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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted (edited)

I'm trying to do the learning the ropes quest but I have encountered a bug where no matter how many times I've talked to the priestess in the Dibella attire she has me strip and then walks away. I had to force the doll makers gear off to make the second rope trial to even start and i don't know if that caused it to break.

Also  during solicitation events no animation plays and I don't know what I broke.

Edited by ninjabot117
Posted

I have two things.

1. I finally had the patience to complete the Bound Queen quest in the "Bound in Skyrim" section. Then I did the "Cursed collar". Is there anything after that in that progression?

 

2. My character is in the prison for women right now, and the Quartermaster is not in the basement, so I cannot report to him. I messed up my quick save and all my autosaves are in the prison. How do I get the Quartermaster to get to his correct location?

Posted
4 hours ago, ninjabot117 said:

I'm trying to do the learning the ropes quest but I have encountered a bug where no matter how many times I've talked to the priestess in the Dibella attire she has me strip and then walks away. I had to force the doll makers gear off to make the second rope trial to even start and i don't know if that caused it to break.

Also  during solicitation events no animation plays and I don't know what I broke.

 

You may have broken it by removing quest gear. She's supposed to go to the orc after you talk to her and have sex, iirc. Is she just walking around the temple, or is she heading out?

 

Are you using sexlab beta 8 or beta 9?

If you're  using beta 9, reset sexlab completely and set it up again, including reregistering your slal animations.

If there's still an issue with starting sex, rerun FNIS and test again. If you still have problems, then you may need to return to an earlier save.

 

 

Posted
Just now, zarantha said:

 

You may have broken it by removing quest gear. She's supposed to go to the orc after you talk to her and have sex, iirc. Is she just walking around the temple, or is she heading out?

 

Are you using sexlab beta 8 or beta 9?

If you're  using beta 9, reset sexlab completely and set it up again, including reregistering your slal animations.

If there's still an issue with starting sex, rerun FNIS and test again. If you still have problems, then you may need to return to an earlier save.

 

 

that actually worked.

Posted
1 hour ago, loganlyon said:

I have two things.

1. I finally had the patience to complete the Bound Queen quest in the "Bound in Skyrim" section. Then I did the "Cursed collar". Is there anything after that in that progression?

 

2. My character is in the prison for women right now, and the Quartermaster is not in the basement, so I cannot report to him. I messed up my quick save and all my autosaves are in the prison. How do I get the Quartermaster to get to his correct location?

 

1. that's the end for now

2. don't reuse saves.

 

try 'prid xx0fbe9d' where xx is DCL's mod index number. If you're not sure what the index number is, run 'help quartermaster'. One of the ids will be xx0fbe9c - the first two on that id are the numbers you want for xx. The 9c is the quartermaster's formid, the 9d is the reference id. You need to use the reference id to run commands on the npc in the console.

 

after you've got him selected with prid, you can either move to him or have him moved to you. not sure which would be better.

move npc to you: after prid, run 'moveto player'

move pc to npc: run 'player.moveto xx0fbe9d'

Posted

Hello young lad (or old that up to you) 

I'm asking here whith the hope that someone have the solution for me. 

Maybe what i will asking have already be resolve but... well it's still 203 page to read so...

Anyway, i've download deviously cursed loot and all of this requierement (with MO) i run the game and everything work... but not the animation of course. SO i run fnis... and Nemesis (yeah i know, it's not a good thing to have both but i don't really have the choice) and know everytime i launch the game, it crach even before the bethesda logo. 

i deactivate DD and DCL but the game still crash. After deleting does two files, my game ocntinue to crash the same way. 

I run again Fnis and Nemesis (without DD and DCL) and know it work.

So of course my conclusion is that the problem dosn't come from the plugin but from an animation or more than one.

My question is simple, does someone have a way to make DD and DCL work ? With MO ? Please ?

Posted (edited)
11 minutes ago, Grim7҉ said:

Hello young lad (or old that up to you) 

I'm asking here whith the hope that someone have the solution for me. 

Maybe what i will asking have already be resolve but... well it's still 203 page to read so...

Anyway, i've download deviously cursed loot and all of this requierement (with MO) i run the game and everything work... but not the animation of course. SO i run fnis... and Nemesis (yeah i know, it's not a good thing to have both but i don't really have the choice) and know everytime i launch the game, it crach even before the bethesda logo. 

i deactivate DD and DCL but the game still crash. After deleting does two files, my game ocntinue to crash the same way. 

I run again Fnis and Nemesis (without DD and DCL) and know it work.

So of course my conclusion is that the problem dosn't come from the plugin but from an animation or more than one.

My question is simple, does someone have a way to make DD and DCL work ? With MO ? Please ?

 

Crash before bethesda logo is usually you have an unconverted LE BSA in your load order. Make sure you don't have unconverted LE mods installed. If you do and there's no SE equivalent, use CAO to convert the BSA and it's assets. Make sure you downloaded the SE versions of DD and DCL. Do not download the separate installs of DDa, DDi, and DDx, those are LE mods and are all contained in the single DD SE 5.1 download.

 

It can also be because you have too many animations for your pc to handle. Your pc's limit is not the same as the theoretical limits mentioned by FNIS or Nemesis, it's based on your computer's hardware, how many animations you have, and how many mods you have. Try removing some SLAL or poser packs, rerun FNIS and Nemesis and try again. A good rule of thumb until you know exactly how much your pc can handle is to keep it under 10000 animations. DD adds a lot of animations by itself, and DCL adds some more, so these two mods tend to break a previously working setup if it was already on the edge of what it can handle for animations.

 

Be aware that Nemesis has a tendency to break DD animations. Nothing for us to do other than say don't use it. If you can't get rid of Nemesis, you may just have to live with some broken animations.

Edited by zarantha
Posted
On 8/24/2021 at 12:59 PM, Kimy said:

 

If there are problems with the function, feel free to report it here. "It's buggy" doesn't quite help me with tracking down problems. The dialogue has one known problem, when fast-clicking through the dialogue text will break the dialogue. Just let the dialogue continue at its own pace.

 

As Zarantha already pointed out, there is a control in DCL's MCM to tell the mod to use POP instead of DCL's own prison. You can even use both and set a chance for each prison to get used.

 

I have no plans to ever make this dialogue optional, as it controls a plethora of DCL's feature now, not just the prison.

 

I prefer how POP handles the arrest more. I know we can use POP prisons, but I flat out want POP to handle the entire prison system. It's... kind of the whole point of POP. It's buggy as in guard seem to just all instantly mob you, regardless of LOS, if you have a bounty, and often times will force greet you multiple times, one after the other. I once convinced a guard to let me go, only for a second guard nearby to instantly FG me. It seems like once the guards are in FG mode, they'll ignore if you've already been FG'd.

Posted
27 minutes ago, Unspec said:

 

I prefer how POP handles the arrest more. I know we can use POP prisons, but I flat out want POP to handle the entire prison system. It's... kind of the whole point of POP. It's buggy as in guard seem to just all instantly mob you, regardless of LOS, if you have a bounty, and often times will force greet you multiple times, one after the other. I once convinced a guard to let me go, only for a second guard nearby to instantly FG me. It seems like once the guards are in FG mode, they'll ignore if you've already been FG'd.

 

I don't do anything to the LOS. My arrest dialogue is getting played in place of the vanilla one, whenever Skyrim would use the vanilla one. My dialogue is known to hiccup when people fast-click through the lines, that's stated in the known issues.

Posted (edited)
26 minutes ago, Kimy said:

 

I don't do anything to the LOS. My arrest dialogue is getting played in place of the vanilla one, whenever Skyrim would use the vanilla one. My dialogue is known to hiccup when people fast-click through the lines, that's stated in the known issues.

 

Then, at the very least, can we have an option to disable the forced greet aspect of it? That's the buggiest part for me, since it can play multiple times if there's more than one guard nearby. Or just fix the multiple FG issue.

Edited by Unspec
Posted

首先感谢大家 的努力。

我有一些关于模组排序的问题:

Zaz和DD好像有冲突,不管下面是谁,都会告诉你另一个mod的松散文件被覆盖了。

我还不能用 SKSE 进入游戏。

我需要帮助,PLS。

Posted
14 minutes ago, ggppood said:

首先感谢大家 的努力。

我有一些关于模组排序的问题:

Zaz和DD好像有冲突,不管下面是谁,都会告诉你另一个mod的松散文件被覆盖了。

我还不能用 SKSE 进入游戏。

我需要帮助,PLS。

 

In this case, it does not matter which mod overwrites the other. The only conflict between DD and Zaz are two texture files that are actually the same file used in both mods. Typically, I have DD overwrite Zaz for convenience.

 

If you have loose files overwriting BOTH mods, then you will need to find out which mod has the loose files. If the loose files are scripts, the loose files should be removed. If the loose files are textures, it is likely not a problem. If the loose files are meshes, it depends on what files are being overwritten and by what. A screenshot of the conflict may help. if it's not in english, I might have trouble or not be able to understand even the screenshot, sorry. I'm willing to look though.

 

For SKSE help, you can look up videos on youtube on how to install it. How it is installed depends on your mod manager.

https://www.youtube.com/hashtag/skse64


If you use vortex, there are also instructions in vortex on how to install.

image.png.67adfef2ac1e61cc89dad2aefddc424c.png

Posted

Hey I don't know if I'm in the right spot, But I'm having a problem with cursed loot. Nothing is working. I turned up everything to trigger an event nothing. Solicitation dose not work (no animation after talking), Talking to any male NPC they straight to want to fuck me and no other talk options (still no animation), tie me up debug nothing triggers, and probably more. I have all the requirements I think for the mod, Checked the conflicts, uninstall other mods and nothing.

I can wear the items and they work fine animations and all and S.L.U.T.S can read it and works,

 

I'm using the nolvus mod list and some other mods. (over 903 and 786 plugin)

I attached the "sex" mods that I added.

I'm at a lost on what to do. Thanks in advices for the help  

Mods added.PNG

Posted
9 minutes ago, Randall84 said:

Hey I don't know if I'm in the right spot, But I'm having a problem with cursed loot. Nothing is working. I turned up everything to trigger an event nothing. Solicitation dose not work (no animation after talking), Talking to any male NPC they straight to want to fuck me and no other talk options (still no animation), tie me up debug nothing triggers, and probably more. I have all the requirements I think for the mod, Checked the conflicts, uninstall other mods and nothing.

I can wear the items and they work fine animations and all and S.L.U.T.S can read it and works,

 

I'm using the nolvus mod list and some other mods. (over 903 and 786 plugin)

I attached the "sex" mods that I added.

I'm at a lost on what to do. Thanks in advices for the help  

 

 

Sounds like your save is screwed or something didn't install or set up correctly. Try starting a new game with DD and DCL and their requirements only. Make sure you run FNIS after removing the other mods.

 

If you need help with the modlist, it's better to ask them. Or just reinstall the modlist to see if that fixes it.

Posted
2 hours ago, Randall84 said:

Nothing is working.

If you are under DCL 9.0 and Bound in Skyrim, check MCM DCL debug section: if active quest running is true - it's block trigger most of DCL events. Complete a DCL quests to active traps. Got false and traps will trigger.

 

Posted

Is anyone aware of either SexLab Adventures or SexLab Sexual Fame, when loading on a new game at the same time as both DCL and Deviously Enslaved, causing some kind of conflict or incompatibility, to the point that both DCL and DEC's MCM menus do not appear, nor do the Mods actually load in properly ?

 

I know Sexual fame has an option to able / disable children, with the option defaulted to "disable" which removes them from the game on a new start. And i know that there is something about the PC being essential (I forget which though). So I am wondering if either that "essential / non-essential" status OR the option to remove / keep children may be causing this conflict.

 

When I deactivated both of those mods, my DCL and DEC menus appeared without any issues.

Posted
11 minutes ago, YojimboRatchet said:

Is anyone aware of either SexLab Adventures or SexLab Sexual Fame, when loading on a new game at the same time as both DCL and Deviously Enslaved, causing some kind of conflict or incompatibility, to the point that both DCL and DEC's MCM menus do not appear, nor do the Mods actually load in properly ?

 

I know Sexual fame has an option to able / disable children, with the option defaulted to "disable" which removes them from the game on a new start. And i know that there is something about the PC being essential (I forget which though). So I am wondering if either that "essential / non-essential" status OR the option to remove / keep children may be causing this conflict.

 

When I deactivated both of those mods, my DCL and DEC menus appeared without any issues.

 

I haven't seen issues with SLSF, but I haven't tried adventures. I don't expect that there's an actual conflict though.

 

For DCL, since 9.0, the MCM initialization has a tendency to be a bit flaky. DEC might have a similar issue or just ending up being a victim after DCL doesn't completely initialize. That bit of flakyness combined with other 'heavy' mods trying to load is likely what you're seeing. What Kimy is recommending for DCL are these steps:

 

Kimy DCL MCM initialization: https://www.loverslab.com/topic/33986-deviously-cursed-loot-v85-2020-03-24/?do=findComment&comment=3205086
1. Start a new game.
2. Wait 30 secs, or not at all. It's really just telling Skyrim that you MEAN it. Or so.
3. Quit to menu.
4. Start another new game.
5. Enjoy.  

 

If that doesn't work for you, then congratulations, you've modded to the the point where you can't start everything at once. Remove a few mods, let everything initialize, setup some MCMs if you want, save, exit, and add the rest of the mods back in. At one point, I had to start a new game in 3 steps: the first was core mods and one that I couldn't figure out where a visual conflict was coming from on start (it was ok as long as it loaded before everything else), the second was the rest my nexus mods (visual overhauls, new lands, quests, etc), and the last was all the remaining sexlab stuff. Multiple profiles in MO2 was very helpful here - profile 1 is the base, profile 2 adds more mods, profile 3 is your default setup with everything.

 

Also, if you haven't already done it, grab banemaster's actual SE versions of his mods. EC+, DEC, FMEA, and Defeat patch.

Posted
23 minutes ago, YojimboRatchet said:

I know Sexual fame has an option to able / disable children, with the option defaulted to "disable" which removes them from the game on a new start.

 

As I understand from the comments on this mod, they aren't actually disabled. They're just teleported to another cell away from you. Which is why there's an option to stop that when you need to talk to one (like babette).

Posted

Stupid question. I'm doing Leon quest, but now I should talk to Andre about Nadia's gag, but the door to the room he seems to be in is locked and requires a key, and I can't find it anywhere. Where is it? I have searched everywhere. 

Posted (edited)
4 hours ago, zarantha said:

 

I haven't seen issues with SLSF, but I haven't tried adventures. I don't expect that there's an actual conflict though.

 

For DCL, since 9.0, the MCM initialization has a tendency to be a bit flaky. DEC might have a similar issue or just ending up being a victim after DCL doesn't completely initialize. That bit of flakyness combined with other 'heavy' mods trying to load is likely what you're seeing. What Kimy is recommending for DCL are these steps:

 

Kimy DCL MCM initialization: https://www.loverslab.com/topic/33986-deviously-cursed-loot-v85-2020-03-24/?do=findComment&comment=3205086
1. Start a new game.
2. Wait 30 secs, or not at all. It's really just telling Skyrim that you MEAN it. Or so.
3. Quit to menu.
4. Start another new game.
5. Enjoy.  

 

If that doesn't work for you, then congratulations, you've modded to the the point where you can't start everything at once. Remove a few mods, let everything initialize, setup some MCMs if you want, save, exit, and add the rest of the mods back in. At one point, I had to start a new game in 3 steps: the first was core mods and one that I couldn't figure out where a visual conflict was coming from on start (it was ok as long as it loaded before everything else), the second was the rest my nexus mods (visual overhauls, new lands, quests, etc), and the last was all the remaining sexlab stuff. Multiple profiles in MO2 was very helpful here - profile 1 is the base, profile 2 adds more mods, profile 3 is your default setup with everything.

 

Also, if you haven't already done it, grab banemaster's actual SE versions of his mods. EC+, DEC, FMEA, and Defeat patch.

 

well, like i said, i disable them both and i got DCL and DEC menus right away on my next load. then i started a new problem related to the latest version of SD+ causing game breaking issues on game loads. had to revert to an older SD version to make it work...

 

 

EDIT:

 

ok i am seriously started to get pissed off. game loading is broken the moment i close the game and try to start a new one. and it's related to SkyUI, DCL and SD somehow... i have uninstalled and reinstalled. but all my saves are not useless and corrupted because of whatever is going on between these 3 mods...

 

here's the netscript log.

 

every time i think i have it fixed again and am able to play, the moment i close the game and MO2, and then open it up again to either load a previous save or clicking "continue", it's a CTD right away. log shows DCL and SkyUI and SD creating a conflict on "menuparams" and more...... very frustrating

 

 

Crash_2021_8_31_16-57-14.txt

Edited by YojimboRatchet
Posted
1 hour ago, Lisette11 said:

I should talk to Andre about Nadia's gag

You don't need a key, Andre is near the bar sitting or stay near a table on chair.

Posted (edited)
8 minutes ago, Elsidia said:

You don't need a key, Andre is near the bar sitting or stay near a table on chair.

The only male I see in the room is Ignar, and the quest marker points to the other side of the door?

Edited by Lisette11
Posted
41 minutes ago, Lisette11 said:

The only male I see in the room is Ignar, and the quest marker points to the other side of the door?

Found him, but I could swear he wasn't in the room last time I loaded the game, like a few hours ago!

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