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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted
3 hours ago, BreadDain said:

Minor incompatibility with CTFO+JK patched, Dawnstar carriages are stuck within each other. Markfordelete+disable fixes it in-game. Otherwise Dollmaker's Shop fits right where it belongs with JK
 

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1409524681_.png.c327d426a36db63f6c260d73b263d564.png

 

 

It's just CFTO regardless of what town overhaul. It's been requested to move the cart already.

 

I put a patch up already, but since I only had it reported a couple of times, haven't put it on the troubleshooting post. It's there now.

Link to the patch, which you could have found by searching the thread:

 

Posted

I found a bug which may cause by the conflict between Immersive First Person View and DCL. When the player is overweight(causing by the restrain, still can slowly move), switching between first person view and third person view will cause the player stuck(only can jump but cannot move around). After deactivate "Immersive First Person View" or using console command change carrying weight limit, everything working find again.

Posted
6 hours ago, bordenchen said:

I found a bug which may cause by the conflict between Immersive First Person View and DCL. When the player is overweight(causing by the restrain, still can slowly move), switching between first person view and third person view will cause the player stuck(only can jump but cannot move around). After deactivate "Immersive First Person View" or using console command change carrying weight limit, everything working find again.

 

There's nothing in this mod to be done to make it compatible. You'd need IFP to fix or patch whatever they need for the bodymorphs. I imagine you'd have problems with other mods like pregnancy mods too.

 

At most, I'll add it to the incompatible list along with Joy of Perspective.

Posted
7 hours ago, zarantha said:

 

There's nothing in this mod to be done to make it compatible. You'd need IFP to fix or patch whatever they need for the bodymorphs. I imagine you'd have problems with other mods like pregnancy mods too.

 

At most, I'll add it to the incompatible list along with Joy of Perspective.

 

Thanks for your reply, I think this conflict isn't a big problem at all, so I will try not to switch between first person and third person when the character is dressing any restraint HAHA.

Posted

Hello !

 

I tried Chloe's quest for the first time. I think I encountered a bug: on stage 60, I'm being asked to get something from a chest (from white river watch, but could be determined by radian AI ?).

 

Whatever it was, it didn't spawn. Probably because I had at the time another radiant quest pointing to the same chest (some whiterun guy that wanted a family sword back) ?

 

I currently have a marker on this empty chest and the quest won't progress.

 

Is there a way to manually force spawning whatever was supposed to be in there ?

 

(stupid me kept playing afterward, so I don't have earlier saves I can go back to any more)

 

Thanks !

Posted (edited)

Is there any way to reduce the time of the "dizzy" animation?  I got the idea after the first 10 or 15 seconds, I don't need it to last minutes.  It's incredibly boring and doesn't accomplish anything.

 

Edit:  I watched it for almost two minutes, alt-tabbed out, opened a web browser, hunted down this thread, typed that message, went back to the game, the animation is still playing.  Seriously, the length is ridiculous.  There is a point where it stops being fun and just becomes boring.

Edited by aurreth
Posted (edited)
1 hour ago, APL3 said:

force spawning whatever was supposed to be in there ?

Spoiler

help ledger

 

item id: dcur_chloequest_wrchest_note "Ledger" [BOOK:100DE982]   XX0DE982 where XX is your DCL hex load order.

 

After spawn you need read this book and quest continues.

PS: I got a lesson - never reinstall sexlab while you are near a NPC with animations.

Edited by Elsidia
Posted
19 minutes ago, aurreth said:

I watched it for almost two minutes, alt-tabbed out, opened a web browser, hunted down this thread, typed that message, went back to the game,

This isn't a animation but SE script lag. When you trigger a trap and animation plays you need enter a console to speed up scripts.

Sometimes DCL scripts not work while you not enter in console. I have no idea why.

Animation is 10 - 15 sec.

 

Posted (edited)
4 hours ago, aurreth said:

Is there any way to reduce the time of the "dizzy" animation?  I got the idea after the first 10 or 15 seconds, I don't need it to last minutes.  It's incredibly boring and doesn't accomplish anything.

 

Edit:  I watched it for almost two minutes, alt-tabbed out, opened a web browser, hunted down this thread, typed that message, went back to the game, the animation is still playing.  Seriously, the length is ridiculous.  There is a point where it stops being fun and just becomes boring.

 

And just on the off chance - sexlab aroused modular can mess up some DD / DCL animations. Use the redux (or baka's redux) or extended.

What you're seeing there sounds like what I went through with the neverending vibrator events when I tried that mod.

 

And unless you've got a mod to prevent it, alt tabbing out of the game pauses it, so that's not too surprising.

Edited by zarantha
Posted

This may be a silly question and not really a problem per say. I just don't understand it or maybe glanced over it, but are there infinite keys or do you at some point run out of keys from chests? Sorry if its a dumb question. I just generally don't know how that system works for free'ing yourself, or if there's other options when it comes to that. I know there's always the debug menu and other mods if worse comes to worse, but its just a small curious question ? Thanks in advance.

Posted
31 minutes ago, Tayte said:

but are there infinite keys

Open DD MCM Devices - uncheck box - consume keys and you have infinite keys. Only DCL can take out your keys by trap or rape or other event.

You cans tore keys in chest by that case with 50% chance - can set chance to 100% in MCM DCL.

 

Posted
43 minutes ago, Elsidia said:

Open DD MCM Devices - uncheck box - consume keys and you have infinite keys. Only DCL can take out your keys by trap or rape or other event.

You cans tore keys in chest by that case with 50% chance - can set chance to 100% in MCM DCL.

 

Oh thanks. I appreciate the quick feedback.?

Posted (edited)
1 hour ago, Tayte said:

how that system works for free'ing yourself

Full system in short:

1) use key - some devices have timed shield and can be opened only after random time what set when item is worn. (chastity belts and bra as example) SOme items have timed lock what open after time, some items use more keys or special DCL keys, some items are quest items and can't be opened by key or sometime get out in any way only by quest stage.

2) struggle out (escape mechanism) - any escape mechanism doesn't have shield timer  (you can lockpick a chastity belt even if you can't use key)

 any escape mechanism have chance in % and chance of great failure in % (chance to escape by this type of escape is set to zero) diferent items have different %

As example chastity belt can't be cut off or struggle out( it''s from metal), but you can use lockpick (if item not quest) Those chances can be checked by examine device - there is different text what marks chance of escape. If say impossible then chance is 0%

3) lockpick - consume lockpick (if fail escape) and use lockpick perk chance to increase chance of escape.

4) cut off - seems in inventory need any sharp item - like sword. item not consumed. After escape dd item not destroyed if it not set into item itself.

 

Standard DD keys (restraint, chastity, piercing tools) can be crafted if you have perk. Perk can be get into Winterhold mage guild in one shelf.  (Left for you to investigate itself)

Special DCL keys (leg, head, hands, body restraint keys) can be got by different events, loot in chests (standard too), reward by quests, from Whip and chain inn, buy there with gold and etc. Can be robbed from NPC, or other slaver NPC mechanism gives a keys.

 

You can ask NPC to help you with restraints and as response can be:

1) ignore you

2) put more items on

3) rape you

4) give a random key

5) activate a escape quest Bondage adventure - if success you are free from any non quest item

 

You can do sex with NPC for keys if you don't have on chastity belt

 

Blacksmith can give you quest free from yoke if you have on it.

Blacksmith can free you from high security restraints by gold (no other way to free from that) - high security include in item name but not in description.

Example: High security arm cuffs - free only by blacksmith

Simple restrain name: in description is say that is high security restraint - blacksmith not help with gold, but that description means that from this restraint is very hard to escape maybe only by use some special keys in big numbers (2 or 3)

 

There can be some other thing about what i forget.

 

This information is about DCL and DD mechanics (key can crafted in DD, but most mechanics is added by DCL)

 

UPD: there is hidden perk what increase by 1, if you successfully escape from item (not count using key). This number is use for add chance of escape. As many times you successfully escape from item as easy is escape from next (if chance of item isn't low)

In DD and DCL MCM can use free me option what can break a DCL quests forever - not recommend to use.

There in MCM DD and DCL can set different difficulty escape parameters.

Edited by Elsidia
Posted
9 hours ago, Tayte said:

This may be a silly question and not really a problem per say. I just don't understand it or maybe glanced over it, but are there infinite keys or do you at some point run out of keys from chests? Sorry if its a dumb question. I just generally don't know how that system works for free'ing yourself, or if there's other options when it comes to that. I know there's always the debug menu and other mods if worse comes to worse, but its just a small curious question ? Thanks in advance.

 

There's no limit on finding and holding keys. Unless you changed the settings, when a trap triggers, there's a chance to lose all your keys. They are permanently lost and not dropped.

Those same traps will also be adding new devices to you at the same time you lose your keys. If you think you're finding too many keys, you can adjust the chances in the mcm. You can also set DD to consume keys so you can only use them once.

 

So yes, there's a good chance that you won't have keys at some points.

Posted
11 hours ago, Tayte said:

This may be a silly question and not really a problem per say. I just don't understand it or maybe glanced over it, but are there infinite keys or do you at some point run out of keys from chests? Sorry if its a dumb question. I just generally don't know how that system works for free'ing yourself, or if there's other options when it comes to that. I know there's always the debug menu and other mods if worse comes to worse, but its just a small curious question ? Thanks in advance.

 

Infinite keys.  What happens is when you open any container (and a dead body is a container as far as the game is concerned) there is a chance that keys will be placed in it.  You can actually see it happening sometimes when scripts lag a bit, you open the chest and a half second later keys or other DD devices appear.  There isn't a limited pool, so as long as there are things to kill there is a chance of getting a key.  Has to be that way because keys are consumed when you use them.

 

Keys aren't the only way to free yourself.  The blacksmith in Riften can remove most non-quest devices (so can other blacksmiths, but they'll send you to him a lot of times.)  Or there's the escape mechanics from Devious Devices (your mileage may vary).  Other mods sometimes add alternatives as well.

Posted
2 hours ago, aurreth said:

when scripts lag a bit,

technically it's not a lag.

When you open any container what is legal for cursed loot or keys, hidden perk triggers a timed event. I don't remember how many seconds. maybe 5 or 10. When this time end, script start this timed event and spawns keys. trigger a event etc.

Posted

Any way to completely disable the arrest function of this mod? It's honestly buggy as hell and not what I use DCL for, and I'd heavily prefer POP over DCL's arrest function.

Posted

Apologies if you've addressed this previously; I did a cursory search of this thread, and the LE release thread and didn't see any mention of it - but there's a lot of thread so I may have missed it.

 

Would you consider adding a modified version of the Whip & Chain's escape room game as a possible outcome for combat surrender? 

 

Teleport you to a room, with a number of restraints, bound into a random piece of furniture. Escape the furniture, find keys in the (possibly trapped) crates and barrels. Eventually free yourself from restraints, unlock the door, at which point the baddies that capture you return your stuff, give small reward, and place you somewhere random in the world.

 

I think it'd be cool way to enable more furniture gameplay, since I find myself wishing there were more ways to use the furniture.

 

As an aside, Follower Furniture support after traps seems iffy on my install. Followers get regular bindings when I do, but Furniture traps seem to only apply to the player character. I am unsure if this is intended behavior, a known bug, or a problem on my end. If it's intended behavior, would you consider adding functionality such that a follower is also bound in a random furniture item when the PC is?

 

Thanks!

 

Posted
3 hours ago, Unspec said:

and I'd heavily prefer POP over DCL's arrest function.

I hear then you need set DCL arrest to vanilla system and set POP outcome to 100%.

 

Posted
52 minutes ago, Rocketracer4 said:

such that a follower is also bound in a random furniture item

I think not a good idea because follower AI rewrites furniture and Follower follows you with furniture on)

Posted
14 hours ago, Unspec said:

Any way to completely disable the arrest function of this mod? It's honestly buggy as hell and not what I use DCL for, and I'd heavily prefer POP over DCL's arrest function.

 

You cannot disable the DCL guard dialog. You can set POP chances to 100% or use the Vanilla prisons instead of DCL's prisons.

Posted
4 minutes ago, zarantha said:

 

Isn't that in the rape section already?


image.png.ab9c8843699372ded2cff63591f21d17.png

 

not really, it's just a percentage based on nothing really. no reason other than just being "there". a chance " encounter. now give it a reason like loud snoring LOL, then we have [purpose ?

 

Posted
15 hours ago, Unspec said:

Any way to completely disable the arrest function of this mod? It's honestly buggy as hell and not what I use DCL for, and I'd heavily prefer POP over DCL's arrest function.

 

If there are problems with the function, feel free to report it here. "It's buggy" doesn't quite help me with tracking down problems. The dialogue has one known problem, when fast-clicking through the dialogue text will break the dialogue. Just let the dialogue continue at its own pace.

 

As Zarantha already pointed out, there is a control in DCL's MCM to tell the mod to use POP instead of DCL's own prison. You can even use both and set a chance for each prison to get used.

 

I have no plans to ever make this dialogue optional, as it controls a plethora of DCL's feature now, not just the prison.

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