        elseif !a.WornHasKeyword(libs.zad_DeviousBlindfold) && dcumenu.useBlindfold && TempB[12] == False
            TempB[12]=true
            dcur_equiprandomblindfold(a, theme)            
        elseif !a.WornHasKeyword(libs.zad_DeviousHeavyBondage) && dcumenu.useArmbinder && (a == libs.PlayerRef || dcumenu.allowarmbindersfollowers) && !(dcumenu.mercyfuldungeons && isInDungeon()) && TempB[13] == False
            TempB[13]=true
            dcur_equiprandomarmbinder(a, theme)    
        elseif i == 1
            ; didn't do anything!
            return false
        endif
        ; DCL9
        if Utility.IsInMenuMode()
            Utility.WaitMenuMode(0.5)
        else
            Utility.Wait(0.5)
        endIf
        
        i += 1
    endwhile        
    return true
EndFunction

You can compare a changes with original script add necessary changes on own risk.

Edited by Elsidia
Posted

Finally going through the expanded Chloe/Dollmaker quests.  I have to say, you actually managed to make the Dollmaker into and even more unlikable bitch than the lady who used to run the captured dreams shop.  Kudos.

It's a shame I'm not going to be able to run through future expansions to the quest on this play through, since after she finally fully frees me, I'm going to have a stab-heavy discussion with her about consent. ?

Posted

I am running into an issue with some devices and I'm not sure if it's deliberate or a bug. 

 

Issue: Some devices does not have the option to be unlocked with a Key when the device is impossible to escape from. 

Item in Question: Slave Gag

 

If this is a bug, anyone got a fix?

 

ScreenShot21.png.0890377b85a8cf55b1914be0539425f8.png

Posted
9 hours ago, DollarBills said:

Hello, I would like to report an issue I have been having on the latest versions of DCL and DD

 

I am having an issue with cursed loot failing to equip devices during cursed loot events. When testing the mod using the "tie me up" feature as well as force equipping full sets when triggering cursed loot events, multiple devices consistently fail to equip.

 

When attempting to equip a full set, cursed loot is consistently able to equip leg cuffs, arm cuffs, and a collar, and sometimes piercings, but then stops equipping devices and fails to equip a full set. Trying to equip a second full set afterwards seems to be commonly successful at applying the rest of a full set. While I don't know what is causing this, my best guess is some error with equipping the chastity devices as these are the devices that seem to fail being equipped the most.

 

All devices seem to have no problems being equipped individually from inventory. The issue only occurs when attempting to equip devices through scripts.

 

This problem persists even in a bare-bones load order consisting of only cursed loot and all required mods such as sexlab, aroused, etc.

 

If anyone knows of a fix for this issue, or has other suggestions to fix it, I would greatly appreciate hearing it.

 

Thank you

 

 

do you have Easy Wheel installed ? if so, get rid of it.

Posted (edited)
44 minutes ago, Straze said:

tem in Question: Slave Gag

You need one "head restraints key" to open it

UPD: First you need with that key unlock plug, then unlock with key gag itself.

Edited by Elsidia
Posted
4 hours ago, Elsidia said:

You need one "head restraints key" to open it

UPD: First you need with that key unlock plug, then unlock with key gag itself.

Thanks!
I'll be sure to try it the next time I come across such an item! I used MCM "Free Me" assuming it was some bug, but now I won't.

Posted
1 hour ago, Straze said:

'll be sure to try it the next time I come across such an item! I used MCM "Free Me" assuming it was some bug, but now I won't.

That means you need 2 keys, one for plug and one for gag.

Posted

The pillory despawns for sex, fine so far, but after sex it doesn't spawn again and puts me back in place.
I can then walk around, etc. but still get the message that I would still be in the pillory and also the window appears with which I can try to break out...

 

By the way: Can you actually set how long you have to stay in the pillory and how fast other NPCs take advantage of the situation?

Posted
On 9/22/2021 at 12:32 AM, NoppaiKohai said:

Hmm even rapid quit reload isn't making DCL load in MCM, I'm 99% it's related to using ODefeat and all it's pre-reqs though

 

 

Then what you'll probably have to do is the stepped load order. Leave ODefeat and it's requirements off, load only DCL and it's requirements and make sure they're working, then install ODefeat and it's requirements.  After that, install everything else, assuming there were no conflicts between DCL and ODefeat after adding them separately.

Posted
On 9/23/2021 at 5:17 AM, woodie99 said:

i am try out alternate perspective mod does this mod work in harmony with that ?

 

The main DCL mod works with it but you cannot use the DCL LAL expansion with Alternate Perspective.

Posted
5 hours ago, GerdWagner said:

The pillory despawns for sex, fine so far, but after sex it doesn't spawn again and puts me back in place.
I can then walk around, etc. but still get the message that I would still be in the pillory and also the window appears with which I can try to break out...

 

By the way: Can you actually set how long you have to stay in the pillory and how fast other NPCs take advantage of the situation?

 

No ideas on the despawning, other than try to avoid triggering sex from other mods while in the pillory.

 

No, you can't set how long you're in it. For NPC actions, try fiddling with the settings in the consequences tab. It might only apply to devices, but maybe it will affect the furnitures too.

Posted

After checking every mod individually I found  that Cursed loot se is causing a stall on the game every minute perfectly on time, where the game will freeze for exactly 30 seconds on the dot then return to normal until the next minute lapses. I don't know why, even with the mod being the only one installed (with its required mods of course).

 

any and all help is appreciated. 

Posted
24 minutes ago, Tomfool13 said:

After checking every mod individually I found  that Cursed loot se is causing a stall on the game every minute perfectly on time, where the game will freeze for exactly 30 seconds on the dot then return to normal until the next minute lapses. I don't know why, even with the mod being the only one installed (with its required mods of course).

 

any and all help is appreciated. 

 

You've got too many script heavy mods or your pc isn't able to handle a script heavy mod probably. DCL has a clocktick script that is probably the cause here. It shouldn't be noticeable unless you're already at the limit of what your setup can handle. There is nothing that can be done to stop that script from running, it is a core function of DCL.

 

Try without 2k/4k textures, decrease your resolution, and/or turn of ENB might help get you more FPS to handle the scripting without stuttering.

Also make sure you've installed SSE Engine Fixes and that it's running properly.

If you're using SMP as well, get Karonar's fixes: https://github.com/Karonar1/hdtSMP64/releases

If you've got a body that uses both CBPC and SMP, reinstall it so it's either entirely CBPC or mostly CBPC and decrease the range where SMP is used for NPCs.

Posted
3 hours ago, zarantha said:

You've got too many script heavy mods

I think this might be what's causing it, is there a way to see the amount and or limit of scripts you should or can have for the game?

Posted
9 hours ago, zarantha said:

 

No ideas on the despawning, other than try to avoid triggering sex from other mods while in the pillory.

 

No, you can't set how long you're in it. For NPC actions, try fiddling with the settings in the consequences tab. It might only apply to devices, but maybe it will affect the furnitures too.

That could be the reason, of course. I have a lot of script intensive mods currently installed. I might have to remove a few which I don't really need.

However, couldn't this be implented similar to the FurnitureFramework?I thought that was actually quite elegantly solved.

But anyway, find the feature really great. Just a pity that at least for me he always chooses only the rather boring ZAD animation for it. I have installed much more great Animations...

Posted
9 hours ago, Tomfool13 said:

I think this might be what's causing it, is there a way to see the amount and or limit of scripts you should or can have for the game?

 

Not really other than just don't add them. You'll want to go through your mod list and remove mods. Script heavy mods are ones like frostfall, DCL, maria eden, sluts...

 

If a mod has a couple hundred scripts, or has something that runs all the time, those will usually be the culprit.

Or try the other things I suggested. Large texture increase the strain on the engine, as does running the game in a high resolution or using an ENB  or using HDT SMP. Reducing any of those may make it easier to run the scripts as it won't be using processing power on graphics.

Posted
6 hours ago, GerdWagner said:

However, couldn't this be implented similar to the FurnitureFramework?I thought that was actually quite elegantly solved.

But anyway, find the feature really great. Just a pity that at least for me he always chooses only the rather boring ZAD animation for it. I have installed much more great Animations...

 

All that was done was to include devious devices contraptions. No idea on the implementation, i just convert it. :)

 

Kimy is willing to add more animations, the problem is getting the animations to her with the correct permissions from the author to include in the mod. Until that happens, the device filter can only use what she has available,

Posted

Hello I've installed DCL and begin the chloe's quest but the premium line catsuit is invisible.

 

I have build the assets in bodyslide and until now everything worked fine.

I have all the DD "add on" expansion, integration... and I looked in the files and didn't find any called premium line catsuit but as I didn't find others that worked perfectly it's surely just my fault.

 

That's everything I can think about.

Please help me I've allready spended too much time making this mod work!!   ; )

Posted
5 hours ago, geothermie said:

Hello I've installed DCL and begin the chloe's quest but the premium line catsuit is invisible.

 

I have build the assets in bodyslide and until now everything worked fine.

I have all the DD "add on" expansion, integration... and I looked in the files and didn't find any called premium line catsuit but as I didn't find others that worked perfectly it's surely just my fault.

 

That's everything I can think about.

Please help me I've allready spended too much time making this mod work!!   ; )

 

You either didn't build the catsuit in DCL, or in DD. Rebuild everything in both mods and make sure the outputs are going to the right place.

You can build the catsuits individually to make sure they are going to the right place. They aren't called premium, all catsuits use the same models. it should be mxw_catsuit

 

image.png.11ded2b6dc18f099c0f20883ed3fb03b.png

Posted
10 hours ago, zarantha said:

 

You either didn't build the catsuit in DCL, or in DD. Rebuild everything in both mods and make sure the outputs are going to the right place.

You can build the catsuits individually to make sure they are going to the right place. They aren't called premium, all catsuits use the same models. it should be mxw_catsuit

 

image.png.11ded2b6dc18f099c0f20883ed3fb03b.png

Thank you for your help but after trying rebuild all and the catsuits individually and reinstall DCL it still doesn't show but others catsuits like the berserker's uniform does.

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