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Deviously Cursed Loot SE 9.0 (2021-03-09)


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23 hours ago, Elsidia said:

How you find that you are 'experienced slave'?

and what  modlist you have?

 

I've been playing around with different mods and removing some to try and figure out which it is. I think it's from 'Devious Devices'. 'Experienced Slave' shows up under magical effects with all of your other effects.

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54 minutes ago, Marajade said:

Experienced Slave'

No no and no
I check in xedit dda, ddi, dde, ddx, ddc, dcl and no one have effect experienced slave

Also in console help "experienced slave" returns zero.
You can do this command in console and first two letter will be mod load hex order. If you check your mod load order in xedit or loot you will find what mod added this effect.

And what source is for this effect?

Spoiler

ScreenShot92.jpg.b21f3ae4abff7c8689aa2846bfb3e80f.jpg

UPD: mod hex load order in loot:

Spoiler

Clipboard1.jpg.0ae107a8f50091274d5ec905292396c1.jpg

 

Edited by Elsidia
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I think I found a small bug with the Solicitation feature: in particular the "Innkeeper's share" setting. No money was actually removed from the inventory despite setting the slider to various values. Only at 100% would the innkeeper's share be removed. Looking through the source files, I wonder, could the problem be in dcur_scquest_payment.psc where the value to be deducted is calculated as (reward * (dcumenu.solicitationinnkeepershare / 100)). I have no scripting experience but if skyrim scripting uses integer division this value would always come out as 0 (unless dcumenu.solicitationinnkeepershare is 100).

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On 10/10/2021 at 1:00 AM, zarantha said:

 

This is a skyui issue with heavy load orders or when you have a lot of MCMs. Do one of 3 things:

1. Kimy's method:
 

 

2. Load first.
Load DD and DCL and their requirements first, NO other mods. Set everything up, then add the rest of your mods.

 

3. Load last.

Don't enable the DCL mod (the entire mod must be disabled, not just the esp) until you have set up everything else. After that, enable DCL and set it up normally. You may need to use Kimy's method as well if you go this route, but at least your character is set up as well as everything else as you exit and reload to try to get the MCM to load.

Yeah, I don't think this is a DCL issue. It probably is a skyui issue. 

So, I did option 1--Kimy's method. I started a whole new save. I'm running 1400+ plugins and it takes me a little over an hour to get through all the MCM settings--DCL and SL Survival taking the longest to set-up...because there is a fortune of tweaks to be made. Everything worked fine until I got to the last one--XPMS. I literally spent an hour setting up a new game, get to the very last MCM menu for adjustments, and it's frozen. LOL

So, I remove xpms, load the save, make a new one, run re-saver...re-install xpms...it's still frozen. I roll back to an earlier save made in the alt-start area (one before the xpms mcm froze). It was a save made prior to setting up SL Survival. Initially, I set up SL Survival by importing the settings. This time, I set it up without importing the settings and now everything is working fine. So long as I set up SL Survival by hand (rather than importing), none of the mcm menus freeze up.

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On 10/11/2021 at 12:29 AM, Kuand said:

Hey, hope this is ok to ask here. I've been really enjoying Alternate Perspective recently and was wondering if there was any way I could go through the Bound in Skyrim questline without going through MQ101 and the escape from Helgen (non dragonborn playthrough)? I assume it would involve some edits to the associated scripts? I'm only beginning to touch scripting but am comfortable editing in and navigating CK, and XEdit so I can go through and do any necessary changes myself. 
Since Bound in Skyrim begins with dcur_ChloeQuest (if not using the LAL addon) which triggers in Helen keep after MQ101 starts, I've been looking through the associated psc files. However, I cannot for the life of me figure what I need to change to trigger the quest to start. Scarab's patches for CC and TUDM include "Quest Property MQ101  Auto", is something like this needed or am I missing the obvious? 

 

It probably would be a script edit and possibly edit the quest in the esp, but i don't think anyone here can help you with that. Cutting out Chloe because you never went through the 'starting' sequence would cut out a fair amount of the quest.

 

Really, I'd just recommend starting the MQ whenever you're ready to do bound in skyrim. There are a lot of things that are dependent on the MQ starting, and I don't think it's a good idea to bypass it forever.

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16 hours ago, CommunistNinja said:

Yeah, I don't think this is a DCL issue. It probably is a skyui issue. 

So, I did option 1--Kimy's method. I started a whole new save. I'm running 1400+ plugins and it takes me a little over an hour to get through all the MCM settings--DCL and SL Survival taking the longest to set-up...because there is a fortune of tweaks to be made. Everything worked fine until I got to the last one--XPMS. I literally spent an hour setting up a new game, get to the very last MCM menu for adjustments, and it's frozen. LOL

So, I remove xpms, load the save, make a new one, run re-saver...re-install xpms...it's still frozen. I roll back to an earlier save made in the alt-start area (one before the xpms mcm froze). It was a save made prior to setting up SL Survival. Initially, I set up SL Survival by importing the settings. This time, I set it up without importing the settings and now everything is working fine. So long as I set up SL Survival by hand (rather than importing), none of the mcm menus freeze up.

 

Yeah, SL Survival is picky on how it gets set up. You need to wait for a couple of notifications before entering the menu again, or it will bork things and not just MCMs. One of the discords i'm in, people can't even leave the starting cell unless it's set up just right.

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20 hours ago, zarantha said:

 

It probably would be a script edit and possibly edit the quest in the esp, but i don't think anyone here can help you with that. Cutting out Chloe because you never went through the 'starting' sequence would cut out a fair amount of the quest.

 

Really, I'd just recommend starting the MQ whenever you're ready to do bound in skyrim. There are a lot of things that are dependent on the MQ starting, and I don't think it's a good idea to bypass it forever.

Fair enough, it's probably more trouble than it's worth. I can always use B.U.G.S and Helgen rebuilt. Thanks anyway. I at least got the captured princess start working with AP so that's something. 

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4 hours ago, Kuand said:

Fair enough, it's probably more trouble than it's worth. I can always use B.U.G.S and Helgen rebuilt. Thanks anyway. I at least got the captured princess start working with AP so that's something. 

 

Do you mind sharing that? I started looking at making it work for myself, but had to place it on hold while I work on updating the bodyslides for the next version.

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4 hours ago, zarantha said:

 

Do you mind sharing that? I started looking at making it work for myself, but had to place it on hold while I work on updating the bodyslides for the next version.

Here you go. This replaces the LAL addon plugin. It contains a single quest to register the captured princess quest with The Messenger. The display text can be easily changed in XEdit under Properties "mainHeadline" and "subHeadlines" if desired. 

Looking forward to the new bodyslides.

DCL AP addon.7z

Edited by Kuand
Clarification
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On 10/4/2021 at 4:44 PM, YojimboRatchet said:

 

I've not found a way to stop them at all, since it's the faction they belong to. I normally just speak to the Slaver while they're attacking to get the selling option, and that usually works anyway. sometimes they die and sometimes they don't.

 

The only really solution here that I can think of, would be to have a way that the mod changes the faction of the bandit to the ZaZ slave faction, once you capture them, which would stop the constant aggro. Not sure that can be done though.

 

@Kimy

 

Any thoughts on this ?

 

I thought I fixed this a while ago. I will have a look at it again.

 

I cannot add them to the ZaZ faction though. DD has no dependency on ZaZ and does not assume it to be installed.

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I have a question of a, "What the <expletive deleted> am I doing wrong," nature.

 

Nothing is failing I just can't figure something out because I'm an imbecile apparently ... On the Bound in Skyrim Quest doing the jobs for Vekel I'm on the cleaning up garbage stage and I can't find any garbage to clean up? What am I looking for and where? Throw me a freakin' bone here please !!! I've been wandering around Riften in rubber and chains (entertaining though that is to watch) and cannot find anything. What am I doing wrong?

 

Thanks

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3 hours ago, JBRP said:

I have a question of a, "What the <expletive deleted> am I doing wrong," nature.

 

Nothing is failing I just can't figure something out because I'm an imbecile apparently ... On the Bound in Skyrim Quest doing the jobs for Vekel I'm on the cleaning up garbage stage and I can't find any garbage to clean up? What am I looking for and where? Throw me a freakin' bone here please !!! I've been wandering around Riften in rubber and chains (entertaining though that is to watch) and cannot find anything. What am I doing wrong?

 

Thanks

 

Do you have a city replacer for riften? the garbage can be inside walls or under ground if the change was extensive enough. The garbage was placed in and for vanilla riften.

Maybe try tcl and try peeking in walls and under the ground? or temporarily disable your city mod?

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16 hours ago, zarantha said:

 

Do you have a city replacer for riften? the garbage can be inside walls or under ground if the change was extensive enough. The garbage was placed in and for vanilla riften.

Maybe try tcl and try peeking in walls and under the ground? or temporarily disable your city mod?

 

Hmmmm ... that's a possibility. I will try that. Thank you very much.

 

J

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I have an issue with DCL.

Bought a new rig. So fresh windows, new install of skyrim and all mods.

Everything works fine except when a dcl event triggers it slapps on 5-8 devices.

I have used DCL for years now and know how the settings work. From 1 to 1 max devices. 101 arousal and so on.

Even have progressive bondage on. And still almost a full set. But not everytime. Sometimes 3 or more.

 

I thought i messed something up so reinstalled skyrimLE 2 times. deleted everything. Vortex and all. Same issue.

Have now tryed skyrimSE, same issue. So i deleted everything and only installed bare minimum for DCL. Same issue.

And all tests are with a new game.

Edited by harwester
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42 minutes ago, harwester said:

And all tests are with a new game.

New game ignores MCM settings and equip more items as in MCM. You be at least 3 level to start work all normally.

They equips less punishing items but more as in MCM setting.

Edited by Elsidia
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7 hours ago, PornPleb said:

how do i get bound in the bound in skyrim quest going, i cant get any cursed loot events going while its active, or is it possible to disable the quest outright?

 

Bound in skyrim starts with Chloe, you need to start the mainquest and rescue her from Helgen to meet her.

You can disable it by choosing to leave her to her fate once you meet her - this is permanent.

 

Otherwise, there are breaks in the bound in skyrim quest arc once you complete chloe. events should be enabled after chloe is completed and you don't have another DCL quest like Leon's running.

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On 9/22/2021 at 11:52 PM, Elsidia said:

This is known bug and there is two solutions: both need compile a script. In this thread and in LE thread somewhere is buried solution. When i have time i will search for link.  In this thread i was publish video report about it and later will try find link.

Now i can say: in dcur_library.psc in function progressivebondage need add instead of commented delay delay 0.5 Complicated solution is add massive of arrays what check if part of bondage is equiped in this cycle and skip this equip. Solution is buried somewhere in LE thread of this mod.

UPD: In spoiler i publish how look in my game fixed function what contains both fixes (easy and complicated) and this solution works:

  Reveal hidden contents

Bool Function progressivebondage(actor a, int theme, int itemstoadd = 1)
    ; Remove clothing unless disabled via MCM. Devious devices are so much nicer to look at on an undressed character! ;)
    If dcumenu.enableundress
        if !dcumenu.useflashbanganimation
            strip(a, true)            
        else
            strip(a, false)            
        endif
    EndIf
    
    bool[] TempB = new bool[14]
    
    int i = 1
    while i <= itemstoadd
        ;debug.trace("Equipping an item on " + a.GetLeveledActorBase().GetName())
        if !a.WornHasKeyword(libs.zad_DeviousLegCuffs) && TempB[0] == False
            TempB[0]=true
            dcur_equiprandomlegcuffs(a, theme)        
        elseif !a.WornHasKeyword(libs.zad_DeviousArmCuffs) && TempB[1] == False
            TempB[1]=true
            dcur_equiprandomarmcuffs(a, theme)                        
        elseif !a.WornHasKeyword(libs.zad_DeviousCollar) && TempB[2] == False
            TempB[2]=true
            dcur_equiprandomcollar(a, theme)                    
        elseif !a.WornHasKeyword(libs.zad_DeviousPiercingsVaginal) && dcumenu.useVPiercing && !a.WornHasKeyword(libs.zad_DeviousBelt) && TempB[3] == False
            TempB[3]=true
            dcur_equiprandomvpiercing(a)    
        elseif !a.WornHasKeyword(libs.zad_DeviousPiercingsNipple) &&  dcumenu.useNPiercing && !a.WornHasKeyword(libs.zad_DeviousBra) && TempB[4] == False
            TempB[4]=true
            dcur_equiprandomnpiercing(a)    
        elseif !a.WornHasKeyword(libs.zad_DeviousBra) &&  dcumenu.useBra && TempB[5] == False
            TempB[5]=true
            dcur_equiprandombra(a, theme)                        
        elseif !a.WornHasKeyword(libs.zad_DeviousBelt) &&  dcumenu.useBelt && TempB[6] == False
            TempB[6]=true
            dcur_equiprandombelt(a, theme)            
        elseif !a.WornHasKeyword(libs.zad_DeviousCorset) && !a.WornHasKeyword(libs.zad_DeviousHarness) && dcumenu.corsetweight > 0.0 && TempB[7] == False
            TempB[7]=true
            dcur_equiprandomcorset(a, theme)                
        elseif !a.WornHasKeyword(libs.zad_DeviousGloves) && TempB[8] == False
            TempB[8]=true
            dcur_equiprandomgloves(a, theme)                    
        elseif !a.WornHasKeyword(libs.zad_DeviousSuit) && dcumenu.usesuits && TempB[9] == False
            TempB[9]=true
            dcur_equiprandomsuit(a, theme)                        
        elseif !a.WornHasKeyword(libs.zad_DeviousBoots) &&  dcumenu.useBoots && TempB[10] == False
            TempB[10]=true
            dcur_equiprandomboots(a, theme)             
        elseif !a.WornHasKeyword(libs.zad_DeviousGag) && dcumenu.useGag && TempB[11] == False
            TempB[11]=true
            dcur_equiprandomgag(a, theme)             
        elseif !a.WornHasKeyword(libs.zad_DeviousBlindfold) && dcumenu.useBlindfold && TempB[12] == False
            TempB[12]=true
            dcur_equiprandomblindfold(a, theme)            
        elseif !a.WornHasKeyword(libs.zad_DeviousHeavyBondage) && dcumenu.useArmbinder && (a == libs.PlayerRef || dcumenu.allowarmbindersfollowers) && !(dcumenu.mercyfuldungeons && isInDungeon()) && TempB[13] == False
            TempB[13]=true
            dcur_equiprandomarmbinder(a, theme)    
        elseif i == 1
            ; didn't do anything!
            return false
        endif
        ; DCL9
        if Utility.IsInMenuMode()
            Utility.WaitMenuMode(0.5)
        else
            Utility.Wait(0.5)
        endIf
        
        i += 1
    endwhile        
    return true
EndFunction

You can compare a changes with original script add necessary changes on own risk.

 

On 10/17/2021 at 8:48 AM, harwester said:

I have an issue with DCL.

Bought a new rig. So fresh windows, new install of skyrim and all mods.

Everything works fine except when a dcl event triggers it slapps on 5-8 devices.

I have used DCL for years now and know how the settings work. From 1 to 1 max devices. 101 arousal and so on.

Even have progressive bondage on. And still almost a full set. But not everytime. Sometimes 3 or more.

 

I'm having this issue as well.  Judging from the forum posts I've seen, lots of people are.  This bug has been known about for months and the only fix we have is a DIY project that people such as myself, who have never compiled a script before, have a hard time implementing.  Why can't someone post a patch or a compiled dcur_library.pex with one or both of the fixes implemented?  Is something about posting that taboo?

Edited by freddurst7
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1 hour ago, freddurst7 said:

 

 

I'm having this issue as well.  Judging from the forum posts I've seen, lots of people are.  This bug has been known about for months and the only fix we have is a DIY project that people such as myself, who have never compiled a script before, have a hard time implementing.  Why can't someone post a patch or a compiled dcur_library.pex with one or both of the fixes implemented?  Is something about posting that taboo?

 

It's preferred to wait for kimy to release an update. The thing with people compiling patches and uploading here is that they don't get removed. Then you've got people using that old patch on a new version and wondering how things are even more broken. It's very hard to troubleshoot what is going on when that happens.

 

DD 5.2 will drop soon. I would prefer to wait and see if we get DCL 9.1 with a proper fix at that time before I look at uploading a temporary patch.

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I am wondering about the expected gameplay for a Cursed Loot trap that locks the player character in bondage furniture.

 

  • If you have a Furniture Key, you can easily escape.
  • If you have lockpicks, you can try to pick the lock.
  • You can try to struggle out.
  • You can try to break the furniture.

 

If you fail with the last two options, you get exhausted and you have to wait before you can try again.

 

But you cannot use the game's Wait feature because the furniture makes you take constant health damage.

 

The fact that you cannot move and therefore cannot ask NPCs for help, and the constant health damage preventing waiting, seem to really limit bondage furniture gameplay options compared to DCL's other kinds of "bondage mishap" events.

 

Perhaps there is something that I am overlooking, or don't know about, or something that I don't understand.

 

Please help me, folks! Am I missing any gameplay possibilities for bondage furniture? Thanks!

 

Edited by Herowynne
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