Elsidia Posted November 19, 2021 Posted November 19, 2021 14 minutes ago, Marajade said: I've done some testing and I think something is broken. I used to get prompts saying "You are armed and ready to defend yourself" Sounds like still in debug section is active quest running true. Then those messages stop appear. Â
Maestro616 Posted November 19, 2021 Posted November 19, 2021 am i the only one who has the problem that cursed loot disabling itself or are there some others with this? the mod non essential children should cause this but i havent downloaded it or some other mods that changes childrenÂ
Marajade Posted November 19, 2021 Posted November 19, 2021 34 minutes ago, Elsidia said: Sounds like still in debug section is active quest running true. Then those messages stop appear. Â Â I think I figured out the problem. I was playing between two computers, one with Skyrim SE and one that was the Anniversary Edition that I used the downgrade mod to bring back to Skyrim SE. I think the mod got messed up somewhere between those two, because when I reloaded to a save that had only ever been played on the normal Skyrim SE it seemed to work fine. Â Does anyone know if this mod will eventually be ported to Anniversary Edition? Or where I can get the Special Edition for my new computer?
Elsidia Posted November 19, 2021 Posted November 19, 2021 (edited) 39 minutes ago, Marajade said: Does anyone know if this mod will eventually be ported to Anniversary Edition? Or where I can get the Special Edition for my new computer? 1) You can copy Skyrim SE edition from one computer to second - install here steam and put into steam application folder copied Skyrim SE and for sure always styart steam in offline mode, then run skse64 launcher for game. Or if it another steam account, then 2) Anniversary edition can be downgraded to SE by: a) special mod in nexus b) using steam manifests, and special downloader for that. Some say that this method not work anymore by war between modders and steam, but i not test it myself.  UPD: about mod work with Anniversary version, first need get stable skse64 for AE, then rework all dependency mods for DCL (like Sexlab, Sexlab aroused, SkyYI, DD 5.1 etc) and then can be converted for AE DCL itself. Edited November 19, 2021 by Elsidia
Elsidia Posted November 19, 2021 Posted November 19, 2021 (edited) 42 minutes ago, Maestro616 said: but i havent downloaded it or some other mods that changes children You have some mods what don't like DCL or those may force think DCL, that you use child mods. You have AE version what badly works with skse64, but scripts from here is used for test child mods in DCL You run Skyrim SE without Skse64 what lead to the same problem. Edited November 19, 2021 by Elsidia
zarantha Posted November 20, 2021 Posted November 20, 2021 9 hours ago, Marajade said: Â I think I figured out the problem. I was playing between two computers, one with Skyrim SE and one that was the Anniversary Edition that I used the downgrade mod to bring back to Skyrim SE. I think the mod got messed up somewhere between those two, because when I reloaded to a save that had only ever been played on the normal Skyrim SE it seemed to work fine. Â Does anyone know if this mod will eventually be ported to Anniversary Edition? Or where I can get the Special Edition for my new computer? Â DCL won't need 'ported' to AE. Â But DD will need to be 'ported' to AE. DD will not be ported until: SKSE64 is out of early alpha testing (where it is right now) and is ready for mainstream. This may or may not be when the 'beta' version is released. We may need to wait for the full release before the skse team says it's ready for prime time. SexLab Framework and Racemenu are updated for AE After those two are done, THEN I will try learning to recompile the DLL, as I've meant to for a while now. If someone beats me to it, that works too, but I won't say it's supported until the other two per-requisites are met. Often, for an skse only update like this will be, you can just install the DLL as it's own mod and overwrite the SE install. Or just replace the DLL after installing the SE version. To get SE for your new computer, either install AE and revert back with the Unofficial Skyrim Special Edition Downgrade Patcher Or use this guide - Guide - How to rollback your Skyrim - Manifest not available fix
zarantha Posted November 20, 2021 Posted November 20, 2021 9 hours ago, Maestro616 said: am i the only one who has the problem that cursed loot disabling itself or are there some others with this? the mod non essential children should cause this but i havent downloaded it or some other mods that changes children  Check the troubleshooting post for known mod conflicts and issues. I believe that easy wheel menu would sometimes cause this.  https://www.loverslab.com/topic/100032-deviously-cursed-loot-90-2021-03-09/page/100/?tab=comments#comment-3077954 Â
Marajade Posted November 20, 2021 Posted November 20, 2021 I'm not getting teleported anywhere for the 'They Stole My Stuff' quest. Isn't the game supposed to send me somewhere else and then come back?
zarantha Posted November 20, 2021 Posted November 20, 2021 34 minutes ago, Marajade said: I'm not getting teleported anywhere for the 'They Stole My Stuff' quest. Isn't the game supposed to send me somewhere else and then come back? Â Do you have a papyrus log of this? Â I suspect you've got some script lag going on. When you have a scene/event happening, you can open the menu and/or open the console to let scripts catch up.
angelofdeath Posted November 21, 2021 Posted November 21, 2021 Has anyone using VR ever get this to work? The debug menu and turning on rape makes the mcm permanently freeze even after reloading the game. This part used to be fine in an older version. The one other problem is that it keeps freezing the game every minute or less. Here is part of the papyrus log for those freezes. It's a much longer list but it's just repeating the dcur_clocktickrefscript thing for a very long time. Â Spoiler [11/19/2021 - 10:14:16PM] Suspended stack count is over our warning threshold, dumping stacks: [11/19/2021 - 10:14:16PM] VM is freezing... [11/19/2021 - 10:14:16PM] VM is frozen [11/19/2021 - 10:14:16PM] Dumping stack 17797: [11/19/2021 - 10:14:16PM] Â Â Â Frame count: 0 (Page count: 0) [11/19/2021 - 10:14:16PM] Â Â Â State: Waiting on other stack for call (Freeze state: Freezing) [11/19/2021 - 10:14:16PM] Â Â Â Type: Normal [11/19/2021 - 10:14:16PM] Â Â Â Return register: None [11/19/2021 - 10:14:16PM] Â Â Â Has stack callback: No [11/19/2021 - 10:14:16PM] Â Â Â Stack trace: [11/19/2021 - 10:14:16PM] Â Â Â Â Â Â [alias PlayerREF on quest dcur_clocktick (4F04F16F)].dcur_clocktickrefscript.OnItemRemoved() - (requested call) [11/19/2021 - 10:14:16PM] Â Â Â Â Â Â Â Â Â [param 0]: [Potion < (00064B2F)>] [11/19/2021 - 10:14:16PM] Â Â Â Â Â Â Â Â Â [param 1]: 5 [11/19/2021 - 10:14:16PM] Â Â Â Â Â Â Â Â Â [param 2]: None [11/19/2021 - 10:14:16PM] Â Â Â Â Â Â Â Â Â [param 3]: [ObjectReference < (1502F140)>] [11/19/2021 - 10:14:16PM] Dumping stack 17805: [11/19/2021 - 10:14:16PM] Â Â Â Frame count: 0 (Page count: 0) [11/19/2021 - 10:14:16PM] Â Â Â State: Waiting on other stack for call (Freeze state: Freezing) [11/19/2021 - 10:14:16PM] Â Â Â Type: Normal [11/19/2021 - 10:14:16PM] Â Â Â Return register: None [11/19/2021 - 10:14:16PM] Â Â Â Has stack callback: No [11/19/2021 - 10:14:16PM] Â Â Â Stack trace: [11/19/2021 - 10:14:16PM] Â Â Â Â Â Â [alias PlayerREF on quest dcur_clocktick (4F04F16F)].dcur_clocktickrefscript.OnItemAdded() - (requested call) [11/19/2021 - 10:14:16PM] Â Â Â Â Â Â Â Â Â [param 0]: [Armor < (4F0C0B1D)>] [11/19/2021 - 10:14:16PM] Â Â Â Â Â Â Â Â Â [param 1]: 1 [11/19/2021 - 10:14:16PM] Â Â Â Â Â Â Â Â Â [param 2]: None [11/19/2021 - 10:14:16PM] Â Â Â Â Â Â Â Â Â [param 3]: None [11/19/2021 - 10:14:16PM] Dumping stack 17815: [11/19/2021 - 10:14:16PM] Â Â Â Frame count: 0 (Page count: 0) [11/19/2021 - 10:14:16PM] Â Â Â State: Waiting on other stack for call (Freeze state: Freezing) [11/19/2021 - 10:14:16PM] Â Â Â Type: Normal [11/19/2021 - 10:14:16PM] Â Â Â Return register: None [11/19/2021 - 10:14:16PM] Â Â Â Has stack callback: No [11/19/2021 - 10:14:16PM] Â Â Â Stack trace: [11/19/2021 - 10:14:16PM] Â Â Â Â Â Â [alias PlayerREF on quest dcur_clocktick (4F04F16F)].dcur_clocktickrefscript.OnObjectEquipped() - (requested call) [11/19/2021 - 10:14:16PM] Â Â Â Â Â Â Â Â Â [param 0]: [Armor < (4F0C0B1D)>] [11/19/2021 - 10:14:16PM] Â Â Â Â Â Â Â Â Â [param 1]: None [11/19/2021 - 10:14:16PM] Dumping stack 17839: [11/19/2021 - 10:14:16PM] Â Â Â Frame count: 0 (Page count: 0) [11/19/2021 - 10:14:16PM] Â Â Â State: Waiting on other stack for call (Freeze state: Freezing) [11/19/2021 - 10:14:16PM] Â Â Â Type: Normal [11/19/2021 - 10:14:16PM] Â Â Â Return register: None [11/19/2021 - 10:14:16PM] Â Â Â Has stack callback: No [11/19/2021 - 10:14:16PM] Â Â Â Stack trace: [11/19/2021 - 10:14:16PM] Â Â Â Â Â Â [alias PlayerREF on quest dcur_clocktick (4F04F16F)].dcur_clocktickrefscript.OnItemAdded() - (requested call) [11/19/2021 - 10:14:16PM] Â Â Â Â Â Â Â Â Â [param 0]: [Armor < (4F0C2524)>] [11/19/2021 - 10:14:16PM] Â Â Â Â Â Â Â Â Â [param 1]: 1 [11/19/2021 - 10:14:16PM] Â Â Â Â Â Â Â Â Â [param 2]: None [11/19/2021 - 10:14:16PM] Â Â Â Â Â Â Â Â Â [param 3]: None If anyone has figured out how to fix those problems please share.
Zeorik Posted November 23, 2021 Posted November 23, 2021 So.. .mega-idiot question. Because I'm not understanding... I've met the slaver trader, but how exactly does this... 'work'? I don't really see any options in DCL related to restraining enemies to sell. He also mentions walking them to him... is there a way to chain up npcs to have them follow behind you? I'm so confused... -w-
Elsidia Posted November 23, 2021 Posted November 23, 2021 37 minutes ago, Zeorik said: is there a way to chain up npcs to have them follow behind you? At this moment i know 3 ways (all woman): 1) NPC surrender you in battle (need configure combat surrender in DCL MCM rape) (as due to script lag when NPC start surrender no one can hit her twice. Then surrender is bugged and NPC continue attack you. The same for follower - follower this enemy can't hit too) 2) Dollmaker sword - not sure about percentage but maybe it's 100% (if you want 100% you need be good as enchanter, learn his ability and put it on other weapon) After hit NPC is bind up. If you or follower do second hit, surrender is bugged. Later when on NPC is applied restraints, speak with her and choose follow me. Now can be sold. The same for any other way. 3) Spell touch of control (can be buy in Dollmaker shop for 10000 gold (if you have 0% speech)) - when cast on NPC or women city guard, she is applied with restraints. The same restriction as previous cases. 1
Zeorik Posted November 23, 2021 Posted November 23, 2021 10 hours ago, Elsidia said: At this moment i know 3 ways (all woman): 1) NPC surrender you in battle (need configure combat surrender in DCL MCM rape) (as due to script lag when NPC start surrender no one can hit her twice. Then surrender is bugged and NPC continue attack you. The same for follower - follower this enemy can't hit too) 2) Dollmaker sword - not sure about percentage but maybe it's 100% (if you want 100% you need be good as enchanter, learn his ability and put it on other weapon) After hit NPC is bind up. If you or follower do second hit, surrender is bugged. Later when on NPC is applied restraints, speak with her and choose follow me. Now can be sold. The same for any other way. 3) Spell touch of control (can be buy in Dollmaker shop for 10000 gold (if you have 0% speech)) - when cast on NPC or women city guard, she is applied with restraints. The same restriction as previous cases. Aaah. Can't use option 1, as I use Death alternative/ Defeat ... Though, I imagine it should work to down them with Defeat, tie them up, then use Touch of Control on them while tied. Thanks.
some person who shoots Posted November 25, 2021 Posted November 25, 2021 Hey so i wanna ask two things real quick. One,what do the dollmaker spells do and how do i use them? Two,when i went to do a companion mission it's making me intimidate michelle for the whip and chain inn,do i need to do that questline to intimidate her or and i screwed?
Elsidia Posted November 25, 2021 Posted November 25, 2021 (edited) 48 minutes ago, some person who shoots said: i went to do a companion mission This isn't from DCL - can't say anything. But Michelle is important NPC, don't recommend do that  48 minutes ago, some person who shoots said: One,what do the dollmaker spells do and how do i use them? Touch of control - add to women npc restraints. Use on enemy NPC in battle to surrender her. After use no one ally can't hit her or surrender is bugged. After scripts resolve you can talk her and do some thing with her. Also you can use this spell on women city guards. Touch of silence - add to any women NPC gags. Touch of purity - lock women NPC into chastity belt and bra. Edited November 25, 2021 by Elsidia
some person who shoots Posted November 25, 2021 Posted November 25, 2021 1 hour ago, Elsidia said: This isn't from DCL - can't say anything. But Michelle is important NPC, don't recommend do that  Touch of control - add to women npc restraints. Use on enemy NPC in battle to surrender her. After use no one ally can't hit her or surrender is bugged. After scripts resolve you can talk her and do some thing with her. Also you can use this spell on women city guards. Touch of silence - add to any women NPC gags. Touch of purity - lock women NPC into chastity belt and bra. Ahh kk,tysm!
some person who shoots Posted November 25, 2021 Posted November 25, 2021 Â 2 hours ago, some person who shoots said: Hey so i wanna ask two things real quick. One,what do the dollmaker spells do and how do i use them? Two,when i went to do a companion mission it's making me intimidate michelle for the whip and chain inn,do i need to do that questline to intimidate her or and i screwed? Kay so,i used the spell of control and ordered the bandit to follow,but now i can't interact with her anymore
Elsidia Posted November 26, 2021 Posted November 26, 2021 (edited) 7 hours ago, some person who shoots said: and ordered the bandit to follow,but now i can't interact with her anymore Now you need sell bandit to Slave trader in Riwerwood. Best version is first talk with slaver in riwerwood, agree to work with him and he will give a slave trader book. Got bandit to follow you, read a book and you are teleported to trader. Wait while bandit goes to bleedout status, fast speak with slave trader (unless he is in battle with bandit) and sell a slave. Then read a book and teleport back to place where you use book first time. Do it in the same moment, if you exit from inn, book no more teleport you back. Edited November 26, 2021 by Elsidia
xipher21 Posted November 30, 2021 Posted November 30, 2021 Will cursed loot and devious device work in VR?
zarantha Posted November 30, 2021 Posted November 30, 2021 50 minutes ago, xipher21 said: Will cursed loot and devious device work in VR? Â It works, how well it works you'll need to ask on the VR threads. I think there's something called a no spinning patch you need. The DD 5.1 installer has the VR DLL as an install option. Â Â
xipher21 Posted November 30, 2021 Posted November 30, 2021 14 hours ago, zarantha said: Â It works, how well it works you'll need to ask on the VR threads. I think there's something called a no spinning patch you need. The DD 5.1 installer has the VR DLL as an install option. Â Â Â Thanks, this will be a huge help.
zacherius Posted December 1, 2021 Posted December 1, 2021 I hope this is the correct thread for posting bug reports, since I searched all over and I can't find a thread specifically for DCL bugs. Â Incompatible - DCL 9.0 SSE and Carry Weight Modifier on nexus:Â https://www.nexusmods.com/skyrimspecialedition/mods/2176 Â DCL initializes at startup but will not finish initializing. This causes the MCM to lock up when you try and change any settings for DCL as well as DCL scripts not running. I've tested a few different versions of that carry weight mod and DCL crashes on initialization every time. If it makes any difference I am playing the VR version. This happens on game startup before even starting a new game or loading a save, though obviously the issue persists through reloads. Only restarting the game entirely makes the MCM menu functional again, and will crash again once you open the debug in DCLs MCM. Â Workaround - Uninstall Carry Weight Modifier 1
zarantha Posted December 1, 2021 Posted December 1, 2021 5 hours ago, zacherius said: DCL 9.0 SSE and Carry Weight Modifier  That might be VR only. Looks like I've used that mod in the past, and the only initialization problems I've had comes from too many mods. 1
Woreg Posted December 1, 2021 Posted December 1, 2021 hello this is a google translation from German. Â I love this mod, unfortunately with the version SE 9.0 (03/09/2021) Before I took Chloe as a companion the Traps all worked well. As soon as I use Chloe as a companion, the traps are no longer triggered.
Elsidia Posted December 1, 2021 Posted December 1, 2021 1 hour ago, Woreg said: the traps are no longer triggered. In Chloe quest and some other quest part traps are disabled. You can check status: if in DCL MCM Debug section Active quest running true - then traps are disabled. You need complete Chloe quest and some other quest in that line to get traps back. After complete a Chole quest and in middle of other quest check this part - if it false then you got some time working traps. If you continue this quests there can get back true and traps disabled again
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